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Mister_xD

Mister_xD

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Mister_xD
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  • 496.jpg

    i should start counting these...

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/610678#Comment_610678

    I make no promises. I wouldn't really compare the two personally. You'd have to draw an arbitrary line between who gets it and who doesn't. Do you only get it for having all perks unlocked? What if I don't own a couple teachables? It's a lot more clear cut when you're talking about prestige, since that's a very definitive yes or no. Since we're talking about the grind of all perks, there's no good way to draw the line.

    how bout this:

    anyone with a maxed out character will receive such a reward. if its cosmetics, it should be cosmetics for said character.

    maxed out characters are P3 characters with all perks.

    ppl with such characters really went through quite the grind to get them, i think that'd be fair.

  • no mither, selfcare, solidarity, adrenaline

    combine it with a rangers med kit with both instaheal add ons on it

    voila. the most useless build in all of dbd xD

  • honestly, i dont mind that extra time too much.

    it gives me some more time to kick a gen / pallet and find the hatch to collect those sweet sweet 250 bonus points ^^


    i see where you are coming from though and i agree that if 2 are hooked and both are in the 2nd stage, the game should just end. if one is in the 1st stage though, he still has the chance to get off and rescue his mate(s), so id say while there are survivors with unhook attempts, the game should go on.

  • Pop Goes The Weasel is my go to perk when i think about replacing ruin. it really helps you during the trial, when you have a momentum going on.

    Spirit Fury and Enduring are a great combination, yet i dont think sacrificing 2 of your 4 perks just to fight pallets is really that great. i can definitely see it having a good use on loopable killers like wraith, but strong killers like billy dont necessarily need it and would be better off without them.

    honestly, there is one perk i prefer over any of those: Discordance.

    hell, this perk is amazing! seriously, try it. take out ruin on your billy and replace it with discordance - you gotta get used to not having ruin, but you can have so much more map pressure thanks to it!

  • hallowed blight doctor.

    heck, all the hallowed blight killers look aamazing!

  • there will be a halloween event which will probaply include such a 2x BP event.

    maybe, just maybe the devs might also add a summer 2x BP event to make up for the missing scorching summer BBQ event?

    probaply not though

  • you dont.

    key = free escape.

    nothing you can do to avoid that.


    imo we should be able to grab survivors out of the hatch, if they used an item to open it... otherwise key is always going to be an guaranteed escape from the trial once the hatch has been spotted.

  • i still want some shard skins for billy...

    but yeah, they look great xD

  • i try to play any killer i want at the rank i am currently on (i dont really care about which rank im on)

    sadly, that can be pretty hard.

  • i am playing for fun.

    that said, it can really be a huge letdown when you had an really fun round and suddenly the screen tells you "entity displeased"

  • @Kralle said:

    Killer dailys are easy bloodpoints. I mean common, shock 4 survivors as doctor.

    and then there is ghostface:

    down 4 survivors after marking them with your ability while stalking around a corner

    xD

  • what if it were to increase your movement speed?

    numbers would have to be discussed of course, but what about a 1% or 2% speed increase with every token?

  • thats why i stopped caring for rank.

    as a trapper main, you will constantly depip anyway, since 2 out of 4 emblems (chaser and malicious) dont work with your traps.

    ive had 4ks with no chaser emblem at all. because i used my traps.

    another thing is, that the two emblems that DO function are the two hardest to obtain!

    gatekeeper as trapper? good luck they finished 2 or 3 gens by the time you got your setup running.

    devout? heh. no. not since trapper is all about defending a hook and punishing rescue attempts. you CAN obtain it, but even that wont save you from the other 3 emblems missing

  • i stopped using ruin ages ago.

    it makes the start of the trial harder, but with perks like sloppy butcher or PGTW (you know - perks that actually stay activated and are not removed within the first few minutes of the trial, forcing you to play with 3 perks) you can control the generator progress later on much better.

    ruin just slows down the game at the start, but once it has been cleansed, the genrush just casually goes on, like it hasnt even been there in the first place.

    on top of that, good survivors will still get a gen done in 80 seconds.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/609352#Comment_609352

    Lol, so you still only effectively have 4 perk slots 🤣🤣🤣

    QAOOSCQFYMVO.png

    it is called "create your own useless perk", so why not?

    yeah, pun intended.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/609367#Comment_609367

    What if both the survivor and killer could use a 5th perk, BUT it's random! You have no choice on what you'll get!

    i thought of that aswell while writing the comment, but i came to the conclusion that the game would be way too RNG reliant at that point.

    that 5th perk could change the entire outcome of the game, if you get lets say NOED randomly selected, you have a VERY strong build, but if the game gives you Spies, you dont.

    what if survivors randomly get struck with no mither? or what if they randomly get adrenaline? you see, that would just be way too reliant on RNG... i wouldnt like tat, since im generally not a fan of gameplay mechanics that involve RNG.

  • well, someone woke up in a bad mood today.

    i am very sorry you cant handle humor, so let me give you an serious answer now:

    no.

    horrible idea, would completely fck the balancing.


    there you go ^^

    happy now?

  • @Ember_Hunter said:

    The window wasn't blocked? That's a bug it seems.

    the windows dont block if the survivor is not in a chase.


    @Marcus still though, huntress is a 110% mms killer, she should have been able to catch up at some point.

  • @yobuddd said:

    https://forum.deadbydaylight.com/en/discussion/comment/609367#Comment_609367

    Wait, a perk that gives you a 5th slot? But that means you use a perk slot in order to gain a perk slot, so you still only have 4 usable perks.

    yes.

    its perfectly balanced - and there is no reason to not equip the perk ^^

  • @Kabu said:

    My response to him was "Or maybe you're just bad." @Mister_xD

    that also works xD

  • ouch...

    i would not want to be your spirit xD

  • thats great! :D

    "they" referred to the perople who complain a lot, not everyone.

    sorry if you misunderstood that :(

  • you should just take such crybabies with humor.

    if i was in your place, id have answered:

    "i am very sorry for that. the thing is, when you play so bad that you get cought out by a wraith all the time, there is not much i can do."

    "if you want a tipp on how to beat wraiths in the future: git gud at the game ^^"

    and then i would have unfriended him.


    seriously, who tf complains about a wraith these days?

    he was literally asking to get roasted there...

  • i just had ppl complaining i played "boring"...

    so i guess the rule is:

    Rule #123456789

    dont play well. doing so is boring, so be a good killer and let us farm all our points from you while you make us believe we'd loop you forever and we'd be invincible.

    dont you dare to press M1! thats boring!


    man, i didnt even tunnel, camp or anything... they just always find a way to complain about SOMETHING ;-;

  • oh, i just had the perfect idea to implement such a 5th perk slot!

    by using a perk called "Why Not?", you give yourself said 5th perk slot. of course you can decide which of the many possible perks you want to equip, its not random. that would be awful...

  • Survivor Perk:

    "Why not?"

    equipping this perk, gives you a 5th perk slot.

    "i mean... seriously. why not?"

  • the bug you are referring to also prevents you from escaping with the hatch, sadly, so adding additional hatch spawns outside the map, in case the exit gate detection didnt work, will not help.

  • i think the devs said they only wanted humanoid killers.

    i dont see monsters being in the game, lorewise its always some person going mad and being consumed by the entity, so things like the alien will probaply never make it into the game.

    the devs always try to stay away from supernatural creatures, like zombies for an example, they always try to add a human killer with supernatural strength and speed. while they do have a few killers that could potentially count as supernatural (nurse or freddy), those are definitely in the minority.

    thats also why i believe the stranger things monster will not make the cut.

  • a very unique and interesting idea.

    while i really like it, how about indoor maps?

    lerys memorial and the game are both indoors, the whole map (besides the escape area). would the offering just be 100% useless on those maps?

    and if it does happen to work, what about the games 2 lairs? will it only rain above, or also below?

    what about mount ormond, where there is snow instead of rain (also lerys) or the red forest, where is already rains? will there be snow storms specifically for those maps?


    i would love to see some more weather in the game, i really do.

    but making it an offering might clash with the current weather effects on certain maps, which also could easily lead to bugs.

  • @My_Farewell said:

    In other words: gimme ez matches.

    yes.

    thats the whole point of that "rulebook".

    just like the "survivors rulebook for killers".

  • @rayoxium said:

    https://forum.deadbydaylight.com/en/discussion/comment/609067#Comment_609067

    It's not that small of objects, it's like a small-medium sized rock. If someone is injured I'm going to try to down them, the rounding of rocks is just a way to lengthen the chase

    mindgame it.

    if you turn around, they have to act accordingly by turning around aswell.

    fake your turn and moonwalk to them and they might screw up and run right into you.


    besides that, they just stall a few seconds like that, its not really that big of a problem.

  • if they do that, turn around. you will hit them, since they will run straigth into you - on small objects.

    its honestly not too hard... in high ranks it should be well known its a bad idea to follow survivor's paths 1:1.

  • @Kerbert said:

    https://forum.deadbydaylight.com/en/discussion/comment/609006#Comment_609006

    Plague is also the killer with the highest kill rate, does that mean Plague is the best killer? No, wherever you think plague is on the tier list doesn't matter, shes not the best in the game.

    i just tried to explain why people say it is that way.

    i personally dont agree on that, since he might not be very strong, but there are others with powers even worse than his (looking at you, legion and bubba)

  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/comment/609004#Comment_609004

    Hopefully its only something like that. If its a nerf to them ill be annoyed tho as it sounded they were more leaning in that direction.

    oh, they probaply will.

    but as i said, its the only thing making clown really threatening. at least HIS exhaustion add on should stay / be put into his basekit.


    clownie needs buffs anyway, so why not?

  • @Kerbert said:

    Clown? Worst Killer?.....what

    on 2 of the 3 plattforms he is the killer with the lowest kill rate in the game.

    on PS4 he is top 3 i think.


    might also just be the lack of players, so a single bad game has much more weight than lets say a billy game, since there are way more billy games out there

  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/comment/608975#Comment_608975

    I mean, i agree the two rarity of addons need to be further apart from one another in design as you've said they effectively do the same thing. But i still don't think these addons should be removed entirely which may be the case.

    well, the higher rarity add on could also add a secondary status effect, that would also work.

    like i said, i wouldnt like them to be gone neigther. the exhaustion add on is like the only thing that gives me a good reason to play clown xD because he actually has a very threatening chase ability with it.

  • legion or bubba


    gosh they are so fcking op when will devs finally nerf those noob only killers. its like you spawn in game and already get the 4k gifted to you thats how freakin overpowered those killers are its a crime that they even exist in the first place they break all the mechanics and should be renamed to free kills for noobs since thats what they are such stupid overpowered ######### i swear i will facecamp and legion or bubba i find in the trial and they might learn their lesson!

    (yes, sarcasm. now calm down again xD)

  • i think certain exhaustion add ons would have to be removed (the ones with higher tiers to them, since the brown one and the purple one both have the exact same effect, so its a waste to bring the purple one)

    but i think they should generally stay.

    i like the clowns exhaustion add on - it makes him a threat.


    imo, keep the lowest grade of them and rework the higher graded ones to have different effects.

  • @GrootDude said:

    How?

    @Kerbert said:

    Did I miss a memo?

    i see i am not the only one who has no idea xD


    so... any information on the matter, OP?

  • the 2v8 would also not help a lot.

    yes, it would be a fun mode for a round or two, but the gameplay literally stays the same as in the original mode - you just have more players.


    instead of asking for this, rather unnecessary, mode, i think people should think about their own mode, with new mechanics, new gamaeplay and all of that.

  • since i sadly do not posess a editing tool / the knwledge of using such tools, i'll quote the gamechat instead of showing the screenshots here:

    just so you know, i killed 2 and 2 ragequit before i could deathhook them. i used the clown with BBQ, PGTW, Brutal Strength and STBFL. as add ons i took Sticky Soda Bottle and Solvent Jug with me. at least 3 of them were SWF and one last second switched to a flashlight character (and DCed later on - this survivor is called "Survivor 2" here.).

    Me: "clown op i guess"

    Survivor 1: "addons"

    Me: "gg to those who didnt ragequit ^^"

    Survivor 2: "ah u act like pussy"

    Survivor 2: "and u call it rage quit?"

    Survivor 2: "pussy boy"

    Me: "says the ragequitter LUL"

    Survivor 2: "ez game"

    Me: "it was"

    Me: "thought you'd be better"

    Me: "honestly"

    Survivor 1: "try to learn whats ragequit"

    Survivor 1 "my boooy"


    those were the last of their messages. i continued to explain in detail what a ragequit is and how to differ them from actual loss of connections, but they didnt have anything to add anymore.

    oh, here are their loadouts:

    Survivor 1: Balanced Landing, Borrowed Time, Adrenaline, Selfcare

    Survivor 2: Sprint Burst, Adrenaline, Selfcare, Botany Knowledge, Heart Locket (farm offering), Yellow Flashlight with "Tier Optic" and "Battery" (ragequit)

    Survivor 3: Slippery Meat, Up The Ante, Decisive Strike, Borrowed Time, Murky Reagant, Ranger Med-Kit with Gel Dressings and Bandages

    Survivor 4: Adrenaline, Balanced Landing, Selfcare, Diversion, Salt Pouch, Worn-Out Tools (brown toolbox) (ragequit)


    poor things tried so hard to bully me...

  • i dislike that billy got yet another pay2get cosmetic.

    he got FOUR purple cosmetics, all look great, but not a single one of them is obtainable for shards!

    cmon devs, billy needs some shard cosmetics!

  • on one hand, it looks amazing!

    on the other hand, you really cant combine it with all the other outfits he has... :/

  • doc certainly has a high skillcap.

    he can be very strong, he can also be very weak.

    it depends on your add on choices and playstyle, honestly.

  • id say "nerf NOED" or "punish campers" would also be a good title.

    it would reflect majority of the threats in here...

  • 3xnilgjswu3k.jpg

    is often the thought process behind such players.

    that or they just won a round at

    KRZ6QT7VFFV1.png


  • i would have a few suggestions for that:

    depips are no lobger possible with 3 kills weather you pipped or not is decided by your performance during the trial.

    4 kills ALWAYS equal a pip weather your worthy of gaining a 2nd one, your performance during the trial decides.

    an escape should never bring a depip, but weather you pipped or not is once again decided by your performance.


    BPs:

    you gain bonus BPs in the sacrifice cathegory for each failed self unhook attempt (i'd say 200). when the survivor fails to struggle, you will be rewarded with even more bonus BP (id say 600).

    that way survivors that suicide on the hook would no longer be able to scam you off your sacrifice points.

    DCs give you 2.000 bloodpoints in each cathegory, so if all 4 survivors DC, you have a 32k BP game. they wont DC anymore if they would reward the killer with it. at least most of em.

    for survivors, a DC also gives a point boos. it should be survival points (2k?) and altruism points (also 2k?). the other two cathegorys wouldnt make sense to give points in, since they dont require direct team work with the others / mean that you managed to out live someone.

    DCers should NOT ruin everyones game experience! at least the players left behind gain some points, since one player obviously didnt have the balls to accept defeat and therefore screws the entire team.

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