Mister_Holdout
Mister_Holdout
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- Mister_Holdout
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Comments
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/967362#Comment_967362
The timer should be paused cause of scenarios like this.
An injured survivor farms you, they go down, you're stuck in an area with no pallets or windows, you go down too. The survivor who farmed you gets hooked and the other 2 are doing gens on the other side of the map. The killer can now just watch you for 60 seconds and place you on another hook.
This is how DS can be screwed over due to a teammate sometimes, the perk should always be in control of the survivor who has the perk and the killer to try and counteract it. The survivor's teammates should have no control over their perk
Then run anti slug perks. Or crawl away and hope that one of your teammates is brave enough to pick you up.
Aside from that, there's not much else you can do. There are many ways in which your teammates can screw you over. And that one specific scenario you mentioned doesn't warrant a timer pause.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/967354#Comment_967354
I'd be down for deactivation conditions as long as DS's timer pauses when the survivor is on the ground to compensate.
Why would the timer need to be paused?
Either you use the 60 second timer to heal yourself or you can choose to work on the team objective, in which case DS will deactivate.
The whole purpose of DS is to prevent the killer from immediately coming back to the hook and downing the survivor who just got rescued.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/967343#Comment_967343
I'm not gonna try and start an argument here as I see how vicious they can get when it comes to this topic.
I'll just say we have our own opinions and leave it there.
I personally don't run DS unless I face a consecutive amount of games when I'm being tunnelled, then I put it on for the chance I might get tunnelled.
You think it should be changed and I think it's fine.
Hope to discuss other pressing issues in the game with you in the future :)
I'm not one of those people who becomes vicious during an argument. I know how to stay on topic and not let emotions get in the way.
Just to reiterate though: DS is 100% not fine. Working on a gen or rescuing someone on a hook is not getting tunneled. That's why I say the perk needs deactivation conditions.
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It's pretty undeniable that the devs cater to survivor mains.
Just look at their track record.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/967330#Comment_967330
Ah ok.
I personally find DS fine the way it is. The pressure can be high during some games especially solo queue, survivors need something to give themselves some breathing room.
Of course DS is stronger in the hands of an optimal survivor but nerfing it cause of the optimal survivors will just hurt less optimal survivors more.
No, the devs do need to nerf it.
Survivors with DS are abusing the power.
It will still do its job mind you. Some survivors use DS to cover themselves while they heal. In cases like that, DS will still be quite good. They just won't be able to make reckless plays.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/967295#Comment_967295
What if you're being tunnelled and the random survivors pop a gen?
Now you're being tunnelled and DS is useless
You yourself would have to touch the gen. If you don't touch the gen then DS doesn't deactivate.
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I understand not wanting to play any more.
Hopefully the devs do the right thing and fix this game.
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@Mat_Sella said:
Or, or...
stop tunneling.
You don't see me getting mad about getting hit with DS, because when I do get hit by it...guess what? i tunneled them.
wow. a perk. that counters tunneling. who woulda thought a perk like that would exist in a game like this.
It does more than counter tunneling. It gives survivors a 60 second window to make reckless plays.
Devs need to put deactivate conditions on DS so it can't be abused.
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This is why I say the devs are biased toward survivors.
They saw fit to give Nurse the nerf hammer, but did nothing to SWF. Even though SWF is arguably just as bad as Nurse with overpowered add-ons.
So yeah, when you play killer you basically have to put up with their nonsense. Welcome to DbD!
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The devs need to put deactivate conditions on DS.
Repairing a gen, unhooking a survivor, or getting fully healed yourself should deactivate DS.
I'm on the fence about locker plays.
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@Ksoni said:
Once you get into the chase with ghostface, it depend on your skill how long you can run him around, cuz he have no tools that help him in chase. If you're complaining around getting oneshoted before even getting a chase, just look around. If you're staring at the gen it's your fault. He's power has very long cooldown. 30 sec if im not wrong. Once he attacks someone or surv reveals him. He's got no power for half a minute.
No tools to help him in a chase?
He can activate night shroud, which removes his red stain. He can also crouch.
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GF is a bit annoying to deal with, but I would say leave him as he is for now.
Map design is garbage, so I don't see any reason to touch GF other than make him less buggy.
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Both sides are guilty of this.
And don't expect any action from the devs.
Just learn to accept that this community is terrible, and try not to let it bring you down. That's all you can do unfortunately.
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You have to play him super well in order to play against decent survivors.
I would say he's worth it at red ranks, just make sure you practice him a lot.
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Sure, if the devs get rid of keys i'm all for it.
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I find it hypocritical that the devs gave Oni a second nerf.
When Nurse got her nerf the devs told players to give it some time before complaining.
But instead of giving survivors some time to get used to Oni, the devs nerfed him a second time.
I really hope the devs revert the flick nerf in the next update.
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I would like for them to fix map design and go from there.
Although, SWF could use a repair speed penalty.
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If I feel it's the right play, then yes.
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@Blueberry said:
Tired of people posting about bad Huntress hitboxes. There is nothing wrong with her hitboxes. It is entirely ping related. The dev stream explains the hatchet hitboxes very clearly. I know you mentioned ping as well, but the hitbox stuff shouldn't be included.
Her hitboxes are not fine. But as someone else pointed out she needs bogus hitboxes in order to deal with loops.
It's one of those complicated subjects because there's no clear course of action.
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Watch Huntress streamers play her and practice a lot yourself.
That's all there is to it.
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Two things really get under my skin: Keys and bad maps.
Key escapes feel like I've been cheated. Luckily, they aren't too common for me.
And playing on bad maps against good survivors makes you really hate BHVR.
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I read what you posted.
And I still think the game is survivor-sided. More survivor nerfs plz.
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Eh, not really.
If a SWF team got destroyed it usually means those survivors weren't very good.
Occasionally, you'll outplay a legitimately decent SWF group, which is pretty satisfying.
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His dream world is still obnoxious.
Also, he is immune to BT which is complete crap.
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If your team is getting kill rushed, then that means there are some very bad teammates on your team.
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She can still be good.
Just a lot less fun to play because the devs unjustly nerfed her base kit.
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Double bp makes it worth it to me though.
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If the game play wasn't so fun I wouldn't be playing.
At this point, you have to learn how to not let the poor balance anger you so much.
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She has always been a popular killer on PC.
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I don't like SWF because it ruins the immersion.
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Major map design changes.
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Fallout: New Vegas fans should know.
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Julie of course....
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Don't count on the devs to do the right thing.
Killers will be dealing with this crap for a long time I'm willing to bet.
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Tell that to me teammates whenever I play survivor.
Sheesh.
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Hag's entire power revolves around snowballing off the hook. I'm sorry but that is a very boring way to play.
With every Hag player you know exactly what you're going to get.
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Boring.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/948612#Comment_948612
There is a worst case scenario. They're incapable of balancing the game.
It's starting to seem that way I'm afraid.
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The devs are going to keep hearing from me until they do the right thing and balance this game.
DbD is three years old and map design is still abysmal.
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There is nothing useless about Julie.
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The devs made her unfun to play. Plain and simple.
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They effectively allow survivors to cop out of doing the objective. Very unfair for killers.
Keys need to go.
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I think for the time being the devs could just implement some repair and healing speed penalties.
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They're both unfun.
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If our team is getting dumped on, then I can't say I blame the person for wanting to leave early.
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In all honesty, the only reason I play Legion is because of Julie.
But yeah, Legion isn't as bad as some people say.
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Hag. Most boring killer in DbD.
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Just get rid of keys and moris. It'll make things simpler.
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I've experienced lots of terrible matchmaking.
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The word "like"
Younger people use that word so much when they talk it's pretty annoying.
