MilManson
MilManson
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- MilManson
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Comments
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My killer games are still toxic as hell, SWF, body blocking, clicking whenever I play a killer who isn't Nurse because there's no reason to be scared of them.
So back to Nurse I guess to punish all of these toxic survivors.
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3 minute generators are really fun.
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This is because you don’t have dead hard to extend your chase to another two pallets.
Seems like a you issue.
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They’ve increased the grind, added prestige tax and addon scarcity and killed off solo survivor queue with one swing
The devs of this game really don’t know what they’re doing.
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In solo queue it’s kinda become mandatory.
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This is what happens when all the solo queue players stop playing. SWF takes longer to organise so there’s no one in the queue in the meantime to fill lobbies.
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RIP
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3080524#Comment_3080524
Yeah, well, it's been every ######### game tonight and I'm kinda already sick of it.
8K points per game, facecamped off of first down or tunneled straight off of hook.
Why even bother playing?
8k points? That’s generous I got bodyblocked and then downed and taken to the basement and camped. Ended with like 2k points.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3080589#Comment_3080589
PT is good enough, i think you should bring some perks will help you to survive. It is solo-q, you can not trust your teammates.
Gonna die anyway so may as well go full on gen kamikaze.
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As a solo survivor I’m just doing one hit wonder gen rushing builds.
No Mither, Over zealous, resilience and prove thyself/deja vu depending on how solo I feel.
That’s 30% extra gen speed with deja vu combined with the BNPs.
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Death Note but it wouldn’t work.
Light as killer with the note book as his special ability and the survivor would be obvious.
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/3080413#Comment_3080413
People like you are a part of the problem since you ruin everyone's else chance of doing anything.. 3v1 games are impossible at 5 gens.
If I'm hook and everyones doing nothing I'm not wasting my time.
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I'm just killing myself on the hook now if I get hooked first, don't wanna drag a boring game out.
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@Gary_Coleman said:
https://forum.deadbydaylight.com/en/discussion/comment/3080109#Comment_3080109
Time to start unhooking ourselves, i think.
That's what I'm doing, 3 chances to escape and then just go afk until hook kills me.
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Object was changed 2 years ago.
I prefer the current version at least it has some action speed increases
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@weirdkid5 said:
As a solo Survivor main, cya. Game feels just fine to me.
Also as someone who's been playing since 2016, I've personally seen Survivors crying wolf far more than Killers have on the forums, but this is anecdotal evidence and doesn't really mean anything. Most of the toxicity I've seen in this game has came strictly from Survivors.
You post the same tripe on every solo queue thread.
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@VcatoV86 said:
Developers have been listening almost exclusively to killers. For years.
Don't believe me?
1.) "Maps are too dark. I can't find Blendette!" Maps were redesigned and brightened.
2.) "Loops are too hard! They are godloops!" Almost* (all?) godloops were erased. Most decent loops were taken out as well.
3.) "Gens pop too quickly! I can't do anything!" Gen time was increased.
4.) "Hooks are too far apart! Survivors are abusing this!" Hooks were brought closer together.
5.) "Deadhard is too much! They get 2 seconds extra time in a chase/miss my hit (even though they gained exhaustion)!" DH was nerfed.
6.) "Decisive strike is not fair! If they are down, I deserve to get a hook!" DS was nerfed.
7.) "Flaslights are too OP! I can't play against them!" Flashlights were adjusted/overhauled.
8.) "Keys and hatches are not fair! I deserve to kill everyone!" Keys and hatch were nerfed.
Now before you say: "Well, killers were a little underwhelming and SWF was too strong"--I agreed! But gain some perspective on just how much the devs always, for years, have catered to the killers.
Complaining about forever Legion is the least of your concerns.
Actually, the maps were reworked as consoles couldn't handle the newer game engine upgrade so they had to remove all the fog/light/dark offerings, "next gen" (lol) can still barely play the game, we would still have them old map offerings if the game was PC only.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3080188#Comment_3080188
And nurse is OP as well hence why she needs a rework imo. Toolboxes with BNP’s we’re broken for ending the game in seconds yet nurse with starstruck ending the game in minutes is okay?
Fact of the matter is that if they want to buff the bottom half of the roster nurse will need to be changed to compensate since any base killer buff/survivor nerf just gives her more power
She had 4 blinks that's why they were lowered.
She was rebalanced, not because she was "OP".#
If survivors want to hook dive someone with star-struck that's a you problem.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3080137#Comment_3080137
Because her power is outdated and doesn’t suit new dbd well. She was added back when infinites were on all maps and Brand new parts completed gens instantly
Those have all been changed at their core (Entity blocking on windows and Toolboxes getting reworked) yet nurse’s core design remains the same to the detriment of the game. So long as nurse can ignore pallets and windows she’ll always be the strongest killer basically
Toolboxes were re-worked because they were OP, 4x BNP ending the game within seconds, one basic toolbox basically repairing an entire gen with another 3 on the other survivors.
Nurse fits in the game.
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@Aztreonam78 said:
WHITE NIT COMB
- Reduces Blink lunge reach by 50%.
DULL BRACELET
- Reduces Blink maximum range by 20%.
In your opinion, would the Nurse be more balanced and healthy for the game if these add-ons were basekit? I played 20 games with them, and I didn't really feel they standed in my way all that much.
So basically you want to gut her and make her useless.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3080106#Comment_3080106
Start as weakest gets 2nd strongest while using his power.
Weakest is Trapper/Myers and Hag.
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Ignoring the crap posting by someone de-railing the thread, solo queue does need changing, info stuff won't help at all because there is no communication, people can be given all the information in the world and they can still ignore it there needs to be more self-sustainability.
If you have no med kit you and your team refuse to heal you're playing basically no mither all game, three genning because no one knows who is working on what gen.
There are literally no perks which are good for solo queue, all of them rely on someone else to mostly to be effective or have some objective to be done to be useful and even then it's a one time use.
Nancy's gen perk for example, you tell your team you're working on a generator where as SWF gets that for free but they don't lose a perk slot for it, why should solo queue be punished for it?
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/3080113#Comment_3080113
Whatever helps you sleep at night.
If you're "escaping" every game then you're playing bad killers which means low MMr.
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@weirdkid5 said:
Been solo'ing pretty much exclusively since 2016. Even played to (old) Rank 1 without any perks several times. Game is fine, just do better.
You've gotta be low MMR then.
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Solo queue is just crap, I just died on first hook because no one bothered to come and get me.
So close to just killing myself on first hook now
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3079477#Comment_3079477
Oni start as weakest killer on game he should get something. Nurse has better power but still start with it. So oni should start with his power unless nurse is reworked to earn her power. That would make oni much more popular and then it would not only be blight and nurse on high mmr but oni's too.
That's rubbish he is not the weakest killer in the game.
Oni can down an entire team if he is powered up and they all get slammed by him.
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@Laluzi said:
Suffo Pit has always had an insane survivor-sided death pit in the middle. I always dreaded it more than Storehouse - of all the maps I've been completely rolled on with no hint of recourse, it and RPD feature most prominently. It's just that you can't reliably pick it because there's 5 MacMillan maps.
It's even worse on the suffocation pit now.
Hell even coal tower seems to have a similar layout now.
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If they wanted to reduce the grind why did they add the 20k prestige tax?
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@Jago said:
First time I was a bit confused by those tiles. I guess we'll get used to it.
I don't know if it's possible as I think it's got an infinite in the middle.
You can vault chain endlessly.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/3079256#Comment_3079256
If you know how it works then you know that it can't be a go-to, as one can't simply choose to go there.
Coal Tower is one of the maps survivors always wanted to get so they spammed Bone to try and get it, this is what I think is going to happen now with Suffocation Pit.
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@Bwsted said:
That's not how it works. They can only select McMillan, not Suffo specifically. Which means they might get stuff like Shelter Woods or Coal Tower too.
I do know how it works but as I said suffocation pit.
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You have to do it on vaults, stop for a split second as the killer will automatically go for a swing usually and as they swing press it now you've got a free vault and a lil bit of distance.
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Obviously it will be the ones the people can't handle playing against.
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@Alphasoul05 said:
Disagree. Basekit Nurse feels absolutely terrible to play. It isn't even a winning, losing, or balance thing, it just feels too slow. It's actually quite an unfun experience, I suggest you try it against higher MMR survivors. You won't enjoy it, even if you win. Most people don't understand a basekit Nurse because you never see one, but if you did you'd be happy because you'd probably escape most of the time on most maps.
Her range addons absolutely are a problem, and I'd say they're the biggest reason even a bad Nurse can land their blinks due to the speed of travel and distance. That and her blinks should not count towards a single insta-down perk.
Pretty much, base kit nurse is basically a free win unless the map is small.
You rack up so many fatigues from blinking you've spent over 50% of the game in them.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3078707#Comment_3078707
Hahahahaha.
No, she doesnt.
@Topic:
Nurse needs a Rework. Her basekit has to change. There is 0 point in nerfing her Add Ons, yes, it would be a step in the right direction, but it would be better if BHVR would not half-ass her Nerf again and focus on the fact that her Basekit is broken.
And honestly, a broken Killer with a bunch of Meme-Add Ons does not really sound good either.
I take it you don't play nurse at high MMR then. -shrug-
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@Mozic said:
Trust me - there are opponents out there who will make you reconsider. As you keep encountering success, you'll inevitably meet them.
I had some as nurse with no addons. The SWF took me to meatplant and I got absolutely screwed, had to tunnel someone for a 1k and then only managed two more hook states on another.
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She does need addons. If you play nurse watch how you get trashed on certain maps.
RPD, Lerys, Graveyard of Crows, Meat Plant, Mothers Dwelling, Freddie’s map.
With the extended blink range you still have longer recharge rate in exchange for being able to blink further with no addons Nurse can only blink just under half of the main building on Freddie’s map.
Patrolling gens would be impossible.
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@ThanksForDaily said:
Love the 4 slowdowns. Killer is hard.
Try taking no slowdowns the generator changes literally made no difference.
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Generators are still being done as fast as usual, just had a game against a huntress and 3 gens done before the first hook.
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Try playing addonless nurse on the game map against a SWF.
You literally can't do anything, you need 6 blinks minimum to go from the generator on one side to the other and in that time the survivors can just casually walk away from the gens as soon as they hear your heartbeat and you can't do anything about it.
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Just had a game on "The Game" as addonless nurse and I lost 3 gens before a single down because they were all just walking around so I couldn't acquire anyone to chase I injured a dwight, hit him again and somehow he gained the endurance effect instead of being downed then his scratchmarks and everything disappeared, lost the game with just a 1k because I couldn't keep up with how fast the gens were being done due to having no blink range.
Survivors are just complaining about nothing.
Back to range addons I guess, so much for the game being slower paced.
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I'm still getting gens done in absurd speeds, had prove thyself, resilience, no mither and overzealous.
Another survivor came to my gen and we had it done before the killer even got their first hook.
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Kate and Mikaela.
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Trickster, he literally killed people for no reason.
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Trapper is the first corrupted by the Entity and his willpower was strong enough that he fought back the entity and then was corrupted in agony.
I'd like to think he's possibly one of the strongest killers in DBD physically and mentally.
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Offering?
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Yui's face with the Mikasa skin when downed.
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@Chocolate_Cosmos said:
Honestly I wish killers get bit more than 2 outfits. Survivors got 8!
I would have loved an Erwin and Reiner on Felix though, would have been amazing.
RIP the thread got moved and won't be seen now.
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@Gorgonia said:
We just got 4k by a tunneling Myers that was not good at all yet it was really easy for him to hit us a 2nd time because 1) hits don't give us much of a physical distance anymore and 2) HITBOXES... what are you doing BHVR? I'm behind hit from behind rocks
If he got a 4k he must be good.
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In B4 the Lightweight, Off the Record meta.
