MikaelaWantsYourBoon
MikaelaWantsYourBoon
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I doubt. Nurse players are usually skilled. They can be tunneller but i did not see camper Nurses so much.
She has no broken camping play like Bubba. Maybe Huntress can replace with Bubba but not Nurse.
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@SpiritsHusk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434564#Comment_3434564
less pressure by the killer, do not need 2+ players to try and unhook a survivor
How they do not need unhook? If killer is not camping, hooked survivor can't unhook themself. That means one of the survivors have to go and unhook them.
Oh you are meaning camper killers won't get free kills anymore, they actually have to play game? Yes, that's correct.
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They already got a lot base-kit buffs.
And you can't buff killers universally while Nurse, Spirit and Blight exists.
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Nah, it's imposible to make it 4-man escape against camper Bubba.
Only possible case is this:
Survivor A makes Bubba run for a while. Then hooked and camped. Other survivor finishes gens. Survivor B comes and saves survivor A. Survivor A escaped safely and survivor B is on the hook. Others are opening gate and whenever gates are ready, survivor B unhook himself with Deliverance. And makes it to gate.
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Last year we got 2 big updates for shacking meta. And both sides got a lot base-kit buffs. So they did not focus on any killer specially.
But on anniversary they said we won't get meta shaking like last year. So we can assume they will work on some out-dated and weak killers.
For now, we know Twins will get major changes and that's all we have atm. But i am hoping some major changes for Sadako, Trapper, Myers and Pig.
And i am also hoping some add-on pass for Nemesis and Pyramid Head.
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I will believe that whenever i see.
Nerfing face-camp is good step, i will give that.
But tunelling needs to be adressed as well. Solo survivor still needs some QoL changes and small buffs tho.
And for killers generators are still problem, correct. Especially after the last meta perk changes. Rework toolboxes and nerf generator progression perks.
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@GHOSTfaceP3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433660#Comment_3433660
Would you say the overall killer experience is better tho without these perks?
Yes. You don't have to worry about Dead Hard makes chases more fun. And plus hit & run is more viable since CoH is dead too.
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I really don't care about lore. So even she is " amazing " character in DbD lore, this won't change anything for me.
I am not playing her because she is not beautiful.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431956#Comment_3431956
Unhealthy is a point of view.
Ever limiting the choice of a player only makes the game more stale.
At this rate, sooner or later, they'll kill it.
I am sure game will be okey without camping.
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It's not free save. Survivor is leaving gen for saving their teammate. They are giving you slowdown on gens.
Just because you hooked them , what makes you think you deserved this kill? Now you actually have to play game instead of sitting next to hook. If you are not gonna face-camp this change won't affect you.
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Bikini Mikaela when😐️
Great art btw! I really love your draws.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431956#Comment_3431956
That's what we hope for. Though, they'll have their work cut out for them. Another 6.1.0 is not going to be sufficient. They'll need to actually deal with killer specific issues and that will take a looot of time.
Camping, tunneling and slugging, while definitely too versatile in their current states should not be completely removed / punished. They are ways to punish survivors for mistakes and preventing that ultimately makes the game pretty brain dead for survivors outside of loops, which means everything outside the chase becomes a slog.
From my killer exp, i don't think killers needs another general buffs. Some killers should get buffs (Trapper, Sadako, Myers etc.) but general buffs? No.
My killer issues are usually toolboxes, unbalanced survivor-sided maps and gen progression perks. They need to look at them for sure. Balanced maps probably will fix most of killer issues.
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@hailxsatanxeveryxday said:
Killers will probably eventually get buffs, but things are going to get bad before then.
- Survivors will eventually realize that DH was given a placebo nerf and start running it again (it's still annoying as hell when you do see it; the only thing the "nerf" did was make sure most people don't run it anymore), which will be doubly effective since killers don't check for it or try to bait it out anymore.
- Survivors are focusing less on healing and more on gens, use of perks like Resilience are up, and there's no reliable way to regress gens anymore, so I'm already seeing my games become much shorter on average. (Still winnable, but it means playing nasty and aggressive and going for snowballs as much as possible.) This will only get worse with time.
- And then bots will probably measurably decrease kill rates as well, even if DC'd survivors don't count towards official kill rate statistics. (I still think this is a good change in general.)
- Survivors are getting good at ignoring the healing changes by running multiple healing perks (my most successful build on solo at preset is Botany/Desperate/Overcome/Self-Care - I have gotten 5-6 game winstreaks with this); if one or more survivor runs such a build, it can largely or completely negate the so-called anti-heal meta, and the more survivors figure this out, the lower kill rates will plummet.
- If current trends continue, tunneling will be nerfed, Deadlock will be nerfed to ten seconds, and they'll rework PR.
At some point, all this will come to a head, and kill rates will start dropping. At that point, we'll probably get another 6.1.0.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431713#Comment_3431713
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431717#Comment_3431717
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431718#Comment_3431718
How do bots work? I'm not familiar, but if they hit every skillcheck every time, can perform perfect flashlight saves, and actually (unlike most solo queue survivors) focus on gens, it seems like that'll affect game balance and kill rates.
I have no idea how much he is exaggerating, but.
Can someone explain this to me, please?
They are bad at chases but they are effective on gens. So if you chase them, you can use this on your advantage because they won't greed god - pallets.
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@lifestylee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431707#Comment_3431707
Those reworks are most likely gonna be like red forest reworks tho, they'll just update it visually, add some more random stuff to the map, add some more safe pallets and loops and call it a day.
Nope, they already reworked. They got their visual updates. They said they will re-balance those maps. Not re-visual.
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@YukariTheAlpaca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431956#Comment_3431956
As much as I agree with this, nerfing these mechanics without any compensation to allow for new strategies isn't the way to do it. Killers used these strategies for a reason. If you want to say that "players at the top level are bad for using them", well, that is just wrong.
Not saying you did say this, but this is the response a lot of people give when they do not play both sides.
They are not nerfing the proxy camping which is healthy for game. They are nerfing this:
Don't get me wrong. I am not against nerfing some maps for making them more balanced. Buffing some killers for making them perform better etc. But seriously we should not allow plays like this anymore. We should see how is the game without camping & tunnelling and balance should be around this.
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And why we should do that? Good Huntress players are getting hits at this loops.
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@NoHookDC said:
Survivors won't be happy until the Killer is forced to 12 hook every match, no matter what.
And when Killers point out the gen speeds literally don't allow a 12 hook game, the answer will be 'Skill issue'.
Not true at all.
If killers underperform, they will get buffs too. Like how they got before.
Face-camping was very boring and unhealthy game design for years. It needed to go. Tunnelling should be next. And toolboxes & gen progression perks also needs to be gutted.
Unhealthy mechanics should not exist in DbD anymore.
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@ApartheidChappie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431887#Comment_3431887
so the chances for friday the 13th is high? They did say a very iconic horror chapter so that's none other than F13.
I can see it is possible since the lawsuit is over. And Jason was BHVR's dream killer. So i can see this license is finally coming into DbD. Jason is killer, Tommy is survivor.
Actually maybe we can get 2 survivors (1 male & 1 female) with Jason. So this will make possible legendary skins from other movies for both genders.
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@ApartheidChappie said:
They said the next two killers are liscenced but they didn't say survivors?
One of the killers will be paragraph but the other one will be in full chapter. So this full chapter will bring licensed survivor as well.
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That's very good news.
I am glad they finally understood we are playing this game for the licensed content. At least majority.
Last 2 chapters were big fails and now i am excited for future of DbD.
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@Quizzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431812#Comment_3431812
But david isnt unpopular. They said it themselves that he is popular. So i dont know what you're talking about comparing david to other unpopular survivors.
Well he is no longer popular in my games. I am almost never seeing him.
But i hope they add more skins for people who maining him.
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/O129WX5XHFVH/image.png
some general weirdness going on here
I know it's just the moooooooost boring DbD meme but she is the Entity after all. It's just explaining every weird detail about her.
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@Quizzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431751#Comment_3431751
I dont care if they sell or not. To simply ignore your first official lgbt character with not even one incoming skin for pride month is honestly embarassing.
You care or not, that's the fact i said. They are a company. So if they use their sources, they will expect to win money. That's how companies works.
And David is not alone. All of unpopular survivors have similar treatment.
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I am just hoping he is not another 3-gen camper. He looked like it a bit but i need to see in PTB first.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431696#Comment_3431696
If true, I guess it's fine and only the pure campers (e.g. Bubba carricatures) will be affected, which is good.
Does that mean no more Basement Bubba? xD
They said this system will work for limited range. So i guess they wanna give safe area for hook saves (anti-face camp). But this won't eliminate the proxy camp which is fine.
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DbD is a game and BHVR is not charity organization. Feng is keep getting costumes because they are selling. You are really expecting them to stop making Feng skins and give them to unpopular survivors?
Hey, actually they did this with the last collection. Unpopular survivors got skins and yet, they were still nowhere like ghosts.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431710#Comment_3431710
It’s still an improvement specifically targeted for survivors.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431707#Comment_3431707
How is the world is that comparable to features like survivor HUD, especially when everyone knows killer-sided maps will also get targeted in the future?
Survivor HUD? It just helped solo survivors a bit. It did not even make big change. Solo-q is still the worst exp in this game. And you are seriously complaining about it?
And plus, maps should be balanced for both sides. So all un-balanced maps needs to be looked. Next.
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@Lord_Antonius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431700#Comment_3431700
bots genrush and are dead perfect with skill checks.
Also bots are insanely OP with flashlights.
You are not telling me bots are playing better than you, don't you? Or do you? 😶
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@Mooks said:
DC survivor bots is something helping killers though?
also, they didn’t announce visual tr in last years anniversary stream as well so there is still unannounced stuff coming this year
And plus they announced 2 survivor-sided maps will be re-balanced. But they ignored that fact as well.
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Imagine complaining about some good changes.
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@Bartlaus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3430359#Comment_3430359
When my Nemmy meets the next Jill, he'll mori her for you.
Rude!
From my exp:
the most toxic survivors = Nea, Nancy, Claud, Feng
the least toxic survivors = Rebecca, Kate, Felix, Vittorio
the most altruistic survivors = Mikaela, Zarina, Jill
the least altruistic survivors = Bill, Ace, David
the worst teammates = Jane, Jake, Meg, Leon (they are usually throwing game)
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Easy.
Bring old version with additional teleport power. And some QoL changes and maybe minor buffs.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431302#Comment_3431302
bruh bro, 2 of these perks win your team at least 25 seconds, and if you can loop, then much more, so stop calling good perks bad just because you're bad
Not correct.
DS = 3 seconds stun. Half of it is animation. So it gives you 1,5 seconds free time to run. And if you have not any good loop near to you, most likely you will down again. And they can just slug you as well. Very situational.
DH = This perk is very situational too. Killer can wait out. You can fail the timing. Server or killer's ping can get you failed etc. People ignored those issues because it was any-time use perk. But now this is not the case. After last nerf, it limited so much which turned it to bad perk.
Let's talk for the best scenario. You stunned killer with DS. Then you got hit with DH. But for your next hook, you will not use DS anymore. And they will expect DH. So both of perks will work for only your first hook. And using those perks after your first hook will make you very easy target for your last hook.
And i am warning you again. Stop assuming about me. Having different opinions doesn't make me a bad player. Those perks are feeling good because you are low mmr player which playing against baby killers, so ofcourse you will say they are good perks. See? I can do the same.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431284#Comment_3431284
those are two good perks
Just because a perk doesn't give you an automatic win doesn't mean it's bad.
And where i said those perks are bad because they are not giving you an automatic win? Stop assuming about me.
They are bad because they are useless. Even using both of them together is not effective like the old DS.
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@Sonzaishinai said:
DS new synergy with DH makes it a very good option to make tunnelers life harder.
Hope people will catch on eventually
So we just need to use 2 bad perks for counter tunnelling. That's very unhealthy design.
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@MimiDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/375840/visual-tr-killed-my-all-fun-on-sadako
I feel so bad for Sadako. Needs a lookin at or a buff but will never see one due to the condemned playstyle. Condemning all of us who play her normally in the process. She is not terrible I do well with her but I still believe she could use a thing or two.
It's so sad they are ignoring their new killers after they released them.
Sadako has a lot design issues. But yet, they are not giving her anything. And actually they nerfed her with visual TR.
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@clowninabout said:
Equip something like lethal and bbq, you can literally see the survivors (through auras) running away from so far away when you're in stealth. They never ran that early before the vtr. You're right it's really hurt her the worst.
I know i can use some perks but in this case you forced to use them. It's not healthy for game. Killer who is trusting her stealth should not be punished that much by QoL change.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3429603#Comment_3429603
I just think about this, may be keep dodging lobby (away from seems to be good teams), longer the searching time, wider the MMR, that good Blight get matched against newbie?
I think even if this is the case, new players should not be in lobby against veteran players. I don't know is it really so hard to add 300 hours limit for new players. People who is under 300 hours should not be matched with veterans.
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No blame on Blight, it's all BHVR's fault because they allowed this gameplay. Also matchmaking is still garbage after all, why 150 hours player is going against +1000 hours player.
So i won't blame the player who just played with allowed strategy. I will blame devs for allowing this boring strategy or not nerfing it.
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427725#Comment_3427725
Lol same honestly, anyways here is a recording. You can hopefully also hear me smashing my spacebar trying to recall it lmao. Also sorry for black bars playing on my 21:9
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427721#Comment_3427721
If your Space button is not broken, then there is bug. You should add this video into bug reports. Very weird indeed
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@TheArbiter said:
I mean I could record my screen, but that wouldn't show me pressing the buttons on my keyboard lol
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427608#Comment_3427608
You should record it, just play custom game with mods. Because "Space" should work for it.
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@Nirgendwohin said:
I just want to ask why they allow high ping player to start a game. Thats all. A simple question.
Because they have no servers everywhere. I am EU player. All Middle East, North Africa, West EU, East Eu players are playing on same servers. Gosh, i even saw players from South Africa as well.
So ofcourse they have to allow high ping because they have no enough servers.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427337#Comment_3427337
Was that the one with the guy who said looping for 5 gens but dying means you suck at the game?
Oh man, thank you for reminding this legend comment 😂
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It's hard to explain all of mind games here. It changes killer to killer. It changes on loop to loop. I am sorry , i have not that much time to put all of them here.
But Otzdarva, the most popular DbD streamer has very nice guides. I am just putting this here for your post. You can find more in his channel.
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They should buff m1 killers, especially Trapper and Sadako.
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425451#Comment_3425451
I think you’re mistaken. There was no survivor with the Dredge release.
Well Haddy is very forgotable character :) I will give that.
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@Ghoste said:
I won't run it anymore as a solo. Sure, my teammates can see my aura, but I'm not gonna sit there and wait for someone to run over to me. Might as well bring a medkit instead.
Botany + Self Care is good option too. You are using 2 perk slots, true but you can heal whenever you want and anywhere you want. In current meta, this combo is actually very useful.
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@ReikoMori said:
People have to learn to adjust and play like a team even if they lack the comms advantage of a swf.
COH is a great tool for that now, but it is going to be hard for people to just suddenly adjust to doing that when a lot have spent months or years leaning very strong self healing to act as loosely affiliated lone wolf operators. Folks will get there eventually.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425490#Comment_3425490
The perk works the exact same for both swf and solos and solos. Y'all have the same level of information in regards of CoH as it shows the aura of people in its field.
Not true at all.
Solo survivor is going to boon area and hoping one of the his teammates sees them. And then come them for heal.
SWF survivors are in comms and they are deciding to go boon area, they are starting run together. And healing. Done.
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This perk is not exists anymore for solo players but it actually buffed for SWF players.
It was terrible change.
