MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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This is kinda imposible. I mean if they look kill-rates Nurse has the lowest. Can you imagine 100 seconds gen time against good Nurse?
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BP is more important. Shards are meh.
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I am really against nerfing all perks.
Just because something is so used should not be for a nerf reason.
We need to look are they problematic or not before nerfs.
For example Dead Hard's nerf was very needed one but Decisive Strike's nerf was pointless and bad. PR needed nerfs but Ruin was just fine.
But BHVR is never understanding. They are just looking stats: Oh this perk is so popular, let's nerf it!
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447053#Comment_3447053
Yet people say that the blight with 1k wins is evidence that blight needs to be nerfed. You can't have it both ways. Also, just because something is rare doesn't mean it isn't a problem. Here is otzdarva saying that exact thing.
https://clips.twitch.tv/AwkwardMildFerretPipeHype-0ehry4t4zExHh7Bo
It's funny you support me here lol. Whenever i talk about Blight add-ons , you are going against me. So why you support here? Because this is also high mmr play.
You don't wanna nerf Blight but you are supporting this???
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@Orthane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447442#Comment_3447442
One does cause the other though, if gens are flying by I HAVE to get someone out of the game as quickly as possible or I just lose. 2 gens within the first minute is still a huge issue. I get the mentality of "Only the last gen matters" but even still, I feel like I almost have to run Corrupt Intervention at this point.
Well then if you are going with this way, then you should not complain when your mmr rise and reward you with players better than you. Because you are asking for it.
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447183#Comment_3447183
The biggest issue like with medkits and the healing Meta is there was no cap to how fast you could do said action. That would of been a better Nerf than what they did with medkits.
You can't go over X%. That would control how op each meta is without doing a major Nerf to it.
True but the problem is how they will tell this to players. I mean let's say i am player who is not checking DbD social media. And i just used 4 gen perks together. And because of cap i did not get value from my all perks. And i did not even notice it.
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447065#Comment_3447065
So what’s the point in complaining about it? We all know that comp teams will destroy in public matches and when you bring 4 gen perks you do gens fast. There’s nothing shocking about this. You can’t use extreme outliers as an example for something not being balanced.
Just because it is rare, it does not mean it is not problematic.
So let's bring old Nurse back because only some players was god with her.
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@Nebula said:
I knew there would be a forum post about this video…
99.9% of your lobbies will never come close to playing like this.
And i already said this on my post. So what's your point to write something i already wrote?
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Lethal's buff made BBQ popular again. It's very fun combo to use.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/377964/blight-became-the-biggest-dbd-problem-atm
Should this game be balanced around:
- Top Tier players (top 200)
- High Tier players (top 1-2%)
- Average players (most players)
- Low tier players (bottom 20%)
I already told you before, stop asking questions i already answered. I know where you will go with this:
"If we are gonna balance game around average players, then buff Nurse. If we are gonna balance game around top tier players, then leave it how it is."
Yeah dude, sure but game balance is not that simple.
Just remember, we all are asking buffs for Twins because they are so weak. But then devs explained Twins are monster at high mmr.
Balance is not working like how you believe.
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@HugTechLover said:
You make the same thread over and over. Truly thinking blight has no counters destroys any credibility. He has tons of counterplay.
c33 and alch ring need changing. His basekit is perfect and should be the example of a fun, interactive killer. Unless you’d prefer the majority of the roster that is m1 killers, that are just plain boring to play against. I don’t know how anybody finds a challenge in looping against basic m1 killers anymore.
I would happily take all your blight games in exchange of all my m1 games. Atleast the game is fun.
Not only C33 and Alch Ring. Speed add-ons and Hug tech are also his problematic parts.
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@o7o said:
https://forums.bhvr.com/dead-by-daylight/discussion/377964/blight-became-the-biggest-dbd-problem-atm
He has many weaknesses. lol
C33, Alch Ring, and Vial are really the only add-ons that are strong and need a nerf, other than that, it's fair.
I don't get why people hate one of the most hardest killers to learn that's also the most funnest to play.
It's rare you come across a good Blight like Array, Momo, or V1, most normally make lots of mistakes (also depends on RNG and survivor efficiency) so more power to you.
Just because you are getting good Blight rarely, this does not mean everyone else have same exp. So talk for yourself, not for me.
I am hardly seeing chill killers. Most times i am playing against sweat lords which is fine but Blight has no counters when they sweat.
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@GannTM said:
At least Blight is well designed at a fundamental level, it’s just his add ons need massive changes and if he gets the needed nerfs, he’ll be in a great spot. There are other killers and other things that are way more problematic and are so much harder to fix.
His base-kit well designed but everything else is bad. People are still abusing his busted add-ons and sadly there is still so much Blights abuses his hug-tech bug.
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@Derix said:
I frequently run into the streamer ArrayGamer and all he does is use the best add ons and just pub stomp every game. It's just hopeless to even go against it.
Even his weak add-ons are strong than most of killer add-ons. And Blight's basekit is already so strong. It's weird to leave this killer without touching for years.
They are nerfind Dead Hard because it was " op " , fair. But then why they are not nerfing this op killer?
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@GentlemanFridge said:
I think the issue here is not so much this measure, but the fact that Endurance does very little against the actual problematic campers.
If the survivor was just straight-up immune to any and all hits immediately after an unhook, plus the speed boost, at the very least the basement becomes escapable.
Endurance is actually doing nothing against tunnelling as well.
I wish they would add mechanic to make tunnel & camp less viable but without making it weapon for survivors (bodyblock).
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I am okey with that tho. Strong killers should not have strong add-ons. That's why Artist, Oni and Wesker are amazing killers. And some killers are good but their add-ons makes them A tier as well, this is also good desing: Huntress, Plague and Pinhead.
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This perk will make hook trades even harder. I don't know what BHVR was thinking with this perk. And they even buffed it more.
Another prove devs are not playing their own game, they are clueless.
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@Att1cus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445657#Comment_3445657
I didnt say it was a fool proof idea. i didnt say it was perfect or that it was a good idea, I just said an idea.
If you die at 5 gens, then to be honest no one deserves to pip. In less of the case of a hacker but what are you to do there.
And I dont know what soloqueue gamers you are in, but I rarely see a 4k in mine. To be completely honest, I think the community over exaggerates how bad it really is. DOnt get me wrong, it sucks, but its not that bad. At least not any more.
We all good, sorry if i was rude. I was just trying to point why this pip system can't work for survivors.
For killer, you can make this system because they are solo player. And all actions (bad or good) came from them. But for survivors you can't do this. Like i said, how game will decide what pip you will get when you die early. Because your team can still win the game. But if you don't wanna watch and leave early, how game will decide your pip? And you can't force people to watch game while they want to play (cuz we all have limited time at day cuz work or school).
I just can't see this system works for survivors. Survivor pip system needs to change tho, we agree on that.
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@Att1cus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445649#Comment_3445649
No, not true. The aim of this idea is to encourage team play. If you all work as a team everyone can benefit. If you die, at 2 gens, which lets be honest is the average when a survivor dies in a typical match where no one dcs or this or that or whatever, and your team can get a 3 man escape, which is doable, everyone gets to a pip. THere are also underlying factors that also go into it, but hey, its just an idea.
Your suggestion does not makes sense at all.
So let's say you died at 5 gens. Instead of watching, you left for another. But your 3 teammates made it escape. So you will lose pip or you will get pip?
And like i said, escape is so rare for solo-q atm. Just from my exp, it's around 30%. My kill rates are higher, like 80%.
So most likely with your suggestion, i will never get red grades because most likely i will keep lose pips. Current pip system is pretty bad but i am sorry for saying that but your suggestion is worse.
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So most likely survivors won't get pips with this system because 3 and 4 man escapes are so rare for solo-q
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445548#Comment_3445548
Its not true, the kill rate is nowhere near 100
We need to nerf survivors more then. Let's nerf Self-Care once again 😌
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I agree with you here.
Devs wanted boost kill rates. And they did. It almost imposible to even power gates lately. Killer dream is real now.
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Dead Hard is good anti-tunnel perk now since killer won't expect it. But it's not popular anymore. And i doubt it will be.
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It's not abuse. Call perk bad, unhealthy or whatever you want. But how is the thing you pointed is abuse?
Abuse means doing something not intended. I never saw devs said you can't give your item to another survivor.
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@Reinami said:
I ask the same thing of the SWF who use coms on discord to bully be and teabag me when i decide to have a little fun with trapper and they tell me i'm trash, should kill myself and then say a bunch of really racist stuff.
And you ask why i want to play nurse?
Some bad guys bullied me, now i gonna take revenge on all of you. You evil bully survivors!!! I will take you all down with Nurse.
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Non of killers are on Nurse's level. This killer is from dark age of DbD, which we got very busted mechanics. But now they all gone except the Nurse.
I don't know when they are gonna rework this killer. Killer like should not exist.
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My play style depens on how they are playing. If they are tryhard players, so i am. Even if i lose this match, i won't let them have win that easily.
I wish there was 2 game mods. First casual mod, most of perks and items limited. And second ranked mod which you can sweat however you want.
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I played as Bald Dwight with Puppers charm. Most of them were normal Dbd matches.
2 games comes to my mind.
One game was against Trapper at Midwich. We lost game but 4% chance helped me and i unhooked myself. Trapper respected it and gave me hatch.
Other match was against very sweaty Nurse. She tried tunnel me out early game but it ended with 3-man escape. I did not mind to die cuz that and it strawberry on the cake to see her message "Toxic Genrushers".
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This nerf needed but perk is still good.
Your gen repair speed reduced for only 30 seconds. So you can go to hook save, take a chase, heal someone etc in this time. But your value is whenever you back to gen, you will have your toolbox again.
Perk is not dead at all.
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Well his cages can't be changed for short time period. So it's smarter to revert this change for now. I actually liked changes.
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He is gone finally.
It's sad hateful people like him exists, even they were trolling. It's just sad we can't respect each other even after +10000 years human history. We never learn i think.
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@Slurpin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444088#Comment_3444088
Nonsense. That'd be reasonable. If you cannot tolerate my mains awful gameplay loop for the other side for the tenth time today, you should uninstall.
No point arguing when they've doubled down on this. This should have been a red flag to me from the start. That and just the sheer amount of assumptions made based of stretches. I tried to be civil, albeit a little cheeky I will fully admit, without attacking the person. But I ended up grouped with the Ada and called a gaslighter (??? that's a crazy accusation, especially if people know what it actually means. Luckily, I'm convinced they do not)
The thing you saying is not makes sense. We have +30 killers in game atm. And Knight is not popular killer. Just because you hate this unpopular killer, you won't uninstall the game. Because you love other stuffs.
And people know whenever they get killers they don't like or maps they don't like, they can easily give up. This is the same for any online game. You can give up in any online game and then you can go to next match for better exp. This is not bannable , so we can't do anything about it.
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@SirCracken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442100#Comment_3442100
It's difficult for me to empathise with someone who should know better by now. If they were a new player and still discovering things about the game then I can't blame them for continuing to play since they don't understand everything yet.
But c'mon! This dude was P100. Why is he even still playing if he finds parts of the game so miserable that he would rather stop playing altogether, but will still que up for further matches?
I mean you can like game even some parts are not for you. Just because you disliked something, this does not mean you will stop play it anyway.
Maybe this Ada loves game but she just dislikes Knight. Just because she will get Knight for time to time, you are suggesting her to stop play? Not makes any sense.
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443901#Comment_3443901
No, the problem is that you're so entiteld to pretend to dictate how i should have fun and how i should play in order for YOU to have fun and if i play for my own fun you call it toxic
I play to win, i play hard, i tunnel hard and i do everything i can to win and to have fun, my entertainemt is important to me, not yours
I'm a gamer exactly like you, i'm a paying cutomer exactly like you so..why YOUR fun should matter and not MY fun ?
THe first day i start to play at DBD i haven't said "oh let's see what i can do to make EmmaFrostyEyes and other survivors happy and having fun" i said "Ok let's win some games" and i'm pretty much sure you don't care about me and my fun either right ? Nor i do want that, i said it before, i do expect survivor to play rough and hard and do their best to win exactly as me
That's why tunnelling and camping needs big nerfs. I would like to see your gameplay without them.
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@Anti051 said:
It isn't camping, it's patrolling. You're supposed to pick the most realistically defensible patrol route at the start of the match and stick to it, you can do this on every map unless you get an extreme rng roll.
And that's the problem. Nobody wants to play one match for 30 minutes.
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@[Deleted User] said:
Wreckers is pretty notorious. Basement early = GG if the killer wants to win.
Thanks gosh basement was at shack.
But ofcourse nothing changed. Huntress camped her 4 - gen for 20 minutes at least. I can't wait devs address this gen camping issue.
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I hope so. Jason is very wellcome license. And i think he can make me enjoy this game again.
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It's insta-death game but still more fun than DbD. I enjoyed so much, can't wait for release date.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443505#Comment_3443505
Well. Why would they answer such a destructive uncalled for question?
I don't wanna answer anyway, i want to see this game gets better again. That's all i want. But i highly doubt this will happen anytime soon.
@HaunterofShadows said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443505#Comment_3443505
I mean....isn't this chapter an answer to that question? Most seem pleased with this chapter, although it could use some tweaks
We will see this in live servers. PTB never tells anything.
And i already seeing a lot complains for survivor perks and killer.
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I want to ask when they will stop make garbage chapters and make good chapters again but i doubt they will answer it
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@mikewelk said:
Wasn't Wesker praised as one of the most balanced killers to be released...?
He is balanced but not everyone have same opinion tho.
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@Mandy said:
To clear up a couple of things. When you use For the People you then activate Made for This - you do not get the Endurance effect then because you didn't heal someone when injured but you do get the haste effect. So whilst there is synergy there, in that you can activate the perk this way, you do not get full use out of the perk.
Thank you for explain.
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Yeah, this happens too. Especially whenever it's heal challange killer always Plague or Legion with The Legion Pin
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Whenever i have stun killer challanges, i always getting killers like Nurse, Huntress which can play around pallets :(
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They are usually being so altruistic. So targeting one of them will make them do mistakes. Because they will want 4 - man escape. So you just need to tunnel one of them, take all free hits they give. Slug them if you need. Be aware about UB because most likely it will be in match when you have teams like this.
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Like others said. Bubba is fine. But his add-ons needs to be looked.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443040#Comment_3443040
No man. Changes should always be made, I just don’t justify changes, especially nerfs, simply because people complain about it being challenging to play against. I believe everything should be driven by standards, I.e a 60% kill rate, the standard set by BHVR, and then super in depth data collected.
Blight for example, comparing his basekit kill rate vs kill rate with alch ring and C33 equipped (if BHVR tracks data to that extent). If the kill rate is jumping to say like, 90% from 55% (made up of course), then a change should absolutely be employed. But if it’s goes from say 55% to 65%, then I’d say a change is not warranted despite a group of people complaining about it.
This 65% data took before survivor nerfs. Dead Hard and CoH are no longer with us. Med-kits nerfed as well.
Before you say to me "But killer perks nerfed too", let me say this. Yes, i know. But i am really hardly seeing Blights are using anti-gen perks. They are using information - aura builds usually. So probably this anti-gen changes hardly affected Blights.
Blight and Nurse are only killers who don't need anti-gen perks on their builds. And that's already explain so much how busted they are.
And do you just saying leave Blight how as he is because people will always complain about different topics?
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It's BHVR's fault after all. Nothing wrong with trying to win but they made the most boring, annoying strategies effective than others.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442236#Comment_3442236
I believe two perks do synergize. It worked on PTB. FTP injures you first then gives health-state. It is pretty strong in clutch situations, particular ones that when someone is slugged on floor and your trying to pick them up without dying yourself. If slugging ever becomes more common then this effect will really help survivors if the killer camps slugs.
Well then they need to change perk's description. Because it says this perk will be activated when you are injured. It included both of effects.
So it bugged on PTB or they just explained perk wrong.
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@SpiritsHusk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442231#Comment_3442231
I'm pretty sure you can use For the People to injure yourself but to heal the other survivor, causing for made for this to activate?
For endurance value from Made for This, you need to heal someone whenever you are injured. So healing someone with For the People will activate Made for This because you are losing health state but you won't get endurance effect because you were healthy whenever you healed other survivor.
For endurance effect, you need to heal someone when you are also injured. So this combo can't be used.