How I Would Change for Next Year

Anti-Camp Mechanic - numbers balanced and added to game.

Borrowed Time Rework (Perk + Base-kit) = Endurance effect removed and new effect added instead. Now survivor will lose collision for 10 seconds with haste effect stayed (20 seconds if perk used).

Anti-Tunnel Mechanic = Similar to anti-camp mechanic, new base mechanic added to make tunnelling less viable.

Early Game Anti-Gen Mechanic = Mini-Corrupt added into killer's basekit. For how long? I don't know honestly but we can test on PTB for make it fair for both sides.

Toolbox Rework = Toolboxes are no longer progressing generators faster. Instead of this, they will protect progression from regression. Ofc this will be tested and numbers will be balanced.

Map Changes = Big maps cut to be smaller. Ultra-Safe maps are less safe now. Unsafe maps are more safe now. Loops balanced.

Some Perk Nerfs and Reworks = I don't wanna count perks one by one but the most problematic perks will be changed from both sides.

These Killers will Be Buffed = Trapper, Myers, Pig, Clown, Sadako

These Killers will Get Add-on Pass = Billy, Pyramid Head, Nemesis

These Killers will Get Major Changes or Rework = Nurse, Freddy, Twins, Skull Merchant

These Killers will get Add-on Nerfs = Blight, Spirit

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