How I Would Change for Next Year
Anti-Camp Mechanic - numbers balanced and added to game.
Borrowed Time Rework (Perk + Base-kit) = Endurance effect removed and new effect added instead. Now survivor will lose collision for 10 seconds with haste effect stayed (20 seconds if perk used).
Anti-Tunnel Mechanic = Similar to anti-camp mechanic, new base mechanic added to make tunnelling less viable.
Early Game Anti-Gen Mechanic = Mini-Corrupt added into killer's basekit. For how long? I don't know honestly but we can test on PTB for make it fair for both sides.
Toolbox Rework = Toolboxes are no longer progressing generators faster. Instead of this, they will protect progression from regression. Ofc this will be tested and numbers will be balanced.
Map Changes = Big maps cut to be smaller. Ultra-Safe maps are less safe now. Unsafe maps are more safe now. Loops balanced.
Some Perk Nerfs and Reworks = I don't wanna count perks one by one but the most problematic perks will be changed from both sides.
These Killers will Be Buffed = Trapper, Myers, Pig, Clown, Sadako
These Killers will Get Add-on Pass = Billy, Pyramid Head, Nemesis
These Killers will Get Major Changes or Rework = Nurse, Freddy, Twins, Skull Merchant
These Killers will get Add-on Nerfs = Blight, Spirit
Comments
I like it
Hi @MikaelaWantsYourBoon long time no see c:
Thanks
You are not serious, do you 😫
Thank you for not hating my new survivor main btw.