MikaelaWantsYourBoon
MikaelaWantsYourBoon
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659949#Comment_3659949
My best guess is they dont want anymore Original borgos/garden of joys/toba landings. Because there was some point where when making the newer end maps they just threw so many loops together that now its a pain to balance them. Garden of joy got a mini rework and still has all its annoyances infact worse in some ways. So the new one is just weak loops that can't be chained that easily.
Yeah those maps are also problem. They simply don't know how to make good maps. They are annoying for one side or another.
Oh wait... They actually know how to make good maps: Most of MacMillan & Autohaven, some of Coldwind maps are pretty good maps.
But most of maps they made are just bad. And i really hate all of new maps. As you pointed Garden of Joy and Toba are super safe maps while Borgo and later maps are too bad for survivors.
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@Seraphor said:
Do the normal shirts get the music? Or is it just the VIP ones for Kate and Jeff?
I bought for Kate, Zarina and Mikaela. And all of them have the music.
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Greenville Square is super killer-sided map on PTB. All pallets are super weak.
Same goes for all of new maps. Borgo turned to biggest dead zone. Coldwind maps are full with dead zones. Nostromo is full with unsafe - garbage pallets.
If that's new norm for maps, then yeah BL1 should be nerfed 100%. But i know it's survivor issue and probably will be ignored.
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I don't. When killer play fair, i respect them because i know they would win easily with a bit tunnelling.
Some people are just toxic, there is no fix for them tho.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659822#Comment_3659822
I think, the only time, it beccomes problematic is when 4 luck offerings and more then 3 slippery meat and up the ante are in play. Almost a 70 - 80% rate for a free unhook is not "nice" to play against. There is a reason of why deliverance has a huge requirement.
That's not problem either. They are playing with niche builds for very meh value.
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@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/E42748YE1CKZ/image-13.png
I made the smarter choice I feel 🫶
That's wise, we all should follow that lol
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Because there is no issue with this mechanic. Just because you hate it, it does not make it bad.
If devs see problem with it, they will change it. But they don't.
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@MalekithHatesSnow said:
Good survivors will just take the plaything since if you're not playing Pig you're probably using Pentimento with it
That's why i am using Plaything alone on my Chucky. It makes me get amazing free hits on him.
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Exactly this lol
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658688#Comment_3658688
I think it should be lower and lower when you're not running (and opposite), so you can only use it "defensively", not in chase. Standing still is too much.
Just hope they dont buff survivors the way the "buff" Calm Spirit.
This Is Not Happening will have 50% bigger good skill check zones (was 30%). But this buff is too much, so for make it balanced, we added 20% generator speed penalty into it.
Have fun everyone!
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Actually all killers i love are pretty popular: Xeno, Chucky, Wesker, Blight, Billy, Oni etc.
Rare killers are for me is Hag, Twins, Trickster etc and they can stay how they are. I am happy to not see them.
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They are keep buffing and giving good content to killers while survivors are getting barely anything. So i have not any hope. They are just happy with current kill-rate, so they are leaving survivors as they are.
Next patch is probably will nerf DS and Adrenaline as well, so i really don't know what to expect.
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@caligraph said:
120 seconds for 105 charges (start of match, 0 gens completed) is already setting you back. The charge count is high and all but the killer can just kick each gen on patrol and regress them a 3rd instantly. Its never worth using, splitting up on gens is always better.
This. And plus you won't finish all of 7 gens. So 30 charges for 2 gens also wasted. So:
You are using 120 seconds, health state, staying broken for rest of trial to get 75 charges. That's one of the worst perks ever we got.
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Yeah i do. I played DbD with my Japan and American players and ping is insane ofcourse.
But i just want to say, Asians are playing different game then we have in EU.
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@Nazzzak said:
Just to add - hatch escapes aren't counted as escapes in game. They're considered null. So if you're comparing your escape rate to the devs stats, you need to take that into account.
They are in stats but they are not affecting your mmr. Without hatch escapes, probably escape rate was lower. So it's good illusion to have to manipulate real stats.
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I doubt.
First look why Feng is so popular and you will see it's just not possible.
- Feng is pretty popular survivor in China and Japan since she is cute Asian girl.
- She is gamer girl which is loved by gamers and another reason of her pick-rate.
- She is free character on consoles with decent perks.
- Also Asian characters are simped in west so much from what i saw on internet.
Sable will be popular. There is no doubt about that but i don't think she will be on that level. I can see she will be popular as like Yui, Mikaela, Kate, Nea. But i highly doubt she can dethrone Feng, Meg, Claud or Dwight.
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657619#Comment_3657619
https://us.v-cdn.net/6030815/uploads/Y6017JC2RIYN/ironmaiden2.png
Can Meg join the team too?
I love these T-shirts so much, they are top tier.
I hope Sable gets one too when she's released (I'm saving my Auric Cells just in case).
Ofcourse :)
Any help will be appreciated because as you see monster is scary.
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Even darkness is not strong enough against girl power
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@itsquiet27 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657578#Comment_3657578
for real? I did not see it but thank you for answering me! my dream came true when i posted about it a while ago
Yes, they revealed both of collabs at anniversary event. You can check details here
https://www.loudersound.com/news/dead-by-daylight-slipknot-iron-maiden
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I don't know if you already know or not but Slipknot collab is already revealed. We have no date for it yet but we know they made deal with them as well.
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@IlliterateGenocide said:
i would hope atleast kate or jeff skins would have it ? since they v.i.p or whatever
I think this would feel unfair for other survivors. They should add music for all skins.
But they are still amazing collection. Already bought for Kate, Mikaela and Zarina. But sadly non of killers are in my roaster, so i did not buy any of them.
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@Deathstroke said:
I might get this skin but only when it can bought with shards looks sick.
This is licensed content, i doubt there will be shards. I hope i am wrong.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656490#Comment_3656490
Chase them all the time. Not holding a 3 gen. I'm downing them plenty which is why the gens are getting locked up so fast due to surge. Heck, I've had 3 downs within 30 seconds. That's nearly half the allotted tokens allowed for the entire match gone in 30 seconds. Realistically you're only going to get a hook with a 3 down, maybe 2 if lucky (assuming you're at high mmr).
I mean if you are getting downs pretty often, you are winning the game then. So i don't know what's the problem here. What you want? Gens never be finished? That's not gonna happen tho
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654396#Comment_3654396
We are getting gens locked up all the freaking time and it's infuriating. Mostly only affects m1 killers since they can't afford to patrol gens 500 miles away from the rest, and definitely affects killers who run surge or eruption.
I am using Nowhere to Hide and Surge or PR but yet, i am never reaching to max stacks on any gen. Maybe stop to hold 3 gen and chase survivors idk
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654402#Comment_3654402
I wouldn't say all gen speed perks are bad. Resilience is meta and Deja Vu is amazing for solo queue. There is almost always one of each in my games. Hyperfocus is also pretty good.
The rest though... yeah...
If they remove vault speed, you would not see Res that much. The biggest reason it's popular perk because of chase value.
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@KatsuhxP said:
Well they aim for 60% killrate and the killers getting buffed don't have that except hag and pig. While I'm gonna admit that blight doesn't need a buff, i still don't see anyone run this addon, the downside ist just way to bad.
So we are okey with nerfing killers who are above 60%?
Like you said, why Blight is getting buff. Huntress as well.
Other killers are understandable tho. Especially Pig, Doctor and Clown deserves some nice buffs.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653546#Comment_3653546
Blight overall got nerfed by the addon pass. Yes, they partially un-nerfed some of the nerfs, but overall he's been nerfed.
Also, they NEVER said the addon pass was going to be 100% nerfs. They even told us directly not to expect 100% nerfs. I don't know why you keep insisting that every change to Blight should 100% absolutely be a 100% nerf to the character. That's not how game balancing works.
I am sorry for expecting nerfs to S tier killer to get him a bit down. My bad. I trusted them too much i guess.
They just replaced his old busted add-ons with new versions. Now probably next update also will buff his base-kit.
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@concubined said:
The cherry picking is insaneeee. Survivors get a gen progression/speed perk every update while killer’s last regression perk was call of brine. Anti face camping was implemented, basekit bt implemented, hud icons implemented, you wanna talk fun perks? Plot twist, background player, buckle up + for the people ect… the list can go on but I just got back after not playing half a year and I already know they got as much so I really don’t wanna hear it
Gen speed perks are garbage lol, who is using them?
I know BHVR is trying to create gen progress meta but survivors are not using them because simply, they are garbage. The only good one is Dejavu. And even it's not meta perk.
Also Anti-Facecamp is just garbage as well. Camping was strong strat with Bubba, Trickster, Huntress etc. Still those killers are so strong with camping. So what changed? Nothing.
Plot Twist? Lmao. Healing with medkit is so much faster than wasting time with this perk. Background Player is good perk for SWFs tho. Buckle Up + FTP confirmed to be nerfed. So what's next?
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653138#Comment_3653138
Since the generator repair delay was nerfed, the healing speed was also nerfed accordingly, and the game should have been balanced at the time. Please read the history instead of just quoting bits of fact.
Generators did not got nerfed?
You got new anti-gen perk and it's meta: GE
Now kicking gens is removing 5% progress.
Gen tapping removed.
And i never saw people were reaching 8 regression events on single gen in normal matches, except Dull Merchant. So this is just buff for killers.
Mangled will be fine.
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Killer is hopefully will be fine but i am pretty sure perks all will be garbage. BHVR just can't create good perks anymore.
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@xEmoGirlxAlexisx said:
Nicolas Cage also got really fun Perks
it looks like its just fun for you if the Perks are pretty strong or busted like pre nerf MFT
A Perk doesnt need to be strong or Meta to be fun
Champions of Light can be fun if the Killer doent have lightborn , All of Nicolas Cage Perks are fun because they are so meme
Same goes for Killers i dont need a Killer who is Nurse or Blight tier i just want to have a Killer whit cool Design and fun Power ( 1 of the reasons i Main Singularity and Dredge who arent strong )
im really hyped for the next Killer on todays PTab i hope he has a terrifying Design whit alot Bodyhorror and a fun Gameplay he would be instant be my 3rd Main even when he is Freddy tier
For you.
And then nobody is using any of Alan, Gabriel or Ellen perks.
But yeah, it's me. That's why forum is full with survivor posts which complaining about bad content. Yeah, totally me. Not all survivors.
If you like it, go and enjoy. Noone is stopping you. But other people have rights to whine if they see issue here.
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I want to add 13
13) Survivors will start trial on hooks. If they unhhok themself with 4%, they will get chance to play.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653956#Comment_3653956
Yes, "killers".
What A+ tier killer has been directly buffed in the last two years? Huntress in the upcoming patch ig?
Factor in how bad players are and the fact that 1 in 5 survivors are not being efficient and that's what makes survivor "miserable". Not some immense imbalance that you've made up.
Blight.
They are keep giving him unasked buffs.
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I don't think they hate survivors but they just so scared to buff survivors or give anything useful. Why? Because then there is countless posts about them.
Even mid perks like Counterforce, Exponential called op when they were on PTB lol. And then as you see, nobody used them in live servers because they are just trash perks.
BHVR need to be more brave when it comes to perks. Just release strong perks, if they are really problematic, you can nerf them later.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653651#Comment_3653651
Oh, so now nurse needs to get her justice? Ok, she'll get her justice when they massively nerf survivors as a whole again. Maybe increase gen times another 15-20 seconds.
Obviously i'm being ridiculous on purpose and i don't think that should happen.
But the point still stands, nurse is, per the data, one of the worst killers in the game. So now you have to reconcile this belief:
- Do we balance the game around high level players or average players?
- If we balance the game around average players, you'll need to explain why nurse who has nearly 10% less kill rate than the devs are balancing for needs any kind of change other than MASSIVE buffs.
- If we balance the game around high level players, you'll have to explain why nurse and blight are the only viable killers in the game and why that is not a problem.
We did not get kill-rates on all levels, yes?
We only got overall kills which is not telling anything.
You are just assuming only Nurse and Blight are good on that level but you know what? I just disagree with you here. I am pretty sure SM, Wesker, Plague, Spirit etc also doing fine on this level. Heck, even Freddy is performing good on this level according to Peanit's comment.
So please let's stop acting like Nurse and Blight are only killers who can handle good survivors, that's not true at all.
And Nurse's problem is her design. Even if she had 40% kill-rate, i would still ask rework for her. Because she is not fitting in current DbD.
Also we can nerf survivors if really all killers are performing bad in high levels but i highly doubt. Even 4-man SWFs are escaping like 48% of the time. Rest of teams are just butchering by killers. And that's high level ofcourse.
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@Reinami said:
What content exactly are you expecting? Survivors are all just skins and just add perks. I wouldn't even agree that perks are "content" because realistically, they could easily add a half dozen perks every week if they really wanted to since they are really just simple modifiers most of the time.
The "content" that survivors get, is new killers to play against.
You mention perks not being "viable" so in that realm, then all the killers you just mentioned also are not viable either at a high level, so killers have gotten 0 content too.
Killers are getting new powers, the only new thing survivors can get is perks and when they have no use, ofcourse it feels like survivors are not getting anything. Since Nic Cage update, we got nothing but killer buffs.
Oh ofcourse, let's not forget about 3-gen which ended with amazing killer buff.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653138#Comment_3653138
They didn't "nerf healing into the ground" they nerfed medkits SELF-HEALING, which were in fact OP.
So why Nurse is not getting her justice? Because i am sure most people would put Nurse higher tier than old medkits and self-heal.
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@CarlAlc7 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653138#Comment_3653138
What a dumb argument, by your logic they should nerf exhaustion perks cause should why should you get a free sprint burst of 3 seconds for doing your job as a survivor of trying to evade the killer by running away/vault a window/drop from a landing ?
Except all of exhaustion perks have cooldown and can't be removed while running.
Mangled is not going anywhere unless you have perks like Inner Strength. And it has no cooldown either. You can hit 2 different survivors and they both will get this effect.
So now timing will make it balanced. Because survivor is still getting effect but it's no longer staying for forever.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653565#Comment_3653565
I agree with everything but point 3. I think it's dangerous to go that far because:
1) even SWFs can't always tell, if a killer is proxy camping (no line of sight means little idea where exactly the killer is even with a TR).
and
2) we can't give solo queue all the information that SWFs have because it does not require effort to share and it's pretty game breaking. SWFs constantly know where each of their team mates are, they all know where a gen is once it has been found, all of them know where the killer is once one survivor sees them, they all know what perks a killer has as soon as they are used, they know what pallets and loops are available and they even see the killer using their power.
I'd prefer an option for the hooked survivor to warn their team mates (with a chat wheel).
Maybe hooked survivor should tell to team killer is camping.
That would not buff SWF but help solos to know what's going on.
So killer is camping me, killer is near to hook should be in message wheel. So yeah i agree with you here.
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- Survivors should see whatever perks and items they have in lobby and in game. Clicking esc would work for this feature.
- Message circle is pretty popular option for most online games. DbD would have it as well.
- We need another additional HUD. If killer is camping, let other survivors know it. Even if they are proxy camping. SWF teams are coordinating so well because they know what is killer doing. Solo survivor have to waste time to see it.
- DS buff. Yeah, tunnelling is one of the reasons why solo-q is so miserable. This will do.
I think that will be enough.
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Trapper deserves some really good buffs, i agree with you.
First suggestion is good but second suggestion too much. Instead of that, Trapper should not be affected by his own traps. That's so stupid and he should not force use add-on for this.
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@Chocolate_Cosmos said:
Survivors are all the same base kit. Only things you can change for them directly are perks or new game-mechanic changes, which at least one (usualy two) of these aspects you can see in every single patch. Also whenever a Killer gets nerfed or there is a change that helps Survivors, it is also buff for them.
Killers are unique and individual and there is LOT of them and each takes a different care.
It's not fair to compare these two roles. There are LOT of killers who deserve to be changed. Survivors is like a collective of one base kit. There is so much you can do compare to 30+ cast of different abilities compare to one ability.
I agree with your points but this is not excuse for terrible survivor perks.
And they are also ignoring killer-sided maps as well. Borgo is full with dead zones and they are doing nothing. Saloon and Midwich always got high kill-rates and super killer-side and they did nothing as well.
But then you are seeing they are giving buffs to Huntress and Blight, which never ever needed. Do we really needed to buff Huntress? Or give another op add-on to Blight?
Too many updates and we are barely getting anything for survivors. It feels like they just have nothing for survivors.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653480#Comment_3653480
The anti 3 gen brought something significant to the table.
It's just fixed the hostage issue and it also ended with killer buff. Now killers who was never holding 3-gen is getting more value from kicks. But it did not add anything for survivors.
So i don't know how this is excited for survivors? Killers got Billy, Chucky and GE with last patches. What survivors got? Nothing.
Oh , i forgot about garbage Alan Wake perks.
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@ays12151 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653430#Comment_3653430
Wraith is the best Hit & Run Killer right now. Sorry.
Wraith is decent and i love to play him time to time. But i love Sadako more and i am better with her as well. Because Sadako is not only taking health state, she is also building stacks on survivors which gives her nice slowdown.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653454#Comment_3653454
Light-Footed has two restrictions because of how powerful its effect is. Silent running is very strong, people underrate how important audio tracking is for killers.
Killers see Chemical Trap so that you can actually play around it. There are a fair number of loops where the killer refusing to break the pallet makes the loop stronger, and Chemical Trap puts them in a lose/lose scenario at those loops. Doesn't have to be a god loop, just a safe one.
Troubleshooter is a good perk because it shows you the killer's aura and lets you avoid running the killer to your teammates in chase.
Champion of Light is a strong perk, yeah. I actually have seen people running it, but that's anecdotal and irrelevant- there's a big difference between "nobody runs this perk" and "this perk is bad".
People gotta stop comparing Illumination to Deja Vu, they have different niches. The boon is a nice support boon for boon builds/Overzealous, and it's nice to see the whole gen spread without downsides like Visionary. Easily the weakest, but still nice. As for Deadline, it is a little hampered by the injured requirement, but the strength is still quite high when it's active.
Whether people run then is wildly different to whether they're good, as evidenced by all the good perks people aren't running and the kinda bad ones people are running, like Windows of Opportunity.
Even if they remove some of those downsides, non of them will be meta but it will be nice for people who want to play different perks.
And i respect your opinion but i hardly disagree, non of those perks have strong effect to have that much downsides.
Survivors are rarely getting good updates, the only new things they are getting some perk buffs and new perks. But non of them is good enough to play.
Like compare killer content with survivor content, one side is getting amazing new stuffs while other side is barely getting anything and it's not even good.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653430#Comment_3653430
she is bad. are you dying to sadako as survivor?
I don't play survivor too much anymore since BHVR just gives them only nerfs or meh content. I am mostly playing killer. And Sadako is one of the my killers. And i don't feel weak when i play her.
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@jesterkind said:
See, the problem is that the perks you're talking about aren't bad. (Mostly.)
Ellen got Light-Footed, a really strong stealth/chase perk, as well as the reasonably strong and fun to use Chemical Trap. Even Lucky Star, which is a little under-tuned, still does something useful and worthwhile.
Gabriel got the ultra strong MFT, sure, but he also got the strong and useful Troubleshooter. Scavenger less so, sure, but two out of three ain't bad.
Alan Wake launched with one super strong perk, Champion of Light, and then his other two perks are reasonably useful but less strong.
The fact of the matter is that survivors have all released with at least one (but normally two) good strong perks, the content survivors are getting lately is not abysmal. This is a community perception issue, not a game design issue.
Look, i love ideas behind perks but they just have so much downside.
Light-Footed is fun perk but 2 downsides is so much. It should work when you are injured as well or it should not be in cooldown if you are fast vault. 2 downsides is so much for this perk.
Chemical Trap would be fun perk but why killer is seeing it? This just makes this perk garbage on all pallets, except of god ones.
Troubleshooter is pretty meh perk. When you drop pallet, most times killer is breaking it. What i would do with killer's aura when seeing they just breaking it. Scavenger is bad perk but this perk should not be buffed.
Champion of Light is strong perk? But yet, nobody uses it. I stopped use it as well because of long cooldown. It has only one use in chase. His other perks are terrible bad. Dejavu is so much better than his boon perk and his other perk is just so meh. If it was working with full health, i'd use it. But asking you to be injured, it's just so much downside again.
And non of those perks are seeing in trials, i am rarely seeing anyway.
Survivors deserves some decent content because we are still playing with same perks. I am not even asking new meta perk but some new viable perks would so wellcome. But no, BHVR just loves to add too much downsides to this type perks.
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@monochromeworld said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653430#Comment_3653430
She in now impossible to get fully condemned survivor. Pre ptb sadako was much stronger. Now she is literally useless cause survivors just turn all Tv off and you just m1 killer without any ability
No, she is not. You need to be smart with your teleports. I am still getting a lot mori kills. Even if i don't get any time to time, it's still gives me good slowdown because survivors getting nervous of stacks and trying to remove them.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653375#Comment_3653375
She wasn't one of the first to need changes, it's true, but she definitely needs them. Changed number of hatchets is unlikely to reach live, but I won't be upset, she doesn't really need it, especially after reducing the time to pick them from the locker.
She one of the easiest killers to loop, because in some loops you are just forced be M1 killer with her, but your power needs to justify your 4.4, what is not the case with her.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653402#Comment_3653402
Nemi and Alien has way shorter "wind-up" with 4,6, why Huntress can't have her 10% buff with 4,4?
Chucky yeah, nothing common, except he being 4,4 killer with power, which will give you a hit almost always and can't be outplayed just by predropping or endless greeding.
And Huntress can zone you with her power but Chucky can't. And Chucky has very long cooldown in his power but Huntress does not.
Huntress need to hit you twice, Nemesis need 3 hits.
Xeno's power can be taken, Huntress only if she out of hatches. And she still can reload pretty fast.
If they are gonna add weakness like those to Huntress, sure buff her. But if you are comparing their best parts, you have to talk about weak parts too. Huntress is fine as she is, no buff needed.
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@monochromeworld said:
Sadako is garbage tier killer now along side with Trapper/Shape/Freddy
Yeah, she is not.
She is in my roaster and i am getting a lot 4Ks. Ofcourse she is not killer for everyone, she is best hit & run killer atm.
