MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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@Quizzy said:
Trust, until a rework or adjustment is in order, I will use my 4% chances against her. A luck mechanic thats in the game so I can't be reported for it for using it. Oh well.
People are progressing unhook yourself achievement thanks to SM lol
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I had one match against SM and nobody dc'ed or suicided on hook. Guess we all love SM now. One match proves everything.
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Or they simply can fix this issue with using different button for lockers. And yeah, i agree with you. This is really so annoying. Especially when it gives free hits/downs.
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How this is bad lmao?
Not all people are playing DbD all time. Not all people have that much time to finish rifts. QoL changes for rifts is one of the best things BHVR keep doing and you really complaining about it?
I really don't get it lol. How it is bad to get costumes faster than before. If you can't find challange in DbD, you can create challanges for yourself. Or you simply can play different games until next rift or event.
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Haddonfield is confirmed to be looked. But i really don't want it. All of reworks they made turned to be worse.
Haddonfield rework probably will end nerf to houses. And that's it. They probably will not fix survivor issues, so dead zones will stay as they are. Map will be more fun for killers while survivors will suffer more.
Midwich however, it's already killer-sided map. So BHVR probably believe it's good map and i doubt we will get changes for it.
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3663927#Comment_3663927
What are you talking about? Even with his buffs he is C tier at best. His problems remain the same, he is slow and any-non open loops kill him.
Good, he can stay as he is. His counterplay is barely exists already. We don't need to buff him anymore.
Also i disagree with he is being C-tier lol. He is decent B-tier killer.
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Please no, this killer does not deserves any buff anymore. He is already annoying and boring to face. There is zero reason to give him buffs.
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@Zaydin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3663897#Comment_3663897
Probably? The generator can't be directly kicked or touched but I imagine perks like Pain Res, Surge and Eruption (If the generator was primed with Eruption before getting blocked) would damage them and start regressing.
That's not true. Blocked gen should not be lose progress by any means.
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Well at least games are against her pretty fast. Survivors are running to hooks, so we all are moving to next game.
Even i don't give up, i can't stop my teammates.
She should get full rework, i don't think any changes will fix her hate.
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One of the best maps ever we got. Good looking, fair loops and fair main building.
Maybe it can be reduced a bit because it feels like big map but except that, this map is fine.
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As like other Yamaoka map, this map is just ugly. I don't like how it looks. But balance wise, it's good.
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This map is just ugly but it's balanced.
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Yeah i had similar suggestion when it was on PTB. But now it's dead perk because BHVR believed it's fine perk which never was
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Human psychology.
Seeing higher numbers makes you believe it's gonna be try-hard survivors. At least that's what i am thinking the reason of dodges.
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That's not true.
In latest stats, killers were stronger on this level as well.
Maybe you just played better players than you. It happens when you win so much.
Also you can play however you want but don't make this your excuse. Just because you played against some sweaty people, this can't be your excuse to play sweaty against just normal survivors. You will do that just because you want it. No need to blame someone else for your actions.
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Freddy's problem is not his strength tho. Heck, he is performing pretty well in stats.
It's just his power is boring and nothing is special about him.
Snares is anti loop and we have countless of better anti-loop powers.
His teleport is so limited and we have so many better teleport killers.
Dream World is doing nothing, almost not exists.
Buffs will not fix him. He needs full rework. So instead of small buffs, i would prefer focus only on rework and not waste time with his current base-kit.
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I don't think Wraith is that bad tho? Maybe they can add most needed add-ons to his base-kit similar to Clown and Doctor but even without it, Wraith is still decent killer unlike old Billy.
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661448#Comment_3661448
That really sucks and I feel you :V Jill is also my main and I have her at P17 I think .. .good enough to show that I played her a good while, but not enough to dodge me.
I mean, by now Prestige badges are a thing for such a long time that they are mostly meaningless, even a casual could pour all their BP into one character and get them to P100 ... but its still somewhat a red flag.
Usually no casuals have the nerf for this and a P100 signals at least someone who cares enough and poured in hours upon hours. That alone wouldn't warant all the dodges, though, there are many 1000h+ players ... I guess its that toxic players and those dreaded premades always have high P levels, unless they try to hide it, so many killers got burned. And well, a lobby of 4 P100 ALWAYS means business, there is no way that this is just a nice way to say hello.
But yeah, Prestiges and who is in a SWF with whom should be shown in the postgame chat and hidden before.
Simple changes like those takes years to add to game. I really don't have any hope on them. Probably they already forgot about this issue.
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Yun Jin is indeed amazing survivor.
BHVR need to give her more costumes, she deserves it
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661382#Comment_3661382
i think most killer want 3k's, not 4k's. 2k's are losses so no i don't think killers would like to lose more on average than win.
Killers should win against teams if killer is better. If both are equal skills, whoever plays better should win. But if survivors are obviously better, they should win.
But problem is that, killers want to get 3-4k against all teams. Even if the team is so much better than killer.
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@xltechno said:
It's not free because the killer needs to hook the survivor. It's a reward for work.
It's free because hooking survivor is only first requirement. The other, you need to force survivors leave the gen. If your other perks are doing that for you, then there is problem. This perk is so strong for stacking with other perks.
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Don't worry. Too many times i called homophobic and reported just because i tunnelled the guy out and i guess they had LGBT+ flags on them. I did not even notice, i was just getting my sweat win.
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You can secure 3-4K with almost all killers. I don't see the point of this tier list.
Also it's funny how SM has highest kill-rate in public matches but it's below on your tier-list.
So respectully i will disagree with that.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661274#Comment_3661274
For who?
Trapper: Sure, but he's also Trapper, he's kinda bad everywhere.
Wraith: Nah, The Game is alright for him.
Billy: Maybe? You can shred pallets fast, but his mobility isn't useful.
Nurse: C'mon.
Hag: Yeah, it's bad for Hag.
Doctor: Kinda? Skillcheck Doc goes hard. So does fast detonation.
Huntress: No orbitals but pallets are a death trap.
Bubba: It's not horrible.
Pig: Can be fine.
Freddy: All maps are bad for the Fredster.
Clown: Yup, it's bad.
Spirit: Nah, she's okay here.
Legion: He's great here.
Plague: She's fine.
GF: He's good here.
Demogorgon: He's okay. Kinda the same as Bubba and Billy.
Oni: Pretty bad here.
Deathslinger: He's okayish. Easy shots.
PH: He's good here. Easy hits
Blight: Same as Bubba. He's okay.
Twins: They're good there. Easy slugs.
Trickster: is okay there. Easy knives.
Nemesis: Good there. Easy hits.
Pinhead: Good. Easy Box.
Artist: She's fine, bird at loop.
Sadako: Unknown after her 9000th rework. She used to be good there.
Wesker: bad map.
Knight: Good map. Small and Guards are brutal on multiple floors.
SM: 3 gen ouch. Area denial ouch.
Singularity: Meh. Not good or bad.
Alien: Good map. Easy tail hits over pallets.
Chucky: Once again, easy hits over pallets. Or under, rather
I will say Trapper is actually decent here. Sure there is some pallets he can't play around but he can put smart traps and make them death ends for survivors. Most maps survivors will just leave because map is large but not the Game.
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@Deathslinger1of2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661539#Comment_3661539
Garden of Joy, Shattered Square, Nostromo Wreckage(the outside parts)
Nostromo is heavily killer-sided tho. I don't even know what you are trying to prove here.
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@Adaez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660560#Comment_3660560
No it wont, the speed is obviously faster, sigh, no need to downplay.
"If they do that"
If you gonna reply my comment, read pre-comments as well please
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Before they nuked DS.
I am all for other changes but DS is really needed perk and replacing it with OTR was biggest mistake ever they did. OTR's counter is just so easy and it's not effective like DS
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Chucky.
He is such a cute doll. Or is he?
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All reworked maps and new maps we got lately are terrible bad.
BHVR is new design for maps: Big dead zones, filler pallets which guaranteed hits, garbage loops and gens are so closer to each other.
Yeah i am not fan of this.
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They need to get out of MMR.
Rank based matchmaking was not the best maybe but at least it gave room to players to play nice and chill.
If you were competive player, most likely you would rise to purple and red pretty fast and you would play against same type players. But green and below ranks was pretty chill most times.
But instead of that, we just got terrible new matchmaking which changed everything. And no tweaks will make it good. They just need to take L and remove mmr for good.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661448#Comment_3661448
They conducted that test of hiding prestige on random players so long ago and they can't even give us a report on the outcome of that! Not sure what the hold up is.
They have better things to worry about i guess. Like buffing strong killers for no reason (Blight, Huntress). Survivors can wait.
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I sadly did this mistake and now i can't play Jill, even she is my fav survivor in game.
It's pretty easy to hide prestige levels but we have to wait at least 5 years for this happen i guess.
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For balanced game, yeah. Decent team should make it 2 escapes. But i doubt killers would be happy with that because you know, they need to make it 4K all matches. Even against teams so much better than them.
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Poker Face = When you jumped vault or pallet quickly, killer's aura will be revealed you for 5 seconds. 30 seconds cooldown after that.
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@solarjin1 said:
These solo q threads are endless lately. The DS buff better be magical 🥴
That's good.
They need to see their solo-q player-base are not happy. So instead of excuses, they need to fix whatever problems they have. Ofcourse if they want to keep this game alive.
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How this game is keep getting game-breaker bugs... It always amazes me
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Nah they can't ban people without actual evidence.
If you write some homophobic or racist messages at end game chat, sure. You will be banned. But just because you slugged and tunnelled some people with LGBT+ flags, nah you won't be banned. Because nobody can know if you actually did that because of you are terrible person or you were simply trying to win the game.
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I am not sure if it will be buff since BHVR said they will fix issues for both sides. So i don't expect it's gonna back to meta but i will be to be wrong.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660649#Comment_3660649
First of all, we have to establish how it currently is:
- Basement Bubba that gets 4 hooks and 4 kills is going to get a higher mmr rating than a Huntress that gets 9 hooks and only 1 kill.
- A Meg that runs the killer for 4 gens, but then gets tunneled will get a lower mmr rating, than the Dwight that just sat on the gen for the whole match, but escaped.
Now we need to know, where we want to go:
- Giving killers an incentive to keep survivors as long as possible alive, while also rewarding them for getting hooks. Original BBQ was a step into the right direction. 100% bloodpoint bonus for hooking everyone once.
- Give killers a way to see who they hooked. Currently only survivors see who was hooked how often. Killer has to memorize and sometimes even take a wild guess. Show killers who they hooked and give an incentive to not hook that Meg, thats about to die. But instead go for Dwight, that hasn´t been hooked yet. Including a improved recovery for the downed Meg, to prevent extencive slugging.
- Killers tunneling someone out, is applying pressure. Having only 3 survivors to worry about is something that makes the game more manageble for killers. So to give killers an incentive to spread hooks evenly, gens should slow down, the more evenly hooks he gets. Just by a couple % per hook. Enough to reward the killer for hooking everyone once before going for the second hook. Hooking everyone the second time, before going for the kill. At the same time, give survivors a repair bonus if the killer kills someone early. So reward killers that keep the match going for every as long as possible while also punish killers that want to tunnel.
- So to increase the mmr of the killer. He would need to get 10 or 12 hooks. To stay unchanged, 6 to 9 hooks. Lower the mmr 0 to 5 hooks. Doesn´t matter how many kills the killer got. Just the amount of hooks count for the killer. Numbers might require some fine tuning.
Those are not bad ideas but there is still 2 problem:
- Camping is not biggest issue survivors have. Especially after BHVR nerfed it fair enough. Tunnelling is issue. So this Bubba instead of camping, he just decided to tunnel Meg out. He got 3 hooks from her. And now his mmr is not go to up even he played pretty annoying way.
- That repair bonus is pointless when your teammate died. Because let's say Meg died at 2 gens left. Now one survivor will be in chase and if killer is good enough, he will get down fast enough. He will slowdown game with anti-gen perks. Now Meg is dead, Dwight is on hook, Jake is in chase and Claud have to go for hook save. So it really does not matter how much speed bonus you are getting when your teammate died.
If you have solution for those problems, i am all with you.
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660838#Comment_3660838
It makes it better and numbers can be tweaked.
It does not make it better at all.
For killers?
Yeah. They won't lose gens so fast at early game now. But this still does not fix the issue with tunnelling. Because you still can tunnel one survivor out and then rest of game is walking in park and chilling.
If they nerf tunnelling and punish killers really sooooo badly, then system like that can happen because killers will be scared of tunnelling. But if we keep everything same and nerf survivors like that, this won't end with good way.
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660649#Comment_3660649
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660651#Comment_3660651
I literally gave an idea twice above on how to incentivize hooks. Have a gen repair debuff for every survivor left alive and give a gen repair buff for every dead survivor. Tweak the numbers so it's better or the same effectiveness as tunneling. Killers don't get blitzed in the first two or three minutes and Survivors aren't facing an insurmountable obstacle escaping once a teammate is gone and three survivors with three gens left escaping becomes feasible. Make it so the best strategy for Killers is to get multiple Survivors on death hook before somebody is killed.
Anyone who thinks that suggestion would only make matches easier for Killers is not displaying critical thinking skills.
That still does not fix all issues. Because it does not matter how much speed bonus survivors gets, when one of them dies it's gg. Because one survivor will be on hook, one will be in chase and the other have to go for save. So nobody is doing gen.
Killers are tunnelling at 5 gens for a reason.
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That's my fav atm:
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660560#Comment_3660560
i don't think the condition matters because strength of self-healing is the fact other survivor don't need to walk to you to heal you.
Yeah but no healing is stronger as we saw. If survivors are not healing, this means they will rush gens even harder. BHVR is trying to nerf no heal meta and buff healing meta, at least that's what i am seeing with their road-map
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@KateMain86 said:
We need a goth gamer girl!
I think Sable is going to be very popular. Easily in the top 5 and I can see her being as popular as Feng. I'm glad to see them making cool characters again.
Top 5, i really don't know.
Meg, Claud and Feng are top 3 survivors. Probaby followed by Dwight. Next are Kate, Nea, Mikaela and Yui. I just don't see her to outclass any of those survivors. Maybe she can replace Nea or Yui but i still doubt.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660649#Comment_3660649
Its just an excuse for killers who play 4 hooks 4 kills to drop MMR and play against easier teams. While I play 8 hooks before killing is punished to play against strong teams.
Yeah, i am guessing same.
It's fine to make comp killers play against same level survivors. They asked for it, they should.
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@DyingWish92 said:
Tru3ta1ent has been saying for YEARS now to balance the game on hooks and not kills. But the community wanted to cancel him instead.
And when i ask how, nobody is answering. How we will balance game around hooks
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658721#Comment_3658721
does she? self-healing yourself is one of best tools for a new player to acquire. I am pretty sure that strength of the shadow is going to be a popular perk. It might be a meta perk with like 10% pick-rate. that is my prediction. i am hoping the perk doesn't get nerfed but i would not be surprised if the perk ends up being weakened to 35% healing speed like current self-care in 1 year or 2 year time.
I mean if they do that, it will be Self-Care but weaker. You can use SC anywhere while this perk is only working in basement.
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It's lobby dodge simulator and when killer stays, you know it's pretty try-hard killer. Strongest build as possible and tunnel first down out.
For quality of matchmaking, i stopped use my Jill sadly. Thanks to BHVR for not hiding prestiges, it's pretty easy to do but we have to wait years i guess.
For your question, it is not to tunnel to P100 player directly. They are tunnelling the first hooked survivor usually and playing pretty sweaty. And i never got prestige shamed, so i can't talk about it. But at least 5 - 6 killers are dodging lobby when they see P100 lobies.
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His power is similar to Clown.
So... If you have no issue to play Clown on console, this killer won't be issue as well. You will be fine.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659822#Comment_3659822
The problem with it is free dc's.
That's player issue here, not mechanic. If you remove this, they will find different way to leave the game. Like running to killer for example. You can't fix players if they don't want to stay.
