Micheal_Myers
Micheal_Myers
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- Micheal_Myers
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Comments
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/681307#Comment_681307
Ok so as for Human forms attacks, probably a Machete. Didn't really give it much thought but obviously just fists aren't going to cut it.
As for Beast form MS, I'm not ok with lowering it. Designing a class with a higher than average base MS was initial central idea behind the Killer in the first place, removing it means removing a core piece of the concept.
That being said it wouldn't be too hard to add more downsides to the form to counterbalance this speed. There is already the Purification mechanic but obviously you could just go into beast mode and completely ignore the Taint mechanics entirely.
Some options for nerfs are:
- Slower attack cooldowns
- No vaulting
- Slower vaulting
- Slower break speeds (Don't like this one for thematic reasons)
- Hardcounter for Survivors (ex: Ghostface's reveal mechanics)
Of these I personally find No vaulting as a Wolf to be the best one, because it has an obvious workaround as the Killer (transforming back) but still comes at a cost supported by the other mechanics (transforming slowdown, moreso when turning into a beast).
A draft of this Killer actually had that downside, but was scrapped because I figured that while a 5% MS is a big deal, unless he also uses the 110% form in chases he's basically a 120% with no power whatsoever which isn't problematic. And chasing in 110% successfully is hard enough to justify the reward for doing so, even if it is easier here compared to with other 110's in one way or another.
Thus if Wolf form is nerfed then Base form needs to be buffed in order to compensate.
Just depends... Survivors do indeed run slower than the base killer. So it could be looked as too OP. So maybe in beast form give him a bloodlust type of effect where he walks faster in the beginning but in the end it reverts back to base speed?
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-is behind a bush-
So.. uh don't forget to tell em, don't get confident that you looped the killer. The killer will eventually get payback.
;P especially if it's Myers.
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As i have read most people think it is unlimited. So I believe it is safe to say Unlimited.
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@Boss said:
Excluding unreleased Perks, MAYBE Adrenaline?
Doesn't really bother me...on its own.
When you're an M1 Killer and they have all kinds of second chance Perks and then see all 4 heal instantly, it makes it very discouraging to even continue.
Other than that, nah, i'm actually pretty content.
I feel you.. especially if you were OG Freddy when that happened... It was miserable lol.
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Provide them with the following:
Player Cloud ID: Go to Options, and in the settings tab go all the way to the bottom, Under Privacy there should be text stating "Player Cloud ID" And next to it will be your Player ID.
Gamertag: What name do you use on Xbox, Steam or Ps4.
The Error Code: Provide The Error code and the message that follows. (Screenshots would help.)
What you did to get the Error: How did the error occur? List Possible Steps.
When did you get the error and how frequently: This allows them to know if it is on their end or just yours.
Cleared Cache/Uninstalled then Reinstalled: This allows them to know if something in your Cache was corrupted or not and is a possible fix for all issues. But if you haven't tried to uninstall then reinstall or clear cache then i'd advise doing so.
Restart Computer, Console, or Program: Tell them if you Restarted the Computer, Console, or program so they know even a hard restart didn't work. But if you have yet to try this then I would also advise doing so.
Hope this helps. Also for fixing time, it depends on the issue at hand.
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Favorite Killer:
I loved the Halloween Films, and better established than Jason.
Favorite Survivor:
She was the best Longest lasting survivor in the Halloween and was the Classic: "Final Girl"
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-Is watching from the bush silently as this post goes on-
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I would try the Stereo Sound option, I heard that helps.
But, it really depends on what Your headset can handle.
Some Headsets can handle:
-Mono
-Stereo
-& Surround
So I would fiddle with the audio settings on the PC or in the game itself.
I haven't played the PC version but, there has to be a way to change the audio. So once you do that and see which one you like best, then go with that audio setting.
(That is all I can really help with in this issue.)
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I'd say nerf movement speed in beast form to 4.6 if there's no timer for him changing back.
Also how would The Human form injure Survivors?
If you do that and answer that then it'll be a good killer.
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@Peanits said:
Need is a strong word. I definitely wouldn't be against a common add-on that adds one, but the sooner you can learn to play without one the better. I can let the team know, but I can't guarantee it would be any time soon (if ever). We're a little bit booked up with the Nurse add-on changes at the moment.
I'd say add a setting in the options to add one. No need to waste an addon slot to add a cross-hair now...
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@Attackfrog said:
Obama. (USA)
He mutilated the health care system and raised insurance premiums for anyone with a job.
He should be in game. He can't actually harm survivors (which survivors will enjoy) but if you have over 100k BPs, he takes 10% and hands them over to the entity. To be lost in the fog.
-doesn't log in for a year-
Stonks
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I always wondered this myself but...
My best explanation for this... it just looks pleasing.
If we didn't have it then we most likely will feel it being slow and not like a fast animation.
But, since we do have it, it feels as if we hook them fast and are ready to move out so it feels more pleasing. If that makes sense ๐
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Based on my current knowledge Kindred will still work.
Peantis confirmed that any Perk that states "trumps any of the Killer's stealth abilities." Will indeed work as the perk states even with the effect.
So, Kindred, Premonition & Spine Chill will work.
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They actually tried to combat this, in some cases it allows you to keep All offerings and all items/addons. In other cases if they leave directly when the match begins then it causes the problem and they might be looking into it (With Dedicated Servers Hopefully)
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There is no current way to track playtime on PlayStation. Sony didn't develop a feature for it yet.
So hopefully they will introduce it in the near future.
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@Peanits said:
It's something that we've started doing a couple months back. Right now, it's basically just a way for us to recognize people who have been around for a while and either helped people or posted a lot of constructive feedback (good or bad). We'll usually offer them to a couple more people each month.
-Is Wishing he gets red background and bloody Myers-
-Is also hiding behind a bush-
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@GrootDude said:
I keep getting corn maps lol I rarely see them as survivor.๐ Still better that Family Residents or Haddonfield though.
True lol. (Also how'd you get a red background..? I want one xP)
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/680221#Comment_680221
There doesn't have to be exactly 50/50 men and women lol.
But, I would love more Variety. We need some female killers to fill that gap between too much males and too little females.. That's My Opinion.
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@Mr_K said:
Maybe, because nobody told them what the healing bug is?
False.
Saw multiple posts on it in the bug reports.
Heck I've made posts about it in the Bug Reports.
It's just Spaghetti Code which takes months to look at and tweak to see if this onnnnne tiny thing is making the bug happen.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/680200#Comment_680200
Nobody knows what they're doing. For all we know they've moved on and just left some files in there because it doesn't matter.
https://forum.deadbydaylight.com/en/discussion/comment/679825#Comment_679825
Why act like we don't already have several female killers? Also, where does it say the Teacher was going to be female?
Well if you count the legion as being separate then yes we have multiple. But...
Males have:
Myers
Billy
Trapper
Freddy
Joe
Frank
Leatherface
Ghostface
Doctor
Clown
So Males have 10 Killers (Including Legion)
Females have:
Nurse
Hag
Huntress
Pig
Plague
Spirit
Susie
Julie
So in total Females have 8 Killers (Including Legion)
So females have 2 Less Killers than males. So The Teacher should indeed be female.
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Myers.
Wen't like this:
"..."
-Attacks Survivor-
"..."
-Hooks Survivor-
"..."
-Looped-
"..."
-Attacks another Survivor-
"..."
-Wins Match with a 4K-
My other matches after that... I wanted The Adept Shape Achievement.
There was at least 1 Disconnect every-time I got close...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/679896#Comment_679896
Yeah but you'll also remember that juggling D-strike was a thing, and those who weren't the obsession had to wiggle first before they could use it. It had counterplay. It was still disgusting, but it had a small amount of counterplay. The only "counterplay" to new D-strike is to assume that everyone has it, meaning whoever is unhooked is completely immune for 60 seconds. "Anti-tunnel" btw :DDDDDDD. BT is anti-tunnel, not D-strike.
https://forum.deadbydaylight.com/en/discussion/comment/679818#Comment_679818
My post didn't go through but the gist of it is this: None of those perks have an overbearing affect on the entirety of a match, and 2 of them are directly counterable, with one of them being entirely useless the vast majority of the time.
NOED = cleanse totems or cleanse it after the first down. Not always possible if it's close to the person who goes down, but the killer should only get 1 hook/kill with NOED assuming the survivors play smart.
Devour Hope = cleanse before/after the instadown, often cleansed before because of how easy totems are to find usually
Rancor = only downs/moris the obsession and only at the end of the game, though it does have an information use, which other perks can outshine easily
D-strike = you can never pick up the person who was unhooked last if there's an obsession because you have no way of knowing who has it, regardless of whether you actively tunneled them or not (60 seconds is a long time) and lockers = immunity and no pressure gained. You are forced to play around D-strike no matter what if there's an obsession.
And before your edit I was gonna correct you on Left Behind, glad you did your research afterwards, props. Thing is, why would people want to run Left Behind consistently when it's so niche and so selfish? Is it really going to change the meta? I don't think so.
Look, I'm a Myers. As each killer I play I enact as their role as if they were in a movie. (Survivor not that much since.. Rank 20's can ruin a Rank 11-1's day) But as killer I take my time, Provide pressure and tunnel/slug if needed.
I don't usually tunnel, so most of the time if I get struck by D-Strike I shrug it off and go put pressure on Gens again. D.Strike for me at it's current state allows tunneling to diminish since I don't want it to happen to me again. So I tend to be more careful of how D.Strike works.
So D.S. in reality doesn't need a Nerf nor a Buff. It's as good as it will get.
Left Behind allows The Survivor a 50/50 chance like in the old Version of the game at the risk of wasting a Perk slot. But, most of the time you as a survivor have No idea where the hatch is. (Especially since sound is kinda bugged cause when I was a Myers after a Laurie on Haddonfield I should have heard the hatch that was like 5 Feet from me but couldn't So she got the hatch ๐คจ but I gave her a GG anyway lol). So it would be helpful for them. But in return I'd say slow the survivor's aura or something like that. (Also I never been on the PTB so I don't know any perk changes)
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/679700#Comment_679700
I should clarify, we don't just immediately write off anyone who's biased. We can always separate bias from feedback, and it's still useful to know how different types of people are going to react to something. It's way more productive if you have people with a wider experience who can have a constructive discussion on why they do or don't like something, being able to see things from both perspectives.
@Peanits Can you guys add all the DBD data on your website and it updates monthly. Would be pretty cool to see our Monthly stats across PC, Mobile & Consoles. (please keep stats from each platform separate so it's easier to read lol)
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/679839#Comment_679839
Alien...adventure movie? Really? The rest works but... adventure?
I'll concede on that.
But AvP is pretty good. Good action, the main character is actually likeable and her relation with the predator is a really cool idea.
It would benefit from focusing more on that relation and having a less shaky camera. But still enjoyable.
Requiem on the other hand...
lol yeah some of the Alien movies are kinda... bad lol
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/679801#Comment_679801
Alien is a horror/slasher movie
Aliens is an action movie
They are very different (but both awesome)
Again.. False..
And yes all Alien Movies are awesome except AvP..
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Ah they are still deciding if they should make "The Teacher"
Would be interesting to see another Female Killer...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/679789#Comment_679789
Your answer to a poorly designed perk is to use another poorly designed perk (NOED)? Or outright terrible and niche perks like Rancor/Devour Hope? Jesus.
Maybe people wouldn't use DS so much if it wasn't so valuable in comparison to the dozens of super niche perks that still exist today and will never see substantial buffs/reworks. Even the Left Behind/Dying Light changes are hilariously bad and won't see widespread use. And I don't see any of the upcoming ST perks being used en masse except Inner Strength and maybe Fixated. Not at red ranks.
https://forum.deadbydaylight.com/en/discussion/comment/679763#Comment_679763
Survivors don't waste a minute in a locker. They go into a locker mid-chase and force the killer to either eat a 5 second stun or abandon them, allowing them to go heal up and/or do a gen for free, rather than having THEIR time wasted by being slugged.
And people without DS will do this too, because the threat of DS is enough to get a lot of killers to leave. It's a disgusting flip-flop of what should be the power role.
I never stated to use any Perk. I stated killers have perks to guess what.. KILL or INSTA-DOWN. What perks do Survivors have? D.S. and B.T.
And... They made Left Behind better in the Endgame Collapse. Your point is..?
Left Behind:
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@Peanits said:
It's definitely not meant to be fair. At that point, the survivors have failed to finish the generators and failed to find the hatch first. The EGC is meant to end the game at that point, not give you a 50/50 chance of escaping. If anything, it would be unfair to the killer to give the survivor an even chance at escaping after they've beaten the survivor multiple times by that point.
EGC Starts:
Survivor: Man.. My time has come...
-Survivor begins to search all unlooted chests to find key-
-Survivor finds broken key and it starts to rain-
Survivor: -Looks into the sky on their knees- "Whhyyyyyyyyyy!!!!!"
The EGC consumes the survivor.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/679796#Comment_679796
Alien and aliens the same thing? They are basically different genres
False.
Alien is the first movie.
Aliens is the Sequel.
Aliens 3 is the Trilogy
etc.
Now AvP is a different genre.
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@Biohazard901 said:
https://forum.deadbydaylight.com/en/discussion/comment/679114#Comment_679114
Yeah im sure theyre in Aliens no Alien. lol ACM was a trash game.
It's the same thing lol. Ripley is in pretty much all of them. So.. Does it matter what movies they are from..?
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@Lithuanian said:
https://forum.deadbydaylight.com/en/discussion/comment/679594#Comment_679594
you say if it doesn't activate on lockers then why even use the perk? lol so your pretty much agreeing to the fact people can come back 40secs after unhook and force killers to open locker so you could just use up your ds? you know ds in an anti-tunnel perk not to waste killers time and screw up they're momentum.
Yes killer can have noed and everything but you know how annoying it is when you hook somebody right next to the exit gate and they get an easy escape once they're unhooked and i know lot of people get frustrated by this.
the perk disabling when other person gets hooked means the person is not being tunneled anymore, so it's kind of dumb to say it makes it useless and i'm saying this again it's an anti-tunnel perk and that's what it should be, not something used to waste killers time while he's trying to catch other people then the unhooked person
And after all you can use my version of DS twice for 80seconds so all of that with this i think makes it all very balanced imo
But like Peantis, stated below my comment it is Unnecessary and if you have 2 people slugged then DS would be useless since if one has DS and you hook one of the slugged without the DS then the other's DS would be useless but you just tunneled them.
Then hiding in a locker doesn't make you safe. You tunneled them so they hid in a locker. And you searched the locker knowing anyway that you tunneled them So... It's still an Anti-Tunnel perk.
And if you have N.O.E.D you would still get a down you don't need to tunnel. So... DS wouldn't even be used if you slug em' all at the end game. Will some crawl out? Yes Obviously, but will some get hooked. Yes. (Also you also forget the fact Killers have free Moris like Rancor and Devour Hope. AND they get a free 1 Shot. Soo... Guess how frustrating this will be for Survivors...)
80 Seconds? Didn't you say that finding them 40 Seconds later was too much of a hassle? Keep the perk how it is. These changes are not necessary and will never be.
If you need a reference to what Peantis said here:
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/679594#Comment_679594
I wouldn't say that they're OP or useless, I would at most say that they're unnecessary. Having it disable when another survivor is hooked is great on paper, but that just means that if I have two slugged, I can hook them both back to back and then return to tunnel the first guy freely. Having it disable in lockers also seems unnecessary to me. If the goal is to punish the killer for tunneling, being "safe" in a locker doesn't seem unfair.
I would, however, say that this would be way too many conditions for one perk. Imagine having to put all of this into the perk description. It would be a novel.
But, your changes would make people using D.S. from 75% to 15% if these changes DID roll out because in my own opinion this is like a nerf to the entire perk. No buffs to be seen. 80secs? Not needed. 60 seconds? Definitely needed.
IMO these changes would make the perk more useless than Bill's Left Behind Perk. (Which Devs have yet to look into..)
Your specified changes wouldn't discourage tunneling but in fact encourage it.
The current D.S. is fine and these changes never will be necessary to have.
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Not again ...
D.S. is fine rn.
D.S. is not OP it's because you tunneled them.
D.S. disables within a minute.
If it doesn't activate in lockers then why even have the perk?
So you are telling me if i did the last gen and I get hooked and a survivor saves me and you tunnel me I shouldn't escape off your shoulders? Especially if you have N.O.E.D?
AND it disabling when another survivor gets hooked RENDERS THE PERK USELESS. @Peanits even looked at most of these suggestions and stated it would make the perk too OP or too Useless.
Sorry these changes are unlikely. Especially since it's in a good place.
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Let me answer this.
Bad? No.
Good? No.
Hardish/Stressful sometimes? Yes.
Now a good build on that map is:
Nurses Calling, Deerstalker, Monitor & Abuse, & Bamboozle. + Scratched Mirror & Boyfriend's Memo.
This build on Myers makes him pretty much instantly Teir 2 while still being Teir 1 infinitely. And he can see you... Everywhere.
But if you don't have this build and ur a Myers then it was definitely be Hardcore difficulty if you don't know the layout.
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@Biohazard901 said:
https://forum.deadbydaylight.com/en/discussion/comment/670017#Comment_670017
theres no marines in alien
You sure..? I'm pretty sure they are called Colonial Marines since I watched every Alien Movie. And played the game:
Alien: Colonial Marines
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/678527#Comment_678527
They must not be holding their blink long enough. They think because the object is small they donโt need to blink long enough. You can blink through anything but if you donโt charge your blink enough to pass the object fully youโll stay where you are.
Ah makes sense. Because I only had 1 nurse so far who phased through objects the rest just failed lol
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/678453#Comment_678453
I can blink through these, must just be you/the nurses you face.
The nurses I've seen stay on the side they are on when they blinked, idk how they do it but it seems like a weird bug for some of the nurses
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/678147#Comment_678147
Must be a bad nurse. I just blink through the object and hit them through loops and once they see that they throw looping out the window.
Nurse is... Kinda bugged on consoles. Most objects/barricades she can't phase through. Which makes loops effective against all nurses.
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I wish I could change my Profile Picture to P3 Myers but... I haven't asked @Peanits yet...
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This is what I want it to look in Game ^ ^ ^
(Her face & her hair) ๐
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https://media.giphy.com/media/xT9KViz6ZK0NGo6KZO/giphy.gif
I know who I'mma call ;)
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I counter her blinks by looping her since shes the slowest killer in the game XD
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/677039#Comment_677039
Whenever I don't hear the terror radius for a while at the beginning of the Trial, I always get very scared.
Will I get grabbed by Myers?
Will I get jumped by the Pig?
Is Wraith going to surprise me?
Am I going to get exposed by Ghostface?
It's literally intense because you just don't know. :)
Also, just recently, I had my most closest game as survivor! Like no joke, I should've been so dead because the Myers found me during the EGC, but by some miracle he lost me! ๐
https://xboxclips.com/NMCKE/8ccab0da-dc39-45a1-afeb-6a796fee4f7c
Yeah, lol but to counter wraith, pig or ghost face, you can use spine chill or premonition. With Myers ..
Your only luck is his breath. ๐
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/677000#Comment_677000
That from you? If so, I can tell you were surprised! ๐
I was extra surprised because I knew I had a bad feeling and I switched to a different side of the gen due to it. And I guess my gut feeling was correct ๐๐
Edit: autocorrect is my enemy...
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Fuuuge I had a great one of Legion legit having eyes on me, my heart sank and he walked straight passed me. But I didn't clip it. I knew I should have!!
But I do have a Myers scaring the crap outta me
Edit (Found it):
https://www.twitch.tv/videos/435612321?filter=highlights&sort=timeI had to clip this one, if you pause at the correct moment you can see Myers slip behind the fire barrel.
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@HuntressIsMyFavXD said:
https://forum.deadbydaylight.com/en/discussion/comment/674832#Comment_674832
I have gone an entire match on Haddonfield without being found. The killer was a Nurse. Only time I was found was when I was tbagging her at the open exit gate. (I wasn't just hiding, I was unhooking and doing repairs)
All nurses are loopable. Especially since nurse... Is kinda broken ATM.
(Sometimes won't phase through walls when she should)
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I spend Shards on BP when i'm super desperate.
But, not usually
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/85928/decisive-strike-and-lockers
And tunneling a survivor with DS is a good idea because.... ?
Yeah lol... I agree Why Tunnel them if you know they have DS..?
Kinda seems like you want to be stunned...
lol.
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@Kilmeran said:
@Micheal_Myers I'd definitely be up for something like that!
Here's a link to the idea:
The Game -
@Captain_Spaulding said:
Please. With the release of the new DLC demigorgon gets crazy awesome looking hooks. This makes me really miss when the hooks changed with the killer. It really doesn't give away that much info because you usually know who the killer is within the first 15 seconds of the match. Even as a killer, this would fantastic. It's a minor detail but one that was simply fantastic. I know they're dependent on maps but I would much prefer to have it tied to killer.
Then Myers wouldn't really be stealthy if he had Haddonfields hooks around ...





