MeneLaw
MeneLaw
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- MeneLaw
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Comments
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@DwightFairfield said:
I don't think it's that hook placement specifically, I think it's because it's an event hook. For some reason the event hooks cannot be sabotaged.
Hmm..... sounds dumb but im gonna try to see .When they add the even doesnt say anything about that.
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Freddy main pc, only known issue with fredo is on mcmillan and yamaoka maps with some spots where u cannot place snares.
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Same they broke the game
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@Cutiaddu said:
https://forum.deadbydaylight.com/en/discussion/comment/1693686#Comment_1693686
oh ok. Someone will delete this then
No offense man but, next time when reporting when a patch come make sure to read the patch notes
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@Boosted_Dwight said:
I'm ready for ya! >:)
https://us.v-cdn.net/6030815/uploads/YKEVYGC7AZJQ/ps-messages-20201019-135353.jpg
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Welcome to steam.
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Ash, zarrina, jane just by theyr existence i hate them.
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The only toxic things are those for me, dc-ing and body blocking, endgame chat can be reported.
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U lose rank!? Really who cares about that.
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@Cutiaddu said:
https://us.v-cdn.net/6030815/uploads/3TXXB1V05BQH/screenshot-20201021-071326.jpg
I only have a screenshot of Michael but this has happened to me with:Trapper, Ghostface, Myers, Executioner, Blight. I'm pretty sure that every killer has a broken pose at the start of the match. Minor bug, maybe it is caused by my ssd because the problem didn't show up at all to my friends.
This report is useless, if u check the patch notes they say is a known issue.
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@Mandy said:
I can't access the link on We Transfer I'm afraid - do you have a youtube link or another link in which I can check this - thank you.
I can confirm, on all badham maps, at the shack the opposite of the window, (the blocked one) u can walk into it to outside.
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Do whatever u want man .
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@ABannedCat said:
Welcome to Dbd.
:( 80% i think those 3 were together but still i dont see the ballance .
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@DerZuntor said:
Step 1: Boot the game
Step 2: Play The Legion with Frank's Mixtape
Step 3: Stab someone to death
Step 4: Notice that the survivor sometimes won't get downed and is still injured but the deep wound timer disappears
Perks played: BBQ, Pop, Nemesis, Enduring
Map: Coal Tower
Frequency of the issue: First time this happened to me.
Video: https://www.youtube.com/watch?v=NqiwWy41AU4
Logs are attached to the post
https://us.v-cdn.net/6030815/uploads/14ZNM87TECLH/deadbydaylight.log
Frank s mix tape,,-Allow Feral Frenzy attacks to moderately reduce a survivor s Deep Wound timer.If they run or mend the deep wound timer is hold,if they repair a gen or something else their timer goes down ,this addon jsut reduce the timer .example.. from 10 sec to 6 sec thats all (those values are not correct)
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Yea hes annoying to play against
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This was reported like 1 yr ago they say was fixed but....
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@darklinks said:
I don't know if it's just me, but, I just find Doctor really unfun to play against. Anytime I'm in a game with one, it's just the most boring or annoying games I play on DBD. Anyone else feel the same?
As before exploit his weakneses, learn his counter-play. I order to face him u need to master 2 things :his weaknes and his power.
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Then why ur playing? U complain about bug, tell us one not just sayn there are bugs.
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@Khalednazari said:
Look at this! This is so horrible.
I hit the Kate twice, both the times she was injured but she didn't go down.
https://youtu.be/LFwWRKb8oWs
Ok, so lets make this clear no one was cheating. U see top left screen an arrow? That mean the ping is more than 300 to be exacly between 300 and 700. This is normal at this latency. For exaple ur playing in US and the survivor is playing on Asia servers 100%normal. U should check in game ping who is acurate despite the lobby one. Also the arrow has 2 meanings high ping problems or setup components problems when is setup prob,the arrow stay for 3-5 sec. In this case u cant even say something about hit validation.
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@BitingSea said:
When it's a pc players lobby, it's a fun, challenging, intense and engaging match most the time. BUT, if there's 2 or more console players, they do nothing but slam gens even if there is 2 people hooked or slugged... I'm just saying, gonna turn off crossplay until I absolutely feel like I NEED it on, I'm tired of these people
Really doesnt mather if they are pc or console the only thing is skill.
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@Mokdroh said:
https://forum.deadbydaylight.com/en/discussion/comment/1655213#Comment_1655213
Doctor and Plague would not be able to combine their Powers to down Survivors with the rules I suggested. As soon as a Survivor is injured in any way by a Killer, they are Marked and can only be downed, picked up and hooked by the Marking Killer. Also, they can only interact with that Killer's power, add-ons and perks. Freddy and Doctor would only both have their status effects working against a Survivor that is unmarked, so either a Survivor that is healthy or just got unhooked. While Marked, only the Killer that marked you can affect you.
Then is nonsense 2 matches in 1 game while beiing ghosts
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@supersonic853 said:
Personally i dislike the killer having to spend more times especially when its mandatory like the ones in midwich. And it seems like the general consesus around them is they aren't very liked. Otz,Tru3,Monto,Tofu,Scott and a few others have weighed in on them in the past and the first 3 seem to hate them on the new macmillian map. So i just wanted to see everyones general opinion on them. If the killer has to break them they should be in spots where the killer gets a good advantage for breaking them (while not being pretty much mandatory) the survivors dont break them. Anyways thats my consesus whats yours?
There are 2 types of walls the usefull one and the uselles. Part of springwood make the main building a 2 exit instead of 4, on midwich is complicated.
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@BitingSea said:
Was nice to the survivors, only tunneled one to get them out the game early for pressure since they were the weak link but didn't overtunnel him, let the ones who got unhooked after him go free, just hitting them with Feral Frenzy to find the rescuer, then they use a key in my face. This really how you treat someone who ain't tunneling you survivors? Complain about ebony mori and Noed when you do this?
Dont even try to be nice to them, in the past i will give to the last survivor the hatch for like 2 yrs, then i also give it to one and he type in chat something like,, izi beby killer,, then some bad words from that time no mercy.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1654968#Comment_1654968
But didn't the info section in the game used to say 0? Or am I mistaken.
Never has been 0 tr m.
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@Mokdroh said:
Suggestion for 2 Vs 8 mode possibility:
Rules:
1. Killer's cannot down and hook the same Suvivor together by hitting them one time each in streak. When a Suvivor is caused to be injured by a Killer, that Suvivor is "Marked" by that specific Killer, and can only be downed, picked up and hooked by the Marking Killer. Healing from injured to healthy or getting unhooked cleanses the Mark. Once a Survivor is Marked by a Killer, the other Killer and that Survivor is disconnected from each other by the Entity, and the closer they are together, the more they have a ghosting effect as they merge and become one with the black Fog, they can see each other, but cannot interact, and will walk through each other in the Fog. So the other Killer cannot body block that Survivor once Marked by another, and neither can the Survivor body block another Killer once Marked, but both can body block their own allies. (Here I would like to add that I think having some sort of visual effects for Marking a Suvivor that we could choose from a selection in customisation would be awesome.)
2. Killers cannot play as the same Killer character. Only unique selection playable.
3. Killers, even though allies, naturally try to compete for the Entity's favor, as is the Entity's will, and so it is with their Powers. Killers cannot use each other's Powers, but can override each other. Killers Mark Suvivors also in Powers. Any Killer's Power, perk or add-on that causes a Suvivor to be injured will Mark them. So for instance, let's say we have a game with Doctor and Legion. If Legion uses Feral Frenzy, it will override all Madness levels. Traps, melee attacks (basic attacks or Power) and stacking powers at their peak counts as Overriders that will cancel out any current status effect on the Survivor from other Killers' Powers, add-ons and perks. So the Killers have to cooperate through tactical means.
To conclude, I think this could be a way to test 2 Killers versus 8 Survivors. Thank you for reading!
No way just put freddy with doc on the same map, survivors are gonna be oblivious and t3 madness is.....
Or an beat example doc with plague again t3 survivors but they are 1 shot
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Tbh spine chill is ok, how sp works? Simple imagine the killer has a long triangle 36 m, 1 edge start from killer, the other 2 on the other side long as 3 m. When going for a gen try not to look directly at the gen, in chases and mindgames use moonwalk or just dont look directly at them.
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@Aven_Fallen said:
I went for Trapper and Freddy.
Trapper mostly because he is THE Killer in DBD, the most iconic one, the first one... I dont think he is too weak, but they can improve his Kit. (Weakest is Clown, but they are working on him already)
Most Oppressive was Freddy, simply because I wish you would need more than 2 Braincells to play him. And IMO he got too much when they reworked him, most Killers either have high mobility or a strong Chase Power, he got both.
What do u mean he got to much in rework, his mobility is fine, and the chase power is a 50/50 also have counter-play, u also need 2 braincells to understand his counter-play. Freddy ia the perfect exaple of what killers should be, not a trashy clown or an abusive spirit. And dont forget freddy was the worst killer in the game. When he was trash no one likes it, when is decent they hate it, most of the ppl doesnt know what they want. No one complaining about nurse, hag or the spirit. Even nurse from max 5 blinks or 3 blinks got nerfed to 2 and fells like nothing was changed.
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Atm the game is well balanced, this guy have some good ideas but also some of them are mediocre.
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@OldHunterLight said:
I've been playing this game for 2 years and some months, I NEVER KNEW THAT HUNTRESS ACTUALLY HUMS AN ACTUAL SONG.
When did you guys found out that it was an actual song?
P.S: I'm not russian
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1619859#Comment_1619859
Unfortunately I don’t have a twitter account but I did hear he was complaining about losing or something along those lines. Any way you could show what he said on here?
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@StarLost said:
Genuine question, as I keep getting accused of this.
Is this following around one survivor unprovoked and chain killing them, or is this targeting anyone wounded in a group first, and taking opportunities as they arise?
Or is this just chasing someone incessantly?
The tunneler, camper, genrush, and so on, doesnt exist play the game as u like.
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And ayrun act on twitter so pathetic.
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For blight check after game if he has the addon that modify the tr on other killer prob bug
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6 games in a row against tryhards spirit, i give up.
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Good idea maybe in future a perk who regress 30% of progress.
15%
20%
30%
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@RizeAki said:
It’s better for them to spawn together then apart so take it as a blessing tbh
Yea as killer is good because u can lost 1 gen, all being splited u lose 3 gen chaseinv 1 survivor but the thing is why there are specific offering.
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@tippy2k2 said:
My assumption is it has more to do with the killer RNG spawn spot than it does the survivors. If the killer spawns on one side of the map, the survivors need to spawn far enough away from him to not just get spotted immediately. That eliminates a number of spawn points, giving the survivor RNG spawn spot less spots to work with and therefore more likely for you to spawn with or near someone else.
Now granted, this is all assumption work by me but that would be my guess
Very good but in the past, like 2 yrs ago all spawn alone. If it is as u say then killer shuld spawn in the middle and survivors around edges
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I think we should remove survivors from the game.
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So funny, this is a nerf to survivor.
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@koopazepam said:
Survivors got the developers by the balls. How bout nerfing SWF to 1 less perk for each in a group?
Then, how are you gonna bully the killer? And tell him baby killer huh
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Not sure on swf but if it was a swf then rank is problem the most hours of them have 200 hrs vs me with 2k hrs. Somewhere is a problem.
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Hmm ,that ruin have a 30 sec life so you want it back I think you are a rank 10 killer .I mean beby killer.On the other way with survivor ,you say it s to easy DUDE don't post ######### bait please.and you past a screenshot with your play time like the devs ill come to this post,look at your playtime and say ,,owww he is right,,
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@FilledPizza said:
How did you even get there to see the challenges though?
By a bug, I can only see level 4 .
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Why close maps like THE GAME ,HAWKINS AND LERRY are still in the game ?Ow and SHELTER WOODS?
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Well.... For the procentage just change the values .My opinion about new ruin 1 survivor in chase other 3 doing gens .If he can hold the killer for 1 min that's 3 gens done .And this new ruin is not gonna be a must like the old one ,doesn t have map pressure when my ,,tentative,, have some potential in map pressure survivors are gonna spend that time searching for ruin instead of doing gens repairing penalty is nasty .Well for new players is not that tought like the original ,whatever newbies are gonna handle it.The problem with rank 20 players is that you can t affor ruin or even if you get it you still have a lot of basics missing, so the real problem is matchmaking it s kinda broke rignt now.
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@Jukenobi nahh😈
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@Carlosylu what are they some kind of VIP s ?I don t care .
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Just when we were about to leave he DC 86 hrs on record with players that have 1 k
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I bump into a dwight with the same problem, i just report. Maybe hacking, maybe bugs.
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Well now is kinda basic not much to see.



