Melinko
Melinko
About
- Username
- Melinko
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Anytime someone plays a match and gets rolled it turns into a this kiler is annoying thread versus a step back and ask yourself why you got downed.
Sometimes there isn't much you can do unless you are with friends and can communicate against the basement Bubba. In a solo q match, played a deathslinger who stayed just off to the side of hook, and aimed at the person on hook. Then simply shot the person who came to save. Since it was solo Q, everyone had to get hooked once apparently before they realized the camp was on. No reason to complain about Deathslinger, just a terrible player. It happens.
Sometimes when you face a killer the person playing them makes it miserable. Take a breath, watch Ozzyman Reviews, and then maybe cue up again.
-
@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517081#Comment_3517081
^ This is exactly my point. Though I have to wonder what makes you think I want this style of play? I was saying I am against the finisher mori mechanic for the very reasons you just listed.
Sorry if you misunderstood my saying you wanted that playstyle. I was saying in general if people want the playstyle of pew pew pew as fast as possible, then this isn't the game for them.
-
Honestly, for as OP as the forum makes it seem like Blight is, I rarely see them in matches. Wesker, Nurse and Knight is about it lately.
-
@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517088#Comment_3517088
Either you think it's easy to hook survivors cause hooks are always avaiable, or you think wiggling free is a thing that is actually possible. You can't have both
Thinking a mori is disrespectful is honestly silly.
I think it is easy to hook survivors if you manage resources and pay attention.
It's no different then when survivors gen rush one side of the map and put themselves in a miserable 3 gen situation by their own creation. You can see the hooks as you walk around, you can see them all light up the first time you pick up someone. Ending up in a 4 person slug is literally by a killer's own creation. There is no place on the map where you can't find a single hook. Now if you don't plan right or keep downing people at shack w/o a basement, yeah you are going to have to worry about wiggle free and you failed at managing the map.
As for thinking they are disrespectful, it's my opinion. I've never run a Mori as killer ever.
-
@BillToLast said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516275#Comment_3516275
If we are going to give survivors basekit unbreakable, then we need to triple the number of hooks spawning on the map and remove pallet/flashlight saves.
Because most of the time killers slug because they cannot hook a survivor for one reason or another.
I've never slugged more than 1 person in a match. Never.
This arguement of not finding a hook, for 4 people is just not true. You can hook 1, most likely 2. Basekit unbreakable also encourages killers to down, then hook. Versus the down, and chase this person and that person. I get running off the nearby flashlight holding Ada waiting for her shot but run at her, she runs now you can go pick up with your back to her and look down, look up and flashlight is not even a factor.
Slugging is just lazy play.
And before the "What if they all crawl to a corner agruement begins?" Hook someone before you down everyone. It's really not that complicated.
-
@ExcelSword said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516596#Comment_3516596
What I meant was when was it okay to defend a person DCing just because they got their egos bruised.
I don't want to force people to play the game. If they got tilted, I would rather they take a break. If they have a family emergency, I would rather they go and make sure that is addressed. Nobody minds the DC penalty in those situations, bc IRL situations are more important.
What is baffling is people leaving at the drop of the hat because they got outplayed, and then immediately re-queuing, and if I discuss this outside of the forums, everyone immediately comes to that person's defence with "you can't force them to play the game".
EDIT: Seriously, go visit reddit or twitter. So many people arguing to remove the DC penalty so they can leave whenever they want.
So we again are faced with 3 options:
1) Ban people for hook suicide and multiple DCs which over time will lead to a smaller and smaller playerbase and longer cues and more frustration.
2) Keep DC penalties where they are and continue to deal with hook opt outs to avoid penalties.
3) Remove DC penalties and no match will finish without multiple bots.
Or... do something to fix why people DC. Better MMR which will mean longer cue times but games will be more balanced. Remove tunneling and camping. Drop the ability to stack gen repair speed perks and items.
Short of fixing the greater cause of why people leave a match (I don't see it as "entitlement", I see it as customers saying this isn't fun) there isn't much else to do that doesn't create more problems.
-
@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516563#Comment_3516563
How is a mori like throwing a tantrum?
Have you ever seen It's Always Sunny in Philly?
If not, look up the scene I refer to when calling Mori's a tantrum and disrespectful. The game is over, you got the down and instead of doing what is expected and hooking and "ggwp" it turns into this spectacle of which there is zero counter and just feels very disrespectful. Taking a survivor to their death hook requires avoiding wiggle free, flashligh saves, pallets, etc. Mori is just press a button and I kill you, like the ultimate t-bag moment.
-
@CrypticGirl said:
It makes no difference whose fault it is. Killer commits to a fast four-Survivor slug, finisher mori triggers, game over, the end. This should not be a thing.
Giving a killer a Mori for this situation literally encourages this style of play. The point is to discourage this type of play. A person should never be out of the game without being hooked multiple times short of their teammates leaving them on hook.
If they ever gave killers an option to down all 4 and Mori out, this game would be unplayable. Every match would be 4 minutes and just down as fast as you can to get a 4 k and start over. If that is the playstyle you want, then go play Fortnite.
-
@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516563#Comment_3516563
Mori's are one of the best features of this game. As an honest curiosity, you really dislike them? I mean.. Trapper and Wraith could use a Mori touch up...
The animations are cool and the concept of the killer ending the survivor is cool. That said, in the realm of a PvP game where there is already a growing sense of toxicity in the community, I think they are a sign of disrespect and poor sportsmanship.
It also is a time saver for the killer. The time of a Mori vs the time of picking up, walking across the map to hook and then the hooking animation is not the same.
-
@DrDucky said:
Or they could just add the finisher mori, problem solved.
I still find Mori's to be completely disrespectful.
Everytime I see one played I instantly think the killer is like Dee and Dennis from It's Always Sunny. Hanging out at the end of Chardee MacDennis in Charlie's hospital room smashing his player piece.
Just seems like a total childish tantrum.
-
@rvzrvzrvz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516348#Comment_3516348
why hatch exist if slugging for 4k is "playing normally" ? it's not a big deal just cringe/obnoxious, you can hook 3rd one you're not going to die if someone get hatch
Honestly, lately it feels like a lot of killers are playing like they will die if they fail. Every match I've been in lately (no exceptions) has ended one of two ways. Multiple people out or killer leaves one person down and slugged to hunt for the 4th. Watched a Pyramid Head spend the entire 4 minutes looking while the last person just kept moving from hiding spot to hiding spot. Meanwhile... I crawled off and waited to die.
Super exciting....
-
@Verconissp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515861#Comment_3515861
I don't gotta try when Bad hook rng can be a factor in getting someone reported for slugging when again...
You ain't taking into account what kind of rng a killer will be facing,
I've had multiple games (Excluding midwich hooks) where i've had maybe 1-2 hooks in one corner but then basement was barely close.
if they got close to that corner even (lets say an example) i already got 1-2 sacced in that corner. well not i don't got no hook and they ran there to be unhookable,
So again... i would be the one reported cause i slugged two people for the whole 7 (5 or 7 minutes. can't remember) cause i got no agi in my build to make any hook. and now i'm basically Banned...
So case in-point...fix Hook spawns / rng, Then we can talk about this..
2 people is vastly different then 4 people.
This was the point I brought up earlier in this disussion. There is never a reason to slug all 4. You will always have a hook around that allows 1 or in your case 2 people. If the last 2 want to crawl and bleed out, that's on them. The issue is with people who literally leave all 4 on the ground and just stand there.
And to be fair, hook management comes into the game. If they pop a gen or are close to finishing a gen and I'm going to let that one go, I'm trying to hook by that gen. Leaving them to work on other gens near hooks.
-
@spagz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516275#Comment_3516275
So you believe all survivors should just use unbreakable and that’ll solve the issue? Because I believe that if all survivors started using unbreakable, killers will complain it needs to be nerfed.
Using it no. I think it just needs to be built into all survivors. The game is set up to down, then hook, then sacrifice. Bleeding out players is almost always due to the fault of the killer.
"What if they all crawl to a corner" - Why didn't you hook after you downed the first one? Because I saw someone near and thought they might go for the save. Okay, go after them and down them but then hook them or hit them and as they run, hook the survivor that was down. There is no story I've ever seen or heard from in this game where a 4 person slug bleed out didn't involve the killer just not hooking people at some point. There is always a choice. Making unbreakable a 1 time use that all survivors just have, would get killers hooking people quicker and making the game flow better.
-
Just furthers the need for all survivors to have a basekit unbreakable. Would completely remove slugging from the game or cause the killer a lot of stress to slug all 4 and then have all 4 up and slug them again.
-
@TheWarNung said:
Did you actually see your teammate get tunneled? Because I've been accused of tunneling many many many times in situations where I either wasn't tunneling to begin with or literally had no other option.
I get plenty of occasions where somebody gets the saves and then immediately ghosts into a bush and leaves their teammate injured and undefended. What am I supposed to do? Spend several minutes searching hiding spots or take the easy down?
There's also the survivors who try to body block off the hook with Endurance. I don't mind survivors trying to use endurance to tank a hit, but if you full on block me from chasing your healthy teammate I'm just gonna wait out your endurance and hook you again.
Plus there's also the possibility that your teammate who got tunneled was just a potato and ran straight into the killer. It's shocking how often my solo-Q teammates do that.
Or maybe the killer did tunnel. So what? You basically said in you OP that people should prioritize fun over winning, so find ways to have fun even if the killer gets an early kill.
I think there is a lot of times when people cry tunnel when they really don't know what happened. I got told I tunneled the other day. I hooked an Ada, and then went looking and found and hooked a Zarina. Meanwhile the Dwight unhooks the Ada. After my hook, I walk back towards the gen I found Zarina at, and what do I find, Dwight healing Ada. He runs, she doesn't. Yes, I'm taking that hit. Now, she's on death hook. I chase Dwight get a hit and he runs me into Zarina healing Ada. I swing at all 3 and Ada goes down. Yes, I'm going to hook her.
Now to the Jake running gens and not doing anything else, probably looks like a tunnel. But, if the team runs me to the same person there is not much I can do.
-
I'm sorry, but there was already a thread calling to nerf Made For This today. Please come back tomorrow and try again.
-
@Verconissp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515389#Comment_3515389
You'd be surprised what Rng can screw you...
i've had games where there was only 1 hook in that entire corner and basement was far tf away...
I get that, but again... there is 1 hook. So you hook one and you avoid letting all 4 bleed out. There is never a reason to leave all 4 laying there bleeding. There will be atleast one hook in range to get one up and hooked.
There is 0 excuse, ever, to leave all 4 people just laying there to bleed out. And doing so, should get you a timeout from the game.
-
@Verconissp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515211#Comment_3515211
You ain't taking into account the hook spawns.
what if they go into a corner that basically has no hooks (thanks rng) and they all go over there,
It can happen with Bad Rng...
Even with the worst RNG there is usually one hook around to hook one of the survivors. And if you are slugging all 4 there is no hooks gone yet so you should be able to hook the last player you down before they crawl anywhere.
-
@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515202#Comment_3515202
That is true. I’m just tired of dealing with blatant BMing that ruins games and wastes everyone’s time. Devs need to address it in some way.
This is why I have always been in favor of an actual block list in game. No more than 10 names but when you come across a killer that wants to be that guy and stand there and watch as all 4 slugged players bleed out, yeah I want to be able to make sure I never get into a match with him again.
Eventually, the most toxic players will be on nearly everyone's list and they will find the cue suddenly super long and in time just weed themselves out as they can't get a match.
-
@Verconissp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515192#Comment_3515192
What if the surv purposely crawls away when you're slugging in general...
Should the innocent killer be banned cause a Surv decided to crawl away?
That's letting 1 bleed out. I think the extreme statement was letting all 4 bleed out. If you can't manage to hook 1 person and just stand there letting all 4 bleed out, that's certainly worth a timeout of a day or two.
-
@Haven414 said:
Okay next time I play xenomorph, I'm only gonna use endgame perks (bloodwarden, noed, etc) and just chill in the tunnels until the gates are powered. I'll probably lose like every time but it might be fun lol
Basement Dredge meet Tunnel Morph. Nice.
-
@TheWarNung said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513429#Comment_3513429
What M1 killers are disproportionately affected by MFT? A lot.
My main shout-out would be to the Doctor, mostly because I play him a lot and his ability gets absolutely trashed by MFT. His power is finicky enough that even once you get good at him shocking survivors at pallets requires super-tight timing. Survivors moving 3% faster throws that timing right out the window and makes his ability feel supremely useless.
Other killers who get their timings thrown off by this 3% change? Off the cuff, I can name Wraith, Hag, Nemo, Trickster, Freddy, Clown, and Pig.
That's really the big problem that I have with MFT. Top tier killers like Nurse and Blight don't really care about it. It's only the weaker M1 killers who get disproportionally affected by it. Do we really need a perk that only punishes the weakest killers?
I was with you till you said Trickster.
Holding W while spamming 44 knives isn't super impacted by anything except LoS breaks.
-
@lidokain said:
I just played against a clown on midwich that tunneled the first survivor out at 5 gens. No. I'm not having fun.
Yup, the new killer meta isn't perks, it is just tunnel out someone at 5 gens and then have a 3 v 1 with 4 gens.
It's no longer about enjoying the game, it's just "how fast canz i get muh 4 k"
-
What has me playing less, and a lot less isn't the meta but the counter to it.
5 gens and it's tunnel and what can best be called proximity camping hooks. Killer walks away to avoid actually face camping but the moment the unhook happens, they are sprinting back to get their tunnel on or get the unhooker. It's boring and predictable.
So now, you have to leave the first hooked teammate on the hook and let them swing while you do 3 gens, then swap, do the last 2 gens and get out. Hope that your teammate doesn't opt out from boredom and repeat.
It's just super miserable and boring.
-
@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511364#Comment_3511364
There is no such thing as counterplay for a good nurse. You are going down quickly regardless of how good you are. The only way to beat a good nurse is to be in discord and have comp level efficiency on gens which 99.999% of survivors don't have. The fact that DBD has basically no functional matchmaking system doesn't help with the frustration of playing against nurse. If sweaty nurses were only matched with 5k hour survivors who play in SWFs then it wouldn't be a big deal. At least then they'd be cut off from the casual players who stand zero chance against her. This hasn't happened since Behavior is terrified of putting sweaty players into games with other sweaty players for whatever reason. OP killers should have much stricter matchmaking than they currently do. That would solve a lot of the problems.
So again, it isn't a Nurse issue. We have come back to the match making issue.
The average Nurse player of which is probably 90% of the playerbase can be countered. If you run into one of the top Nurse players it is no different then a top any killer, it just ends quicker because she can skip past all your pallets and loops.
There is nothing wrong with her, there is obviously something wrong matchmaking and that's been a common theme in every thread on this forum.
-
@CrypticGirl said:
If DC penalties are going to remain the way they are, I'd rather get rid of the bots. They're really not helping, and it's better to end the match quickly when it's an obvious loss for Survivors. Exhibit A...
The thing I hate most about the bots, is the lack of ability to give the last survivor hatch when slugged. I'll sit for 5 minutes from time to time if it means I'm not crawling around for 4 minutes cause the killer is afraid the hatch escape happens before they can find the last survivor.
-
Pretty much everyone has covered it.
You either get better matches and wait a little longer or you get faster matches where you will be playing with people that are newer or over matched by the killer.
You can see it as soon as you hit the main menu, one side is going to offer bonus blood points as there is a greater need for that role, cue up that side if you want to go quick.
There is no quick fix for this one, short of an influx of players and them having a good experience and deciding they want to remain in the game and learn the game and working to improve.
-
I forgot to mention another reason people will opt out at first down and I've yet to see anyone else include it.
They encounter a drone and don't want to spend an hour in a 3 gen lock down.
-
People will never DC and give the bot when it means they have a penalty.
They can't remove the penalty, or people will just DC with no concern.
If people opting out of the match is happening, the answer isn't punish them for doing it. Instead, there needs to be a look into why is it happening? Gen rush increased, therefore tunneling and camping increased, and that has lead to more people opting out as soon as it looks like they are going to get camped or tunneled.
Sure, some of it is just people upset they are first down but most of the opt outs I've seen in matches come from a killer starting to tunnel or sitting on the hook. People are over it. If you want to ban people for the opt out, you'd have to start banning people for the cause (tunneling and camping) and that turns into a whole rabbit hole.
Someone opts out, you have two choices. Play out the match and hope the killer isn't a complete turd and realizes someone opted out. When I'm on killer, I will let 1 or 2 people go for certain when a teammate drops like that.
Other option, walk to the killer, get hooked, opt out as well and start a new match.
-
You played Knight.
You're minion did the work and he leveled up.
Game working as designed.
-
They need to remove the bots. People won't DC now due to penalties, they just opt out on the hook.
The way it was before was better. Gave a survivor a chance to DC so the last survivor would get hatch atleast, versus crawling around for 4 minutes while the killer tries to find the last survivor.
The bots really don't solve much of anything.
-
@TragicSolitude said:
Slugging is a gameplay tactic. As a console player, my only non-perk counter to Boil Over is slugging. If BHVR banned killers for bleeding players out, the only way I could handle Boil Over is to stick my nose in a corner and refuse to interact. Because no, I'm not going to be forced to pick up a downed survivor just so I can be stuck in place while they wiggle off. You want a fast death, crawl to a hook (spoiler alert: they never do, not even when every remaining survivor is slugged).
There's no way to ban for "unsportsmanlike" slugging without risking banning legitimate cases like Boil Over or a dead zone thanks to Breakdown, not to mention the number of survivors who force a bleed out by crawling into a corner to hide. It'd be a nightmare for staff to have to scrutinize each individual case.
Wouldn't be too hard to figure out.
1 bleed out happens. Someone crawled to a dead zone or valid reason.
All 4 bleed out? That should get you a couple day break from the game. No reason for that behavior, ever.
-
@Pluto_1 said:
If playing this game causes you so much stress and mental anguish then why the hell are you playing?
I'll use myself as an example. As most people here I work all day. After work I like to log on to dbd and pass time time and relieve some work stress. The last thing on my mind is the human on the other end of the connection. This is a video game. Period. This is not an experiment in social interactions.
I have my life to worry about. I'm not going to also worry about a faceless person in a game.
I play dbd for fun. I enjoy this game greatly. Do you know why that is? It's because I play the way I like to. If I'm forced into a certain playstyle then I'm out. BHVR knows this also applies to the vast majority of their customers.
So folks... why are YOU here?
I'm curious what you think a vast majority of their customers means?
They have openly said they are going to add an anti-camping mechanic and I don't see anything around here from anyone saying if they can't camp they quit.
Small quality of life changes that eliminate things that the vast majority of the community agree is uncalled for (camping, tunneling, the BM at exit gate, etc) is not going to impact their customer numbers in a negative way. What it will actually do, is the opposite. New players will find the game more fun and it will be easier for them to enjoy matches and stick around.
Not sure what type of forced playstyle you are talking about as the only things I ever see on the forum being called out are Camping and Tunneling. Well and the daily "Nerf Nurse" thread that is simply silly.
-
@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511467#Comment_3511467
I mean the same people encouraging killers to do whatever they want are the same people who want to remove hook-suicicdes and want harsher dc penalties to force people to be their punching bags.
You'll never be able to convince them that their behavior is wrong because they have to see that its a problem to begin with, which they won't. I'd say just be glad you'll never get matched against them and that most players on both sides can understand the basic concept of not making people miserable while playing a video game.
EDIT:
Also no, young children have tons of empathy. Its mostly teenagers and apathetic adults who behave in this way I've found.
Be nice if they just created two different lobby types. Not the custom one, but a ranked and casual. Casual would be for solo cues and non-streaming but would still allow tome tasks to be completed. No rankings, just a chance to play the game and enjoy.
Would put all the streamers and SWFs and 4k is the only way I succeed killers in the same area where they can take things seriously and stroke out at the keyboard.
-
@Beatricks said:
As someone that plays SoloQ I would absolutely be overjoyed to see someone with a semblance of empathy playing on the other side. Couple of weeks ago I went up against a Clown that didn't tunnel me off the hook in the endgame, even though he could have very easily secured himself a 1K. Expressed my gratitude in endgame chat, but he said nothing. Wish the best for the person!
I regularly play nice as Killer and even when I deliberately avoid going for the death hook survivor where I could easily get them out, they'll still teabag at the gate. Really frustrating. The only time I ever get nice survivors is if I give them hatch or if someone DCs early on and I hit the gens letting them know that they can leave after getting 2 hooked.
I'm with you, I like to play Dredge when I'm on killer side. Plenty of times I've popped out of a locker and ran into the guy who I just hooked and will shoot past him to go find the person who had been healing him.
Now, if I run into him again... well that's on him/her but there is really never a reason to tunnel.
-
@ThanksForDaily said:
More like professional on pre dropping pallets and camp/tunnel.
There's no professional players in dead by daylight. The game is not esports.
As someone who played collegiate sports, it still really annoys me when people who sit in a chair and push buttons on a keyboard and mouse or controller are labeled as "sports".
Should just be called pro video gamers. The e-sport label is a joke.
-
@Pluto_1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511467#Comment_3511467
"All games eventually die, but for some reason there is a group of this playerbase that is trying to kill this game as fast as possible with playstyles."
I was wondering when the "this game is dying" would come up again.
Never said the game was dying. Said all games die, it happens to the best of them. They do for one of two reasons:
Better alternative comes along - See the new TCM game.
Playerbase loss - see the slowly increasing cue times.
Again, nowhere did I say "This game is dying" but there is certainly a portion of the playerbase that cares about themselves only and truly don't care if they ruin the game and I just don't understand that selfish and childish mindset. That's something you expect from kids in pre-k but adults?
-
@Kaitsja said:
While another person's fun isn't your responsibility, deliberately going out of your way to make the game as unfun as possible for people only serves to drive people away from the game.
I'm starting to think most people on this forum just want to play against bots. The comments in several threads show a total lack of understanding that there is in fact 4 other people in each match and playing in a scummy way that ruins the fun for others will result in fewer and fewer players.
All games eventually die, but for some reason there is a group of this playerbase that is trying to kill this game as fast as possible with playstyles.
-
I still don't understand why the devs haven't done something about lingering in the exit gate area. It could be as simple as if they stay in the area beyond the gate for 5 secs a blood warden activates.
I understand standing outside the gate waiting for teammates to make sure they make it, but when all the remaining alive survivors linger there, a blood warden would be amazing.
-
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511274#Comment_3511274
You could even say that she is not a flat line but gets stronger as by more gens being done the effective map size shrinks, since there is not really a need to go to places without chases.
But besides that it is a good thing that you cannot really burn through resources against nurse, would be terrible if she could just delete entire line of sight blockers...
Furthering the fact that survivor mains hate Nurse because they have to play a different playstyle. It isn't just walk to gen, do gen and loop and repeat.
You have to skip gens, get to the middle and move out so you create space for the final gen. It's not brain dead gen rush, it's a thinking game for 1 match.
Again, this is good for the game. She makes people do something different once in awhile.
-
@Orthane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510613#Comment_3510613
She's overpowered and breaks the game. Anyone saying otherwise is literally just wrong. She's not even hard, learn Blink and you just win every single game. If you get good enough at 1 thing you auto win the game, that's not okay.
Then why doesn't everyone play her if she is so easy?
I play both sides pretty evenly, it is either what side has the blood point bonus, what side I have a task for or what I feel like doing. When I run survivor, I rarely see a Nurse in a match.
So if she is completely OP and breaks the game, why is it not her every other match? Because that blink you call easy, takes time to learn and get good at. Yes, the top Nurse players make it look easy and steam roll people but the top players of any killer make it look easy.
Again, the reason people hate Nurse is simply because they have to play a different game style.
-
@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510613#Comment_3510613
Heres the thing, killers have a sort of power curve as the game progresses. Most of them generally follow the rule of weak at the beginning, but stronger as the game progresses. There are a few exceptions to this how ever, like Singularity or Freddy.
Nurse how ever plays her own game and doesnt get stronger, she is already at her full potential the moment the game starts and that potential is significantly higher than the large majority of the cast. Even Blight who is not far behind her in terms of strength still follows that power curve.
She's a flat line the entire game though. Myers is slow, then tier 3 madness he is a 1 hit machine of death.
She's just the same the entire match and I truly believe the only reason people come on here and scream "NERF NURSE" is because they don't want to have to change their gameplay style. She stops gen rush teams. You camp a gen long enough, she's going to get you. You can't run the same loops, you have to actually outsmart and outplay her. It's an awesome challenge and a nice break from, go to gen, chase survivor, eat pallet, loop, down. Repeat.
-
@Nazzzak said:
That's fine. I have zero intention of making the game miserable for others though. I want the game to continue to succeed and not help drive people away from it. You do you though.
This is the correct mindset.
I never will understand the BM SWF's or the tunneling/face camping/slugging group. Each side, needs the other side or we will just be playing against bots constantly or stuck in a super long cue. If the only way to have fun is to troll someone, go play Fortnite where that is the expectation. You can get a 4k and still make the match enjoyable for everyone. You can loop a killer without having to t-bag and flashlight spam and be toxic.
Why do anything that would make someone not want to cue up again? I've said it before on here, I love the back and forth playstyle. Couple gens done, couple people hooked and the game truly could go either way. That's fun, everyone feels like they have a chance and it's entertaining. Getting rolled up at 5 gens by a killer or having a group of survivors gen rush while their perfect loop build teammate runs you around the map and the whole team waits at the exit gate to click and t-bag is something that brings nothing to the game.
-
Nurse doesn't need anything.
Every week this is posted because someone ran into a nurse and didn't like the results.
Against nurse you can't sit on gens you have to work and move. You can't loop endlessly and spam pallets, it is a different way of avoiding her with breaking los of trying to outguess her versus just pressing "w" and going left around a pile of stuff.
I honestly think the reason people want her nerfed is because they don't want to learn how to counter her.
Play Nurse. See her limitations and you'll see how to counter her and what you can do to be better against her. Honestly, I wish the devs would give us more killers that can just by-pass loops and make the game different. It's refreshing.
-
@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/387215/do-you-think-tunnelling-is-fair
People will always tunnel, but I do think perks for hooking unique survivors should be more plentiful and stronger. This is one of the best solutions I can think of.
Could always place a dark halo around hooked survivors.
Lore wise it makes sense as the entity wants to absorb the survivors and doesn't want the killer near to interfere with that absorbing.
Inside the halo, no actions can take place (healing, attacking, anything) except for un-hooking.
Have the halo exist for a few seconds after the un-hook and camping and tunneling are slowed dramatically.
-
Issue now is that killers are learning if they camp it will annoy the first person they hooked. So if a survivor doesn't come over and rescue and trade places, you'll see an "opt out" on hook happen. Now it's 3 v 1 and the killer gets the match they wanted all along.
Most survivors aren't interested in wasting the time it takes to be bait on the hook for their team and I get that. Meanwhile, if they DC and get a bot that will wait it out, they get punished for the killer's bad playstyle.
This anti-camp mechanic will be interesting when it arrives.
-
@dollidahlia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510363#Comment_3510363
im not getting what’s so selfish about it. What’s so selfish that I want to play something like nurse or blight even though people don’t like that. Why is that selfish?
obviously BMing someone is terrible but this post was just to say to play what you want. So I shouldn’t play what I want?
I don't think playing Nurse is BM, I actually enjoy Nurse both playing her and going against her and I really hope no one is on her saying playing her is an issue. That said, slugging and leaving 4 survivors to bleed out might be fun for the killer but that is the type of toxic stuff that the devs need to look into and actually weed out. And lately, it's been an unfortunate trend lately with Pig.
-
@biggybiggybiggens said:
All they'd have to do to see what type of game people want to play is add a separate SWF mode to matchmaking. You can only Q up in SWF mode if you have 1 or more people grouped up with you obviously. Killers could then Q up against SWF or normal and I promise you, immediately, the devs would notice that 0 Killer players are willingly going to Q up for that trash.. But they know this already and that's why this idea of mine doesn't exist.. :P What a paradox.
I always thought it would be interesting if the more people you cue with the more gens you have to complete. 2 people, no addition, 3 people you have to do 1 additional, 4 more you have to do 2 additional. Being that co-ordinated it shouldn't matter the extra gens. Downside being they'd have to add an extra gen to avoid late came single gen camps.
-
@thisislastyearsmodel said:
Truthfully, I don't mind MFT as much as I mind having to play against 3 purple toolboxes and a syringe every game. Strong items have been used a lot more recently, it feels like.
With all the events there is a surplus of blood points. It also feels like those items are showing up in the web a lot more lately.
-
Wait, does the giant sign go away if you are running boil over? Cause, they certainly stand out against any backdrop lol.