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MeatBycicle

MeatBycicle

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  • @NightmareReborn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422723#Comment_1422723

    Not everyone that likes FNaF is 12, especially since the fanbase has matured a lot over the 6 years the series has been out.

    Of course, I'm just making a broad statement that is exaggerated. It's more so the source content and where it stems from is and was so cringy when it was first released that associating it with this game would be a huge turn off for a lot of current players as well as new.

    Obviously there are people who want it, but anyone who isn't a FNAF fan relates FNAF as a childish kid twitch streamer game, same as Fortnite.

  • @NightmareReborn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422572#Comment_1422572

    Fortnite and Minecraft have absolutely 0 connection to the horror genre. People want FNaF because, well, it does.

    For 12 year old kids sure.

    Edit* The ones asking for it now are were probably those 12 year old kids back then.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422661#Comment_1422661

    I addressed what you said earlier. You keep spouting the same nonsensical excuses for your losing over and over again. You're the one ignoring the words of someone with far more experience than you.

    Holy crap dude you give off some r/Iamverysmart vibes. I have nowhere in any of my posts mentioned that I'm losing over and over again. You are the one bringing that up in every response you make to anyone about SWF. You can keep thinking the way you are, no one is going to change your mind on that. Have fun though thinking spending thousands of hours in a game makes you better than others.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422636#Comment_1422636

    I can compare the game back then. I have the experience on both sides of the spectrum that gives me that privilege.

    Okay how about we stop talking to each other because you only want to address what you want and disregard and ignore the rest.

  • @SunderMun said:

    The devs aren't biased towards SWF, they just don't know how to nerf it without making survivor unplayable, so they're trying to buff perks like kindred into being very useful. In doing this, they can appropriately nerf all survivorsif necessary if the gap gets closed enough. But for now, that isn't the case.

    Survivor is playable without SWF, you go to the main menu then choose play as survivor and hit "Ready".

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422619#Comment_1422619

    I'm 5k hours into this game, 3k of it being killer. You don't have to school me about what is and isn't happening. I know full well everything you're saying, but SWF isn't the be-all-end-all of things in this game, and the amount of people tryharding is exponentially small at all ranks. If you think it's bad now, you should have seen it years ago. The game is the most balanced now than it has EVER been. Is it perfect? No, but the days of using "SWF" and "matchmaking" as an excuse are nonsense in 90% of cases. You can roughly date anyone based purely on what they complain about. Jump in your DeLorean and go back to 2016, when things were actually bad.

    Then come back here, and realize that for the most part, what you're doing is making excuses, and you need to just get better.

    Because issues change with time, you can't compare the game back at launch to now its not the same game. The game was literally broken at launch with windows and literal infinites and instant gens. Of course that was unbalanced.

    The game since then has changed, it has added way more perks, way more abilities, things have gotten nerfed and buffed. Also I don't care about your time played since time doesn't equal skill. You see 1000 hour survivors in red ranks who still have to rely on urban evasion and have to hide all game because they still cannot for the life of them run a killer.

    I've played killer consistently to red ranks every reset yet with my time in the game im still a rank 20 ape nurse compared to my other killers I play. Time doesn't mean skill. Again you are skirting my issues im raising by continuing to bring up "get better" or trying to gaslight with the fact that you play killer.

    *Quick Edit btw; I don't want SWF to be removed btw. I just want people to address and realize the issues with it instead of trying to put all the blame on killers.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422601#Comment_1422601

    I play SWF and solo evenly. When I play with friends we dont use comms to act like a military squad. We know how we play together and how we all play. Theres no need to communicate about movements and quadrants, etc. We just play the game and we play well. All we use voice comms for is to roast eachother and call eachother crude names - like real friends do.

    When I play killer I actually prefer SWF - you might get the occasional toxic group but largely they are overly altruistic douches that rely on their better friend to carry them. They tend to throw themselves at the hook for their friend or hide in lockers for half the match to get one head-on stun. SWF = easy mode for me as killer.

    What you said in the first paragraph exacerbates the issue. If survivors are decent enough in red rank solo without communication, what do you think happens when they communicate. Of course not every group is like this, but there are a lot that are.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422601#Comment_1422601

    Correction - they have advantages at their DISPOSAL. The assertion that people are using SWF to it's full potential and creating these horribly one-sided games in every single match is horse #########. Like I said, try hards exist, but most people are just having fun with their friends and not try harding. There is, once again, a huge element of "you just need to git gud" to this.

    So are you going to address my other issues I brought up? I've never come across an SWF group in red ranks that wasn't "trying" and taking "advantage" of all the things at their disposal unless they were purposefully farming or trolling.

    I can only speak for myself in that I don't expect to win every match, there will be people always better than myself and others. The only point myself and others are trying to make about SWF is what I have already stated that everyone ignores and pretends to not read.

  • @SloppyKnockout said:

    So - a lot of you salty people are trying your hardest to justify every loss you get because of either matchmaking or SWF.

    While SWF has the POTENTIAL to be quite OP and unfair, the amount of tryhard SWF "seal team 6" teams are VERY few and far between. There is a rather large part of this that is just you needing to "git gud" as they say. Even veteran killer mains will tell you this. 99% of SWF's are just people shooting the ######### with their friends.

    It's not that every team is a pro depip squad, its that SWF inherently gives a massive advantage to the survivors even if its just two people. Those two SWF are able to communicate better together, which in return benefits the other two survivors on their team.

    If it is a 3 man or 4 man SWF group the advantage is even bigger. Every argument defending SWF is always this; its just friends wanting to play together, not every SWF is a try hard pro group, solo queue sucks, killers just want an easy win.

    However that is exactly what most SWF enthusiasts want, an easy / easier win. They don't want to play solo queue the way the game was originally designed around, they want to play with their friends which is fine, but don't pretend its not 100% easier.

    Why is it that when a killer asks for a full solo queue game they get bashed on saying they just want an easy win, or they need to get better, but people never address the same issue for SWF. They don't want to get better individually and want whatever advantage they can get over a killer to win a majority of their games.

  • @cheetocultleader said:

    https://us.v-cdn.net/6030815/uploads/FB5MWAC8QDFZ/wtfbhvr.jpg

    You can't tell me this isn't abusing the system. They were SWF. And I see a lot of this.

    Na dude, they are just friends wanting to play together and have "fun".

  • Any killer from any of these game franchises would be the cringiest most joke addition to the game ; FNAF, Minecraft, Fortnite.

  • The only comment I have made in this post was to you. But okay, disregard what I said and keep spouting things as if you are better than everyone and correct in your biased opinions.

  • @LetsPlayTogether said:

    Its pretty hilarious that you still complain about a broken matchmaking thus exactly knowing that theyre working on a New system and nothing will be changed til the new system is released. Ah and you know that SWF isnt the issue here but the matchmaking. So dont talk big if youre that biased.

    Every comment that comes out of your keyboard is biased towards SWF, hypocrite much?

  • Oh I got a good one:

    Decisive Strike

    Unbreakable

    Sprint Burst

    Borrowed Time / Adrenaline

    Don't tell anyone though, we don't want everyone to start using this set up.

  • @xFAKExAxoN said:

    https://forum.deadbydaylight.com/en/discussion/169581/please-add-a-matching-option-to-not-have-to-play-against-swf

    I don't think this game needs any longer matchmaking ques and also I don't think the devs will ever divide the playerbase even more than it already is

    It's not divided at all. There's only one queue.

  • @Zephinism said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422334#Comment_1422334

    You refuse to listen and invent your own reality. It's scary in a sense and proves how futile it is for anyone to engage in a proper discussion with you.

    I agree with what you are saying Zeph but I do think hes right to an extent. They skew stats by not showing the full statistics but only a small part or stats that aren't want the community wants to see. Every company does this, not just video game developers. Just read my post above yours to see what I'm talking about.

  • Majority of the toxicity stemmed from SWF. You have friends who will undoubtedly take the side of their friend when one of them starts acting up in post game chat due to being upset about something.

    This continues with groups who purposely go out of their way to play toxic and annoy the other teammates or the killer. This created a mentality for a lot of killers that survivors are pieces of crap so they begin to play more and act more "toxic" towards perceived SWF or any form of perceived toxicity.

    It's just a cycle that continues; Survivors hate killers cause they think they are toxic tunneling try-hards, Killers expect every group to be a toxic sweaty try-hard swf, and the poor solo queue players or new players get the brunt of both ends.

  • I think Jeff is the loudest survivor overall. His breathing, his injured state, his yells, the dude is just a truck horn.

  • @KnotEnthusiast said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422362#Comment_1422362

    So let me ask you this, then. What proof do you have that SWF is OP and gamebreaking? I have my opinion, SWF isn't OP, and can back it up by both BHVR's released stats which corroborate my claim, as well as a small bit of critical thinking: if information was the most important thing in the game (the only benefit that SWF gives), then why wouldn't perks like Bond, Kindred, Alert, or other information perks be the most used perks in the game, rather than DH/Sprint Burst, Decisive, Unbreakable and Borrowed Time? I think it's because the most important aspect to winning games is prolonging chases, not having info. And SWF doesn't win you chases.

    So I have my opinion, backed up by provided stats, as well as my theory. What support does your theory have? Besides your lack of performance as a killer and complaint posts on the forum.

    The stats they released about SWF % and escape rate is a blanket statement across rank 20 - 1. So of course the escape chance isn't that much higher than solo when you use blanket statistics like that. What people want to see is actual Red Rank SWF %, and red rank SWF escape rate compared to each other rank. They won't release that though because they know 90% of every red rank game is some form of SWF and the escape rate is much higher than any other rank, including red rank solo.

  • They should have a separate queue for SWF where its just them and 20 gens to complete, they will escape every time and get to do their favorite thing.

  • @CertArn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1417997#Comment_1417997

    Yeah, best thing to say, right? "You are new, i know better after 2000 hours and that's why my opinion is superior." And you know what? I'm not new. 50 hours is enough of my time investment in one game. I'm new with 5, maybe 10. Also i will never waste 2000 hours on that game. And i will not waste time to watch some streams. If game like this cant give enough feedback to player, it is badly designed. Simple as that. Lets be honest here, this is not MMO, roguelike, flight simulator or any other complex idea of a gameplay. Its simple.

    Anyway, i know how this perk work. Don't treat me this way.

    Also you should learn how to read.

    ...it is like talking to a brick wall over here. :-/

    I don't have problem with perk, i know how it works, I DON'T KNOW THEY HAVE IT SO I CANT REACT TO IT.

    Damn, it is really so hard to understand?

    Let me put it this way, following your logic - You guys should always expect someone could sneak behind you and slap your head with baseball bat. You can duck, so you should be ducking all the time to prevent this from happening. And when i finally sneak behind you one day and hit you like that, you cant be mad at me, because you should expect i will do this, so it is your fault for not ducking this one time in the right moment.

    Cool, give up then. Honestly everyone has given you a ton of advice and you are blaming your lack of skill at this game on the gameplay / balance / devs. Do you know how stupid it would be if the survivors knew every single perk the killer was bringing before each match? SWF already make the game unbalanced as it is.

  • @thrawn3054 said:

    And then people will never get to play with their friends. And then the game dies.

    Game won't die, and as it is its only "fun" for survivors.

  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419346#Comment_1419346

    Tunneling on a hook still works. And gets my bbq and pop working again

    Then keep doing you.

  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419332#Comment_1419332

    Perks are the worst added to the game yet.

    Power is clunk.

    Cages are free escapes now might as well just give them respawns

    And he's low tier at best if not bottom tier and I paid money for something complete and hes already gotten major nerfs twice now. Worst experience with a new killer since Demigorg

    I won't be putting any more money into dbd again thats for sure.

    Okay tunneler.

  • Thank you! I don't know how I didn't see the first link to it.

  • Where can I take this survey?

  • @Mozzie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1418720#Comment_1418720

    yes, a breakdown in groups of 2, 3 and 4 would be great. I want to see that as well.

    They wont though, because it will show how unbalanced SWF red rank is. The blanket statement they made that SWF escape rate is barely above solo escape rate is weighed down by all ranks SWF. 4 man and 3 man red rank SWF I can 100% bet is at an incredibly higher escape rate, they just don't want to admit it because how would you even go about fixing it? They don't have a solution that would "work" so they hide it so they can pretend its not as big of an issue as it really is.

  • The only thing I want to see is % SWF in Red Ranks, and % of escape in red ranks in SWF compared to SWF escape rate in Purple - Brown

  • Predator would be way better than the little cringy FNAF killers all the kids are asking for.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1416356#Comment_1416356

    It's a Killer loss and a loss for 2 Survivors.

    Survivors are a set of individuals that technically have a separate win condition, not a cohesive team that wins and loses together.

    Yes, but that's why the pip and point system needs to change for killer. At the moment its very heavily favored towards survivors. You know this just as well as I, how hard you have to try and play as killer to even get 1 pip in red.

  • @NuclearBurrito said:

    2k balance means 2k AVERAGE.

    Meaning most games are not 2k's because most games will either be 4k's or 0k's, which evens out to 2k over a ton of games.

    I think a lot of people understand that, but even at 2k average that's a loss for killer while for a survivor is a win.

  • 2 kill 2 out is literally only a win for survivor. You will depip as killer if you do this consistently in red ranks. Its extremely survivor sided when matches come out this way, because the survivors who died can still pip.

  • What's defensive strike, and die-hard? I didn't know Bruce Willis was a survivor

  • The only real way is to check friends list on steam in pre-game lobby. In red ranks for the past 32 games in a row there has been a minimum of 2 if not 3 SWF in every game. I've been keeping track in a log of every game ive played since getting red ranks as killer. You see more solo play in every rank other than red and its incredibly frustrating going against SWF every damn game.

  • @Majora said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409209#Comment_1409209

    Tunneling/camping was a huge feature of his power it is a legitamite playstyle. not sure how that makes me a "POS" when other perks encourage this like insidious.

    They could have made it so they can uncage survivor at angles like on hooks to prevent facecamping.

    At the very LEAST he should still be able to see the aura of cages, i mean come on....

    and sure you might be fine? talk to me again when you have played him extensively at rank one like I have and have prestige 3 him like me.

    I do play rank 1 killer and survivor, and your P3 means nothing other than you have a lot of time on your hands, it doesn't mean you are good or skilled at the game, especially if you camp and tunnel to get there. It is zero fun and takes very little skill to 4k via tunneling and or camping, this has already been proven many times.

    The fact that you think its the only way to win against strong survivors makes me think you are very ######### at beating good survivors who know how to loop, so you rely on the easy way out via tunneling and camping. You don't deserve to play in red ranks, that's green rank mentality and play style.

  • Oh no I get it 100%, I'm not saying you are crap for using those, im just saying they are incredibly strong and un-fun addons so its not a surprise that survivors suicide when they know they are going against it.

    I get people that suicide when I down them as pig after I find them at a jigsaw box two hooks later, they expect me to just watch them take it off i guess.

  • @Angelicus23 said:

    https://us.v-cdn.net/6030815/uploads/JRDNSO2VYGW4/image.png

    I literally deal with this every fuking day, mornings, afternoon and nights.

    Goood job devs, very fun challenges and very hard for huntresses hvang in mind she oowns this kind of addons, at level 4 of the tome agreed.

    Also lol imagne calling the killer to suicide the second u see she has iri heads, not even playing for extra 203% points lol.

    Iri head + infantry belt and you are surprised people dont play?

  • FNAF would literally be the cringiest thing added to game. 100% terrible idea. Might as well add the creeper from Minecraft next.

  • @andyollolloll said:

    https://forum.deadbydaylight.com/en/discussion/comment/1398538#Comment_1398538

    Even when I play solo survivor I want to know if i've and we've had a good game or have been helped by playing with 2 or 3 SWFs.

    Worrying like hidden MMR. I guess it is a "problem what problem, you're only speculating.".

    It can be a cause for killers not to adapt/improve and be toxic towards survivors by not knowing.

    Same, I play only solo as survivor and I would still want this. However lets be real, the only reason why they wouldn't add it post game is because it will show just how many SWF groups there actually are, and it wouldn't bode well for their "SWF barely have a higher escape %" rhetoric.

  • 100% because they don't want to show how much SWF actually affects every match. Especially in red ranks, almost every single survivor group is composed of at least two friends together. I play mostly killer and I can't recall the last lobby I had that was pure solo.

  • It would be the cringiest thing to bring in a character from FNAF, people will ask for a Fornite killer next.

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1394700#Comment_1394700

    You're a killer main? How is going to a cage different from camping a hook? If you take away Pyramid Heads cage aura's, you're putting his secondary power in the hands of the survivor, which his punishment is already in the survivor's hands.it doesn't take much to step to the for his ability. I don't get way cage aura's or such a big deal when you can see hook aura's which the killer can either choose to camp you or tunnel. Pyramid isn't strong in chase's and he doesn't recieve any points using his punishment and doesn't recieve any points for torment, now you want to take away his information and seriously put this killer in the ground ,Moris counting for hooks when resuced that's ok to change,anything else will just be damaging him any futher.Im rank 9 right now ,I've had red rank games and it's not pretty so stop.

    You are missing my point entirely. All his cage does is encourage, and further enable tunneling, a play style that no one but the killer likes. If you actually read my post you would see that I went over a normal hook scenario compared to his cage.

    Tunneling is the most effective way to win as killer yes, is it the most skillful for fun, no, but it is the most effective. I am a killer main, and all I said is since he has come out, almost every single PH in red ranks, plays this way. I don't care about your green ranks, I don't care about your purple ranks.

  • We should do a Fortnite killer next /s

  • People saying if PH goes and tunnels the hook its a bad strategy, its more viable to go out and find others, they are right. However MOST people don't care / don't know about that and literally will walk straight to a cage immediately after caging.

    I mentioned this in a previous post but I don't think its the power of the cage itself thats over powered, its that it gives him a 100% location of where he needs to go next, he knows that a caged person needs to be uncaged so he heads there.

    In a normal hook scenario a killer hooks a survivor then has to decide if they want to camp the hook or go out and find other survivors. With cage the PH knows "Well thats where they will be so I'm going there', it takes away the "finding" survivors part and leads into a handheld situation where he will always know where people will be. Which in itself leads to more tunneling which people dislike.

  • 100% FNAF fan base consists of mostly little kids. That and it' not scary at all. I would hate to see any of that brought into the game. I wouldn't mind them adding their own animatronic killer, but definitely not from FNAF.

  • @Urugaming said:

    i just lost 3 matches in a row against rank 20 killers with no perks at all. if that isnt smurf i dont know what is....

    More thank likely you being a rank 20 survivor as well. Not really a smurf

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