Mdawgu
Mdawgu
About
- Username
- Mdawgu
- Joined
- Visits
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Comments
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That's why bubba is an S tier killer. He is never a 0k killer. All skill.
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A good one. Pepehands.
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Trust me. You don't want dev attention on ANY killer you like of any kind.
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Lmao. Way to beat the odd and enjoy delicious salty tears of a gang of jackasses.
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I always abandon winning and go out of the way to S**t on people that do that.
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@WeenieDog said:
I wish they did, but no. From what I remember.
Survivors: David pants, Kate hat, Jane shirt
Killers: nurse dress, clown face, artist head and body, trapper machete
2 charms. One a tiger medallion, and a golden tiger statue.
I just speedran the event by taking off all my perks, and went rancor wraith.
I cant even check because i dont have the artist.
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I wouldnt be so bad if you could tell if your envelope was even picked up. These devs ffs
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No halfway decent survivor is gonna fall for bloodwarden because of 99%ing gates. End of the game is when survivors have all the power. Your setting yourself up to get f**ked
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@Ripley said:
No point doing anything until they address stretched res players revealing him.
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You got two kills. Devs say thats balanced.
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Only a couple times. Till people figured out it just screws them over instead of the killer now.
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*Cough cough* huntress *cough cough*
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I mean you seem like not my kind of people for bringing that loadout to RCPD. You know why you did it. It's not because it's 'fun'
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I was happy to have a new game with a fun dynamic and different gameplay. Now I'm bitter, spiteful and generally depressed anytime i load it up.
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I'm sorry I literally cannot believe you are truly showing empathy. That is not what I come to ever expect from survivors ever. I have to assume its a jebait no matter what you say.
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Fookin ded ard
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Spirit fury enduring, or just enduring is potentially good on him if they try to pallet slam you out of your power. They skip the power ending animation completely so you can frenzy stab, get stunned and regular m1 very fast. However of course like many things on killer side, it relies of the survivors.
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If the gens were finished 15 seconds ago and the person i hook is dead. I literally just tab out.
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Usually i get nothing. Or a gg ez.
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It shouldn't be added. But holy ######### if it was it would spawn some hilarious clips. Salt and toxicity and roleplay abound.
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Better question is who won't be touched for any reason.
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Don't ban stretched res. That way we can see the folk with small PP syndrome.
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Lithe is amazing. But dead hard exists so who gives a f. Meta slaves out here.
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Trapper: WHAT THE F**K he vaulted right into the trap and it didn't trigger!
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1 post on the account. Seems legit.
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Giving everybody legacy would only work to say F**k you to everybody who earned it back in the day. Don't be so selfish. And jelly.
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That's kind of an interesting idea. But would heavily rely on luck of positioning and other factors. And the power of the scourge hook perk would have to reflect that. Might be hard to balance but that word isnt in the devs' vocab.
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@GuyFawx said:
If we only had an anticamping hook perk where you automatically swap to another hook on the map if the killer stays near for x amount of seconds
Hellllll no. Survivors don't need another perk that can be weaponized against the killer outside its intended purpose. Let alone one that punishes a killer for doing his objective.
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I cant remember the last time i saw a blight not have alchemist ring equipped.
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Tombstone is chill because your suffering isn't drawn out.
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None if I can help it. Corrupt on trapper though.
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curb my meta perks and play killers people perceive as a joke.
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It's nice on trapper if the loop is trapped. Keeps them there and you can just corral them into the snare.
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Nah. It is pretty up there.
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Not really as killer. But as surv, i cant play without some exhaustion perk and a means to heal myself. A habit i need to break.
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There's an easy fix. Just make every wall infinitely tall. Pog
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As bubba i do a full length chainsaw dash into intentional tantrum with mouse spazzes.
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stagnation
/staɡˈneɪʃ(ə)n/
noun
- the state of not flowing or moving.
- "blocked drains resulting in water stagnation"
- dead by daylight when every match feels identical
- lack of activity, growth, or development.
- "a period of economic stagnation"
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Its a fun perk, problem is how situational it is. You need to be close to a hook that the killer chooses to use, be out of sight so they don't see it coming, and time the breaking with them just getting there in time to maximize struggle gain. Sometimes even with all that they can still make it too a hook, or be smart enough to drop before 90% struggle which is still a gain i guess. Its a nice option to have when the stars align. Bringing a styptic and breakout can up your chances.
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I wouldn't be opposed to a 6 second endurance if you do get lucky. Just so something has the chance of happening. Most cases you kobe then just get hit down again because killers wait for struggle.
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Honestly. If they had just worked the Twins into being Chucky, and his human counterpart Charles Lee Ray. That would have been the best way. Hell, perhaps that was the devs original plan.
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Bruh who doesn't want a dbd virtual card game. Trapper will activate his noed trap card for massive damage.
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@[Deleted User] said:
Hmm, wondering...
No Mither
- Once per Trial, if you would be put into the Dying state, you instead suffer from the Broken status.
- Unlocks the ability to perform Self-Care while Broken.
- Self-Care while Broken suffers an additional 25% Healing speed penalty (~42s) and only removes the Broken status effect.
So pre nerf mettle of man? Hell no.
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Literally anything outside the meta. Nobody ever expects them.
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@HollowsGrief said:
As super fun as it is to have 4min games every match (win or lose) can we please rework this stupid perk to do something else. Idk why it became so damn popular but literally every single match I play has this perk and gens fly so fast it's stupid (can save nearly 50s of gen time over the course of the trial, typically more than this, a lot more.) Like there is no reason survivors should have a perk that can cut off almost an entire gen just for having it equip
People want to cry and moan about spirit this and dead hard that but I for one thing prove thyself is way more of a problematic perk, it doesn't even require you to do anything to get it. I realize this was a bit of a rant but I have honestly thought this perk was a bigger problem than most other things in the game for a long time now, it's only just that now everyone sees how stupid it is and run it every match now.
2 people on a gen plus prove thyself saves like 6 seconds total. So the gen goes down in 40 seconds instead of 46.
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Don't get caught first. Feel free to play a little cowardly at match start instead of gluing yourself to a gen. At least until you know the killer has started on somebody else.
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Shut him up... SHUT HIM UP INSIIIIDE
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I mean sure it is... If you a sore loser.
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Do you play solely for salt? I imagine standing next to a hooked person would get real dull fast gameplay wise.