Mat_Sella
Mat_Sella
About
- Username
- Mat_Sella
- Joined
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Comments
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If a killer lets the survivors finish all 5 gens, if they did not catch the survivor before they reached the gate, if they allowed them to 99 the gate when you had all that time to stop them, then that is on the killer.
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all these people trying to prevent me from playing with my friends. My **f r i e n d s ** . You do know we are trying to have fun, right?
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No.
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Theoretically, yes. Practically, more than likely not.
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Perfect idea! the mid-chapter pass will release, everyone will use their mori's, and the stats for Ruin will be artificially inflated, justifying its nerf by seeming on par with its previous incarnation. I love it.
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Breaking News: Killers hate everything!
That is all.
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Why is NO ONE mentioning French Toast?
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@[Deleted User] said:
What are you talking about? killers already do these stuff every game nothing will change
Speak the truth!
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@GrootDude said:
I was expecting Jessie J music D:
On-topic though, they don’t cater to just one skill level crowd, new survivors have usually beat a new nurse in my experience so if they based it on noobs why would they have nerfed nurse?
Forget about the priceeeeeee taaaaaaaaaag
Also, does anyone new actually fall in love? id imagine the game being extremely frustrating with the current matchmaking, queue times, and meta.
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@PyroGL said:
Ruin and Overcharge?
I believe that requires you to manually damage the generator, same way Surge does not proc Overcharge either
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>Perk is used in over 80% of matches
>Expects nothing to happen to it
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If you, or anybody else were to grind so hard as to reach level 70, they should at least receive rewards that were actually worth the sheer amount of time spent reaching that lofty goal in the first place.
A recolor of a piece of an outfit no one uses is not going to make anyone shriek with joy.
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Or, or...
stop tunneling.
You don't see me getting mad about getting hit with DS, because when I do get hit by it...guess what? i tunneled them.
wow. a perk. that counters tunneling. who woulda thought a perk like that would exist in a game like this.
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i personally switched the button to make it harder to fail, but that shouldnt be the case at all.
there should just be an eject button if you ever feel ready to stop
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So i started playing The Oni, and even with basic perks I'm clowning on people.
(not the literal clown)
People exaggerate too much.
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only to hide from BBQ,I feel too vulnerable to do so otherwise
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because people make forum posts about it, and feed into the anger brought upon by the ever so glorious booty dancing
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So my friend gifted me the battle pass for Fortnite, which coincidentally is also 10$.
I have never played Fortnite since it was in Alpha, and had always judged it with a biased eye for no apparent reason.
Yet, my god, is that maybe 10X less grindy than DBD's rift, with significantly better rewards.
Yes, I get it, DBD does not have the team and budget that Fortnite does, but the overall experience is significantly better, as it doesn't seem like I'm exhausting myself trying to advance in a system that i paid for.
Also, the challenges in Fortnite were much more streamlined, and rarely involved something you wouldnt normally do unless it could be done in one match, or didnt make you go out of your way.
I never thought in my life i'd choose any aspect of Fortnite over another game, but they simply do it right. The pass has a value, the pass is fun, the pass does not feel grindy. These are the things that DbD should strive for.
Warframe has a slightly more grindy experience with "Nightwave" in comparison to Fortnite , but it still doesnt make you feel like you're pulling teeth just to advance, and you are giving an extreme amount of time to complete Nightwave's.
Overall, the DbD battle pass experience is lackluster, I wouldnt mind it as much if the rewards were better, but there's barely anything I could care about.
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I literally cant play with friends that are trying to get into it, as all the killers are red ranks, and my friends have yet to leave Rank 16, and would pretty much only play this game with me anyways.
So they're either forced to play alone to get anywhere near a fair match, but hate the fact that I cant be playing with them
OR
They play with me, and we try to have fun together, but the killer outright stomping my friends who don't yet have the knowledge to fight back against the killer will cause them to not want to play after so many matches
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I just want a visual upgrade, I hope they bring Deathgarden level visual quality to Dead by Daylight.
They both use the same engine, yet Deathgarden pulls out all the stops on graphical fidelity
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@ohheyitsbobcat said:
It used to when surge first came out but it has since been patched out as far as I'm aware.
thanks bud! appreciate the response
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I do love the sound, its pretty great thematically, but i can also understand why it would be hard to search when the whispers are going on.
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Great Skill Check, and the "dong" 's of EGC, especially when you can hear the stopwatch when the time is about to run out
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@Icomplain said:
https://forum.deadbydaylight.com/en/discussion/comment/951007#Comment_951007
you are aware you don't have red stain and you have 0 terror radius right?
in one tier out of his 3 tiers.
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@oxygen said:
They seem like they want doc to be more fun to play and play against.
A common complaint while playing as him is that against good survivors his power doesn't do enough in chase. The ability to shock without telegraphing it by changing stances sounds like it might make it more useful depending on how it's implemented, and the on-demand madness tier increase (scream unless they have calm spirit) lets you know if someone's nearby based on a cooldown instead of wondering if they barely avoided going T3 or if someone's in a locker.
Common complaints playing against him mostly seem to be about the "skillcheck doc" 3gen build, his anti-stealth and the near-guaranteed unhook grab from treatment mode. The removal of the stance transition/passive static field will probably get rid of them. And instead of a passive field survivors can now keep track of his cooldown when it comes to the risk of being revealed by a scream.
Guess we'll see what they do though.
omg i completely forgot about the Treatment grab bullcrap, thank goodness, and good riddance.
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blow into the cartridge and pray
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I recommend using Beast of Prey, it keeps you stealthy in important moments, like when the survivor runs near another unaware survivor, or in an unsafe loop where there's a LoS blocker.
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Not unless the gate has opened and I feel as if my life was in danger.
You definitely get some sort of intuition as to whether or not the killer is about to trap you in the match, though
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That would honestly make totems last longer tbh, I go wherever the killer goes at the start of the match because most of the time they go straight to the hex at the beginning.
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90% of Huntress' just wait until they're in melee range to throw a hatchet, so this would just make her more boring to fight against.
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I thought they implemented a change (back at the inception of Endgame) that prevented killers from being able to bodyblock, as their collision box would become smaller.
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@monka said:
Return the nurse. The adjustment was a failure.
The adjustment was exactly as designed.
Nurse was a tier all her own, the platform Nurse's and people who haven't mastered her muddy the stats. She was beyond S++ if you knew her
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Who actually finds SC a fun perk to use, is my question. Where is the enjoyment?
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campers should not be able to be seen while camping!
- Camper
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honestly the trees lacking leaves could make for a creepier setting anyways. It's not like the foliage is outstanding in any way
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why should a survivor not be able to dodge a one-hit down just because a person spent money on a killer?
If i dodge a move, i dodged a move.
If a person dodges my move, they dodged my move.
I'm not going to ask for a refund just because there's counterplay in my power.
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Killer version of Basement Bug.
Hey, at least this bug was spawned after they fixed being blind making your screen go white.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/928380#Comment_928380
There is no rule against being toxic in that way. If its done within the parameters allowed in the game then its fine.
If it was tbagging or clicking the flashlight could also be considered the same as they can be just as annoying for some and will get you camped by them if caught.
It's still a game and nothing which happens in it warrants messaging someone hate.
One of the biggest dbd streamers does it now and again and has a night playing as basement face. They camp people with insidious just for laughs.
Just becasue you don't agree with it doesnt mean it should be bannable. It is what it is.
"it is what it is" shouldn't be okay when it leads to a horrible game experience for everyone involved.
"it is what it is" didnt reign forever for The Nurse
"it is what it is" didnt last for Legion's moonwalk
"it is what it is" didnt last for people trying to bodyblock in the basement or elsewhere during Endgame
"it is what it is" didnt keep Mettle of Man from being reworked.
"it is what it is" didnt make Exhaustion going down while running okay.
"it is what it is" is NOT justification for anything in Dead by Daylight. Plain and simple. You should know better.
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@Groxiverde said:
Are these emotes really necessary? xD
👹👻🤮
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@supersonic853 said:
And people say ruin is a problem when most people can hit right through it kinda funny.
the amount of time that Ruin stalls for, even if you succeed in every single great skill check, is more than almost any other perk could even come close to.
also, most is a horrible overstatement.
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you bought an obviously overpowered killer and expected nothing to happen?
that's the equivalent of wanting a refund for the nerf of Mr. Ash William's perk: Mettle of Man.
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No one worth their salt uses that perk in higher ranks with an effectiveness anywhere near other perks. im a fan of stealth, but there's better ways to get it done.
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because 2v8 would not be fun. Period.
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i get too confident at a loop and run into the wall
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My thing is, Unnerving Prescence makes it super easy to land Great skill checks...why did they not make it so the Great Skill Check Success Zone was also decreased?
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Sounds like a change that enables camping.
No.
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People think they want this until their fave survivor gets the crappiest passive
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they'd rather spend 12 seconds walking to the gate than 2 minutes uselessly defending themselves.