Marioneo
Marioneo
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@arcaneGospel said:
I don't play them anymore. I found their kit incredibly fun to use, at first, but the thing is, they just… Suck. They're awful, they're so incredibly bad. They have the most dodgeable projectile in the game that needs to hit three times at a minimum, and their teleport can be entirely stomped by survivors who are a little bit proactive.
Having only 4 hallucinations that can be cleansed in 5 secs is so bad and his projectile is slow and detonation delay is long not to mention you have to infect first to damage and you can miss any shots or you have to reinfect. At this time Deathslinger is better than Unknown and THATS SAYING SOMETHING
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Deathslinger does need buffs I would buff the range and velocity and reel speed
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Saboing was in the perfect balance for both sides and Devs decided to make it Free for Survivors
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@100PercentBPMain said:
My guess is that "classes" will just be curated load outs like Healer maybe being Botany, Well Make It, Babysitter and Second Wind while the Runner may come with Windows, Troubleshooter, Lightweight and Sprintburst etc.
So Class set perks I wonder if killers can use perks or have a class set perks
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@Reinami said:
Tunneling needs to not be tied to a perk, they need to completely rework the DS perk, and build in an anti-tunnel mechanic that the game is balanced around.
The other side of it, this mode shows that the game requires some kind of slowdown on a killer. I always say they should do what they do to killer addons like leatherface this coming patch. Nerf the perks, buff the basekit.
Cut the gen defense perks in half and then:
- Basekit gen kick is 10%
- Basekit gen regression is 200%
- Basekit corrupt that lasts 20 seconds
- Basekit corrupt on hex totems that lasts 20 seconds
I would take that deal although I'd argue Corrupt should be 30 seconds 20 seconds is to low
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@HPhoenix said:
I been saying on twitter, which is a hot take:
Base-kit DS (5 sec stun duration, can be used twice)
Base-kit Umbrekable (unlimited usage)
Map offering and add-ons disabled.
Unbreakable tested by devs said it was way to strong it ain't ever being basekit 100% devs would say the same thing for basekit DS
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@sinkra said:
I haven't played in a month and just installed the new patch. The graphics look really bad now and blurry. I thought my system settings changed maybe but it's the same and other games look fine. Is this a known issue they're working on or it just my Xbox? In addition there are weird bouncy motions going on in my game, like the movement isn't smooth.
go into settings and turn on FSR
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722838#Comment_3722838
Killers got basekit stacks for STBFL, basekit gen-kick (-5%), what's your point?
STBFL since when and ooo 5 seconds so worth
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722838#Comment_3722838
Valid strategies for endgame, maybe, but at five gens, no way.
Thats your opinion they can still do it at 5 gens
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You already have BT and anti facecamp basekit anymore and your just asking for Frees at this point Tunneling and camping confirmed by devs are valid strategies and are not ever leaving
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@caligraph said:
good chuckies are stronger now thanks to the 6 second cooldown reduction, but bad chuckies will finally have to learn the game instead of playing mini legion
Or they'll just go to other killers with Free mechanics aka legion and more like Chuckys just gonna be rarer now and the other killers with Frees pickrate will grow
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if Scamper was considered Free for Chucky New Sabo is Free for Survivors
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@hermitkermit said:
FTTE reveals your aura for the entire duration of the exposed status effect.
Ok read the perk hooking the obsession does cause someone to scream and become the next obsession.
But even then its not a good perk in my opinion 20 seconds of exposed is not good you would waste 15-20 seconds just to get to the person and then start chase 10 seconds of Aura reading is cool but hard countered by distortion which survivors love to run there's simply better perks with exposed duration Make your choice, Dragons grip heck even Hubris
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@Gmoore23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721239#Comment_3721239
Well to be fair, the M2 on Spirit is only her phasing. You still have to M1 to attack.
Also, no need to be so aggressive, this is just a silly game meant to be fun.
Thats really no different for Nurse cause shes just blinks then attacks problem was only nurses ran that busted Combo so devs were forced to change her attack classification. I urge all spirit mains to run this and watch how fast her phase attacks get changed
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Can we talk about how awful Zombies are? They can barely get 1 hit a match always getting stuck on something and very rarely apply pressure. I would love it if their Detection and move speed addons became basekit and just rework the addons for nemesis benefits
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@I_Cant_Loop said:
What is BHVR supposed to do about this? Is there any game in existence that forces you to try if you don't want to?
Overwatch does they put Dc penaltys on quickplay and Smite has a vote to surrender thats spammed every match Rainbow six siege and Valorant
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Since im seeing majority saying Ghostface what can they buff without making him unfun to go against? Increase Stalk rate? Buff against Reveal Mechanic? Knife sheath basekit?
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721349#Comment_3721349
I'm not sure why most killers I face don't typically use make your choice. I run into FTTE much more often. Maybe because of the Aura reveal? You can't hide or anything once it's on you. Not sure.
it has aura reveal? im pretty sure it just made the obsession scream
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@hermitkermit said:
Surprised to see so many say it's not a very good perk. As a solo q main, friends till the end has destroyed my matches more often then it hasn't. It can be a great snowball, especially on maps that are smaller. But I doubt I'm playing in mega-ultra-high-intense-mmr lol so maybe when its up there it's not very good.
20s of exposed aint that good why not just use make your choice?
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- Increased movement speed from 5.35 m/s to 5.65 m/s
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Yeah Sabo meta is back
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@Brightened said:
It's been the trend.
Unknown
Chucky
Xeno
Singularity
Even with skull merchant you break the pallets if you vault with a claw trap.So now the new killer will be able to not only block the pallet drops- but also summon skulls that hit you?
Is the whole plan that we all become hardcore 360 spinners as survivor mains? Or that won't work because of the ping difference in 99% of games. So what are survivors supposed to do now?
Devs genuinely cannot make just an m1 killer anymore if they for example made killer with idk an axe he has no power just a regular m1 killer, Nobody would buy him or play against cause it would just be boring on both sides
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717616#Comment_3717616
Telling someone they "need" to do something is not suggestive, that is a demand. Don't worry I don't expect you to admit to it.
Also, I definitely noticed that racial dad joke because I used the word "bruh" in one of my replies, even though I'm not black.
These posts really bring out your character mate.
pfff that last part is a wildest assumption ive seen gave me a great laugh though
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717608#Comment_3717608
Once final time, else I'll take your replies as satire.
who are you to ask me to quit a game?
What answer are you expecting?
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717602#Comment_3717602
Lol I love the edited "Genuinely" in there, it wasn't there when it was first posted.
Again; same argument, who are you to ask me to quit a game?
again comprehension, seems like all you do is complain and somebody questions it you get defensive like someone kicked your dog
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717525#Comment_3717525
Don't tell me what to do.
its asking not telling pretty simple comprehension
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@Sava18 said:
Killers very much come back to the hook a lot more these days, so generally I wouldn't unless the killer is in chase.
makes sense i cant find anyone else and theres two fully visible healing im at least getting the unhooker
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717568#Comment_3717568
I don't think you quite understand what I meant.
The bug of animation canceling was so popular that the entire genre embraced it. It wasn't removed in subsequent versions, it wasn't just one game, it changed the way the genre was both played and developed. From an unintended accident in the code. Its even something that happens in many other genres of games (from FPS to MOBAs and more) which are sometimes patched out, but other times are purposely ignored or even turned into features.
Saying it needs to go specifically because its unintended is anathema to how games grow and evolve.
Right well the Devs agree its unintended and its not popular enough to be an innovation alot of people agree it shouldnt be a thingg
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717455#Comment_3717455
It's not that hard to tell the general area where chases are taking place. Having permanent perfect information on map resources is not balanced and I'm tired of pretending it is.
This having perfect knowledge where every pallet is and if your teammate has used it or not is ridiculously strong information i get why its the most used perk now after running it you dont become a god looper but you sure can never run into a deadzone and pallet chain more easier
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@MoNosEmpire said:
You have frustrations with other survivors not enjoying the game? Let me easily explain why, killers will hate this post because they know most of it is true but I'll be straight to the point with it.
Survivors have had the following butchered:
- Gens take longer to do
- Healing is currently ridiculously too slow so if a killer is fairly close it is virtually impossible to finish one heal if they have even 1 slowdown perk due to how fast killers currently move.
- Maps are ridiculously small or terribly redesigned
- Loops are 50/50 but with killer speed they start becoming useless fast
- survivor perks that would give you some sort of protection like dead hard is now butchered
- Boil over is useless and should be deleted from the game already
- Most PC killers still don't even feel the wiggle when carrying someone
- If you don't have at least one healing perk in moderate+ MMR games you can forget healing most of the time
- Survivors quit when 3 people are injured at the start before a gen is done because of the above healing issue, knowing it's useless to continue.
- Still nothing can be done about stopping a killer hard tunnelling without throwing the game unless your team is good
- Pallets are still 50/50 when they should 60/40 to survivor due to all the killer buffs and outdated pallet drop mechanics (Getting hit when you're in the pallet drop animation and the killer hasn't even finished the animation on their side)
- If a survivor does not bring a toolbox, unless the killer is bad you can forget finishing all the gens in time
- Ridiculously large hitboxes for killers still exist (huntress hatchets hitting you around corners for example)
- Nurse still exists in the game and impossible to beat unless she's awful at the game (killer has a headset which you can't reduce them hearing you at close range like iron will used to
- Unlimited map distance for range killers with miniscule objects in the way to stop them
- Still getting stuck on absolutely everything for no reason (Garbage map optimisation)
- PC players being able to play with filters (Clearly borderline cheating because it gives a lighting/tint advantage but if dev's don't want to address and accept that then so be it)
- Survivor perks are starting to become borderline useless and will continue to be when they continue to get massacred
- Killer movement speed is starting to get out of control when using survivor perks like lithe and they are still directly behind you within 3s (I honestly think this is a bug somewhere because killers should lose bloodlust but they don't, I also had a killer traverse 8 different rooms with me on his shoulders with 0 movement perks and without iron grasp (so clearly something is wrong)
- PTB is on PC so only the PC audience is being taken into consideration when getting feedback (one sided feedback, you do the math)
- Foliage such as bushes have also been nerfed on some maps so it's just chases unless again, the killer is bad as they were in 1 of my games today
- Turning animation for survivors needs to be adjusted and sped up slightly.
- Targeted before the game has even started for being TTV or a high prestige when you're just trying to chill
- Being forced to save teammates but they don't do the same back
- Being left on the hook
Of course you'll have the white knights who main killer saying "git good" or "skill issue" after this post because they win 3 games out of 10+ in the games that they play which suddenly makes them a legendary killer who magically knows all about the game and have secretly been watching you play DBD in your bedroom and magically knows your skill level, then get upset about a survivor tapping a button on the controller at the exit gate like it affects them in real life.
I used to get annoyed at people DC'ing but now? How can you blame them? They're not enjoying the match or the game anymore and you're at the sole mercy of the killer, these matches do tend to be funny at parts if you do decide to stay though, and there are nice killers.. I had one where 2 people DC'd and me and a random were still in the game, I let the Wesker practise chasing me probably for around 7 minutes or so while the random did other stuff and it was still fun. The point with this last para? People do have the right to choose and DBD is still a casual game, adding a harsher penalty than one already in place will hurt the player base.
I could go on forever with this post and this list but you get the gist.
if you have 30 reasons why its so bad why are you still playing this game then? Genuinely you need to move from this game fr
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717019#Comment_3717019
they then can go afk
they can throw the match
they can just walk around and do nothing
Sure, some of these things can be a bannable offense, but playing the game badly on purpose is not. Good luck trying to prove they are throwing the game.
And all of that just to stay in a game that is unwinnable. I rather go next asap
I much much much MUCH prefer having 300 games in a row with a survivor giving up at 5 gens than not having my games saved by a self unhook
afk kick detection.
report.
report.
i had matchs as survivor that were so close winning and escaping but teammates plagued by this "just go next" mentality giving up on hook and RUINING matches for us
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@GaunterODimmDBD said:
I thought it was pretty fun to outplay as a Survivor like it's one of my favorite back and forth or is expecting Survivor to have killer knowledge too hard nowadays?. The only reason it was busted is because of speed add ons which makes getting tinkered down slowly anyway.
it was not intended design your not supposed to slide off things only bounce so it got removed doesn't matter how fun it is
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Survivor main spotted lets bring back COB and overcharge 300% meta and show how fair 200% was
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200% is the sweet spot 150% is to little while 300% was way to much
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@FrostySeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717502#Comment_3717502
The whole point of my post wasn't to debate whether 180 blight flicks and hug techis balanced or not but what exactly constitutes a techs removal. If 180 and hug tech were too strong on Blight then what about Oni and Wesker?
They will eventually devs got a bunch of things to do new content and gamebreaking bugs to fix they will fix Wesker and Oni in due time
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717157#Comment_3717157
playing vs strong survivors with him is like playing vs AI that side-step shots at last second. it is not viable to go for 12 chases with him. too much room for outplay. you miss like 2-3 shots and it is game over vs efficient teams.
Now that I can agree on
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That being said its Time giving up on hook be removed
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its been proven many times survivor give up instantly when its a killer they dont like or they become first down
@CrypticGirl said:
I think people do intend to play the game when they initially queue up, but sometimes matches can go horribly wrong really quick. Or maybe a Survivor can have a horrible chase to start with. But we don't know, because 99% of the time, we can't see what's happening with them, so it's wrong to assume that they're giving up for "no reason."
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@duygu said:
i would prefer instead that the killer has a way to quit the game prematurely for any reason just like survivors can. the perfect balance. if the killer doesnt want to play the game anymore he should open exit gates at any moment not just after 5 gens. this is also a counter to survivors giving up because you dont have to be stuck to play out a boring guaranteed win and you also give the rest of the survivors an escape for the inconvenience.
Agreed Killer should be able to open gates very early to start egc and tap out only fair since survivor can give up scot free
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716847#Comment_3716847
Whilst my standards are high, it does seem too much to ask to have every free hit be addressed in one patch, doesn't it?
Likewise, Chucky forced unwinnable scenarios with next to no skill involved.
either or still a double standard everyone complaining only about chucky scamper being free yet theres plenty of older killers who gets frees but none talking about them and will continue to stay silent even after his gutting
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just increase the timer when your on hook
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i dont understand the hate to Pop it was 30% to CURRENT progress applied to gens 60% and below progress is nothing it only had real value when gens were at 90% progress now im just gonna use Grim Embrace where you can't do gens for 100 seconds hope survivors are happy
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@blastea said:
Looking at the dev update it looks like Gen slowdown builds have been decently nerfed. Any thought if this will actually change the most seen builds (not seeing Pop almost every game since it's gone from 30% to 20%) or do you think it won't be enough? I don't care what killers run usually either way. I feel with deadlock being nerfed by 5 seconds it will still be seen extremely often.
Side note, what's with with DS nerf? I felt like even putting it to 5 seconds with the new animations it was still a meh perk, and now its 4 seconds? I've just been using OTR in its place.
I'm not too sure if the changes will make a huge difference so I wanted to ask the more experienced players here. Cheers!i dont understand the hate to Pop it was 30% to CURRENT progress applied to gens 60% and below progress is nothing it only had real value when gens were at 90% progress now im just gonna use Grim Embrace where you can't do gens for 100 seconds hope survivors are happy
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@Pulsar said:
Chucky literally gets free hits at most tiles because of Scamper into M1.
Deserved nerf, but fair since they reduced his CD
looks at all the other killers that can get free hits But suddenly its only chucky thats a problem?
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716386#Comment_3716386
Nurse is not 110%... And I would not say that Blight is the most mobile killer... With the new collision you get stuck on everything, probably Billy has better collision and is not 110%.
with how strong billy is now they should and nurse is what 95%??
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@MilkVevo said:
I haven't seen Wreckers Yard in like 2 weeks despite constant Autohaven offerings. Is it like shadowbanned? or am I just extremely unlucky.
Now that you bring it up no I haven't seen it
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There was a mod where the map was randomly yfilled with beartraps and niether side could see there aura might be a fun mode
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715796#Comment_3715796
I thought part of the reason they got rid of those flicks was because it wasn't possible with a controller?
180 flicks are not supposed to be possible in general