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@Devil_hit11 said:
they're buffing killers every single patch by putting base-kit add-on's. killer lacks perk updates now mostly. they're constantly nerfing stale gen defence meta but not invent new perks for killers to use. the new perk that they do invent for killer are plagued with drawbacks.
Old perks still havent gotten buffs in 7 years - message by brutal strength gang
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@ohheyitsbobcat said:
I actually think it'd be pretty cool to have something like that or more perks like Dramaturgy.
Things that add a more randomness would be a neat twist.
With how well nic cage chapter and perks did i wouldnt mind an entire Meme killer chapter whos completely luck that cant be optimized or hard countered on either side
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/413649/8-0-0-killer-changes-are-not-enough
Chucky's changes gave ability spam, no?
Wesker giving hindered is annoying from a survivors POV because it almost always guarantees a hit. So it is effective.
if your getting max infection thats a skill issue its very easily to cleanse
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@ays12151 said:
Yeah. Remove Bubba's Power near the hook and Survivors will just come before last a few seconds to unhook and Bubba won't be able to do anything. We can talk about nerfing his Power near the hooked Survivors, if Bubba would be very strong. Upcoming buffs don't make him very strong, just a little bit stronger. I completely dissagree with your statement.
They did a great job with Wesker in my opinion. These changes will decrease using his Power for Tunneling. They could give him a small buff in some way though. But, in my opinion it's very good.
Deathslinger buffs are very minor, but it's a buff and it's nice. He will lose less distance while reloading. It's a chapter, nit Midchapter Update, but still we'll receive many balancing changes.
Blight Iridescent Add-Ons were making him the best Killer in the game and that's good they will nerf these Add-Ons.
Disagree Bubba can still M1 so its not like hes has no options this makes him more fair while were at it we can rework those bs iri addons that lets regain charges from hits especially when its used to tunnel fresh off hook.
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715986#Comment_3715986
Mail because he has an insane M2 and many killers with very strong M2s (usually ranged ones) are 110%.
Chucky has a short dash thats not great and hes 110% why not blight
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716339#Comment_3716339
I feel like that GREATLY depends on the tile though, superior anatomy might make some tiles harder to play around but bamboozle is a lot more consistent
Depends but lets not forget Bamboozle only lasts 16 seconds which good survivors can easily outlast
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SA shortens chase way more then bamboozles window blocking
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@Dwight_Fairfield said:
I've never seen a perk jerked around with so much as DS.
Ruin, DH, theres a couple
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715856#Comment_3715856
🔥🐽🔥
Jokes aside. Chuckys scamper into m1 was mostly a guaranteed hit. Deleting that is fair in my opinion.
They just need to compensate accordingly. I don't know if the changes made are enough. I'd think they need to increase his turn rate.
Then they could have just nerfed the time it takes to scamper like before instead of scraping it theres also plenty of killers who get guaranteed m1s but somehow chucky is the only one hated for it. The buffs just allow for more spam dash chucky which people will quickly grow to hate
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@VadersRage6 said:
People who are saying this gutts the character you are factually wrong I don't scamper on pallets at all cause it's boring chucky is still really strong slice and dice is very good if your skilled enough and with cooldown being less cause of the changes chucky will be so much better to play if the chucky is skilled with slice and dice it will be scary and very hard to avoid overall great changes I personally didn't mind the scamper as much as other people cause most chuckys did it so you connect a loop or just don't pre drop every pallet on the map overall good changes I'm looking forward to the ptb
No its just sucks scraping a part of a killers kit imagine if they just got rid of Pigs ambush cause it wasn't fun or good back then
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715494#Comment_3715494
Yeah…No. Do you really think that those who used Background Player well were those who could not control their character anymore? If that would be the case people would not have complained about it that much.
Well its not gonna be any different even with the nerf perk needs reworked in general
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715514#Comment_3715514
He definitely doesn't nullify pallets. Predropping them is effective against him, and sometimes there is a 50/50 mindgame whether you should drop a pallet or not based on whether he swings at the survivor or not. Survivors gain enough distance after a teleport to have decent amount of counterplay for sure. And then of course there are the EMP's.
And of course the 3 gen system effects Singu as well.
I don't want any major buffs, I just would like to see him become a little less soma family photo dependent. Pretty much what they are doing with Bubba for example.
Predropping is not effective if your infected he can just slipstream past it or during the drop for a guaranteed m1 not to mention overclock gives 50% action speed which depending on your build can be increased further hes only considered bad cause how boringly simple emps hold him back to get any real value from the normal killerbase if they ever nerf Emps thats when Survivors are gonna start hating him like hes the new blight
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Ever since the pop nerf changing it to CURRENT progress really made the perk weak you only got real good value if gens were at 80% or above
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huge nerf no buffs for his stealth play so spam dash chucky is gonna be annoying now
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@North85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715095#Comment_3715095
B-but the cosmetic sales! WON'T SOMEONE PLEASE THINK OF THE COSMETIC SALES???
HES SO RIGHT RELEASE A BIKINI ARTIST SKIN KILLER NUMBERS WILL SOAR
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@Reinami said:
I'm calling it now.
The new meta will be slugging.
Deadlock isn't really that good of a perk, grim embrace was okish, the only ones worth anything were pop and pain res.
I really think people underestimate how long it takes killers to do anything. Do you know how long it takes to hook a survivor?
- 2.7 wipe animation
- 3 second pickup animation
- ~10 seconds to walk to a scourge hook (a little more than half the bar, sometimes more sometimes less, but scourge hooks are harder to get to sometimes)
- 1.5 second hook animation
Now, even if you KNOW exactly where the gen is that popped, and assume its only half a map away from you. Lets say its the gen on the very middle of the map. How long does it take to walk to that gen? About 11 seconds.
So you have
2.7 + 3 + 10 + 1.5 + 11 = 28.2 seconds.
What is pain res NOW? 22 seconds off a gen.
Pain res LITERALLY does not pay for itself most of the time. Now you want to nerf it even more?
Any on top of that you want to nerf pop back to uselessness? When pop was at 20% nobody used it for a reason, 20% of CURRENT is nothing.
The only reason that "pain res is in nearly 40% of games" is because it is the "best" gen defense perk. But the game is LITERALLY BALANCED AROUDN THE IDEA THAT KILLERS MUST BRING GEN DEFENSE" Even top tier players and streamers basically admit this. Scott, otz, etc. all say that the game is balanced around killers bringing gen defense. Try not bringing gen defense some time in any high mmr game and watch you get destroyed.
I WANT to bring other perks, i DO NOT WANT to have to bring gen defense every game. PLEASE do the following:
- Nerf all of these perks harder. YES HARDER, cut them down even more. And nerf the other ones while you are at it
- BUFF the basekit gen kick to 10%
- BUFF the basekit gen regression to 200%
Make it like you have just done with leatherface. NERF THE ADDONS (in this case the perks) AND BUFF THE BASEKIT.
Heres a hot take on what Devs should do
- Nerf all of these perks harder. YES HARDER, cut them down even more. And nerf the other ones while you are at it
- BUFF the basekit gen kick to 15%
- BUFF the basekit gen regression to 200%
- Kicks are limited 3 per gen (perks like surge do not add to the gen limit)
it wont be a slugging meta even if it does WGLF will be a strong counter to slugging
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@JeanGreyarea said:
overall I think this update was very good. Only thing that bothers me is the buckle up change. Before anyone ask, yes it’s synergy with for the people needed to go as there was nothing you could do about it. But I just want to ask by itself, was the perk actually problem? I personally don’t think so. Again for the people buckle up needed to go, but by itself I don’t think the perk was a problem. It’s new affect doesn’t seem appealing either
The whole niche of FTP was you sacrificing yourself to save another person, Buckle up made it so you both got away scott free and reach the safety of a loop pallet etc plus it made WGLF obsolete now buckle up is more fair and focuses on saving the other person more then yourself. Out of two paths they could have chosen they picked the healthier one they could have reworked FTP
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714743#Comment_3714743
The way I see it is that they planned to add a longer animation to it, which turned out to be horrible. But they balanced the Stun time of 5 seconds with the longer animation in mind. Now without the longer animation, they reduce the stun to 4 seconds to end up on the value they initially wanted to have.
This would also explain the quick nerf.
i think this was genuinely the reason the animation on ptb soaked up like 2-2.5 seconds so for killers it felt like only 3 seconds for them but since the animation was so bad everyone hated it so it went away and just went back to square 1
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@JeanGreyarea said:
I’m more so disappointed that they buffed bubba before doing anything for Freddy or Myers. I say bubba because he is a licensed character
im starting to think they put something in the contract so he cant be buffed or nerfed even touched in general
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@HexHuntressThighs said:
60 Seconds for 7 brand new parts is insane! If you don’t use this perk you are actually throwing the game lol. I’m going to permanently run it with DH, OTR , and SB. What do you guys think? Is it good enough now?
No thats like saying No miter is good sure its faster and killers never check basement for it but they'll know your permanently broken and tunnel you out for a 3v1 you would have to run DS OTR and an exhaustion perk to stay alive
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715491#Comment_3715491
I definitely doubt he would be as hated as Skull Merchant, even with some small buffs. There is a lot more interesting counterplay to Singularity, and the 3 gen strat can't get out of hand too much ever since the anti 3-gen system.
I do get that he has a very high skill ceiling though, but I would say no matter how good the Singu player is, he'll have a rough time against survivors that are very good and know how to play against him. That is without Soma Family Photo of course.
What I kind of want is him to be a bit less dependent on Soma Family Photo. I am going to guess you saw that one otofu video, where he used exactly that addon. With Soma, Singu is indeed a menace and doesn't need any buffs. But without it, he can struggle a bit.
So yeah, making him a bit less reliant on soma family photo would be nice. That and some quality of life updates. It's aggrevating having to lose a slipstream because the game didn't let you place a biopod at a perfectly fine position.
QoL i will agree he needs, Soma photo is strong to be able to go against strong survs however i dont know why you think he has interesting counterplay since he nullifies pallets, loops in general, vaults, Hold W and Emps are braindead simple. Furthermore 3 gen system doesnt effect singu at all with all the TP pressure he can apply. Even if they do buff him they would have to address frustrating points about him like his spam teleporting in chase cause i know survs complain about that so he would have to have a cooldown for that
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Saboing was in the perfect spot for both survivor and killer now its just guaranteed for survs
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@Aven_Fallen said:
You indeed are.
The thing is, how often do you think it will actually apply that someone can go for BGP-Saves every 20 seconds? I dont think it will really happen, but the Nerf to the Movement Speed will restrict the area where the BGP-Survivor will have to be to actually get into position.
They probably just wanted to give the Perk something because with 150% there is not really anything to gain from running BGP when you can just run Sprint Burst.
heres my take 200% was so crazy fast it made people mess up but 150% is a controlled speed that most can handle and won't restrict the area survivors can save that much and with the buff to 20 seconds really helps flashlight savers and can go for saves more frequent
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Heres the problem with Singularity after watching Ohtofu play him alot Singularitys skill ceiling is so high hes like the second strongest killer in the game if you take the time to master him hes a god in high mmr but since hes so technical and hard to reach his full potential hes filters most of the killer playerbase. If he received buffs or QOL to make him more easier to play he would be as hated as Skullmerchant
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Most maps have way to many pallets
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Cooldown is insanely long and the skillchecks are very easy to hit
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Yeah that would be pretty cool scary and forboding
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it would not
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@goodfriday said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711968#Comment_3711968
The same for killers who lobby shops
They see a swf= they dodge.
They see p 100s.=they dodge=
they see ttvs specially p 100s=they dodge.
like survivors they get a map that do not work with their killer or ruins their idea=they dc before or during the match
survivors last min switch to another character from p 0 to 100=they dc before match even loads
Survivors switch the things like 4 flash or strong tool boxes light to avoid lightborn/franklins last second=dc before match start
They get looped or outplayed in a way by a good survivor solo que or swf=they dc
Last the fact at least killers have the luxury to lobby shop is not even fair cause survivors cannot do that, maybe if survivors know what killer they was going up against it probably be less dc.
The fact killers are able to see what survivors are bring lightborn/franklins is crazy , if perks was to a random gamble why does show survivors items so the killer can easily know oh ill go franklins/lightborn?
But ofc its always just survivors who do it right? Killers also try to justify why they dc as well which is all of the petty reasons above I listed.
Big difference Lobby does not equal in game
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become huntress main
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@Johdude said:
I will keep it really simple. Anon players play in certain ways that correlates to the reason they choose to play anon mode. These reasons make me not want to play with them or against them. Please add a feature similar to crossplay off, where I only get matchmade with players that choose to play not anonymously.
No
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@vBlossom_ said:
3 recent games, I wonder why survivors don't have any hope to win the match
https://us.v-cdn.net/6030815/uploads/QDAFCX48M5FB/image.png
Oh we being petty rn? I can post hundreds abusing potential energy making matches 2 mins
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@alaenyia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711605#Comment_3711605
You do not have to run a single perk to play trashy.
And you need to let go on hook anytime something doesn't go your way
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@Aven_Fallen said:
I almost never have people given up against me when I play Killer. So the statement that Survivors DC over everything is wrong, at least from my experience.
I also dont see people giving up as often when I play Survivor. More frequently than when I play Killer, but thats about it.
But once again - doing anything about Hook Suicices will not solve anything. It is important to fix unfun things in the game. This will not remove all Hook Suicides or DC, but it will remove a part of them. People will hook suicide if they found first by an Add On-less Wraith. But at least they can try to make people not give up against things like Skull Merchant or the stacking of Slowdown-Perks.
With the latest just being an issue. I know that some genius here will now say that Killer needs Slowdown, and I would agree. However, Killers dont need 3-4 Slowdowns to win games. And it is frustrating to go against a Blight (an S-Tier Killer), with good Add Ons (double Speed, still good) AND a build of Pain Res, PGTW, Grim Embrace and Corrupt Intervention. And this is NOT needed.
And well, mayby Survivor frustration would be less frequent if BHVR would actually care about Survivors. The only thing Survivors got in the past months was the Buff to DS, which was more the revert of a Nerf the Perk did not need. Other than that, neither new content nor old revisited content was really good.
But sadly BHVR has given up on Survivor. And in the end, the Killer is the protagonist while the Survivors are there to make it a full game.
Like you just said its only "your experience "
@sinkra said:
The game has gotten so killer sided that many survivors don't see the point. When escape through the gates doesn't seem like a realistic goal most games survivors will give up.
If they don't see a point why even play at all?
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@drsoontm said:
There is no excuse not kill-switching these maps and bugged perk yesterday.
As for the despicable behavior of some players, it'll be great if they could get a penalty but I don't see how to do it easily.
Is there a point reporting the perk exploiter?
No Devs confirmed they don't ban people who abuse perks or broken map offerings
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That is just "your" experience literally for example Scott jund played perkless wraith on stream with no addons and geuss what survivors still gave up
@alaenyia said:
Maybe killers (including Otz) need to recognize that if 9/10 survivors are leaving your match. It is not the survivors that are the problem. I play killer and I almost NEVER have someone DC and suiciding on hook is rare. But I also NEVER run back to the hook, do not slug at the beginning of matches, I don't camp or tunnel. And you know what, people stay and play with me.
I win some and I lose some but it's always fair. And you know what that is all survivors are looking for. DbD devs (and killer mains) seem to be under the impression that if a 4k doesn't happen every match something is wrong and needs fixed. Which is why maps are all half the size and killers all have 14 built-in abilities before you even strap on perks. Survivors are tired of playing this way.
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711490#Comment_3711490
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711521#Comment_3711521
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711527#Comment_3711527
Besties, stop pretending that killers need to have a reason to play like that, okay?
I've played this game for some years and I've remembered when killers said that "we are slugging/tunneling because someone brought the key!!!".
There will always be a """reason""" and justification to playing like that 😂
Course they don't need a reason but neither does your giving up instantly
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then killer can slug em and go after someone else
@IamFran said:
Removing the struggle won't solve nothing, if the struggle is removed then the survivors who want to leave will go and look for the killer to be hooked again and leave.
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@Pulsar said:
Perhaps they should address WHY people are giving up, for once, instead of continuing to bandaid fix issues with paid content.
Please tell us the WHY because for survivors its literally everything
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@JeanGreyarea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711468#Comment_3711468
“If Killers were entitled like that, no one would ever be able to play out a full match” killers dc too dont get it twisted. Also killers lobby dodge a lot to cherry pick lobbies. You can’t do that as survivor
lobby dodging is different the difference your not in a match if they gave survivors the ability to see the killer before the match would absolutely be borderline impossible to start and the proof is all the survivors dcing at the start cause its [insert killer here] Killers do Dc but they face a dc penalty unlike survivors who can circumvent it.
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Comments showing the people who dc at every little inconvenience
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711466#Comment_3711466
So you just want 0 regression period in games and just want 3 min matches go play a different game cause slowdowns are never being gutted
No, I want fair game which both sides have chance to win.
If I'm playing vs Blight / Wesker with 1-2 randoms that don't equip Distortion, they got hook before first gen is done, my gen got PR, then killer procs Grim and go to my gen to use POP, what are my chances to escape?
Very slim, I don't know if I should even try at this point when literally all I've done in this match to that point got nullified.
it would resolve people circumventing the DC penalty and not make it a 3v1 when the match just started and Devs can punish people who Alt+Tab
What's the difference between replacing someone who DC'd with replacing someone who Alt-Tabbed? If you punish Alt-Tab, then people would simply run around the killer.
Killer can slug you for 4 mins for Ruining your teammates match and no you dont you want easy matchs and will Dc against a perkless wraith
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@_Onyx_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711457#Comment_3711457
You don't see Killers DCing all the time when Survivors do their objectives in the shortest time possible.
It's a very immature, childish attitude to give up at the smallest inconvenience. If you're anticipating that you're gonna lose quickly, what's the big deal? You'll be in a new match in no time at all if you just stick it out and actually try to win anyway. If you do end up losing, who cares? At least it's giving you and your teammates a chance by sticking with it and helping them try to progress their objective.
The Survivor meta is literally a perfect counter to all the things you said you don't like versing. It's actually not a great stance you've taken up. The weaker Killers, even with full slowdown still struggle to get a single kill against Survivors that glue to gens and don't make stupid decisions like throw themselves at a hook. The stronger Killers will still struggle against Survivors that are glued to gens too. Yeah they have more tools to be able to strategize better than the rest of the roster, but they still have to try to compete against insanely quick gens speed. If you play safe against them, it minimises the frequency they can access their slowdown perks (since they're hook related).
Seriously, the entitled behaviour of "I don't like this, I quit" has plagued the community of DBD for years now. The Devs have done nothing to discourage Survivors crying and getting out of their pram. So now it's got to this stage where people justify why they have a childish attitude with the "it's X Killer, so it's fine" or "these perks are boring". If Killers were entitled like that, no one would ever be able to play out a full match.
So, to you, and all bottom Survivors with childish attitudes, if you feel like you are gonna lose, just do your objective. Glue yourself to gens. Chances are you will win or at least give your teammates a win. Instead of quitting and making your team lose because you're a bottom.
Killers if they had a way to Circumvent the dc penalty would do that because you think they like losing 2 gens in a chase no they would dc but they can't they'll face a penalty nor can they circumvent it its been proven every time the Dc penalty been turned off and the devs know this cause Survivors are major entitled and need to be humbled
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@I_CAME said:
If the game isn't fun for people then they're going to act this way. I've played this game for years and people did not give up anywhere near as much when I started. There is something fundamentally wrong with the game itself if people are giving up on a consistent basis. Maybe look into that if you want to stop people from giving up. Just whining about people being entitled doesn't actually fix anything and it never will. I've said before that I don't believe the current balance philosophy is sustainable long term and I still feel this way.
So if your not having fun in 90% of your games why are you still playing? Were not whining were calling for the devs to make changes and to stop who give up at every small thing
@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711456#Comment_3711456
they should just glue themselves to gens and do nothing else
But it's just pointless to see gen being hit by PR into POP into another regression. Literally waste of time.
So you just want 0 regression period in games and just want 3 min matches go play a different game cause slowdowns are never being gutted
@vBlossom_ said:
Developers should make it so taking a chance on hook no longers drains the time on hook you just get 2 4% chances and then it disables or take a chance removed in general. 2nd stage on Hook Struggle is removed.
And what would this resolve?
I want to leave the game, I can DC and be punished for that or I can die off hook and not be punished for that. If you remove second option, players would simply alt+tab, because why not?it would resolve people circumventing the DC penalty and not make it a 3v1 when the match just started and Devs can punish people who Alt+Tab and replace you with a Bot now the other 3 Survivors have a chance to win
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i know im gonna get hate but Skullmerchant she is a casuals dream i can be so relaxed and just be a m1 killer cause nobody tryhards against me they either dc when they see me or barely try
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710952#Comment_3710952
That is true, my dear friend!
Well, there are many good ideas on this thread.
Here is my concept, OP, if I may share it:
“Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares.”
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
i would say shorten the transition to 3 secs instead of 7. Keeping the teleport is nice however i know survivors will hard complain to nerf that action speed penalty bhvr would change that to give hinder while asleep most likely
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@Shaddoll_Serpent said:
How can you avoid tunneling them if they're deliberately body blocking for the survivor you're trying to down?
I haven't actually had issues with aggressive DS plays (yet), but just saying that getting stabbed by DS doesn't necessarily mean that the killer tunneled.
Penance gives bodyblockers broken when taking a protection hit. Should DS deactivate when taking a protection hit
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in terms of Fun: Trickster for knife spam. Clown for slows and funny laughs. Hillybilly for SPEED. Blight to be a pinball. Leatherface for instant downs and pallet eating very good perks too. Chucky for small but deadly also to ######### talk.
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@Witchubtet said:
he does one point of damage and….. that’s it? No slow, No vault discouragement, and no real point to keep him latched on?
Weird how Victor doesnt give Hindered and Survivors can still Vault and drop pallets when they have a orangutang on your back