Marigoria
Marigoria
About
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- Marigoria
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Comments
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Since the last chapter dropped solo q has been wayyyyyyyyyy worse. Idk whats up with it.
Solo needs a buff.
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Range killers. Can we get something different for once?
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Unpopular opinion but I actually like springwood....
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Karma
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Billy, Plague and Ghostface. And lately almost no Freddy either.
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The map is complete garbage. If people dont complain things dont change
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2378572#Comment_2378572
It's almost like only playing one side isn't intended.
I have all my Killers nearly maxed out and one survivor, but even most survivors are at least P1 and I barely play survivor. I have 3,900 hours logged - mostly Killer.
Play Killer, people. You'll be nicer to your Killers if you do and make better BP. You might even understand why Killers get more after you have to work for your points instead of leaning on 3 other people and four perks to carry you to victory.
Can you please let us all know what the "intended" rules to playing this game are? Can't see any on the store.
It's almost like, you should be playing what you like the most.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2378572#Comment_2378572
It's almost like only playing one side isn't intended.
I have all my Killers nearly maxed out and one survivor, but even most survivors are at least P1 and I barely play survivor. I have 3,900 hours logged - mostly Killer.
Play Killer, people. You'll be nicer to your Killers if you do and make better BP. You might even understand why Killers get more after you have to work for your points instead of leaning on 3 other people and four perks to carry you to victory.
You should play solo survivor more often, would humble your opinion a bit.
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I have 21 on Quentin and 35 on Leon
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I'm on steam and in 4.5k hours I've faced like 3 cheaters.
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@DangerScouse said:
Hide, do gens, escape. Or hide, use key, escape. Easy.
Yes, hide, do nothing while hiding while the person is being camped and get the rest of the team dead. Very good idea. Not.
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@dezzmont said:
They tried stuff like this and it broke the game.
The killer MUST be allowed to defend the hook from rescues. The game doesn't work if they are guarenteed.
To counter campers, spread out and rush gens. If your sitting by the hook the ONLY thing they can do is try to stop you. You need to force them to go somewhere else.
Ok, but it still makes the survivors who did just almost depip or even depip because they couldnt get chase or altruism. And what about the person on the hook? depiping and getting 5k BP doesnt seem like a "counter" imo.
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@Shroompy said:
There's people who want the game to be scarier.
Then there's this
Just play without Spine Chill and you'll eventually become less anxious
Just talk to people you'll eventually not have social anxiety. Same logic. It doesn't work that way lol.
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@ouroboros_world said:
https://forum.deadbydaylight.com/en/discussion/comment/2373275#Comment_2373275
Solo q is a joke, I get tunnel to death while everyone not doing gens and never got hooked. Always self caring, urban evasion in corners of the map, literally wait for you to hit struggle phase to let go of a gen to rescue you, while the killer is coming back. No one bring borrow time or kindred, survivors luring killers to almost finished gens, hiding all game while your team is on death hook. Don’t know how to play as a team in general. Even red ranks survivor do the same stuff, but all that is nothing compared to killer getting stomped by toxic swf who exploit this poor game
Hm why are you comparing it even? 2 ######### games dont make a good game all of a sudden. Theyre both garbage experiences and both need to be looked into. If you buff killer bc of swf, you're killing the game for everyone else, which believe it or not, it's a lot of solo players.
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@ouroboros_world said:
https://forum.deadbydaylight.com/en/discussion/comment/2368690#Comment_2368690
i play both sides, killer have it harder than solo q, you can easily carry a solo q game by yourself if you want, killer against swf is just pure cancer, just say that you want easy wins. If killer is going against swf we should be able to equip an extra perk, or ban 1 survivor perk, heck even telling us who in a swf would be nice to have, why should swf be able to exploit games using 3rd party software to communicate, try playing ghostface against a swf and see how hard it is to use your power when swf is following you so you can’t use your power since your being watched by swf
Spoken like someone who doesnt play solo q.
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After seeing people modding trapper's traps bright pink, and now this... I think the devs are just going to start cracking down on it.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2370938#Comment_2370938
This community doesn't need more bloodpoints, anyone who disagrees is just being greedy.
4,549 hrs on record and still grinding. I need bloodpoints.
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brown toolboxes without addons might as well not exist imo. They're just clogging my bloodweb.
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We wish. We're getting a bloodhunt and we're lucky. Even though bloodhunt should be default BP at this point.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/267363/is-using-a-vpn-to-change-location-bannable
It should be bannable because you're lying to the dbd server making it believe you're in a different country but unfortunately it's not
I'm not asking if it should, I'm asking if it is.
That issue would be fixed if they added more servers to other countries, I shouldnt be getting players from almost asia when I'm in Portugal.
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@CakeDuty said:
i wish
Let me ask you, are you in the EU too? Do you know the location of players I'm referring to?
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@NomiNomad said:
I don't know. I don't think so? I think some regions have to use a VPN to have at all tolerable queue times, but a lot of folk use VPN's purely to have high latency. Not saying that's what your using it for, I completely understand the pain of Solo.
Depending where you were thinking of, I'm afraid teammates are still questionable. At least on the East Coast.
Sometimes I play swf with american players, and the max ping I get is 120, which isnt bad IMO.
Dont lag during the game at all on my end so I was hoping it wouldnt make a difference for anyone else in the match either.
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I'm feeling burnt out from the game in general. I think I'll play for a bit during mid chapters and then just play more until a new chapter comes out.
The way solo Q is now, and how sweaty people played during the event surely didn't make it better.
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I kind of agree with you.
I still don't like how there's no way to know she is using her power or not. IMO that should have been what was changed, instead of a whole perk just because of one killer.
I'd rather go against 10 spirits in a row than go against a huntress with their 100 meters hatchets any day
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It's already easier to pip as killer than survivor so I dont think that would fix anything.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2368633#Comment_2368633
'On a serious note, I wish they'd let you dc once a day'
No. On steam alone, going by users in match right now; that's an allowed 77,407 DCs a day. Imagine if you run into a Killer who DCs because 3 gens pop. Then another Killer who does the same thing. Then another Killer who DCs once the exit gates are open. Then you have 2 SWFs who DC when one of them is hooked..
The DC penalty needs to come back, ASAP. And no 'one free DC' stuff.
Clearly missed the reason why I said "one dc"
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Yes. It's like 90% killer dailies 10% survivor ones.
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It's funny because it's the person with the spirit profile picture complaining about the dc penalty lol
On a serious note, I wish they'd let you dc once a day, and from there you'd start getting the penalty. That would also help people who were kicked of the match for a game/connection problem.
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Just had one of those matches where the killer tunneled the same game the whole game and barely left the hook, I did 3 gens, and healed one person and still depipped.
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@DudelPumaAce said:
because just bad survivor playing that character xD
Quentin, Jake, Bill, Tapp, Jeff, Ash, (my experience...)
Ive only met good Quentin and Jeff players so far.
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Solo Q is just not worth it. Usually after 2 matches I'm already done and burnt out from it.
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Buffing solo Q.
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imo, all perks from Quentin need a buff. They're really underwhelming.
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@yui_best_girl_at_me said:
https://forum.deadbydaylight.com/en/discussion/comment/2366629#Comment_2366629
but it is very ######### annoying and childish
Just because it's annoying doesnt mean it stops you from playing the game, which is exactly what tunneling does since you die really quick with no BP and depip.
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@yui_best_girl_at_me said:
https://forum.deadbydaylight.com/en/discussion/comment/2366035#Comment_2366035
so is gen rushing t bagging and clicking
TBagging doesnt stop you from playing the game, neither does clicking a flashlight.
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This is why I just hoard all my cakes and I'll only be using them on the rare occasion I play in a 4men swf.
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@FrndlyChnswSalzmn said:
Survivor entitlement and ######### attitudes made the situation. Now you're noticing because it's affecting you. Welcome to the way Killers have always had to play the game, though. You're winning? Opponent DC's.
Way to play the victim when the biggest victims of dcing are solo q players, specially when killers decided to still play the game when it's already at least a 3v1 at 5 gens.
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The grind
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I think they went the wrong way about it. Stridor was fine, they should have changed her basekit/addons instead of the perk just because of one killer.
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Yea, even in red ranks you get farmed quite a lot, they refuse to take a hit and then say "I thought you had DS"....
Please just show everyone's build in the lobby already.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2342209#Comment_2342209
Kill rates are only so high because most survivors will kill themselves on hook, DC, or not save their teammates on hook, not because killers are actually that deadly.
If killers are having so many difficulty against solo survivors I think they shouldn't be at the rank they're at, and pipping needs to be more difficult.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2341688#Comment_2341688
It is survivor sided. Mostly because most of the maps are survivor sided
It's SWF sided, not survivor sided. Killers have a 70% win rate, which would be even higher if all they faced was solo players.
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@Phasmamain said:
Most people who complain about gens are more so complaining about map size and how most killers don’t have the mobility to pressure gens
Cant really pressure gens if you're camping the hook.
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@Sypherpathic said:
With all the amazing players you see on here, it's amazing that you all aren't ending up in the same matches playing so perfectly against each other. Somehow, there's so many people that can run the killer for 5 generators, manage godly chases, cleanse all the totems, repair all the generators, open all the chests, solve world hunger and beat billionaires to make the first vanity trip to space.
But somehow, in reality, I'm betting that there's some hubris in all these comments. With four people in each game, you all can't possible be carrying as much as you let on.
For myself, for a number of killers, DS seems to just be a delay because they recover from the stun and just get right back on the chase. I do use it sometimes and some of the other second chance perks for slugging and hooking but they all end up feeling very situational and might not come into play for many matches so I end up churning through them to try to settle on which ones are the most useful during the most matches.
It's funny, how in red ranks and solo q I still get really bad team mates, but then I come on the forums and all these people saying they escape most of their games perkless.
Makes you wonder which game they're actually playing. Not solo q at red ranks that's for sure.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2327725#Comment_2327725
The easiest way, i have a few ideas.
1) Make NOED base kit, this means survivors now have to do dull totems to prevent NOED. Given that every killer gets NOED it is now no longer a "but i wasted time doing totems" because every killer has it. This will save killers around 2 minutes of game time as survivors search for totems, also encourages them to bring a totem finding perk. Give survivors a non-perk totem counter
2) Make dull totems slow gens down, like each one makes gens take 10% longer, give survivors a non-perk totem counter.
3) A stamina bar like HSH that depletes as you run and makes it so you can't run anymore. This bar could completely fill up every time a survivor vaults a window/pallet or drops a pallet.
These are all just band-aids IMO, and i don't like NOED because its too cheesy. Personally the whole game needs an overhaul and survivors need another objective. The game is balanced around the idea that survivors will hide, do totems and search chests.
This is the worst idea I've seen on the forums and I've seen a lot.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/2327727#Comment_2327727
it's hardly difficult to just split up on gens, acting like survivors are so incredibly stupid that they can't even do something as basic as that is pretty insulting to the intelligence of the average survivor, i like to think better of people
It's not difficult, but from my experience in 4.5k hours and most of those being solo q, i'd say over 80% dont do it.
After playing solo q I don't like to think the better of people, because that's just not the reality. I'd rather think worst and not get surprised.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2327721#Comment_2327721
That isn't true. It isn't hard to do it. It's not like they take some extreme skill to just hold shift + w and press spacebar everytime they drop a pallet while their team holds m1 on a gen. I play at high rank survivor too and i never queue with anyone, always solo, and someone escapes in the majority of my games (through the gates, not the hatch) unless the person is playing nurse or spirit or a teammate gives up.
Like it isn't hard to hold w and press m1 to attack. I always found that argument to be so lacking.
You must be getting really bad killers then.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/2327721#Comment_2327721
SWF does not get a bonus to gen speed last time i checked, it works as long as the survivors just do solo gens
What you're explaining is people playing optimally, which isn't that common in solo q, so yes, that is a swf problem.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/2327712#Comment_2327712
it's how survivors play in tournaments because it's the safest and gens get done far too quickly for the killer to be able to adequately remove enough to end chases quickly, your misunderstanding is showing
Again, that only works in swf.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/2327679#Comment_2327679
please watch literally any DbD tournament and you'll see that's exactly how every survivor plays
Why would I watch a tournament when I can watch my own games and observe? That is not how all survivors play. And when they do, it's worse because then there's no pallets left for your own chase.