Marigoria
Marigoria
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- Marigoria
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Comments
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The box changes.
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@OldHunterLight said:
If you are leaving the game you do not need to make a thread, you can just uninstall and yes boons are really strong and annoying, they are limiting snowball so basically boon unbreakable can counter heavy snowballers like twins, oni, nurse.
Idk what is going through bhvr's mind when coming with these perks.
So the new boon, which only works in 24 meters, which is enough of a radius for you to hear, is going to counter slugging?
Just step on the boon or don't slug. How difficult is that to counter? You literally can hear it if it's that close.
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I think the original version of the map was great, they didnt have to rework the layout, just the graphics
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2624703#Comment_2624703
More like nerf swf
More like give me 4 free kills because I dont want to learn how to play the game
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2624113#Comment_2624113
At least powerful enough that survivors will lose if they dont work together. People have this opinion that if the killer downs you, he's op. He's not. If you lead him on a good chase that your team did gens you came out on top. But people only see from their perspective. They see they got caught and claim "killer op, not fun, plz nerf"
Buff solo Q then
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Survivor: Kindred
Killer: Corrupt
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2621531#Comment_2621531
First of all I didn't say "I never play survivor". I said:
"I don't play survivor too frequently anymore". Major difference and you know that.
Secondly MMR doesn't reset making the frequency of survivor matches trivial so if I escape a billion times, then play nothing but killer for ages, my survivor MMR will still be high.
Lastly I have played a ton of survivor matches since MMR in total. It's just the frequency is a lot lower than my killer matches because repairing gens and looping has become boring for me.
And since I escape as survivor far more often than not my MMR obviously will be on the high side. That's how MMR works.
You escape often = high MMR.
Not sure why it's hard to believe that someone has high MMR as survivor with a total of 5000 hours of experience in DBD.
No wait, 5000 hour low MMR player here. What's gens again?
Even if you say you don't play survivor frequently, your MMR shouldnt be high since people only should be there with 1) they play a lot or 2) get boosted by swf.
Being boosted by swf isn't really an indication of skill, but again that's a problem the devs still don't want to address.
I'd consider myself high MMR, and I'm also in EU. I rarely see anything else besides nurse or blight, so I'm glad you're finding other killers I guess? I havent seen a freddy in weeks.
I'm also at 5k hours, and I can admit I'm low MMR as killer, because I also do not play a lot of killer besides tome challenges these days.
No need to get all sarcastic on me just because I thought you being high MMR was odd since you said you dont play survivor much.
Just goes to show MMR isnt great since even people who dont play much get to "high" MMR-
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2621172#Comment_2621172
Yea I know.....I felt bad for the survivor on the hook. I only really face camp on survivors that grief me too much or pallet slammed or flashlight stunned me way too many times...but other than that I walk away after the usual check the surroundings.
Hitting killers with pallets is facecamping worthy now? damn .............................
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How are you high MMR if you said you never play survivor? Kinda odd there
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2621497#Comment_2621497
It’s not the same it’s one killer vs 4 survivors I think what he’s trying to say is when you load into a match let’s say 2 survivors have DH/DS/UB/IW no body else can use those perks cause 2 survivors are using them already. I think that’s what he’s trying to do
It is the same if you're in solo q.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2621465#Comment_2621465
I doubt you even read the full post, given length of the text and the fact you responded in less than a minute.
But thanks for bringing this intellectual discussion! Keep on contributing.
Oh I did. What your post means is that people would only be playing survivors who have at least a good perk.
As someone who mains Quentin and all his perks are garbage, I would have to main someone else so I wouldnt have a garbage perk in my layout that I do not need.
Like we do not see enough of the same survivors already, while some almost no one plays them... That would just make it worse.
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Lol no
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@ElusivePukka said:
Agreed - with a caveat. If I'm searching for you, or on your team, and you're choosing to hide rather than helping/saving a teammate, you're a detriment as a survivor to the survivor side. There's "not progressing a game" and then there's simple inaction, but both are bad.
Full props to someone just playing things smart, though.
No one was left on hook, I also bring kindred every match so I'm aware when I should save or not.
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@Yords said:
lol of course it can, the only problem with stealth is when you end up playing with those survivors who think if they are caught they instantly die.
I consider myself alright at looping, tho if I can avoid a hit by being stealthy, saving resources in the progress I will.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2613376#Comment_2613376
No need in Solo buff. Make it visible who is Swf. If u give free auras to solos, it will require to give even more to killer. It's an endless circle of butchering perks here and there.
And if swf que suddenly will become 3-5min or more then they should take it as downside being swf.
Solo Q needs a buff.
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Feng, Meg and Bill
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Not strong but he is annoying af to go against in solo q.
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I like all of them besides doctor. Doctor isn't that much different from other skins he has.
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Only thing teabagging will do it get the killer salty enough to they'll camp/tunnel someone next match. You aren't helping anyone.
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Annoying as hell to go against in solo q.
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@GamerEzra said:
They should work on the autoban feature they talked about in the 5th anniversary stream.
Tbf to do that they need to work on their filter first, or you'll see people getting banned for saying teabag, meghead, myers, hawkins.....
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I'm disappointed with people in general.
People being ######### on the internet? unheard of.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2602309#Comment_2602309
you clearly aren't high mmr then no offense but one of these has unlimited heals and the other one has a limit so idk if I would ever say they are the same strength that's ludicrous
If you disagree with me you are bad at the game!!!!!
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That would only promote hatch camping useless team mates. No thanks.
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@Altarf said:
Huntress should have a stamina bar. If she holds her hatchets for too long or throws too many in a short space of time, she drops all of her hatchets onto the floor and can't attack until she picks each of them up individually and sits down for a few minutes.
I unironically want this. I hate huntress lol.
As for OP, I don't any killer is in need of a nerf right now. Low tier killers need buffs tho.
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1) Imo wraith is fine how he is right now, it wouldn't hurt to give him a bit more lunge, but not as much as the old one.
2) Agreed.
3) Why make prestige a set? Sets are already unpopular to begin with. Would someone need to prestige 3 times just to be able to have anything prestiged then? What if I like the prestiged head with another outfit?
4) Totally agree. It's way too loud and distracting.
5) With the amount of perks we have right now it's only fair to have a search function.
6) I don't understand this one. Wouldn't aura give you more info than current notification bubbles?
7) A lot of niche perks need to be buffed to be somewhat useable. MoM is already difficult to activate sometimes, you have to go out of your way to make it work, no need for it to have a downside.
8) and 9) I have no opinion on since I dont play Phead or Clown much at all.
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By that logic lockers and distortion are an incentive to camp.
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Hexy, FarmerJohn and EntitysLeftHand
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Play swf.
The devs hate solo survivors.
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Clearly you never played solo q.
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Sure, if solo Q had a basekit totem counter, otherwise, no.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2599839#Comment_2599839
It was exactly the same except there wasn't a SBMM system that now highlight all the flaws the game has balance wise.
- There were infinites, you still have semi infinite on many maps
- Brand New part gone, old ruin also gone
- Insta heal gone, replaced with CoH which is way stronger
- Less pallets = perk to restart pallets
And last but not least, the game is 5 years old now, survivors have improved individually but also in teamplay. The SWF you face today are ten times stronger than the one you would have met 2 years ago.
From my experience, i have never seen such lightning fast gen rush till the SBMM release.
"Semi" infinites aka not infinites.
Old Brand New Part was a lot stronger than old ruin.
Circle Of Healing is not as strong as old insta heals. They don't even server the same purpose. Just because you can heal with both, doesn't mean they are applied the same way.
Last but not least, I'm sure most killers on this forums always go against 4 men sweaty SWFs, and never seen a solo player in their lives, but in reality that's now how things go...
A lot of people have quit the game, and there are a lot of new players, so "SWFs are stronger now because they've been playing for 5 years", it's even rarer.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2599865#Comment_2599865
did you unlock Mikaela's outfit? It's one of my new favorite cosmetics.
I did! Love the hat :) I'm glad they decided to give us new ones and not just recolors
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I like the halloween tome. I love that you can get extra rift fragments AND cosmetics.
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@LittleSagey said:
killer is probably in the worst place to play right now, the boon totems, consistant nerfs, spirit is beyond useless now compiled with the iron will/stridor boon shadow step can always hear her trash. i dont blame killers for tunneling and camping
Spirit is useless if you are are low MMR going against high MMR survivors yes. She is not useless at all, but now you actually have to play smart and wont be carried by the lack of information she provided.
Also, saying killer is at it's worst it as ever been, you clearly werent here years ago. Old brand new part, actual insta heals, old DS, actual infinites.
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Huntress and doctor for me.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2597951#Comment_2597951
Yeah that is annoying, I agree. I guess one could argue, if you can't get me three 5K hour players, maybe get me people who have a few hundred hours, but again it's probably an issue with player availability.
Do you ever play late? In my timezone (GMT), I find high calibre survivors at that time.
In the EU, I play during the day, instant Q times. At night I have to wait like 10 mins to get a match and the result in team mates is basically the same if not even worse.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2597842#Comment_2597842
Yeah I'm definitely aware of the woes of solo Q, I play survivor often, and my friends stopped playing this game (I wonder why lol)
My point is though even if they had a cutting edge skill based match making system, coded by the gods, it is still going to fall short because of the distribution of player skills.
Always makes me laugh when someone with 5K hours says why can't you match me with 3 other 5K hours players.
Firstly: You are a rarity and most other people don't play the game as much as you
Secondly: Even if there was a pool of 5K hour players to use, the match would be boring, as 4 5K hour survivors are ALMOST ALWAYS going to destroy even a good Killer, just because the game is broken.
Well it doesn't make me laugh getting matched with people who cant even hit skill checks or know that they need to go for the save, even when I always use kindred on my build.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/290845/is-this-sbmmr-final
"And of course, if SBMMR is based on time in a match, and solos keep getting left to die on hook, how are we supposed to even get a higher MMR score? Are we all doomed to just keep getting potatoes on our team for the end of time?"
Don't forget the Killer also has an MMR, so if your MMR drops, you'll play low MMR Killers. You will hopefully beat them, and then your MMR rises a bit.
Lets me honest, killer is a lot easier at lower MMR score, like it was a lot easier at rank 20.
I shouldn't be getting people with 10 hours in my team when I have almost 5 thousand hours.
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@ThiccBudhha said:
Instead of that, can they fix the infinite load screen bug?
This. Apologies are useless and don't fix anything.
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@jesterkind said:
How on earth is head shaking toxic? Or proxy camping, for that matter...
That darned toxic killer, playing the game with intent to actually find and chase survivors by laying bait....
Playing the game with intent by head shaking?
By that logic, survivors playing the game with intent by teabagging.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2576128#Comment_2576128
Moreso then yours I would say. I tend to bring a balanced POV. And am for nerfs on either side to make it fair. How about you
"Balanced POV" for you is killer sided POV. You clearly never played survivor once in your lifetime. I never once saw you on this forums asking for a killer nerf.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2575967#Comment_2575967
If you want to call it that. I just found the post hilarious. Because your posts are notoriously "us vs them" So of course you're going to think they're fine. Regardless of how rediculously broken and unfun it is for the other side.
Oh so you replied to me just because you dont like me. Just goes to show how constructive your posts are.
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2576037#Comment_2576037
And here we see how uninformed you are. The fact that the totems become uninteractable after a survivor has turned it into a boon totem is the issue and not that the totems cannot be interacted with at all.
What's even worse with the fact that a killer cannot snuff certain totems is that it was a known issue by the devs before the PTB launched.
And the reason for disabling the perks is probably more related to the crashing. And they are not disabled for me.
I'm uninformed? Buddy, there ARE uncleaseable totems on lerys, it is a FACT.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2576037#Comment_2576037
If survivors can bless then they can cleanse. Killers have larger frames preventing them from reaching some totems.
I'm sure circle of healing was disabled due to crashes than unreachable totems though.
It's not disabled for me.
And there's still a lot of totems spots on lerys that cannot be cleansed by survivors. Just earlier I got one that was ruin. So when is lerys/hex perks gonna get disabled?
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@Slamadam said:
no they arent? but they should be. there are over 10 uncleanseable boon spots... they even added the killswitch for bs like this
By that logic hex perks need to be disabled too
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You're just going to get killer mains on here with their victim mentality because they never played solo q before. This forum is not good to be asking for others to have common sense, because the goal of a lot of people on here is to cry so much about any and every perk until everything is F tier.
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Are you trying to be sarcastic with me over me replying to someone else on their idea?
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@Mr_K said:
I'm liking the idea that Hexes don't get cleansed by Boons but disabled. If a Boon goes out the Hex comes back. This gives the survivor a risk reward to either break the totem or setup a Boon totem.
Imo this is the only change they need.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2574981#Comment_2574981
'cause iron will wouldn't make you a permanent 1-shot at the phenomenal trade-off of informing the killer to never leave you on the ground, that you'll recover as if had unbreakable speed-wise and not leave blood
reducing it to 50% and giving it a separate effect to boot would probably be for the best
Yea, but iron will also doesnt give me infinite unbreakable and speed in recovering.
Iron will is fine how it is