Marigoria
Marigoria
About
- Username
- Marigoria
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Comments
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2441009#Comment_2441009
Alright, SWF with full Head-on builds? I am pretty sure you can get close to minute or two... so much fun
You get one of those in like 1000 matches.
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2639114#Comment_2639114
Typically people react differently when they think they are doing something bad not of their own volition vs. performing it of their own volition. And generally speaking creating a public "rules-list" will just give griefers a playbook to try and copy.
What
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This just happened to me earlier. Got a hacker that would instantly heal me without even being near me.
How can the people who look at the video evidence know it is someone else doing it and not me?
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@nfochairman said:
Survivor is for babies. If you are frightened by any killer you are bad at this game. You want to groan? Try playing killer at night.
How old are you again?
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Pinhead, Trickster and Huntress.
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Michael, Freddy and Billy.
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IMO his basekit should go back to what it was. The heat mechanic should just be removed, no one asked for it.
Also can we remove that stupid scream he makes every time he uses his chainsaw?
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@dspaceman20 said:
I could play. I would consider myself decent
@shadyxandon said:
im alright. add me shadyxandon#cf22
Add me whenever you're interested :)
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@Bwsted said:
I played with @Marigoria , although I'm too burned out to commit to playing dbd since NFT-gate.
Honestly, very good player and I had funny games with them. We had some good laughs at some of the ######### the randos did.
I wish I could still give a ######### about this game, but I'm more addicted to the forum at this point.
Thank you, I also enjoyed those games!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2631127#Comment_2631127
It's in the thread I made recently. I'll post the link here too: https://twitter.com/Elix_9/status/1458330301143261189
That's effed up
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Make him a survivor.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2630578#Comment_2630578
Honestly I've been seen BnP and prove thyself like 50-60% of my matches I don't think they're all swf though
I barely see any BNP.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2630486#Comment_2630486
That's not true. You're not facing god survivors every game you play. I absolutely do get my butt kicked sometimes when I'm playing nice, but that doesn't happen every game. I'd say I win more than I lose.
According to people on these forums they only go against 4men sweaty swf all with meta perks, BPNs and syringes, so what do you expect? lol
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2630537#Comment_2630537
Yet those same people asking for buffs to solo q keep forgetting/fail to understand that any buffs to them are indirect buffs to swf.
Which is why youd buff killers after. How many times do I have to repeat this with everyone else?
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2630518#Comment_2630518
Other side of the same coin is nerfing killers to make them easier for survivors to handle regardless of how the killer actually preforms? Because that's how you get a Twins situation, they're punished for using their power effectively and punished for not using it effectively.
No one said to nerf killers. People are asking to buff solo q.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2630444#Comment_2630444
That's the problem right there.
How exactly would you buff killers? Or more importantly, how would you *persuade BHVR* to buff killers? That's like trying to persuade a cat to eat a carrot.
BHVR just nerfed Pinhead, Wraith and Deathslinger (solidly 'B' and 'C' tier killers) specifically for the sake of uncoordinated groups, and I cannot think of a single time they've reverted a killer nerf.
There is a reason why killers fight so passionately for their role on the forums - it feels like, if they don't, then everything that is remotely powerful or fun to use (see: Undying nerf basically destroying all hex play for the sake of Ruin) will be taken away from us.
So, how about this. Get the devs to buff the weaker killers and revert a few nerfs. Then we can talk about buffing the baseline kit for survivors. Sorry if I sound cranky, but it is what it is.
So your idea is making solo q even more miserable because killers on the forums cry a lot about going every match against swf, even though it's clearly not the case?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2630471#Comment_2630471
It's actually kind of helpful when they hack legacy and the crossplay symbol. Tells me to dodge the lobby since it's not possible to have console legacy cosmetics.
Never had legacy ones hacking, just default looking survivors.
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@[Deleted User] said:
They won't address it. I suspect most of what happens in the game is client sided without server verification. It's probably an extremely easy game to hack on top of the fact that BHVR would rather they keep milking the cheaters for $3 accounts.
Plus, MMR is super convenient for BHVR in this regard. The vast majority of players won't even experience the problem because hackers will have really high MMR. Just look at these forums. A lot of players say they've never encountered a cheater period. And players like OP and myself can't have a one hour play session without multiple games with hackers.
Maybe once they start losing money because people can just hack cosmetics in they'll start doing something about it.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2630421#Comment_2630421
Let me explain.
You are assuming that all SWFs communicate perfectly and telepathically, to simulate the effects of Kindred.
If you make Kindred baseline, you give more 'free time' to SWFs. That's one thing less they have to communicate, and removes the possibility of someone giving bad info, making a mistake or at least clogging up coms for a bit.
While it wouldn't be as big of a buff, you'd still be buffing SWFs considerably. You give them a ton of free 'communication cycles' to coordinate other stuff.
Now - I have no objection to letting survivors see the auras of allies (that part of Kindred) in solo - if and only if this effect is removed when any SWF is present. But that's far too nuanced and surgical a solution for BHVR to ever implement. They've stated that they won't have stuff that works differently in solo/SWF - so...yeah. DOA.
It's not just kindred.
They know where the killer is at all times, they have all the kindred information for free without needing a perk, they know when someone is 99% on the floor ready to be picked up, they know when someone is under a pallet, they know if the gates are open, etc.
Yes, kindred basekit would buff swf slightly, that's why the killers would be buffed after to compensate.
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@GannTM said:
If there is a world where BHVR fixes cheating, then Iām a good Billy player.
I get it, maybe they can't fix it, but why not give us something that at least makes reports easier?
1) You have to have a recording software
2) it has to be active at all times
3) you have to take their steam ID64
4) send it in.......
A replay function in game would at least deal with 2 of those.
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@Yords said:
I don't think they will any time soon honestly. It looks like they just do not care in the slightest which is to be expected.
I just had a nea ######### jumping over pallets in my team. I'm so done with this BS.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2630001#Comment_2630001
Kindred is way too strong for a basekit. You'd have to give killers Deerstalker and BBQ baseline to compensate.
Ping system and emote wheel? Yeah, that should be a thing.
You have a counter to totems. It's called Small Game.
If you buff solo Q, then buff killers - now SWF struggles. You can't just make huge sweeping changes to balance - there is always a knock-on effect.
That last line made absolutely no sense. How does buffing solo affect swf in any way?
Killers struggle against swf.
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@Nathan13 said:
solo teammates
This. Love losing games not because I'm bad but because I get matched with potatoes, making my MMR score get even lower, giving me even more potatoes.
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2629260#Comment_2629260
Camping and tunneling are not only acceptable strategies but are viable strategies built into the game for us to use.
So were keys, old DS, old BNP, old infinites, yet yall cried about them
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Bubba is both fun to play as and against
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Imo it's SWF sided. Then Killer. Then Solo.
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@[Deleted User] said:
That's not what im having. lol
https://us.v-cdn.net/6030815/uploads/78JPUUGXOUPN/image.png
No one's even playing the survivor today
Can you blame them? That survivor is just so uninteresting tbf.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2630290#Comment_2630290
You can't do that in soloq, that's the whole idea of doing it in a swf, to coordinate the build and movements so it works. I barely play solo q (just for the rift), i'm not a masochist.
Exactly, so what you're saying is that that setup is great, but only in swf.
But then we get some people who play killer who claim all they go against is swf with this kind of setups, so everything has to be nerfed to them
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2630290#Comment_2630290
Well playing mostly soloQ and there is always CoH in my trials. Sometimes there are 2 CoH...
Still not relevant compared to all the perks OP was talking about
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Congrats, you have an advantage and can coordinate in a SWF. Now try to do the same in solo q.
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My mori opinion
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Here's mine, I hope I didnt forget anyone
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@Shaped said:
Don't play eu surv between 10pm-2am.
Q's are long and you get random people. Probably something to do with lack of players.
You will just tank your mmr and regret it later.
Yea, I've played 2 games for tonight and gave up.
First was a insidious bubba who got a 2k.
Second one was 3 survivors farming each other off the hook, all 3 dying at 4 gens left and me dying on first hook because I just stayed far away doing gens and was hooked last.
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@Metzu said:
Game is borderline unplayable at night as a solo survivor, yeah. It's not uncommon for me to have teammates with less than 10 hours in the game while playing at night.
It's ridiculous having to wait up to 10 mins to get complete potatoes. Just the other day I had a dwight in my team with 10 hours.
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@[Deleted User] said:
The quality of my matches has started to feel completely random this past week TBH, regardless of the time of day.
It's really weird because when I play survivor, the killers are usually good even at night when I get these awful teams.
As killer during the day the survivors are way worse than at night.
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@Ecstasy said:
https://forum.deadbydaylight.com/en/discussion/comment/2628599#Comment_2628599
You got it. The whole map will be tinted yellow.
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I guess an intelligent conversation is not what you're after, it's just the usual "survivor op" and no relevant argument
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@Ecstasy said:
https://forum.deadbydaylight.com/en/discussion/comment/2628287#Comment_2628287
I play with headphones including virtual surround sound as well. (Not $300 gamer 1337 stuff, but they shouldn't have to be).
Headphones certainly offer a vast advantage in many areas of the game, though this game is also intended to be played (and played together with) a number of platforms where headsets aren't even the norm. It's not that absurd to think the devs would make reasonable accommodations so people can better play from televisions without all that. (Or to facetiously apply my favorite SWF egotism: "Now you're PUNISHING ME for having friends on my couch who like to watch me play?!")
Though the real takeaway from my post was essentially:
- The audio cues are still not very helpful for their range, loudness, and directionality.
- Meaning the often claimed balance condition of "easy to find & bust" isn't actually true.
- Yet the blue field-effect that survivors see would make it true, and without directly revealing the totem either still.
- Which improves access for people with hearing issues & also compensates for audio system variation across DBD's many forms/styles
- So there's no real reason killers shouldn't get the blue field effects as well (and every reason they should).
Sure, get the blue fields for boons and we get a yellow field for noed.
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That would be abused. If it's a streamer playing killer people would just stream snipe.
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Some BDSM gear since they're clearly into masochism.
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@Tr1nity said:
Look- if they bump solo up to swf levels (as in giving everyone voice chat) they would need to buff killers, a lot, and than survivors (at least the loud ones) would do what?
That's literally the point. If solo gets a buff to be able to be on pair with SWF, there would be no issue in buffing certain killers.
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@Ecstasy said:
https://forum.deadbydaylight.com/en/discussion/comment/2627850#Comment_2627850
The way survivor mains talk about boons it's like they're under the impression that killers can see the same blue radius they do to just estimate the center until the chiming gives it away. It's nothing like that.
Killers don't have any visual & that audio beacon doesn't cover even half the AOE. Besides, not everyone plays using the same audio setup, or headphones at all--especially console players.
Personally? I can barely hear those #########. Maybe its the frequency, maybe its my settings, or maybe it's just my age, but--basically--I've got to be standing right on the bastards to locate them. The 2+ story maps are that much worse. (For the record, I actually do play with headphones & digital surround on as well. They aren't the best or anything, but still.)
Y'know, if the killer actually could see that same blue area-of-effect like survivors do (just minus the totem highlighted) then maybe it would provide the whole "takes time to place, but you just walk up & smoosh!" narrative people keep claiming exists... and keep citing as the defining feature making boons balanced in the first place,,
Well okay if that's why boons are balanced, lets have it...
Its a hell of a lot less punishing to people with hearing difficulties too.
I'm well aware that killers don't see the light, I also play killer.
How is it everyone else's fault if someone decides to play without headphones? This game is directional so people should be playing with headphones.
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I honestly don't see any issue with exhaustion perks. Perks are supposed to give you an advantage.
The same way exhaustion perks can make chases longer, some killer perks can reduce them, a good example of it being bamboozle and spiritfury/enduring.
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@Dwigtht said:
https://forum.deadbydaylight.com/en/discussion/comment/2627996#Comment_2627996
I am just curious: are you on š¹ļø or š±ļø?
PC
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Because that's cringe
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Because the devs refuse to buff solo Q to make it on pair with SWF and then balancing killers accordingly.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2627893#Comment_2627893
Do I need to copy paste my previous comment? Since I know you don't play killer or twins just leave it like that, because boons only work once.
Have a great rest of your day.
Almost like boons still take time to set up and not everyone is going to bring all of them anyway.
If you get countered once in a while, because someone happened to bring that one boon and you were too lazy to switch to charlotte to break it, idk what to tell you.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2627886#Comment_2627886
I proved my point with your answer, tell me you don't play killer without telling me you don't play killer, or well twins.
Yes I dont play Twins, yet I know you can change to charlotte and break the boon that way.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2627880#Comment_2627880
Then why would I chose to play twins if I wanted to not use a power? Answer me that without thinking you are clever, nothing but a troll.
If someone has a different opinion than me, they are a troll.
Calling someone a troll just because they told you Charlotte exists and you can also use her isn't very smart. I just stated a fact.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2627862#Comment_2627862
Because charlotte is the reason people play twins, are you trolling? Because if I wanted to play a 115% killer I can just play anyone else but twins.
Just because you play mostly for victor doesn't mean charlotte doesn't exist and isn't part of the killer LOL
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2627850#Comment_2627850
+/- 10 m is max distance for you to hear it and gl trying to get rid of Boon with Victor...
So it counters a single killer (kind of since you still can change to charlotte). How is that an issue exactly?
I feel like people are making it out to be the same boogeyman like when luckybreak was changed.
Everyone was saying how OP it would be and barely anyone uses it now.

