Marigoria
Marigoria
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- Marigoria
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Comments
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@not_Queef said:
1.5k BP per blessing, it's time to bless 🙏
Not like you can max that by doing the actual objective instead... you aren't getting more for blessing since it's capped.
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2651842#Comment_2651842
I don't really care about the do bones argument. I think the simple answer is "Just leave the damn match." the only guy who should complain is the one who gets surprised downed, and that's why I support NOED informing the survivors once activated, rather than once someone is downed. But I am simply sick of that comparison when we all know it's not the same since the killer cannot stop boons from ever being in the game, cannot permanently rid himself of them, and cannot repeatedly relight his NOED totem.
Because you're never the guy who gets surprised down? Who tells you the people who complain about it arent that "guy who gets surprised" when hit and being exposed?
I literally just said above I think noed is fine.
My argument was how lazy people saying "do bones" is, and I feel like a lot of people who are saying "do bones" when it comes to boons is because they got tired of only getting that same saying instead of actual valid discussions.
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@asirirsprime said:
Passive aggression and disorienting opponent by lowering his chances to talk back. Nevermind, I got people like you and it's better never talk to them. Extra toxic pretending to be good ones
Are you good?
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@asirirsprime said:
https://forum.deadbydaylight.com/en/discussion/comment/2651850#Comment_2651850
U go around forum trying to say that the meta isn't broken. CoH isn't broken? Then why is it in every game?
Can you try to at least speak english?
Nowhere in my thread I mentioned the word "broken".
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@asirirsprime said:
https://forum.deadbydaylight.com/en/discussion/295893/boon-spammers-new-self-care
funny joke, stop protecting broken all team heal perks
It would be funny maybe if your sentence made any sense at all.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2651834#Comment_2651834
3 original maps, Boon isnt strong, easy to be found. For maps like indoor & swamp map. You may only need to bless once, and it lives a whole game.
That also applies to hex perks.
Good luck finding ruin/noed/devour on maps like RPD
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2651832#Comment_2651832
Comparing Hex's and boons are a very text book false equivalence.
Saying "just do bones" it's text book lazy reply when there's no valid argument.
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2651788#Comment_2651788
Yes people do tend to behave differently toward different things.
In this case, is called double standards, yes.
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I think spirit is alright right now.
I do agree with the label being changed. They should removed those "easy/hard" labels in general since what makes something easy/hard is subjective.
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@C3Tooth said:
Selfcare = 32sec, for a single heal.
Boon 14sec + 16sec heal = 30sec. For that single heal. Except Boon gives unlimited Brown medkit, to everyone. Able to heal twice is already benefit compare to the blessing time you gave.
It's still a waste of time if people keep blessing over and over while there's gens to be done.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2651793#Comment_2651793
They heard it was super strong then forgot they had to find bones to get it. Same people who probably say NOED OP
Noed isnt OP, it's crappy designed though. So are Boons. So are all hexes. I think they need to just throw away the totem stuff in the trash and come up with something that is more engaging and less rng.
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@Blueberry said:
Well even if we assume the killer just immediately keeps snuffing it out every time, it's still generally in your favor. The killer is wasting lots of time dealing with it over and over, more than it's costing your team.
Every second that killer wastes is 4 seconds your team gains. 3 if you wanna assume that person is just sitting there waiting to keep relighting for some reason.
Crushing them is way faster than blessing.
So no, not in my favor when I gotta keep doing gens by myself and people are being useless by spamming boons.
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@WishIcouldmain said:
I find people who cant even find totems to bless
In most maps, I have no idea how that's possible. Most totem spots are really obvious.
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People on this thread saying "do bones" are the same ones complaining when you tell them to "do bones" when it comes to boon perks.
I think noed is fine personally. Yes it sucks in solo q, but a lot of other things do as well.
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Since people who will DDoS you also hack the game, they will be seen more at high MMR where hackers usually are at since they can just hack to win.
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Yeap you do.
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@Raccoon said:
Seeing the attitudes/posts of some 'solo queuers' as of late and their unwillingness to take sincere suggestions/critiques kind of leads me to believe that the game is definitely not entirely to blame for their perceived predicaments.
Forum posts don't indicate how someone plays.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2650644#Comment_2650644
Given how many suggestions are such things as "make kindred basekit", "if one player can see a killer, give them an aura", or similar? People definitely are.
The alternative suggestion always appears to be "######### everyone who can't or won't use voice comms".
Kindred is not wallhacks.
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This time my team and I had a dinner party with a ghostface on mother's dwelling
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2650472#Comment_2650472
Every suggestion I ever see for this amounts to "basically give survivors perfect wallhacks". And then what? Wallhacks for killers?
Turn the game into absolutely nothing but Scooby Doo simulator so everyone who gets off on running in circles is satisfied but nobody else is?
No one is asking for wallhacks when they say to buff solo q..........................
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Spirit after getting her revenge on her father.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2650600#Comment_2650600
How is it. Its the truth ur mot even paying attention to what I'm saying ur just saying git gud in not so many words, get better skill (which by the way is impossible), your not even really backing your comments up you're just commenting anything and everything which relates to survivors.
I bet any money that if this was a post with nerf killer as the title or something similar you would be well in agreeance saying oh yeah that's a good idea, maybe we could do this etc. But it's a nerf survivor post so it attacks you. Your a hypocrite as well as you have many posts moaning about solo q.
I honestly stopped paying much attention when you said nurse and spirit are only good against noob survivors.
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Have fun in solo q? Funny.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2650535#Comment_2650535
Better than your thing of saying git gud. Play killer. They're agreeing because they know I'm right ur just the general entitled survivor wanting easy games. At this point killers may as well just sit in the corner. You have all asked for too many nerfs and too many buffs
Spirit is broken and unplayable mow imo
Nurse is only good on pc and/or against thick survivors
Pop goes disappears quicker than you think
You have boons which are totally broken
Loops are broken
Pallets are broken
Flashlights are broken
Swf is unbelievable
Bodyblocking is ridiculous
Hook sabo is on the rise again
Sloppy butcher is useless
Billy is too weak now
You are all already asking for nerfs on crow lady and her perks and she isn't even out yet
Dead Hard with stupid hit validatioon is broken
Totem spawns are still broken except when it appears that a survivor has a noon then they are well hidden.
Genrush is actually sickening
Toolboxes are overpowered
Bmp is broken
Most killers are weak against even noob survivors
Exit gates open way too fast
Haddonfield exists (survivor sided map)
Most maps in fact are survivor sided there is like two maybe three which are good for killer when against solo q and ineffective teams.
The list goes on and u cannot sit there and say oh well that's alright cos there is counterplay because there isnt2
This is the most ignorant post I've read in a while. Right on pair with that other guy that said survivors needed a stamina bar.
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@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/comment/2650538#Comment_2650538
Play time can equate to skill, which skill can be defined and determined by the killer and survivors after the game and to a degree in the game, now this isn't absolute but killers who can't win, won't progress past a specific grade, so long as survivors do gens, and rescue each other and heal one another and most importantly escape they can reach iridescent substantially easier than it is for a killer I am 100% sure of this as sometimes I literally preform all rasks perfectly if a survivor take to hooks one being me and the others being survivors ignored them until then this actually adversely affects me because I wasn't the cause of the second hook thus I don't get iridescent for the grading on hooks/kills because the requirement is 9, to which with out two iridescent the killer doesn't gain a pip the standard I recall last time I tested it for survivors is a bit lower but not by much so long as the basic tasks are done. Either way I actually can determined some players even if ash based on how they played are higher than they are to a degree again not always a factor due to resets but a small indicator.
You can get to iri in 10-20 hours. 10-20 hours doesn't equal skill.
Just because someone with 20 hours is iri, they shouldnt be in my lobby when i'm at 5k hours.
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Yes, because VPN only affects killers.........
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@Brokenbones said:
Don't fall for the meme
It's a forced and imo not funny meme that people use to claim pig players are wholesome and not toxic
The opposite is true.
As a pig main, I unfortunately can confirm.
I always play along if someone boops, but more often than not when I go against a pig they just tunnel you with the trap on your head or block the last box.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2650534#Comment_2650534
It would be unironically useful. If you've got clowns in your lobby, you're probably better off leaving and finding a new group.
I wish serial ragequitters came with labels.
Just another lobby for me to dodge in solo q.
Default nea/meg/dwight? Dodge,
Obvious 3men swf? Dodge.
Key? Dodge.
Blendettes? Dodge.
Clown cosmetic? Dodge.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2650534#Comment_2650534
I don't. It would make me start regularly DCing.
Exactly. How could I pass out on such an amazing looking cosmetic?
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@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/comment/2650207#Comment_2650207
Yes it is your blind, it's grades now it's literally the same thing, the lower you are to one is a factor you play a lot you get good and you can use it after a match to determine what you got hit with and if they just get carried a bit. So it's still a ranking system.
Grades literally dont matter in terms of skill. It's only time you play.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2650230#Comment_2650230
As you can see many other killers are in agreeance or at least unison with me. You clearly don't play killer if you think it's fine. And if you do it must be rare.
No, they are agreeing with you because this forum is the perfect place to throw a pity party because other people also want to pity party with you instead of finding actual solutions.
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I actually wish this was real.
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Best one for me was the one where when you were hooked in the basement you'd fall forever into the void. Or the one when they reworked I think it was MacMillan Estate and it had no walls and there were objects floating everywhere that would make you jump.
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I bet those same ones then go against a killer with sloppy butcher and self care after every hit.
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When you get to second stage on the hook because the meg kept walking to you to save her sprint burst.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2650238#Comment_2650238
Healing Speed increase on BK, slight as it may appear in-game has been clutch ad-infinum.
I'd rather just stay injured and only use one slot for iron will
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2650080#Comment_2650080
I use Self-Care with Botany Knowledge and do great :3
2 perks just so one is less crappy though.
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Imagine saying Jeff is average and Quentin is ugly.
OP you have really poor taste.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2650207#Comment_2650207
Best comment ever :)
I'm just saying that if you are going to try to make a point by saying you're rank 1 iri, that just doesn't matter anymore since you're supposed to go against people of similar skill level, not similar rank.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2650198#Comment_2650198
Disagree with that on bodyblocking, your solution to bodyblocking was to hit the survivor blocking. That's literally the point of bodyblocking so it isn't really a solution. If executed well (usually in a game already lost), you can't really counter a well executed body block.
DH when used correctly can't be countered (its not about baiting the hit, its used for distance)
Agree with you some of them though, flashlights and keys, not much of a problem.
In that sense, wouldn't body blocking considered a "viable strat" like people claim camping and tunneling is on here?
So, if something that benefits the killer can be seen as a "viable strat" with no issue, why can't something that benefits survivors (that i need to add, is only seen in coordinated teams, you rarely see that in solo q or swf without voice chat), considered a strat as well?
The issue here seems to be either OP is new at killer and doesn't know how to counter flashlights yet, and is being screwed by SBMMR putting them against good survivors you can actually use dead hard correctly, or SBMMR is not screwing them over and they're going against newish/low skilled survivors who can't really use dead hard in a way that can make it useful.
SBMMR putting OP against survivors with a different skill level is not really a survivor issue, or survivors needing a nerf, it's again SBMMR not working correctly and putting killers from potatoes to sweaty 4men swf by just winning a few games.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2650184#Comment_2650184
Im red 1 as killer. My matches are more or less SWF. As I check or you can see by skins/names.
Those matches are always grouped for body blocked for doors, or crouching under a hook. So its not always that simple.
Also if you are lucky enough to fast pickup, they always wait around with flashlights for you to pick. so either you have to slap them to go away, but yet other is awaiting for the revive. Being able to revive ur self to 80% or how much…we know where this goes.
I honestly even recently started to use the offering to reject map offerings, as i am sick of constantly same maps. indoors, badham, yamamoto or we is the jungle called etc
Rank isn't visible anymore.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2650186#Comment_2650186
You literally just said "that's why solo q is bad, because it's out of your control how things go"
Which is basically the same as blaming it on other people.
I don't have an "agenda" any less than you do, everytime someone posts a killer sided thread you respond, just like I usually respond to the survivor sided ones.
Yes, it's out of my control if I die on first hook, or if someone camps hatch instead of doing gens, or someone self cares after every hit, etc. As someone who plays solo you cannot control those actions and there really arent any perks that can help you with that.
Even running kindred every game, which I do, doesn't mean I'll get saved, etc.
See that is the issue, killer sided threads for you are fine. I'd rather see a balanced game, with solo q buffed and then killers buffed accordingly than making survivors even weaker bc you went against a 4men sweat squad once and making solo q even crappier.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2650186#Comment_2650186
How is saying something is beyond your control any different to someone saying Killer is unfair?
Everything the OP mentioned can be countered by themselves, with perks and ways of playing. They can take all those actions themselves.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2650177#Comment_2650177
OK, keep claiming that you only lose Solo Q because of other people, and never because of yourself, whilst casually dismissing any thread that seems to suggest Killer has any issue whatsoever, and always make the implication that the person who posted it must be bad.
I never claimed that i only lose because of other people.
Even when I win, it doesn't make solo Q ok.
Even the other day I made a thread saying some killers need to be buffed, maybe you just dont read what doesn't suit your agenda.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2650157#Comment_2650157
SWF and body blocks. 1st goes away, 2nd goes away, the you loose grasp :)
Before ur out od stun, everybody is healed #CoH
DH is easily baited, I agree. But the use of getting faster to window vault into new loop with new predropped pallets…meh :)
You wont get swf every game. Also not all swf are super coordinated and go for bodyblocks.
You get one down, hook that one. What is the issue there?
I havent been seeing much CoH in my matches at all. And if people are always running to the side where the boon is to heal, it becomes as much as a time waster as self care.
Like I said, you wont see that many people using dead hard correctly. Sure, you'll see some, and dead hard gives them an advantage, like a perk is supposed to do, that's why people use perks.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2650159#Comment_2650159
I've literally seen you make at least 5 threads saying things are unfair and or OP, and yet you are calling someone out for "crying" on the forums, and making judgements of their skill. Yet I'm the snarky one, OK
Yea, I've made a lot of threads about solo q being trash, and I'll keep on making them, your point?
I'm pretty sure everyone can agree solo q is bad.
I don't "cry" about things that I can counter, that's why solo q is bad, because it's out of your control how things go, because it also depends on your team. It's not the same.
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@IronKnight55 said:
You wanna know why SWF is getting more common? Because solo is absolutely awful and the devs don't really do much to help... Not to mention how almost all killers will camp and tunnel. Blame them as well. It's no wonder why is becoming more popular. I don't blame them.
I feel like most people on this forum never played solo q in their life, it's either just killer or swf. If I got this god teams with their god plays in my games, solo q wouldn't be such a pain.
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@Smuk said:
with BT? As mentioned before. Unhooked knows he is invincible, so it comes to body blocking / protective hits.
Tunneling is only viable strat if the killer wants to prolong / gain advantage. Once you start to do fairplay its always gen rush.
If you know tunnel the boon spammer, jackpot
Congrats, you are tunneling someone who is being useless by not doing gens and just blessing a totem. Do you also tunnel self care users?
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@OhEtsu said:
https://forum.deadbydaylight.com/en/discussion/comment/2642875#Comment_2642875
"Just get better at the game"
Considering the fact that I main Nurse and Huntress on console, manage to get consistent 4ks, have every character P350, and can play every killer well enough to get at least a 2k against most teams, I already am good. It's not a matter of skill, it's a matter of Trickster desperately needing buffs.
A change like that to Main Event wouldn't make an easy game unless the survivors allowed it to. You can still stun Trickster out of Main Event, and anyways, if he's gone to the trouble of getting Main Event up, he deserves a fast down. And is it really free when you have to get 30 knife hits to get it up and you can be stunned out of it? That's like calling Oni's power a pity down. If you go to the trouble of getting up a power like Blood Fury, Main Event, etc., it should be strong. Main Event Trickster is literally weaker than regular Trickster, and needs heavy buffs to make it worth using.
If you get consistent 4ks why are you complaining about wanting free downs?
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2650130#Comment_2650130
Ironic that the person who is always creating threads that Solo Q is too hard is telling others to get good
Because solo Q doesn't depend on you for the game to go well. Almost like, that's exactly the point, having to rely on other people and not just yourself.
Next time think before you reply to me with a snarky ignorant comment.



