Marigoria
Marigoria
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- Marigoria
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Comments
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Revert snares and fake pallet nerf to Freddy.
His only issue before was being able to stack all the slowdown addons, they didn't need to nerf anything else.
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If I see that my skill is way higher than the opposite team in an unfair way I most likely will let them escape yes.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2897702#Comment_2897702
Does bamboozle shorten the chase by 20-30% ( like dh increases it by ~30+ seconds)? Or does brutal strength or iron grasp or agitation or iron will or botany or... or...
(Also for bamboozle especially survivor get the audio tell when the entity blocks the window so they can plan for it in the next loop already)
None of those passive perks without downside have such a significant impact PER USE as a correct used dead hard.
That's the reason it gets called the strongest or best survivor perk: significant impact (30 seconds chase means up to 90 of 400 seconds of gen progress), no real downside or counter (if used correctly, except the few ranged killer and even then) and, most importantly for me, all ON DEMAND at the push of a button.
Yes, bamboozle shortens the chase for me by a lot that it's why I use it on most of my builds.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2897577#Comment_2897577
Maybe they´re not killer mains and play both sides equally.
As much as those "killer mains" who show up on here and say they 4k every match as perkless clown are totally killer mains.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2897694#Comment_2897694
Well, just because you haven't, doesn't mean much. I have seen it and used it for plays.
Literally watched a YT video two days ago with a rank 1 Killer using it, not to camp, but to hide in fun places, sometimes it works sometimes it doesnt. Go on YT and watch "coconutRTS rank 1 strategy"
The irony here is, you watch competitive DBD and camping is not only expected, its used to actually beat teams like Oracle,... watch Mathiis beat Oracle with Bubba on YT,. He was the only killer in the comp to beat Oracle. And, he camped.
Only casuals complain about camping, real pvp players understand this is a PVP game and camping is a strat.
The best players in the game do it at the highest ranks and highest level of gameplay.
I am a casual with more than 5 thousand hours, totally. That is also why I prefer to play with crossplay off on PC, because playing casually is wanting to go against sweaty nurses and blights. Totally.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2897689#Comment_2897689
No but for people like you stopping to compare a perk without any downside and ridiculous strength to perks with multiple soft or one hard built-in counter mechanics.
No perk and I mean none come close to dh in terms of being risk free and without any form of downside and moreso being ON FUCKNG DEMAND.
Btw I personally don't have a problem with bt, ub or DS since i never used any of those "strategies" after the first year since release but for example DS was (and bt used for body blocking still is kinda) weaponized by aggressively staying on gens or going for saves in the killers face. But other killer player that WANT to ein still have to keep all the mentioned stuff in mind and the game isn't balanced for all of it plus i don't see stuff like that on survivor side with the exception of NOED.
A lot of perks don't have any downside. Can you explain what the downside of bamboozle is, per example? Doesn't it shorten chases quite a lot, specially in places like shack where the window is really important? And I'm ok with that.
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I agree. Just the other day I gave a kill to a legion who was struggling. He gave up so I decided to stay behind to die by end game collapse.
In end chat he told me to "go hang from a tree".
@Ula said:
I'm afraid what Bhvr is most likely to do to fix the chat toxicity is to make it exactly like dbd mobile's: you can only use stickers or predefined messages such as "GG". I'm not a huge fan of that, but I won't be against it if that helps.
I'd be ok with this tbh.
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It's a good perk, and there's nothing wrong with that.
Not everything that is good needs to be nerfed.
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Wake up is amazing when you are the last survivor and need to open one of the gates. Otherwise it's meh.
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I use kindred, and it becomes really obvious if the killer has insidious or not since the survivors will just see their aura disappear when the killer isn't moving.
IMO insidious should be reworked into something that is useful outside of camping. I've had people tell me how insidious can be used for some 100000000 iq plays but lets be honest, I have not seen it used in that way, ever.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2897619#Comment_2897619
And I would answer similar, can dh be completely made useless aka the totem be permanently broken?
Do survivor have to always play as if it MAY be in play like killer have to do for dh, bt, ub, DS and a few others?
The ONLY killer perk were THAT argument holds is NOED and there is enough flaming there already and I say delete NOED for all I care but balance the rest please. Survivor have half a dozen phantom perks a killer has to play around and can have 10+pseudo perks with comms. Both things killer can't. So maybe stop comparing stuff 1:1.
Stopped caring when you complained about not knowing if a survivor has BT or DS.
Those 2 perks can easily be useless if the killer does not camp and tunnel, and before you say "they're strats" I really don't care. You can use your "strats" but then don't be surprised when there's perks in play that help counter those same "strats".
I don't see it being an issue killers and survivors not knowing which perks the other side is using. What do you want? For all perks to be visible in the lobby or what?
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2897565#Comment_2897565
You bring bbq for comparison and then go on and talk about using "the best"? In terms of tracking and aura reading there are a myriad of better perks than bbq without 6 counters. (Btw dh has only one and that only when it's not used most efficiently for distance since then there is NOTHING the killer can do about it.)
Bbq is probably used for the BP by the majority, dh for the third health state. Which of those two had the bigger impact Ina a trial?
By that logic I'll switch BBQ for ruin.
Dead Hard gives a "third health state" because it extends chases, and ruin adds another gen because it is a gen slowdown, by that same logic.
Should ruin be nerfed? No. I don't think everything needs to be nerfed to useless status like some of you people.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2897475#Comment_2897475
Yeah these comments are the annoying ones. God forbid I say something is strong or okay for survivor I must be a killer main oh jeez...
No. I play far more survivor, it's sad the devs dont allowed stats to be tracked so comments like this can just be shut down.
You seem to care so much about stats, like the ones you made up on the other thread, but proof of those stats? Nowhere to be seen.
I have 5,338 hours currently in game, more than half of those are solo Q. I like to believe I am above average when it comes to being skillful. And no, solo Q is not fine.
I'm sorry that you feel so threatened that solo Q might get a few buffs like it needs, because it will make you get less free 4ks as killer.
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@NerfedFreddy said:
It's fine if you're a killer main
Always killer mains posting about how solo is fine and how they escape 100% of their matches in solo q with no meta perks. Odd isn't it?
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For good chases? Rarely.
They will do so sometimes for whatever reason, but for good chases? Very rare. Quite the opposite in my experience.
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So is BBQ, your point?
A perk being used a lot just shows most other perks just aren't as good, and why would someone not use the best they are able to? To not hurt someone's fee fees?
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/2895572#Comment_2895572
That’s how the game is supposed to be played. You are not supposed to connect all loops and stay alive in a dead zone. You should die if you are a dead zone.
I swear you guys are so used to this OP perk that you have lost touch with balance.
https://forum.deadbydaylight.com/en/discussion/comment/2896068#Comment_2896068
The huge majority of killers would trade noed deleted for dead hard. Noed is not played that much at medium to high MMR. It’s only a noob stomper.
You'd be surprised how many good killers still use noed.
I personally don't have an issue against dead hard or noed, I think both of them are fine as is.
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I have my steam profile comments turned off after a long time ago someone was threatening to dox me on there. No thanks.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2896066#Comment_2896066
Hey, all I do is gens, if I'm not looping or healing. Perhaps the occasional totem.
I actually did 4.99 gens myself not long ago, had to tape it , couldn't believe it.
Rare one then. All the ones I get moonwalk and spam their flashlight.
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Frank and Julie need more skins. They are the superior legions.
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Sure, do the same with noed on the same weekend.
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I agree.
We should start complaining about specific mains instead, not generalize a side.
I'll start:
Huntress mains: Why you gotta practice your hatchet throws when I'm on the hook? It's clearly not working against moving targets.
Ace mains should focus more on doing gens instead of moonwalking.
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The reason you stated why you miss it is the reason I hated it.
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@Nameless said:
Oh yeah... So thrilling... 99% of the people that were left behind just gave up and threw some insults at the survivors that left them in the chat. The excitement really got to them.
Don't blame them. I hated being left behind by key users, so I always dodged them as survivor as well.
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Yes I remembered it and loved using it with no mither in solo Q.
Sure, it made me die most of the time, but it was actually fun and challenging.
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Considering my average team mate goes down really fast even when using dead hard, but when I come to the forums killers say dead hard is like a "third health state" and that it is OP, clearly someone need to be at least a bit skilled to pull it off or they wouldnt go down so fast even with it.
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Getting a 4k. Disconnects counting for the 4k too.
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So you expected to be good enough to get adept on a new killer after only 3 matches?
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2894875#Comment_2894875
This but not this because Spirit.
Lol I'm done you win, but Freddy
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I agree that a lot of killers, specially on here, seem to want an easy 4k every match.
I do have to disagree with the overexaggeration of survivors being in a bad spot though.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2894795#Comment_2894795
This but not really, due to Spirit.
This but I disagree because Freddy
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I used to hate claudettes when I first started.
Now I hate aces the most.
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This but not this, because this but Freddy with fake pallets.
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@GannTM said:
3) You play Spirit.
This but Freddy with fake pallets.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2894739#Comment_2894739
Then there’s the problem that the pig player in question is rarely actually AFK, and not just just standing still. They can just hit ‘em off, or worse, grab ‘em.
How would you purpose to fix that?
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2894692#Comment_2894692
They could always just do that and make them interactable at any angle but I don't think it would change much. I feel that very rarely are afk pigs actually afk and all that would change is that she'd whack you over the head and just leave you there to bleed.
So we just accept that's just what she can do, or the devs can just change how it works.
I wouldn't mind if they made traps less immediately lethal, but have a consistent effort to take off. Like they only go boom if you try to leave with one, but maybe require multiple boxes to take off (maybe they could have the same activation rules with gen pops) . However, you could also have the option to search the same box over and over but there would be a cooldown between them to entice searching for other boxes.
BUT! I don't know if this would feel good to play against.
imo traps are fine as they are right now. Yes they could make it so you could interact with the box from any angle, the problem with that is that the animations don't seem compatible with that.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2894680#Comment_2894680
Yeah. Pig really doesn't need any nerfs so I'd hate to see her add-ons changed over smth silly like this.
The addon is completely fine, but there needs to be a way to prevent her from blocking boxes, the same way killers were able to block the hook before. In this case is a bit more tricky because the survivor needs to be facing the box frontly, so I really don't know how they would be able to change this like they did with old facecamping.
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I've had the same thing happen before against a nurse. She admitted in post game chat that she was trying to cheat in infinite blinks. These people don't even try to hide it anymore.
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They should remove the "easy/intermediate/hard" thing because it is completely subjective.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2894665#Comment_2894665
I know we've had our disagreements on the forums but I completely agree with this.
And we all know how changes usually turn out, more than necessary stuff usually ends up nerfed, and I'd rather avoid that in this case tbh
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I have a fear of rabbits. I hope I don't have to face huntress ever again.
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@Bwsted said:
Thread title is incorrect. Change it to "Hey! Notice me! I'm desperately seeking for attention!"
90% of what these forums have turned into. I'm glad I don't use them as much anymore. It's zzzzzzzz
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Old Billy.
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Legion and Doctor.
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Billy, Freddy, Myers.
Edit: Forgot Deathslinger.
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@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/2894563#Comment_2894563
Same, except it got much worse somehow.
Cleanse. Go on infected gen. Cleanse, unhook infected survivor. Cleanse, go on infected gen...
My games are full of sandbaggers, idiots who hide all game and just walk even though they dont have sprint burst, 15-100 hour players when I have above 5 thousand hours.
Killers have been lower in quality too. I stopped seeing so many nurses and blights all games, to see onis who cant even get a hook all match. Smh
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Tbh I'd rather go against sweaty killers with a good team than baby killer with a bad team. That's why crossplay off for me it's so much better. Everyone sweaty is better than everyone below average.
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Solo Q is still garbage. Nothing has changed for me.