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Marigoria

Marigoria

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Marigoria
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  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020952#Comment_3020952

    Well when healings done right it definitely can win games. Ive seen games won because the sheer amount of body blocking and healing that was done. All this because healing was so fast that they kept drawing out the game long enough for a solo person to do all the gens.

    You mean things that happen mostly in SWF and if got nerfed would be even worse for solo.

  • @MikaelaWantsYourBoon said:

    I agree with everything you wrote and i wanna add these things:

    • Killers have early game issues, they nerfed best early game without fixing issue.
    • Survivors have camping issues, they did not add anything for it. And no, basekit BT is anti-tunnel, it is not fixing issues with camping.
    • Survivors have tunnelling issues, they nerfed best anti-tunnel perk for no reason. End game part okey but why stun time nerfed?
    • Kicking generators is still pointless for killers, 2,5% is another joke.
    • All general killer buffs will make Nurse stronger, while she is strongest killer in game. Because her blink hits are m1.
    • OTR buffed from useless to busted level. This perk can not make to live, it should not.

    I still can't believe this update is reality. It seems like a late april fools joke.

  • @Canas said:

    Wait, no one is bringing up the flawed map design in this game? Even if survivors were forced to play perkless they'd still have a considerable amount of pallets and strong loops at their disposal to keep the killer busy for an entire 5 gen chase. That's how busted map design is despite the frequent reworks which only seem to solidify this weird philosophy.

    Killers can just bloodlust and break pallets faster now, I'm sure that will help you alongside with all the deadzones they added on the new maps.

  • @C3Tooth said:

    Old Botany & SC are decent to their own place standing alone, and great when paired with each other or other perks.

    New SC makes the perk completely useless (Old B+SC is 66% speed, new is 52% speed), you may prefer Bond that give you both info and ask other to heal you. New SC even if you use We will make it that double healing speed, its only 70%.

    New Botany is super strong just by standing alone, +50% speed base. While Desperate measure requires all survivors injured for 56%. And We will make it only works for 90sec. Save 5.5sec each heal with only Botany isnt a joke.

    I already use bond instead of spine chill sometimes on my build but still not much help when it comes to iron will. I've went to people before who hadnt been hooked and I was injured on my last hook and they refused to heal me :)

  • @[Deleted User] said:

    Yeah you make a good point, definitely some questionable decisions made on balance. Hopefully they iron some things out on the PTB.

    I have no hope for that unfortunately. Things that end up on the PTB a lot of times arent changed to live.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020667#Comment_3020667

    It says exactly what the explanation on the announcement says... that kill rates were lower on average than they'd like them to be and they are making changes.

    The amount of doom and gloom bias on these forums maybe its better if these people do just quit for a bit.

    The bias you mostly see on these forums are not coming from solo q survivors.

    And about those stats, why did they not show them and just stated it? And from what they said before, solo q escape rate is 15% lower than swf, so...

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020926#Comment_3020926

    Even though medkits are the best item in the game rn? It just makes spreading out still viable even with the longer gen.

    Strongest doesnt mean OP. Specially considering everything else.

  • @Object said:

    People do not realise, that in order for a perk to be META, it doesn't have to be necessarily strong. For example Spine Chill filled the purpose of META, because it was used quite a lot, but wasn't necessarily a strong perk. It didn't have as much utility against normal killers, but to stealthy killers, it was a nightmare. Self-Care was META for solo survivors pretty often, but I'm not sure I quite understand the nerf. Self-Care is not strong in any matters. Decisive Strike is also not as strong as it was, if we compare the history. It's now anti-tunnel, and if you do not do objectives to keep your DS, you are simply wasting your time - against a normal killer, DS is useless and right now, even more.

    Yes but people keep saying "shaking up the meta" like that is needed at all. If a game gets stale for you, you can change your own build, not force everyone else to do the same

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020886#Comment_3020886

    Well given they were buffing botany to 50% with the medkit efficiency being moved over to it, it had to be a chain reaction of changes. With the whole perk changes they're really incentivizing grouping up as overcharge can kill a gen extremely quick. And if self care stayed at 50% with the 21 second self heal provided by botany self care... yeah.

    I just hope they do touch up on medkits as if they don't it's gonna be the same problem of survivors being able to split on gens with little to no downside.

    They didnt have to buff botany either. Or they could cap the healing speed of self care like they did with COH so it doesnt stack with botany etc.

    Healing perks were already nerfed medkits dont need to get nerfed too. Survivors got gen speeds nerfed, looping nerfed, steath nerfed, they dont need more healing nerfs too.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020868#Comment_3020868

    I see you ignored the part of "mostly made up of strong/op perks" but either way they dug themselves a hole. It was either buff self care and see way less Coh or buff CoH back to busted numbers.

    So it's just a "either buff or nerf", how about just letting stuff stay as they are? No one had a gun pointed at their head saying they had to change certain perks.

    And yes I ignored the rest because I did mention it on my original post.

  • @Brimp said:

    Well meta is usually mostly made up of strong/op perks so.... But yeah idk why stuff like pop and ruin needed to be butchered as its just better to use pain resonance over pop now. And ruin just isn't worth a hex slot now cause its really not that powerful with base regression.

    TIL Self care was strong/op

  • @pseudechis said:

    Did we read the same perk changes announcement?

    "META isn't the problem OP perks are" well good thing only non OP perks make up the META, err... hang on, what does META mean again?

    Strong perks make up part of the META and make for standards of optimal play. Shake up the perks shake up the standards of optimal play.

    We'll see how good the shakeup is and what makes it to live servers but so far its more interesting than threatening really.

    They said self care was meta, is it OP?

    Yea it's only interesting if you're a killer main or only play SWF.

  • @JeanCharpentier said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020672#Comment_3020672

    You play at the right time, play in the evening, queue times are 15 minutes for everyone here.

    Not for me. At night it's max 5 mins with crossplay off.

  • They dont care about solo q. they want people to play only swf and killer because that's what brings them money.

  • It's funny how you claim in your posts to be a "survivor main" but then have the weirdest takes...

    First you say survivor will be OP with genrush, now that iron will has counter play and wont be a free escape. Yea, it's looking kinda sus ngl.

    @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/330406/iron-will-finally-has-a-counterplay

    It's always had counter play. The issue with it. Is it is bugged. The bug is what makes it unbearable

    That's the only thing it needed, so survivor still had breathing sounds when using iron will. Hell, they could even make breathing louder when they're running for all i care. But no, they completely butchered it.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020731#Comment_3020731

    But you play at night. At night I only play killer, usually against quite strong teams until about 23:00. After that time, it's quite often a butcher shop.

    Maybe we have played against each others (or together) already over these last few years.

    I don't only play at night. I'm playing right now in fact. I play during the day and at night depends on my free time and mood.

  • @Cybil said:

    I play a ton of solo surv and I'm very excited for this update. Some of my builds have been buffed and my "never use slowdown perks" attitude on killer is being rewarded. I think I'm going to be enjoying the game much more now.

    I just hope they don't kill pharmacy.

    You hope they dont kill pharmacy and that's exactly what they did.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020699#Comment_3020699

    I'm guessing you don't enjoy solo queue very much.

    I always play assuming my team will not be awful. I survive half the time. The ones I don't survive, I usually have saved someone else instead. (Something that will be taken into account in the future btw.)

    Games with irredeemable teams are quite rare in my experience. So much so that I tend to vent here when I get them.

    I'm in Europe and usually play survivor between 17:00 an 19:00 CET. Maybe it's a factor.

    I only play solo Q.

    My team a lot of the times is not helpful.

    I'm also in EU so no it isnt a factor. At night it just gets worse.

    The only thing that made it less miserable was turning crossplay off so I only get sweaty PC players and not noobs.

  • Did you feel the same when people were posting about dead hard being op 10+ times a day?

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020641#Comment_3020641

    Solo or not, helping your team is always to your benefit. (If that's news to you, try to consider it.)

    I tend to get to end game (unless tunneled of course) and then sometimes it's hard to reach the gates. Speed is always good. Remember that killers are only 115% at most.

    Instead of "letting all your team die", I often have a team that ends up dying (usually half, then it's whoever fails to escape a chase first). It happens often (even as an average survivor, the game sense of 2.5k hours helps with survival)

    I don't think you realize how good Dark Sense it. People are crying against Nurse or Blight : how can these two handle 10s wallhacks against all but the most inept survivors?

    There is no one-size-fits-all. It's about strengths, weaknesses and the role you want to play.

    Why would I care to "help my team" when a lot of them dc, suicide on hook, leave me to die on hook....

  • Survivor Q times literally instant for me, always have been.

    You're delusional if you think it's that easy.

  • Now I can use something else just as useless. Hooray!

  • Tell that to people with hearing issues.

    It was not optimized. It's now useless.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020581#Comment_3020581

    There are many stronger perks.

    Saboteur will allow to deny Scourge hooks.

    Lucky Break can now last even longer.

    Hope is limitless. It was already very good, now it's good forever.

    Sole Survivor is insane for standoffs.

    Distortion can recharge (which is good against all killers but Nurse and Huntress are helped by aura detection)

    Lightweight makes you harder to track, faster (very good against detection dependent killers, Nurse being in front of that list)

    No one left behind boosts speed even more (imagine the stacks)

    Dark Sense helps you see the killer for 10 seconds. Imagine how easy it is to avoid a mind-game. Imagine how strong against the Nurse (she is heavily punished for a wasted blinks while the survivor sees exactly what she is doing and has 10 seconds to plan a way to scram)

    WGLF adds endurance from a dying state. Think how many times a killer has downed a survivor right when he stood. This prevents it.

    Saboteur is useless in solo.

    Lucky break is ok.

    Hope is ok if you get to end game.

    Sole survivor is ok if you get to end game and your whole team died.

    Distortion is ok.

    Lightweight we'll have to see how it looks.

    No one left behind again, only good in end game if you let all your team die.

    Dark sense is useless if it's just 24 meters because at that point you already know the killer is there since it also wont work with undetectable killers.

    WGLF is only good in SWF.

  • Self care and Spine Chill are mostly used in solo.

    Why would SWF need any of these if they can communicate to heal each other and you know when the killer is chasing someone else?

    I feel like Iron Will even though is also used in SWF, a lot of solos use it too because they dont want to waste time healing with self care but also dont want to be obnoxiously loud and easy to find.

  • I have all my survivors p3 50 and 70% of my killers p3 50. After seeing the "reward" I just gave up on prestiging everyone else.

  • So is Leon, so is my country's name, so is meghead, so is myers, so is adam. It is censured because it is.

  • @drsoontm said:

    After a good night sleep, I feel the changes have many very strong buffs for survivors. Some may even be OP.

    As a solo survivor, I'll be sure to try them. The game seems to get healthier, it's certainly not the time to leave.

    Which are the strong buffs besides OTR?

  • @danielmaster87 said:

    Self-Care nerf. That's all I gotta say.

    If someone told me they were adding a perk that works like new self care, I'd assume it was a killer perk.

  • @GiveMeTheBox said:

    All I play is solo q, and I can say wholeheartedly that you're all overreacting. God forbid you rely on your own skill instead of your meta perks.

    Ofc, next one you'll also say you win all your matches as clown without perks and addons.

  • @Raccoon said:

    There's probably no feasible way for them to nerf/remove camping without gutting killer agency.

    Sure maybe they cant nerf/remove camping but they also didnt have to buff it.

  • @Viskod said:

    The buffs to Lucky Break, Distortion, Botany Knowledge, Pharmacy, Dark Sense, and Off the Record and people think that doesn't help solo queuing?

    Pharmacy wasn't a buff, it was a nerf, specially in solo q.

    By the time you're injured everyone and their mom already opened all the chests.

  • Right direction for killer and SWF not solo Q

  • @espooked said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019117#Comment_3019117

    Best perk in the game by a long shot. Ask yourself why. The perk Is also too reliable

    Iron Will is the best perk in the game? Lmao what

  • @Oiry said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019560#Comment_3019560

    How would you know if you've never seen it?

    I have played against it multiple times and it was pretty confusing. Which can mean a lot of things. Either it is not useless, or I am just completely terrible. (which of course may be the case)

    So you went against babies that didn’t even have time to upgrade the perk. What person in high mmr has a tier 2 perk?

  • person who makes dumb comments detected

  • @playhard said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016233#Comment_3016233

    lol i love this nerfing, so we can see survivor gameplay become more variative not a boring one.

    Hopefully killer will also be more variative with less camping and tunneli- oh nvm it is even easier now

  • If this was just another excuse to have even less Jeff mains so they don't have to make cosmetics, I guess they will succeed.

  • @Souplet said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019360#Comment_3019360

    Would have value if you could take account everything that was said earlier

    Oh I did, I just heavily disagree. Things being meta isn't a problem, things being overpowered is the problem.

    Killers got regression perks nerfed, just to get others buffed. So where is the killer "meta shakeup"? it's still going to be slowdown after slowdown + gens going from 80 seconds to 90 seconds.

    Survivor meta trashed, what is the replacement? Calm spirit "buff"? Maybe the Pharmacy "buff"? Sole Survivor?

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019328#Comment_3019328

    Why do I as a Killer, running literally no regression perks and chasing a guy for 1 minute and 20 seconds encounter TWO gens popping, then 3 more gens being 99'd, exit gates being 99'd then the guy I just hooked being unhooked by 2 guys sandbagging for him and when I STILL get him he just either uses Decisive or gets sandbagged really hard by the same 2 guys? Why does "idiotic meta shakeup" refer to disabling stupid Decisive plays where you DEAD HARD to avoid a hit, still get hit then get a free Decisive Strike to get out.

    Why do I always encounter Boon: Circle of Healing in 2/3rds of my games as Killer, then two medkits and a flashlight on top of that, then a toolbox with brand new part???

    So you don't run perks that exist because you don't want to. Seems like a you problem.

    Why should survivor perks be nerfed because some killers decide to not run strong perks?

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/330252/time-to-quit

    Ah I knew it, the "all change is bad" guy. They didn't increase gen speeds. They actually LOWERED them, now gens are 12% slower to repair. Generators are so insanely fast to repair that you basically need to bring slowdown and regression perks to avoid genrushing, and even then you still get genrushed.

    "Every survivor meta perk decimated" are you saying that Decisive Strike in its current state is fun? BT as base kit is a nerf?? They actually buffed BT and now made it part of base kit, how is that bad in any way for Survivors? Did you actually even read the developer update patch notes at all, because they literally only somewhat decimated Spine Chill and Iron Will. If you're saying nerfing Self-Care, Spine Chill and Iron Will was this gigantic nerf that will destroy solo queue you're lying.

    If you were playing DbD like Sam Fisher and avoiding chases, spamming DS right infront of the exit gates then this game is not for you. I think we're better off with less players who react negatively to a meta being SLIGHTLY, VERY SLIGHTLY nerfed and don't actually read the changelogs.

    Thanks for quitting the game.

    DS in the current state was needed because you know what also is unfun? tunneling and camping.

    5 seconds BT basekit will do almost nothing against a killer who wants to camp and tunnel, specially now that DS was also double nerfed.

    Yes, nerfing spine chill, iron will and even self care is a big nerf to solo q. Everyone with an IQ higher than a single digit can understand why.

  • 2 perks to get a weaker effect of iron will. I already have 2 perk slots for kindred and bond.

  • @Maperson said:

    Or maybe wait for ptb, no one said these are the final changes

    Unfortunately they rarely change things from the PTB so I wouldn’t have high hopes for that

  • It was already not good, they turned it into a killer perk now that you can equip to screw the rest of your team.

  • @Souplet said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019167#Comment_3019167

    And i use ruin pop painres bbq and so on, do you see me crying over it ? No. But they got trashed to the ground aswell.

    Maybe you should put the pride aside and actually accept that this patch is long overdue

    POP is still gonna stay on my perk loadout, it was hardly a nerf unless you were dumb and used it on gens with almost no progress.

    bbq was only nerfed in points, it still does the same thing.

    ruin got nerfed sure, but there’s a lot of other good slowdown perks to use instead of it that got buffed.

    Now tell me as someone with hearing difficulties what is gonna replace spine chill? Oh right nothing got buffed to compensate that so I guess ######### people with hearing loss.

    what am I using to replace iron will? Self care? Oh right that got nerfed too nvm

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019073#Comment_3019073

    Please just play better. Slugging is not an issue, protecting a hook by patrolling around it is NOT camping. Camping is literally standing next to the hook to get an interrupt on someone doing an unhook. If a Killer ends up chasing you after a solid minute of chasing other people around or you're trying to bodyblock with your Borrowed Time or get them to take a DS, not tunneling.

    Patrolling the hook is camping. Standing in front of the hook is face camping.

  • they don’t care about solo q players. Best advice is to either find a SWF, play only killer or quit.

  • @Souplet said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019148#Comment_3019148

    And you cry about the 2 perks of your build that got nerfed, imaging accusing someone of being biased while doing this :)

    2 perks that got trashed to the ground yes. Your point? You have none, you just want to showcase nothing at this point besides arguing with no intelligence.

  • @Souplet said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019117#Comment_3019117

    Let me guess your build

    Spine chill, IW, DH, resilience ?

    Now wonder :)

    Actually no but nice try, its kindred, lithe, iron will and spine chill/bond. Any comments about your assumption mistake?

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