Marigoria
Marigoria
About
- Username
- Marigoria
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@espooked said:
Good, it was broken. Perks that are that good shouldn't be in the game.
Elaborate, how was it broken?
-
He’s one of my favourite to face yea
-
@Souplet said:
https://forum.deadbydaylight.com/en/discussion/comment/3019036#Comment_3019036
Again, you are missing the point.
But yes, killers got somewhat buffed (thid remains to be seen what it actually looks like) and they needed it. Its no secret that survivors had it easier.
Nerf to soloQ survivors ? Maybe, but bt basekit among others buff is not that bad
It seems to me that you are the biased one
I’m not biased, I’m stating facts.
You even admitted right now that solo q was “maybe” nerfed. Get real.
-
@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3019030#Comment_3019030
Sorry, what?? Of course No Mither puts you at a disadvantage. Where did I imply it wasn’t? It’s just stupid that you could just disappear like nothing happened with IW.
So what you’re saying is that being injured is already an disadvantage so why do survivors need more by being loud?
-
@Norhc said:
"A lot of people use it so it must be OP, let's kill it" - Patrick
I wish I was joking but it really feels like this is how their balance team thinks things through.
That’s exactly how they think, just look at self care being nerfed.
-
@Souplet said:
https://forum.deadbydaylight.com/en/discussion/comment/3019016#Comment_3019016
The fact is dead hard was op
You all crying about a dev note that isnt even in the game yet with absolutely 0 atguments besides "######### is wrong with you" "you're killing the game" "why do you favor survivor/killer" "this is bs"
Both sides got there up and nerf with pros and cons. Both sides desperatly needed it. They said they will gut the meta, they did. Now we will see where it leads us but crying over meta perks being nerfed is missing the point entirely
Btw, there are no biaos since there are killers nerf i find to be misplaced as well, but i want to see what the final product looks line before posting about "how the devs are stupid to nerf my favorite perk"
If you think this update isn’t a buff to killers and a big fat nerf to solo q survivors we clearly aren’t reading the same patch notes.
-
@GentlemanFridge said:
“We won't be able to just simply hide when injured and not be found”
See, that’s not a good thing. You’re injured, you’re supposed to be at a disadvantage. Not to just be able to disappear every time you get hit.
Get Lucky Break instead if you do desperately want your silence
You mean at an disadvantage like being a one hit down? Yea, they’re injured. Is having no mither not being at an a disadvantage then?
-
@Souplet said:
Oh no another useless but yet "i surely have something original to rant about this update" topic
Definitely not getting old
Another useless comment. I didn’t see you complain about unoriginal threads when people were making 10+ a day about how dead hard was op. Bias much?
-
I hate to say it but I’m not hopeful for this update either and if it’s as bad as it looks for solo I also don’t feel like it’s worth playing anymore.
-
@Leatherface1990 said:
Survivor mains cry too much
Survivor was completely nerfed this update specially solo survivor, so yes, and it’s justified.
-
@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3018939#Comment_3018939
I like to believe.
They already went through the trouble of changing all this, there has to be more on the way.
If there was so much change I’m sure they could have at least made a little more effort to make something as basic as kindred base kit. They don’t care. This game is just for SWF and killers.
-
Pharmacy was a nerf since others will just open chests before you get injured.
Appraisal is just another chest perk, it won’t help you much either.
Wake Up and Sole Survivor are end game perks. Sure, but what happens during the rest of the game? Good luck to getting to end game with all the killer basekit buffs and survivor perks that helped solo Q getting nerfed.
-
I’ve given up hope completely at this point.
-
Solo Q got buffed in what planet?
-
@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3017339#Comment_3017339
Forum QQers that represent less than 1% of the game population are calling for it to be nerfed*
fixed
1% was enough to get a perk nerfed.
tbf 0% was enough to get self care nerfed so.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3017160#Comment_3017160
The changes to looping force you to make actual smart decisions on movement and not just hold W to the next pallet. You're being completely over-dramatic.
Old looping forced you to make actual smart decisions.
See? We both can play this game.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3017284#Comment_3017284
But now IW does make sense so it's all good.
You missed the point. Video games aren't supposed to make sense unless they're realistic video games.
-
If survivors cant have stealth or looping meta, why does "genrush" meta need to be nerfed?
-
Showing the killer aura would only be bad for facecampers, so I really don't get why they shouldnt show the aura too.
-
Solo Q survivors are not going to have fun.
Killers and SWF? Sure.
-
Not for a pathetic excuse of "reward" no.
-
@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3017368#Comment_3017368
Stealth kinda and holding W yes but looping? If you mean dead hard it's not mandatory at all.
Killers got bloodlust buffed, breaking pallets buffed, hit recovery buffed, that will contribute to faster downs.
-
Genrush will be the only thing survivors should be doing from now on.
Since stealth and looping were nerfed, from both basekit changes to killer and stealth perks being nerfed, that's all survivors are supposed to do imo.
-
@Hero_awesome said:
https://forum.deadbydaylight.com/en/discussion/comment/3017326#Comment_3017326
Again it's a step in the right direction. I still believe kindred being base kit is wayy too strong for killers. It literally removes the mystery and just shows what everyone is doing.
This isn't a mystery game.
Your comment is bias, this is not a step in the right direction, unless you want more free kills, then yes.
-
@DwightKrackers said:
https://forum.deadbydaylight.com/en/discussion/comment/3017288#Comment_3017288
Ah, fail to make a sensible response and resort to insults 🤣
"Yea I got bigger problems"
Indeed you do 🤡
It's funny how you decide to reply with the most unintelligent thing you could think of to my post and then cry about me replying to you the same way.
Don't give what you can't take.
-
I was expect at least a kindred base kit but not even that.... This was just a disappointment all around.
-
@DwightKrackers said:
https://forum.deadbydaylight.com/en/discussion/comment/3016998#Comment_3016998
Imagine that . . . 🤔
Making a 'Killer' more efficient at KILLING 🤩
". . . Why?"
If that's a real question you have bigger problems to work out mate.
Yea I got bigger problems, fortunately making baseless ignorant replies isnt one of them.
-
@[Deleted User] said:
The iron will nerf was heavily needed. With IW you make less noise when injured than when you're healthy which makes no sense.
It's a video game.
Clown should also be slower because he is fat. Clown being faster than survivors makes no sense.
Survivors hit by a chainsaw should instantly die, being alive after makes no sense.
Susie shouldnt be able to carry survivors to hooks, she is so small, how is she carrying Jeff or David? Makes no sense.
-
@OnryosTapeRentals said:
Where did they say this? I can't find the tweet you're talking about.
But honestly why does it make a difference if they use a new or preexisting character?
https://twitter.com/DeadByBHVR/status/1539685913588121600
read the tweets below
-
Lazy representation, I just don't expect much from them anymore on anything.
-
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3016998#Comment_3016998
Because playing killer feels like a chore and a mean uphill battle and they madly needed some breathing room! Not saying that you couldn't win, but it was way too easy for survivors to fool the killer all game with nearly no chance to get even.
It's not "easy" for survivors. It's easy for SWF.
Solo Q exists, I know right??? weird, since everyone forgets about it.
-
@acharliet said:
But i dont understand why they want to make solo experience be even worse? This perk is strong again solo survivors, now be even stronger. How Solo survivors can counter something like this ?
Best way to counter it is by not playing.
This is what the devs want, to ruin solo Q so only SWF people stay.
-
99% of the update is a doubt to me.
And I don't think the unhooker should get endurance. The problem before was getting tunneled or farmed from the hook, so the unhooked is the one who needs the endurance.
-
@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3017090#Comment_3017090
No because diversion needs 30 seconds while inside the killer terror radius to work, this analogy makes no sense
It does make sense in comparison to what the person I was replying to said. Just because a perk gives you an advantage doesnt mean it needs to be nerfed. That's what perks are for, otherwise everyone would play with no perks.
-
@TeabaggingGhostface said:
Unlike iron will, pebble can't be abused in chase to any great extent, sure, you could throw them off for a bit, but I've pulled off some houdini stuff with iron will
You guys love to use the word abuse, you dont really know what it means.
I've also pulled off some amazing plays with pebble, it should be nerfed. A perk giving me advantage? Cant have that.
-
@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3017149#Comment_3017149
But... But... Shards ;-;
With the amount of effort I put into having all my survivors P3 and 70% of my killers P3 by now I should be expecting at least 10k shards
-
With both looping and stealth being nerfed, survivor content creation is just going to be m1 simulator on gens, but at least now you can even add more time to your videos to get more adsense, from 80 seconds to 90 seconds each.
-
10 shards per character? Don't sell yourself short.
-
@Sludge said:
You guys are really getting destroyed by killers in T3 bloodlust huh
Not about being destroyed, killers didn't need gens speed to be higher AND getting their chase power buffed. It's an addictive of everything together.
-
@Krazzik said:
I agree that killers needed these kind of buffs to perform well against SWFs, but solo survivor was already difficult beforehand. This will just make it even more miserable.
And no solo buffs to compensate, not even kindred basekit........
-
@TeabaggingGhostface said:
I've had a lot of escapes that i shouldn't have gotten just because i had iron will
I have had escapes just because I used pebble and the killer went to the wrong gate, should diversion be nerfed too?
-
@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/3017052#Comment_3017052
Have you seen the new maps
Yes I have, still no need to buff bloodlust AND everything else they buffed in basekit chase for killers.
-
@Sludge said:
Because they saw the data and dying killer population, and realised they need new killers too, not just new survivors?
Perhaps the bloodlust test showed the game was not ready to remove bloodlust
One thing is not being ready to be removed another thing is buffing it.
-
Reminds me when Red Dead Online got a really bad update and everyone dressed up as clowns.
I wish survivors had clown cosmetics I'd get them in a heartbeat.
-
@Adjatha said:
As it turns out: they were likely not actually playing killer very much and made various edicts based 100% on a survivor experience perspective. Nobody who's played this game for more than a dozen hours is surprised.
I have 5500+ hours and I am surprised bloodlust got buffed.
-
They said they didnt want to extend gen times because it was boring to just hold m1 even longer.
We even had test days without bloodlust to see if removing it would be too much and then they buff it.... not only buff it, but buff hit recovery, buff breaking pallets........ why?
-
DS is still not an anti tunnel perk. It would be if it activated after both hook stages, and now with only 3seconds stun... good luck not getting tunneled ig
And no you're not overreacting. This is a slap in the face for solo players, again.
-
After all the survivor nerfs and camping being buffed you still complaining about BT............................................................................................
-
@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3016501#Comment_3016501
What's "bruh" about that? You want guaranteed free escapes during endgame gone or not? I do. So take the buffs and then some more. What's the issue?
https://forum.deadbydaylight.com/en/discussion/comment/3016667#Comment_3016667
Multiple survs will come for the rescue, and the unhooker will get bodyblocked before you can get another hit. Although with the basic attack cooldown being buffed you're probably going to be able to get the unhooker more often now, which is neat.
By that logic you want free kills during end game, because that's exactly what youre getting if you can tunnel with no punishment.
-
@MrMori said:
Absolutely agree.
You can have back Spine Chills vault speed bonus, you can have a 4s decisive strike instead of 3s. You can have Calm Spirit without the awful downside. You can have self care back, no idea why they even nerfed it. Would much rather they removed Self Care from CoH.
But these two perks are absolutely insane, and completely nullify the DS nerf. Who cares if you can't use DS after gates are open when you can have 80 seconds of endurance in the endgame? In fact you can simply replace BT and DS on every character with Off the Record and save a perk slot.
Yes, you're basically saying "you can have these perks back, even though the nerfed versions, besides self care, you can keep the original..... bruh