Mandy
Mandy
About
- Username
- Mandy
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Comments
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I'm sorry to hear that you've been going through a tough time, I really do hope that things improve for you (and for anyone else who's struggling right now).
I think a lot of us use games as a way of escape from some irl issues, I know I have done in the past.
<3
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I'm always surprised when I read these sorts of threads, especially as so many games have come and gone.
Personally, I hope VHS does well - people have put a lot of time and effort into the game and knowing how much work has gone into a game makes me sad that they had so many issues with their Beta launch, I wished the same thing for Last Year.
The genre is plenty big enough to have more than one game in it. It won't change DbD - we don't work our game around other games, the decisions that are made are made purely because the people that make these decisions believe they are right for the game, that's not going to change. We're a Live game, things will (and do) change as they have always done.
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Congrats! I've pretty much got them all on all survivors and nearly done all killers - the bloodhunt is a godsend cos I can get loads of BP as well as save up for the new chapter - or at least try to save, I'll probably spend them knowing me.
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@[Deleted User] said:
I think 7-10 minutes is the sweet spot. Longer than 10 is too long. 15-20 minutes is zzzz territory
yeah I'm with you on those times
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/296607/game-should-be-forced-to-be-longer
Eh.
It depends.
Sometimes, if I'm up against a particularly stompy group, I'll be happy to have a short game and to just move onto the next one.
I kind of feel the same there. If I'm getting heavily beaten in a match I would much rather it was over quickly and go on to the next match.
I tend to enjoy quick matches though, the more fast paced the better for me, I don't enjoy slow matches - I also really don't enjoy matches where survivors are just hiding all the time, they draw out the match so much and I love the chases too much when playing as either role.
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If you are only getting 1 kill, then your MMR will drop so that you will eventually get matched with survivors more at your skill level. It does take some time however.
I don't think it's an issue with DS personally, since it was changed I've been hit by one DS and that was only because I'd forgotten who I'd hooked as I tend to keep a mental note of this.
Locker into DS - is a way to avoid being slugged so I don't have a problem with it in the slightest.
I'd also add, I don't think it's just at specific MMR levels that DS is used. It's pretty much across the board from mid and up. And as nobody knows what MMR level they are at...I would suggest not focusing on what MMR you think you play at, and just focus on finding your enjoyment in the matches.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/2661107#Comment_2661107
The positives outweigh the negatives imo, hope BHVR thinks the same
we do
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2661023#Comment_2661023
Sure, but Mandy - this area is very tricky to reach for certain killers and extremely easy for survivors. It's just a...pain.
agreed it is a pain, no denying that. It will be fixed in an upcoming patch for sure, we've got acknowledged bug reports in on it.
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I will clear something up here....the area on the Dead Dawg Saloon that's been discussed in this thread, is not bannable, or reportable so please do not waste supports time in this. The killer can also reach the survivors in this area.
With exploits, we do list on the report page (as linked previously) which ones we ban for.
And yes, people are banned for various cheats/hacks etc - it's just that as we don't allow threads here of that nature, you don't see the complaints and we delete the ones that are here for various reasons. Steam also, we also close threads on this subject.
And whilst you might have heard some streamers say "bhvr doesn't ban cheaters" I'll respectfully remind you, that these people do not know our processes and does not know our team of ACM's who do these bans. It's just a rhetoric that gets thrown around.
EAC gets updated to block cheats, people find a way to get around this, then the updates happen again - it's sadly a vicious circle.
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Yes cross play will be enabled
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I'm going to step in on this thread now....we know what is going to happen and I want to put a nice little warning that if people start trying to bring this to a "there shouldn't be representation in DbD" into this thread, that I will remove the comments and warn or take the next steps in the escalation procedure if you've already had a warning.
We promote inclusivity, there will be LGBTIAQ+ character/characters in DbD - all this is confirmed by us, so I do not want to see any negative comments about this on this thread.
Thank you.
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or it could be just a bug...which is what we've already acknowledged it as.
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That's so adorable! Thank you for sharing that with us <3
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https://forum.deadbydaylight.com/en/kb/articles/305-f-a-q-cross-progression for any questions regarding Cross Progression between accounts, please read here.
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@En3ermost said:
Noob question, will you be able to crossplay between Steam and Epic Store?
you will, by having the Behaviour Account for cross progression
(oops, I have cross progression on my brain today, sorry)...yes crossplay is enabled, same for all platforms (except mobile of course).
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Getting a few Head On stuns a match when playing as a survivor
and 5 stacks of Devour when playing as killer (or a sneaky blood warden play, it's a toss up between the two of them).
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2659575#Comment_2659575
can you share which version it will be (which DLCs are included)?
It will be the base game - so the same as the standard Steam version.
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I just want to confirm a few things here to clarify the situation a bit.
The game will be free for 1 week only on Epic Games Store, those who get the game within that time will keep it.
The game is not going to go free to play on Epic indefinitely - it's just that week.
@not_Queef was completely correct.
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Happy Thanksgiving to you too!
Hope all our USA based forum users are having a great day...and will be double BP'ing it later!
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2659289#Comment_2659289
Tbh I look at the status icons a lot so it doesn’t affect me.
Same, I pay more attention now to the icons than I ever did
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2659283#Comment_2659283
Mm.
This sounds a bit like a 'tomato tomahto' situation - the issue is that, to my understanding, this essentially shifts the validation issue from the survivor side (DH 'failing') to the killer side (fake hits). It doesn't really sound like there is a way to fix this as there has to be validation somewhere. Naturally, I could be misunderstanding this.
I guess the problem is that DH was the most meta of meta perks before this change, which unfortunately amounted to a buff to an already very strong perk. It can feel overwhelming: fake hits almost always result in a dropped chase as, in the moment, you can only act on the information you receive from the game and when the game tells you that you got a hit, you move accordingly.
I'm not sure if there is a solution here. But I'm no netcode expert, so fingers crossed.
It's not pushing it to the killers side - it's completely pushing it onto the side of the server...which is where the issue lies, the server receives the information and which ever is received first is the one that counts. Now that could be down to a mixture of things, whoever did the action first, who has the best ping...example being, say I have 120 ping to the server as a survivor, but the killer has 50 - me being aware that my ping is relatively high to this server, will drop pallets early, will dead hard early, thus the Server will likely receive the information first.
And yes I do agree with you, that Dead Hard being a contentious perk has probably made this issue bigger than it first appears. Whilst I personally have no issue with Dead Hard, I understand how frustrating it can be to play against especially with the result now being server sided.
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@ShinobuSK said:
They dont know how to fix false hit feedback so they wont do anything about it. It sucks but only option is to get used to it....that no hit you got was actually hit even if you heard and saw it happen that is
Sorry but that is inaccurate.
The problem with the killer receiving feedback from a hit that is then rejected by the server, is known by the team. The issue is that the killer receives feedback immediately - so that there are no delays, no pause waiting for the server to decide if it's a hit or a rejected hit for example. I think the pause would feel an awful lot worse than the current system.
It's not about now knowing "how to fix false hit feedback" - it's about implementing a system where there's no pause in gameplay from the killers side.
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I do love a sneaky Blood Warden in game, that feeling as you think you're safe and then you see the entity blocking the exit - a complete oh ######### moment!
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@wewantbetterfun said:
https://forum.deadbydaylight.com/en/discussion/comment/2658405#Comment_2658405
it still gets deleted instead of being "moved"
Nope, they're actually merged into the various other threads about it.
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I'm sorry that you're disatisfied with decisions that you do not agree with. However, just to reassure you on one point - our calendar is planned months in advance, as was the Bloodhunt.
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If you're referring to the Xbox Ultimate Edition - it says in the description what comes with the package. And from a quick check, all packages give the same in-game content, so the Steam edition has the same characters as shown above.
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I will say for probably the millionth time, that threads are moved to their correct sub forums...if you post a thread that's clearly feedback, it's going to get moved to the correct category. It's not about your idea of "limited visibility" as fortunately as I'm the one that's taking the feedback back to the team, I check all categories on this platform.
So please avoid the rhetoric that the mods of this forum disconcern between survivor or killer as they are completely unbiased in their actions. And certainly nobody squelches any threads.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2657435#Comment_2657435
I hate Wraith with passion. Full tunnelers
https://forum.deadbydaylight.com/en/discussion/comment/2657398#Comment_2657398
Thats what you get for maining Spirit, I main Trapper so definitely I main Spirit if Trapper is removed. Win.
:( I don't tunnel though
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This is a bug that was reported previously.
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...
1 - nothing has been changed
2 - if you wish to go around accusing a BHVR employee, I'd like to see proof immediately please. I am DM'ing you right now.
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I main Legion right now ( I go through stages), I'd probably go back to Wraith if they got removed. Those are the two killers I have the most fun in playing.
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The forum banner is nothing to do with issues of high ping. DDos is a complete loss of service, so you'd have no internet connection for example.
I would definitely look further into your internet connection if you are experiencing ping that high in games.
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@Smuk said:
Thats the community yes.
Its much simpler and better method than emotes.
Some prefer to speak, other dont. DJ can be muted. But basic comms as lets do gen, heal me, ill go help that guy is not a game breaker. Not as using discord chat
You also can't rely on voice chat for balancing a game, when not everyone speaks the same language.
Europe for example has many languages and we connect to the same servers, so are unable to understand each other.
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The bot is supposed to censor names, it censors mine also...this is not aimed at particular people.
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As someone who plays both sides, I'd say play the way you want to as long as it's within the game rules - same as they are playing the way they want to, again within the game rules.
It's not a playstyle that I enjoy, same as camping/tunnelling isn't a playstyle I enjoy either - I play for the chases and the mind games from both sides. But stealthing and completing the gens is part of the intention of the game, hence perks to assist with that. I personally find camping to be super boring and it's not something I would do, but I don't really see players hiding in lockers to avoid BBQ either, so I don't have any issue with this personally. Plus all my perks in my builds are information and/or chase perks.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653686#Comment_2653686
One of the reason I also hate the perk "whispers". It's more annoying than actually useful.
Plague should get some kind of border to show the power is still active instead of random sounds.
yeah I can't use Whispers for the same reasoning, it's why I also find Doc frustrating - the noise, I'm sensitive to the audios
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We have no statement about this at all at the present time, it's not about passing it on. That's what I am trying to explain to you.
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@Zyie said:
https://forum.deadbydaylight.com/en/discussion/comment/2647220#Comment_2647220
Yeah, I'm aware of that, which is why I made the post. Someone, somewhere, has made a decision on if cross progression for Windows Store/Game Pass is planned or not, which is a very different statement than not having announced it. I'd rather get a clear yes or no, than no official word on it either way. If the reason that there is no official word on it, is because the answer is no, I would appriciate an explanation as to why not. If the answer is yes, there's no reason to keep us in the dark. Not saying anything is not an answer.
There is no yes or no answer. Right now all the information that we can give has already been given, and we have no further information to share as to when or if cross progression will come to any other platform other than we've already mentioned.
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I am in need of coffee after only managing to sleep for 1 hour last night, I have sleep issues! So today is most definitely a caffeine day for me, but I'm glad it's nearly the weekend and I don't work weekends.
Sorry to all those who are having/had a rough time of it, I hope things improve for you and that 2022 will be a better year all round (the last couple of years have been a bit sucky!)
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2646390#Comment_2646390
This. People start to get more aggressive when they feel like nothing they say really matters, not matter how constructive feedback is presented.
As cute as it can be talking in a niche community like the DBD forums, there's not much point sticking around here since discussions often lead to nothing. It really feels like not even the devs care about this place since you very rarely see them bothering to come chat here.
I think this is a massive misconception. First of all Devs is a term that's used to encompass all the Developers regardless of department they work in. This is a forum run by the Community Team, hence I'm here. Game Designers (which who most people have in mind when they say Devs), rarely come to the forums - that's not their jobs. Community Team is responsible for the running of this forum and for collating feedback, reports etc as well as using the forum to put out information, patch notes etc. Some designers do come here, but that is in their free time.
(Edited to add: QA is also here a lot, checking for bug reports etc)
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The only cross progression that's been announced as being in place is between Steam, Stadia & shortly Epic Game Store. We have stated that there are currently issues that we are addressing with Switch Cross Progression....we have not announced that cross progression will come to any other platform, and we have no news about other platforms at this time.
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I definitely mash, this is how I often accidentally fast jump into a locker instead of vault the window 🤨
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There is a bug report in on this already, if you'd like to upvote that and add any extra information to the report that would be great, thank you.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2646120#Comment_2646120
I know I hassle you guys/gals over stuff a fair bit and I am still here!
People just need to treat each other ok and learn to present their views in a digestible manner.
I don't think people realize that their post histories can have a huge impact on the sort of engagement/treatment they get from other users.
People have strong opinions and that's great, yes you are right - it's the way of expressing those opinions are where the issues lie. If someone is consistently rude and insulting then clearly, they're going to go through the escalation procedure here on the forums. Those that can discuss things in a constructive manner, without throwing around insults, even if they hate everything in the game, and with bhvr etc will not get any punishment because criticism is fine, it's healthy - it's when it turns rude and insulting, then it becomes a problem.
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@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/comment/2646072#Comment_2646072
Most likely banned because they spoke about BHVR and it isn't allowed to be done in excess.
Contrary to popular belief, nobody gets banned for speaking about BHVR - that's just what people say when they don't want to say the truth about why they got banned.
People get banned for breaking the forum rules and throwing insults around.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2646099#Comment_2646099
Never saw this - Thanks.
Mandy is pretty decent with the engagement, but I'm not gonna tag her in my reply, haha
👀..
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2646007#Comment_2646007
Do they respond to every ticket? I've heard from some people here on the forums they have not gotten responses to player report tickets
Player report tickets only get a response if more information etc is needed. Normally those are passed straight to the ACM's to deal with.
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Sorry it's taking a couple of weeks or so right now with replies from Support, the team is inundated with tickets at the moment. I apologise for the delay, but they will respond.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2644857#Comment_2644857
Explain why survivors with 100 ping are able to deadhard my 20 ping. It is decided by the server, but there is also a HUGE margin of error granted towards the survivor while screwing over the killer.
Because it's not purely dependent on ping.
A survivor could have 100 ping, the killer could have 20 ping...but if the survivor did the action first and early enough then it would count first - it's what information the server receives first...in those circumstances if the survivor did the action the same time as the killer, then the killers action would count first due to lower ping.
![BzIvzJk[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/584UHY7FEIBQ/bzivzjk-5b1-5d.png)
![3G3TSt7[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/RO9FCCKI3NY5/3g3tst7-5b1-5d.png)