Mandy
Mandy
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- Mandy
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Comments
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@JackOf4llTrades said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392242#Comment_3392242
How long your team wants to keep nerfing killers?
Many killers unplayable now because of how fast gens are repairing, and you nerfing pain resonance after destroying Eruption. And you planing to nerf other two meh perks which are at least usable but not worth to go for on many killers.
Now we will have only pain resonance which is usable 4 times which will save at most =100 seconds.
This is nothing compared to perk on survivors like prove thyself giving you UP TO 45% repair speed with 4 man repairing gen. 45% per ONE person. This is ridiculous how you easy responding to surv mains and their feedback, but keep on nerfing killers.
Trapper is dead, pig somewhat dead, billy is rare as hell, half of killers losing games passively because of gen repair speed AND unbalanced maps.
7 years passes and you still do nothing to delete camping and tunneling for killers. Nothing encourages killer to go for another survivor. Want me to give example of good change?
Make pain resonance like this: 15% gen regression as on old one, but only blowing gen if you hook ANOTHER survivor which you didnt hook last. THAT will encourage killer to ignore unhooked. There is so many ways and things you could balance, but you choose the way to find the best perks and then hard nerf them. You better to think how to buff bad ones.
Whilst I appreciate your comments, your suggestion to Pain Res would actually promote slugging more than healthy gameplay - it does not promote the killer to ignore the unhooked person, it just encourages them to slug that person.
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@Tsunderechan said:
Really wish that was the common case. I usually run resilience and ppl will endlessly teabag and not cooperate with the gen until i let them heal me and it irritates me like hell.
that happens a lot to me as well, especially as even if I take the heal I usually pull away before it's totally done so it's at least at 99%.
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This isn't an exploit nor a bug if she's using Torn Bookmark with it, and she can only blink back to her original position.
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Whilst we get that you felt it was a nice incentive. The whole point in removing the BP bonuses from perks and addons etc, is to allow players to try other things rather than feeling the need to use those cos of the BP bonuses. With BPs being a lot easier to get now, with things in the bloodweb costing significantly less - there's already many ways to get BPs now.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393969#Comment_3393969
I guess I just found the wording to be misleading is all.
8 second altruistic heals in a CoH doesn't sound neat to me though.
We're going to be monitoring everything when it goes Live. Also, don't forget set up time for the Boon, plus having two people move to the area where the totem is, this is also time that has to be considered.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393951#Comment_3393951
If it was already 24 charges (1 heal) in the original PTB, why add the extra line of "all Med-Kits will now have a 33% speed and efficiency penalty when used for self healing"?
This tends to confuse people and mislead them into thinking there were additional nerfs to self healing ("will now") when there was not, unless I am misreading something of course.
Because base healing changed from PTB to the recent Dev Update. It was 24s for a base heal on the PTB
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It's exactly 1 self heal I believe...DbD maths does confuse me I must admit!
The Speed/Efficiency penalties make it 24 charges.
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Going to close this as I think enough people have confirmed the misunderstanding that the OP has made now.
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@Pulsar said:
If anyone from BHVR could respond, I'd really appreciate it.
Will DH still deactivate if you whiff it? It did on the PTB and I was wondering if you were planning on keeping that change moving forward.
Thanks!
Lemme clear up DH as I'm seeing a few things on it.
You get unhooked or you kobe (use Deliverance), you will have Dead Hard proc'd and ready. You can be healed, Dead Hard is still there...when you are injured again and want to evade the hit and use your Dead Hard it's gone...until the next time you are unhooked. If you were successful in evading the hit (so you timed it right), Dead Hard is gone until the next time you are unhooked.
If you were not successful in evading the hit (you timed it wrong for example), Dead Hard is gone until the next time you are unhooked.
I hope that clears up some questions on it.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392411#Comment_3392411
If you've managed to hook 4+ people in the early stage of the match, you do NOT need extra regression on top of it.
You're already winning.
^ this comment is correct. If you've got that use out of Pain Res that early in the match, then you're already in a very strong position. 25% regression is pretty big, and definitely a big buff from the PTB version.
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@ironblade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392266#Comment_3392266
What does "earned" mean to you? By making a mistake and earn a free second chance perk?
earned was probably the wrong choice of words there, I was thinking more of it being there when you really need it later in a match
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First chase is where Dead Hard was at its strongest - as extending that chase was one of the most important and impactful in the game.
You're not likely to see it in the 2nd chase either. So we're talking quite a few chases where you're not going to be seeing Dead Hard.
You know if you've not hooked that person that they won't have Dead Hard, so that concern has gone also.
It's definitely a big change.
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@H2H said:
I knew they’d revert the healing nerf and keep the gen regression nerfs, predictable as hell.
bhvr maybe try playing killer at least once
I do play killer, Legion main at that
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This is a pretty hefty nerf tbh. The perk can't be used in the first chase, it can't be used until you've earned it - that's pretty big. Really surprised that you think this is a small adjustment.
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@bm33 said:
If they want to limit the amount of times DH can be used why not just make it token based? You start with 2 tokens (since that's how many times you can be unhooked) and you don't gain them back. Then it has nothing to do with tunneling, is strictly a chase perk.
Edit to add - Happy about the healing changes, glad the reverted the basekit healing nerf.
It's more in line now with having to earn something that strong
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@CakeDuty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392231#Comment_3392231
Hey Mandy! Thank you for listening to feedback and making these awesome changes! I have just one question. Will DH only deactivate on succesful use (like it said in the OG developer update) or will it deactivate even if it fails, like in the PTB? People weren't sure if it was a bug or not
No that was never a thing, that was just a mistake with the wording
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Really happy to see some positive comments here! Thank you all so much for your constructive feedback throughout the PTB process it was totally needed! <3
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@QbanGmer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391657#Comment_3391657
It works now! thank you!
Thank you for letting me know! I'll go ahead now and close the report.
Much appreciated
Mandy
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This issue should be resolved as of a few minutes ago.
Please can you recheck if you're able to claim the codes now?
Thank you!
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Hung Error (0x887A0006) – Dead by Daylight on our Support site there is some information about this error.
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Yes we get very helpful information from the PTB, not just data and statistics, which we can pull from there - but the feedback that our community is taking the time to give us. It's not all about data, data can highlight something but we use a lot of other methods to expand on that.
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I'm pretty sure there will be changes from the PTB to Live version based on a lot of the feedback that I'm seeing, it's too early to discuss what those will be though.
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@Nirgendwohin said:
bedis
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3387040#Comment_3387040
- additional billy nerf as mentioned in this thread
- increased recovery time from the ground
- increased healing others on the ground
- syringe time nerf
- kinship not longer works on cages
- deadhard additional nerf from the first text to the current
thats all very impactful things, at least for the players.
Those are not changes made from Dev Update to Patch notes, the Dev update is an overview of the changes - it does not list all the changes, it's more of a highlight. This is why we're always very adamant in telling our players to test all the changes and why we put out patch notes with the information included.
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@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386993#Comment_3386993
additional things have been nerfed between the announcement and the ptb. so we can assume that more will lose their usefulness?
nothing changed between the announcement and the PTB. The builds weren't even altered. We clarified wording on a perk plus the clarifications on the bloodweb UI...but those were not changes, and not further nerfs.
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Please remember that this is only a PTB and not all of these changes might make it into the live build. We're testing things on this PTB and things can definitely change before they go Live.
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@BougieBlackChick said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3385527#Comment_3385527
So which is it then? Will DH deactivate after any use, or only if you were able to use it successfully?
after use, as in the patch notes.
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@HugTheHag said:
So they re-nerfed DH before it hit PTB ? Harsh.
I don't think the notes were written in a way that was hard to understand, it was pretty straightforward that the perk only deactivated when you tanked an Endurance hit with it.
I didn't think you could make Ping Gambling : The Perk any more artificially complicated, but I'm here for it. Maybe next year it will only work if the survivor has unhooked a survivor, cleansed a totem, crouched two times in front of a tree and then booped a crow.
no it wasn't a renerf, nothing changed on our side. We just clarified the wording.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3385423#Comment_3385423
Oof. Is the other mentioned dead hard thing intended just unmentioned it changed or was it percieved wrong as well?
not wrong as such, it was just worded in a way that made it hard to understand
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I have confirmed the numbers for Pain Res are 11/13/15%
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@supersonic853 said:
https://us.v-cdn.net/6030815/uploads/41SODU5DGESS/screenshot-20230329-104450-chrome.jpg
Or was It always 20%?
(Still pissed they are trying this hillbilly thing)
(Also afk cenobite no longer works because the box teleports if you stand on it to long)
am actually checking on these numbers right now, as I'm not sure they're completely correct here.
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@Seraphor said:
As I understood it, the new pain res changes means the first time any survivor is hooked on a scourge hook, it activates.
So if their first hook is on a regular hook, ad their second hook is on a scourge hook, then it activates and consumes the token, and their third hook won't.
But I agree with showing individual hook states to the killer for a bunch of reasons.
yes that's completely correct!
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No there is no update planned for today.
PTB will be sometime this week, but it won't be today.
The Update itself will happen a few weeks time, after the PTB has closed and feedback has been gone through and adjustments made etc.
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Whilst I completely understand the apprehension with regards to the proposed changes, please remember that none of these changes are confirmed yet...this is only the PTB, things can definitely change prior to them going Live. When the PTB opens we will have a section here on the forums where we collate the feedback specifically for the PTB.
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Please remember this is a PTB not a confirmed release...these proposed changes need to be tested on the PTB before being put Live, it's not set in stone.
Please test the PTB when it comes out this week (not out today), and then give us your feedback based.
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Thank you for the information!
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Prices are often changed to bring them in line with current regional pricing.
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Right now, nothing is set in stone - this is all going to a PTB to be tested prior to being finalised. So yes, changes can still be made.
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Active bug reports are reports that players have made but that we have not acknowledged as a report - an acknowledged bug report is one that is in our system.
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One of the things about a Live game, is that things can and will for sure change at some point throughout that games lifecycle.
Sometimes those changes might benefit survivor, sometimes those might benefit killers, somethings you will agree with as a player and some things you potentially won't agree with.
With regard to the bug reports, we actually have no open bugs for Flashbang as it's working as intended.
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It's hard to know exactly what you feel the issue is. If the killer has chased you down and is close enough - unless you're able to do a quick spin (not going to work on many players), most of the time you won't be able to dodge the attack as the killer has got you into position to get that hit - which is the way of the game.
If you mean vaulting windows - windows are not a safe haven, killers are meant to still be able to hit you, even through the window as there's no blocker there for them if the survivor is close enough to the window. You can also fake the window vault, not guaranteed to work all of the time, but a good fake has won me a few chases.
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Can we get information on what cosmetics you are using when this animation incorrectly happens please?
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@CamperSluggerVillain said:
I LOVE YOU MANDY
I'm blushing furiously right now!
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Best offer I've had in a week at least!
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You might be very interested to read the latest Dev Update
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@dollidahlia said:
If the symbol is like that, your ping is more than likely above 1000. It happens, killers that hit you a mile away, or survivors that run in place and then teleport across the map
you can have normal ping with that icon, because it's not showing ping but packet loss...you can have low ping but high packet loss hence the two different icons in teh game.
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@foodie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378328#Comment_3378328
The main log won't be helpful, since I did a trial match after flushing my DNS and changing my Steam Networking settings. Would the backup files work? I see 2 last updated around the time of the crashes. I might also be able to get the logs of the other player
I don't know if those back up logs will give the right info, but lets try it (I'm not that technical I'm afraid). It definitely can't hurt and of course if you can supply the logs of someone else inthe match as well that would be great. The more solid information that we can provide with things like this, will definitely help.
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@foodie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378089#Comment_3378089
I called my ISP while it was happening. Each time lasted 10 min. 10 min of having 0 connection to having some connection but then crashing again. I was in SWF and I wasn't the only one whose internet crashed. My ISP said it's not on their end. It was at 1 am, the late shifters are not exactly specialists, and I will need to call tomorrow again.
If this is happening to you PLEASE send us your log files to Support - or dm me them here.
As you can see from the tweet, we're not writing this off but we're asking for information from our players who say they've been affected, we can see from the log files that we're given what happened.
Log files are also encrypted so there's no problem in posting them here.
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@Gamall said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377607#Comment_3377607
I have the DBD account on Epic Games, whilst MYM is is only available on steam. Do I need to buy DBD on steam as well in order to get the rewards?
yes you need to have MyM and DbD on the same account, same platform - it's not available on Epic. So you would need have both on Steam.
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@Mystic_Mizu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377588#Comment_3377588
So technically MYM isn't free if you play DBD on console as well. I heard though that if you own both games but on different platforms, you still get the rewards. You just have to link the accounts I think.
you need to own them on the same platforms. Please note PS4 & PS5 are considered as the same platform in this context.
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Thanks for pointing that out, I'll change it right now. Whilst I appreciate the heads up, would be great to remain a bit more civil about things and keep it respectful as per the forum rules, thank you.