Lynxx
Lynxx
About
- Username
- Lynxx
- Joined
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Comments
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You would think they would of learned from the old Thompson house, must of had an intern doing this one.
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@IlliterateGenocide said:
Another killer where we gotta hold w to "counter".
Yep and killers are complaining about that too. Well - this is where devs brought us.
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It's called adapting when they make every killer anti-loop survivors need something to defend themselves with besides all of them just going swf.
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For me it's fast in survivor queue during early day to evening, while it's slow killer queue. In the late evening it is slow survivor queue and quick killer. What does this mean? Nothing except maybe that more people are playing survivor with friends after work.
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She looks like a cyclops.
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Sheltered Woods - it is the most uninspired and boring map.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/292349/swf-is-necessary
Camping and tunneling is a result of SWF. Sadly, most things that are wrong with this game are due to SWF and the devs not taking it into consideration when building the game.
People camp and tunnel when there is obviously no indication of swf playing. Stop blaming everything on swf.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2595352#Comment_2595352
So you agree with me after all on the killer experience.... apology accepted 😉
Stop putting words you want to hear in people's mouths.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2612067#Comment_2612067
Been playing for two years. Killer main the whole time. This is by far the worst and hardest time to play killer. So many nerfs, and so many survivor buffs.
My experience speaks for itself. The game is much harder than it used to be. Fact.
And I've been playing this for three years starting out as killer main, now I do both. Pallet vacuums, instant blinds and heals, and super DS...yes, now is the easiest killers have ever had.
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Only got worse with MMR, bhvr somewhat ruined the end game.
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Yeah I got a taste of that twice today - most non engaging and boring games they have ever devised.
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@TruEternity said:
Saving a teammate from assured death situations. I don’t know, like a meat hook, or a cage, something that would require a teammate to intervene to prevent death.
Nah, too crazy.
They should implement this.
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Blowing the killer's head off.
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They've been hitting fouls for years now...but I'd have to say original Legion that countered every measure you could take to defend yourself, the moonwalk chase while you had no choice to bleed out, and the infinite mend bug that came out later.
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It's not toxic - it's self defense.
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@Veinslay said:
I just switched to survivor, it's so much more relaxing and easier to win. I can still escape because the devs are holding my hand and pulling me out the exit gates even though I spent the whole match kicking pumpkins and farming protection hits
And getting carried by good survivors.
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I know, who wouldn't want to play a pair of mutated inbred ugly twins with a hoarder condition whose game play revolves around slugging?
It makes no sense.
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You are lucky.
And it grates me when someone tells me 'it's just a game' ...in that case I want that 15 minutes of my life back I just spent on this steaming pile of unfulfilling garbage of a match I just played...for the tenth time today.
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I find if I don't utterly crush survivors and give them hope I'm not some tunneling/camping ahole ...they tend to stick around for the entire match even if they are still losing badly.
So the hook suicide as it is, is fine imo.
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New survivors tend to get tunneled more frequently because the killer knows they are less likely to have good chase perks or DS to punish it.
Especially if you are wearing default outfit.
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What thing would make me stop playing?
They seem to be doing that thing right now with this latest update.
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It will even cause a domino effect, where if one dc happens it is more likely more will follow. Not that the game is worth playing at that point anyway.
Overall this game is pretty much unplayable right now.
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This is the game they have made.
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@Impose said:
by that logic at least 80% of the perks in this game should be removed
And they should.
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@YOURFRIEND said:
Snuffing them feels pointless and unsatisfying. Just let me destroy the totems
Probably agreeable if it took 14 seconds as well to destroy them.
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@6yXJI0 said:
I feel they will fix it by removing "hatch" from perk description...
Probably, which will make it easier decision to never slot it.
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Aw I wanted the offerings as a souvenir.
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You sweated to get up to high MMR, enjoy your reward.
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@Clevite said:
Do you run DS.
Of course not, because most survivors don't take responsibility for their own survival.
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I have noticed getting sent to the same map twice in a row and it happens way too often to be coincidence.
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Endgame camping isn't the point I'm making - it's endgame camping right now where there is no chance of de-pip but every chance of losing points.
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@vacaman said:
You are delusional and clearly have never played killer if you think camping in end game is toxic
I played killer to rank 1 many times and never endgame camped. I see it as a sign of desperation and weakness. I have more pride than that.
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If they fail, it's business as usual. Sometimes I'll even back off and aborting the rescue (cause I'll assume they are killing themselves).
If they succeed depends on how far I had to walk. If they were close, business as usual, if I had to run over from the other side of the map they are on their own I won't stick around risking a killer coming back for paltry healing points.
What really annoys me is the Deliverance users who do it in your face when you could of had a safe save. Good going now they wasted another survivor's time and cannot even get healed.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2488161#Comment_2488161
Keep scrolling than.
Damn it...10 seconds.
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I'm sorry I wasted five seconds looking at this.
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Yeah it's annoying or how one always pops up during a hook sound so you cannot hear the audio cue.
Best time to let go of a gen is immediately after you make a skill check.
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Just bracing for the impact of a slew of new bugs.
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Useless mostly - only time I take one in is to get the crappy (er) brown ones out of my inventory.
I just drop them soon as the trial starts.
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I'm still wondering why brown tool boxes are still a thing when I bring plunderer's.
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@SilentPill said:
I BM survivors out of habit when I win.
Why? If I lose as killer there’s like a 95% chance of teabags at the exit gate. Im just a product of my environment.
Keep paying that hate forward I guess.
Who knows, maybe you'll start up a whole new generation of tea baggers.
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@IamFran said:
Yes, in endgame.
DS and the exhaustion perk should be disabled after the last gen is done IMO.
No, don't punish survivors even more for completing their objective. You still got noed and blood warden.
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But then wraiths would never get a game that lasted more than the 60 seconds to unanimously vote it down.
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The full heal combined with broken denying a faster heal during that time and the long heal time make it pretty mediocre.
It's only nice because you can do other things while waiting for the heal - if you have one activated that is.
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I noticed on farm maps with default Cheryl wearing neo camo shirt I look just like corn.
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One week ban? That would just be the incentive I need to never come back.
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When you come up with a patch that fixes people you let us know.
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Nothing new about it, just new to you I guess. They used to bring an ivory mori as well...friendly killers don't bring moris.
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They like making useless offerings and add-ons for some reason.
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@SonicOffline said:
Real question. Isn't my objective to eliminate players when I'm on killer?
Cause I don't get any points when you tunnel me and you just waste my time.
That's why I hate you for it.
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@Ghouled_Mojo said:
He needs more faces. So many more survivors now. He would look great with a David face or a Bill face. He would certainly be prettier with a Kate face.
Not after this remake of her model.