Lynxx
Lynxx
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- Username
- Lynxx
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Comments
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Off the shoulder top doesn't have this issue - not so obvious anyway. Maybe that can be a guide.
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You get rewarded for having a healthy game with multiple chases and hooks.
I'm also pretty sure if the Entity just wanted to kill survivors it could do that itself faster than you.
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@IWasLeft2Die said:
https://us.v-cdn.net/6030815/uploads/15EI63MILZ1V/images-2811-29.jpeg
Generally because these are your teammates half the time
'Half the time' - that's optimistic.
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Camping and tunneling haven't been nerfed - so, no.
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Matchmaking is killing it for me. The updates are just the final nails.
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@Irisora said:
It is what happens when you give survivors extra BP for doing gens. If the event would award more BP from doing something else then it won't be like this.
I always thought it weird they give more BP for gens than being a chase, and that applies with normal game too.
Getting chased especially at the start does NOT pay well in BP or emblems. How about switching that around?
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Each update also puts more and more pressure to get the gens done fast. I lost track at how many exposed perks have been added and killers created or tweaked to end chases fast - along with aura reads that reveal survivors doing odds things like just passing a totem...combined with the aforementioned ending chases faster.
Survivors need to crank out gens faster than ever these days just to make sure they see end game.
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@KiwiCoattails said:
No Mither and Self-Care.
You can add For The People to that now.
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@Blueberry said:
They wouldn't do that because there would be mad lobby dodges thus increasing queue times even more.
At least that would be a matchmaking system that works.
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I hope they do bring back locomotion to some degree - but tweaked to feel more responsive. It did make animations look better.
I could care less about 360s. I use plain old jukes and they succeed about the same rate.
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@Macaroni said:
I'm genuinely really annoyed by the change, not only because of the fact that we're now just pre 4.5.0 again but with different animations that, well, are better, but now lack the new locomotion animations that genuinely were good, but just needed some adjustments to make it feel a bit speedier and responsive
But now? It's all just gone completely and we're back to square one, and I can't imagine how the animators feel about how half their animations were just removed from the game. Just, that must feel horrible...
It's almost like they should of thoroughly tested out the effects on the game then tweaking them instead of just rolling them out and making us test them.
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Does this accumulate DC bans?
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@Leachy_Jr said:
I don't understand how meg can have the most outfits in the game, yet all of said outfits be ugly asf.
They have been pushing the tom boy jock thing ever since she was created so most of her outfits revolve around that.
They just now have gotten around to realizing they can stylize her to be more feminine instead of dressing her up like a boy all the time.
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Sore losers who want you to clean up their mess after their bad plays.
You probably would not have been able to trade vs a leatherface anyway he would of just chainsawed both of you down even with BT.
Escaping was the best option. Their threats have no teeth, ignore them.
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Meg was my first and so she will always be special.
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Probably would not solo anymore - would need an swf.
People you can depend on who won't dc or otherwise screw you over.
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This would probably mean I would not be altruistic at all once the gates are powered. If it happens to be you on the hook at that time, you're dead far as I'm concerned. It will also push people to be more immersed which I don't think is healthy for the game.
Then there's the guy who ran the killer for five gens only to fall at the end. Guess it would suck to be that guy after all that effort if surviving was requirement for pip.
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1) Susie
2) Wholesome Piggy
3) School Girl Spirit
4) Kitty Huntress
5) Myers
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@jrinkwater said:
https://forum.deadbydaylight.com/en/discussion/comment/1956747#Comment_1956747
I had a bubba do it to me. I held on to the last second. Didn't get anything from that game but 4k points. And my teammates called me gamer of the month for just taking that as they got everything done and left lol. I used to just let go ( I guess at times I still do if the team isn't doing anything)... but I could see them all on gens so I just took it
I will hold on until the end long as the other survivors are not wasting my hook time just creeping around waiting for a camper that will never leave. With my insidious nurse two of them ended up in the basement and held on to their credit while a Jeff and I pounded out the last gens. Then we split up to take an exit...guess I was the lucky one.
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1) I am surprised you are getting matched with enough reds to notice a difference. I still get all colors of the rainbow.
2) I'm doing okay even with the bug as survivor - but to make it even where is the killer de-pip bug?
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/1956747#Comment_1956747
Baby nurses are everywhere with the rift. But you can get a lot of fun againts them, they are very bad.
I wouldn't call this a baby. Here is proof of my witness.
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I just had an insidious basement camping nurse. That was pretty rude.
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I blame forced to going into games blind all the time as a survivor. You go in with high expectation of a solid game - then run into forever freddy or a camper, or my new hated killer, infectious fright god nurse and you just want to get out that hell and try again for something you might enjoy.
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I am not liking the ramps that corral you after a vault out the asylum right toward the open doorway the killer will likely take in a chase. Like why bother making the vault.
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After getting left behind so many times, my attitude toward saving survivors in general is don't bother risking it when the gates are open, unless they did me right earlier. I will definitely just leave if one of the other survivors opens the gate early without reason and triggers end game.
It just feels bad when you get hooked and watch the other three survivors in the open exit just waiting to get chased out.

