Lucama
Lucama
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- Lucama
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Comments
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@ClickyClicky said:
I’ve been playing a lot of solo survivor. I would say in 8 out of 10 games survivors are not getting those gates open.
Before anyone says “jUsT gIt gOoD@ I’m top of the scoreboard every game.
The fact is many survivors just aren’t that great. Since rank reset changed current red/purple players are awful. None of them feel like they were previously red/purple players as they make so many boneheaded decisions. Everyone has commented on how easy it is to rank up as survivor so I don’t see how you can deny this.
People try to say the game is balanced in favour of survivors but it’s not. It’s really not. The game isn’t balanced around 4 man swf I give you that, but it’s sure as hell not balanced for solo survivor either.
The stats back this up too. Most killers are getting kills, not 4 escapes.
Bad survs doesn't mean the game is killer favoured.
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Can I call Ghostbusters 2016 a sequel? Cause if so, that, but I'm hoping the new one can rekindle the series.
And while I love them, Back to the Future 2 and 3 never really needed to exist.
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I do think there is a good point here, people's patience is being taken for granted with how slow the devs are on fixing core issues. People are only gonna tolerate bad game balance for so long, and especially when real competitors enter the market it might end up hurting DBD.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1017961#Comment_1017961
Well I think it is still a pointless statement to make AND to assume that queue times was that affected by Ruin. Matchmaking HAS been a problem since a while back, it has nothing to do with a perk change.
It happened ever since the matchmaking update where it started to pair up killers according to the highest rank survivor. Which the devs already said they are continuing to work on matchmaking.
Regardless, the game is still successful and growing. It's not meant to keep "everyone" and there is obviously a replayability factor if it continues to keep people playing the game.
Yeah but it's not growing. It's stagnated averaging 20k for a year and a half.
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This will be interesting to see. Try to get some way of keeping time as well, to see how fast the gens pop/games are finished.
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No. It's necessary on clown because of his big belly making some loops infinite against him, but otherwise it's only useful for closing out infinites/god loops, which usually have a loop nearby to wait out the bamboozle timer.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1017670#Comment_1017670
https://forum.deadbydaylight.com/en/discussion/comment/1017672#Comment_1017672
So it doesn't really affect console?
Shouldn't. You can still sort of do a flick on console from what I've heard, but yeah it's mainly a PC focused change.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1017819#Comment_1017819
What's your issue?
His "issue" is that he's a shill, he joins the forums and on the very same day starts hyping up the paid battlepass system, and gets a dev response. Might be a plant, might just be some dude who's unhealthily obsessed with the game.
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Devs have adopted a stance of "Father knows best."
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@T2K said:
Its not about that new ruin is bad. There is just no substitute for the old ruin. Thats bad.
Well, new Ruin is also bad. Double regression is still half the rate of a single survivor repairing gens with no toolbox.
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@grtf47 said:
https://forum.deadbydaylight.com/en/discussion/122245/r-i-p-q-time-and-gen-time
The issue here is that you’re blaming a hex perk instead of blaming The skills of the killers that you go against. It’s the job of the killer to get you off the gen, not necessarily coming over to the gen but there are other ways and then ruin will have an effect
Yeah, cool, let me know your 500IQ plan for pressuring more than 1 survivor off the gen. Because otherwise ruin is literally doing 1/6 regression compared to the progress 3 survivors can do on gens, without toolboxes.
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Player numbers have been stagnant for a year and a half, with 20k being the average with a -4k/+3k variance. Now while these aren't awful numbers, the last half a year has seen constant nerfs against the highest tier of Killers and now the highest tier killer perk, there's been plenty of complaints about survivor queue times recently and once the hype of a new patch wears off in about a week or two I'd expect to see those get even worse. The game is being made to appeal to new players while ignoring the high skill level of play, which will turn it into the revolving door of players I spoke about in the above comment I made.
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@I_Eat_Worms said:
go play fortnite it breastfeeds babies like you
You mean how the Ruin change was made because "new" survs were complaining about not being able to hit great skill checks?
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Good. BHVR are turning this game into a revolving door MTX cashcow, they've already wasted money made from this game to prop up their failed game Deathgarden, and now with that dying once again they're seemingly just interested in having new players come in, buy MTX, play until they're competent and realise there's no depth or high level balancing, then leave.
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@Sinner5Gonn4Sin said:
https://forum.deadbydaylight.com/en/discussion/comment/1017607#Comment_1017607
Mh. Corrupt Intervention, PGTW for the best ones, but you still have Thanatophobia and Dying Light.
Also Unbreakable is a one time use, so while it's a counter if you get slugged one time, once it's used, it's basically nonexistent.
Corrupt: Doesn't actually slow anything, just restricts the play area.
PGTW: Reliant on getting a hook, reliant on getting to a gen before it finishes. It's the best slowdown perk but does nothing sometimes, and is only against one gen when 3+ could be active on the map.
Thana: meme, requires all 4 to be injured to even be felt.
DL: Before 4 stacks is really ineffective and by the time you have that, most gens are gonna be done.
If gens weren't done in 4 minutes you might have a point, but right now the game just has the inherent flaw on being over way too fast.
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Me as one of the 1%:
######### it this game can't die fast enough, BHVR don't deserve more money.
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Because it's a 2 perk combo, that relies on a Hex to function effectively, and doesn't really give the best information. You're better of running PGTW with Surv because survs will want to go back onto the gen you kicked, or just BBQ with 3 good perks instead of Ruin.
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@Sinner5Gonn4Sin said:
https://forum.deadbydaylight.com/en/discussion/comment/1017291#Comment_1017291
Just slugging, as doing gens is also only one part ( eventhough it's the biggest one ) of survivors' objective. 3 hooking everyone is just one painful ( for the killer ) way to do things, you clearly have other options. And as there are perks to counter slugging, there are perks to counter genrush.
Well not really there aren't. There used to be, Ruin, but that's gone now so rip.
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1017553#Comment_1017553
Waw, now the argument is 20 seconds instead of 30? Haha, you guys really make me laugh.
I've literally spawned on Ruin as survivor at times, and cleansing takes 14s, so yeah about 20s sounds right. Of course it's a variable but an end game perk that can be disabled within the first minute of a match is not reliable in the least. And the issue still comes from the fact that relying on end game isn't viable, unless you're running NOED+Bloodwarden.
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@sluc16 said:
Honestly, the ruin rework is one of the best things that ever happened to this game.
It is just great specially at end game, makes it really hard to get those last two gens completed and for killer that can apply good pressure from early game, is gonna be insanely helpful.
Just adapt, both killers and survivors, and enjoy the game. I really think is a lot better now.
Ah yes, the great end game perk that can literally be disabled in the first 20s of a match. The great perk that degrades a gen at half the rate a single survivor repairs a gen at, with no toolbox.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1017332#Comment_1017332
There’s a tell for Ruin. The gen sparks when you let go.
pst he's joking
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How to have fun as Killer in DBD
1) Close DBD
2) Play Civilisation
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1017309#Comment_1017309
Oh that experiment from 2 years ago?
Which variables actually changed from 2 years ago to make the experiment non-viable? They weren't running any perks, no items, killers themselves are arguably in a weaker spot rn, gen speeds are the same. There were no substantial changes to invalidate their experiment.
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@RobMeister88 said:
If we could power through Patch 1.9.2. then we can power through this. Surely it can't get any worse than 1.9.2. right?
Honestly at this point I only expect it to get worse. Seems the devs have abandoned this game to the fate of being a slowly dying microtransaction trap.
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@Sinner5Gonn4Sin said:
https://forum.deadbydaylight.com/en/discussion/comment/1017041#Comment_1017041
If we be talking about optimum events for one side, I'll gladly remind you that it would take even less time to down 4 survivors, but in an actual game, that doesn't work this way.
Are talking about slugging 4 survs, cause that would take longer and there's direct counters to it both in the form of perks and just in picking people up. If we're talking about 3 hooking all 4 survivors, there's no way to accomplish that in sub 4 minutes, even doing the equivalent of 2 kills (6 hooks) would take longer with 30s chases, which is the chase timer killers should be aiming for.
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@BlackRainbow said:
Why you all talk about Billy getting nerfed?? I don't understand who even said that. No dev ever said that
He's slated for an add-on rework, just like how nurse was slated for an add-on rework.
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Game can literally be over in sub 4 minutes (without toolboxes0 so long as survivors aren't afraid of generators, what do you mean you don't have enough time to cleanse totems? You have all the time in the world.
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@Maelstrom10 said:
Without ruin my games aren't ruined.
Besides I don't typically use it as a red ranks killer unless I'm on like someone I'm learning, where I usually just stack all slowdown perks so that I have time in a match (ie recently Oni).
If I can 4k as pig/trapper at red ranks no ruin, anyone can 4k and play the game as usual.
Anyone can 4k at any rank with any killer, primarily because the ranking requirements for survivors are easy as pie and red ranks are swarmed with low skill survivors. I've played against rank 1 survivors that have the skill of what should be a rank 10, since all you need to rank as surv is to put in time. The issue is a good killer vs a good survivor team will never win, and that trickles down at all skill levels.
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@Todgeweiht said:
lmao, nobody complains about pop or corrupt.
People already ######### about pop, I don't see why it would change. In fact with ruin gone it seems Billy is the next "not fun, pls nerf" target.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1016614#Comment_1016614
It's the same thing as if you kicked it, the added bonus is that it gives a 200% bonus regression penalty because of Ruins new ability.
Hence why it's unkickable since it's basically the same if you were to kick it yourself... except worse.
Worse than a kick with a perk for it, better than a baseline kick, but with how bad baseline kick is it's really not saying much.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1014652#Comment_1014652
Listen buddy. He can like the game. He's entitled to his own opinion. If you don't like that, then there is no point to be on these forums.
You either provide a discussion or don't say anything at all
Do you know how much they're paying then?
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Aww don't be like that, I'm just trying to make some money.
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/1014542#Comment_1014542
What you show makes your whole point irrelevant.
You said it yourself, those aren't the norm. If it isn't the norm, then start showing the other ones where you get trounced with all the gens popping in 4 to 5 minutes and they escape with the killer unable to do much while playing as hard as they can.
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Cause that one... Shows a Spirit crushing those survivors very easily.
If anything what this proves is killers have been condition to believe, if 2 gens pop before you get your first survivor hooked, means you've lost. That didn't even happen in the video cause 2 were on the hook in the basement before the first 2 gens popped.
Killers are also been condition to believe they should kill all 4 or it isn't a win.
The mentality needs to change. This post just reinforces that conditioning that exists with many killer players.
Then change the pip system, because right now 4k is about the only way to pip. Gatekeeper is entirely up to the survivors, so that's usually bronze.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1014521#Comment_1014521
Yes ruin is also a passive effect that requires no iq.
... okay I'm not even gonna bother ngl
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1014476#Comment_1014476
That's true though. BL got nerfed for this reason.
BL got nerfed because it had a major secondary effect that was active even with the exhaustion debuff on you, and broke several maps. It's like if Sprint Burst always made your base running speed 105% or if Lithe made it so you can fast vault windows without the runup.
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@ASAPTurtle said:
I frankly have no remorse for killers that automatically switch to doing this just to 4K. People relied on ruin too much. Sometimes I feel like some killers should learn how to not rely on it and use other perks that relate to slowing the game down.
People relied on [insert meta surviv perk here] too much. Sometims I feel like suvivors should learn how to not rely on it and use thr perks that relate to extending the chase.
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Good, I actually at this point hope it spells the inevitable death of this game, BHVR don't deserve to fleece more money from people.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1014318#Comment_1014318
You as the killer can open the door. This is the counter to the games being 99'd.
Some of those are the plays the devs wish to keep in. The likes of body blocking to take hits for example is a strat the devs like in the game. They want it to be a for both sides and to gage up if it's safe and make choices to save or not.
If they use BT you can down the unhooker. This should be a way to swap hooks. The best bet in this scenario is to hook further from the door. If you hook close then I don't know what to say as you practically gifted them an escape.
DS well I can agree with to a degree and why I think DS shouldn't activate if you have it and unhook when the egc is active to make saves more risky.
If you open a door while you have someone on the hook that's just gifting a free escape.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1014000#Comment_1014000
please explain what the difference between his ability to run around a loop(his weakness as you said) and a killer like Myers or even oni, or hey how about almost every other killer in the game ?
Well, it's simple, loops are way too good. It's why half the cast is absolutely awful and the ability to cancel loops is so strong.
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@twistedmonkey said:
If you had watched the stream when they discussed the egc you would know its purpose.
The egc is primarily to stop hostage situations where someone could indefinitely stay in the game and stealth around just to troll. In no way is the timer meant to be a way for you to get a guaranteed kill or for survivors to guarantee escapes. It's to allow the possibility of both aspects as it was before the egc was implemented. The game is not over till its over.
The fact there is a timer at all was actually a buff to killers at end game compared to what it was previously as survivors used to have all the time in the world to coordinate saves along with unlimited time to take out the likes of NOED. Killer being able to open the gates buffed Bloodwarden. Downing someone with little time left can and will actually grant a kill where as before it wouldn't.
I can't see how this is survivor biased by simply allowing a time for some plays to still happen for both sides. To be fair the only bias I can see is in your post.
Survs can still game it, between the fact that they can 99% the gates and that the timer slows when someone is injured, that does give survs a lot more time and can easily guarantee an escape. Between those, how the game can sometimes autoaim into the person on the hook and DS/BT/bodyblocking good survs can easily guarantee an escape.
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I think you should stop capitalising every word grandpa.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/1014221#Comment_1014221
Nobody’s whining. I’m just not going to ride the Devs like a lot of you do. He’s a hypocrite in his own statement.
EGC is to prevent hanging out after the match. The slow down is there to give survivors a chance for a save.
Honestly, don't bother with Peanits, he's a major pro-survivor voice.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1014212#Comment_1014212
Agreed. His idea is too clunky and would probably be more annoying for both sides. What do you think of mine?
Yours is a little complex, but a cleaner solution than current DS. I think it'd still be nice to not have it trigger on grabs, but with it being 1/3 of the duration while in a locker it'd probably not be necesary to do that.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1014192#Comment_1014192
Um dude. That's like my one but even weaker
Well, yours is just like old DS but without a time constraint but instead based on another survivor getting hooked. This still punishes killers who aren't tunneling but run into you without hooking someone, it also makes DS insanely strong in the late game if the killer doesn't get a trade. DS as is doesn't need to be made stronger.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1014043#Comment_1014043
Ok bud. Watch any gameplay or play the game yourself and keep telling yourself that
Oh, sorry, I wasn't aware you're blind.
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@NurseMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1013940#Comment_1013940
I mean, you do play the game made by them so maybe you should start being more grateful? Don't know if you can.
All of this """ironic""" stuff gets boring really quickly when you repeat so many times.
Also, when something is just dumb there's very little to discuss. Get off my back now wannabe superhero :3
I should be greatful that I'm using a product I paid for? What sorta late stage capitalism bullshit is this. I paid for the game, a fair exchange, but currently I'm unhappy with the state of the product and I'm not the only customer with this opinion.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1013924#Comment_1013924
Well it's the killers fault for constantly chasing that survivor.
Learn when it's best to abandon chases :]
Literally any surv with functioning eyes, hands and an IQ higher than the ambient temperatue can loop for a minute.
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I think it is absolutely correct to point to situations where the devs didn't listen, and to ongoing issues with the game. Of course don't just do that, you need to be more engaged, but I kinda get why some people aren't. There have been so many alternatives suggested, so many ideas, so many people with hundreds and thousands of hours in the game have spoken out against the changes that BHVR just barreled ahead with. This is the situation of someone who's in charge and says "I know better" when a subordinate suggests something, and the person in charge turns out to be wrong.
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@NurseMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1013933#Comment_1013933
Don't even dude. Just another of those hate inducing thread on the devs.
Oh shoot, why do I even bother?
Because this issue comes from devs being more concerned about money than creating an enjoyable game?