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LordGlint

LordGlint

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LordGlint
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  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131923#Comment_1131923

    I'll attempt to explain to you why myself, and a few others, do not believe Legion is in a good spot. I'll do this respectfully and civilly, I am not trying to attack you or your belief.

    Let's start with his good qualities:

    He is super good at getting the first hit, thought it can be a bit difficult on console sometimes.

    He is amazing at keeping people injured.

    He really cannot be looped in Frenzy.

    All of these make Legion a great Killer for low-Purple ranks, where he dominates. That is because of three things, Survivors are not great at looping, they heal every time they get hit and they generally lack game sense.

    Onto the bad:

    If people do not heal, he loses. Legion thrives on the slowdown from Deep Wounds and having to heal. Good Survivors do not heal if they are just going to be injured again.

    He has a 32m TR, because of this, he cannot capitalize on the fact that people will be injured. Having a 32m terror radius gives them plenty of time to run away to a safe loop.

    His power has a 4 second black screen stun. This stun is longer and more punishing than Nurse's. There is no reason for it to be so punishing.

    He loses the ability to track Survivors when he activates FF. If Legion decides, for some reason, to use FF as a traversal ability like one of the Devs suggested, he loses the ability to see scratchmarks or blood.

    Hitting a Survivor with a basic attack causes FF to deplete by half, just why?

    One miss will cancel Frenzy. This is especially painful on console, where FF lowers FPS to 5.

    Finally, at least 5 of his add-ons are useless. Frank's Mixtape, Stab Wound Study and all the Killer Instinct range add-ons.

    You can say hes garbo all ya want, I'm still gonna play him. Been doin pretty well with him since the ruin change and finding him pretty fun to play as.

  • Legion and Plague have alot in common as far as injuring ppl, but I feel like Legion is able to get those injuries out faster, while also giving survivors something to waste their time on in the form of mending. FF speed+ killer instinct allows Legion to injure the team FAST while Plague more of less is still gonna have to find and puke on ppl separately to get that injury. Not saying Plague is bad or anything, just that the killers DO have differences that alot of ppl dont bring up.

  • P3 Claudette. Normal Blendettes you can hash up as "this person is new and thinks selfcare is a good perk" but P3 means theyve been at it for awhile and just REALLY embrace the hiding in a bush life.

  • @goat10em said:

    https://forum.deadbydaylight.com/en/discussion/comment/1124657#Comment_1124657

    Try telling that to Trapper against a swf with a person running object.

    At least in that case, Trapper is at least 115% still. Huntress is 110% and cant hope to land any ranged shots, while taking FOREVER to close distance.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1124552#Comment_1124552

    Not on all killers, some long range attacking killers like Huntress and Deathslinger can reward off of this

    Maps like hawkins can also hurt the survivor as now they will need to be careful on what they do

    Huntress is probably hurt most from OoO since the survivor will always tell when your aiming at them and her smaller than normal TR allows OoO to work at closer ranges. OoO is a hard counter to Huntress.

  • @Hoodied said:

    If you have a perk that makes survivors oblivious survivors will punish themselves more actually!

    So you can actually make survivors hurt themselves with Nemesis and Freddy as Oblivious does this

    • The Survivor does not hear The Killer's Terror Radius.
    • The Survivor is not affected by any effects that are conditional to being inside of a Terror Radius.

    While OoO does this

    This effect applies only if you are outside of the Killer's Terror Radius.

    As the Killer's Obsession , this effect applies to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres.

    From what I noticed while using Nemesis, because the perk's minimum range is the TR of the killer, so because the survivor does not hear the TR, the minimum range is 0. While this perk hurts both the killer and survivor, now you can get a precise hit more often.

    I don't know how undetectable works with this as it doesn't reveal YOUR aura but doesn't say anything about revealing the survivors Aura

    Oblivious on OoO would just buff it since theyd be able to see you through junglegym walls and youd never be able to mindgame anything.

  • If killers are breaking the ACTUAL rules, you can report them. If your referring to camping and tunneling or such though...theres no real rules about that.

  • I had actually thought of a similar idea before. I feel like it would be alot easier to balance around survivors bringing items EVERY match as opposed to having to try to balance around no items and supped up items at the same time. This would also remove stuff like commodious toolboxes altogether while promoting other less used items like maps (you dont get nearly as many maps as you do other stuff since theres only 2 possible maps to get and the rarity starts at green).

  • @Ksoni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1123124#Comment_1123124

    https://forum.deadbydaylight.com/en/discussion/comment/1123122#Comment_1123122

    I don't expect every new perk to be meta, but it's really dissapointing when you try to make perk work, but it's so uselles, that it simply doesn't no matter what.

    My point is, that they do not fit in any build, you cab't do anything with those perk.

    Look at bloodech for example.It suerly isn't a good perk, but i like to use it because i actually see if a person have used deadhard, and didn't heal. Next time i was chasing a person affected by bloodecho, i was certain that they can't use any exhauation perk.

    What about mindbreaker?

    It's a worst type of perk. It's passive, you never know if its working or not. You can't have fun using it, because you don't know if it did anything.

    I would rather have medicore perks that work every game like surge (or in current DLC, i like all of them, and im honestly suprised that this DLC didn't had any trash tier perk)

    Or have combo potential with otheras like nemesis.

    But you can't have fun using Curel Limits blocking 2-3 windows on the opposite side of the map.

    To use your 2 examples, Blood echo is handy to combo with a killer like Plague in which its pretty common to see people injured all game. Legion also pulls it off pretty well.

    https://www.youtube.com/watch?v=ccHZ-_068x8

    As far as Mindbreaker goes, I feel like this works best on stealth killers. Preventing a survivor from sprint bursting away as you come around the corner as a scratched mirror myers is pretty vital. A survivor with Sprint burst is practically untouchable against scratched mirror since its so hard to get ground if the initial approach fails.

    Ultimately what Im saying is, while many perks wont be universally helpful to the entire cast... Alot of perks still have decent synergy with certain killers in ways you might not have thought about right away. That doesnt mean I wouldnt mind seeing some buffs here and there. Cruel limits is pretty lackluster even in the best of situations and monsterous shrine... needs a rework. With the devs going through and reworking some of the bad perks in the game, like survalence and soon to be Hangman's trick, I think they're doin alright.

  • @csandman1977 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1123192#Comment_1123192

    Except hangman trick as it stands now isn't going live. One of the devs stated that. Its too strong.

    @peanits i understand not wanting to put god tier perks behind a paywall. As a business decision I love it and commend you all! However, as a consumer with limited spare money, why should i buy the new chapters? I mean without decent perks, survivors are skins. Killers are good, but as someone who isn't on the level of most streamers with under 1000 hours playing both sides, killer is near impossible to play. There's no time to learn anything. Nobody there to hold your hand or help you if you make a mistake.

    Why buy a killer when my yellow rank is going against red ranks and i can't even down someone?

    I've bought this game and all dlcs twice except for the last one. It's safe to say i love this game. I want to support it. I don't want it to the. But its hard to purchase new content when i will most likely never use any of the perks? Stranger things had 9 perks, of which ive used 2 on survivor side and none on killer as i just dont have the perks to go with nemesis on any of the killers i like playing.

    Hex: retribution is the only perk that interests me from the new set. Is that 1 perk worth 16 dollars (id have to buy it twice)?

    Tl:dr Give me reason to spend real money instead of shards. Please. I'm begging lol.

    Can you post a link where a dev stated its gonna change before going live? Im not calling you a liar or anything, just wanna see. Im interested to see whats gonna happen to it.

  • @POTUS45 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1123129#Comment_1123129

    This is the only perk that interests me as a veteran player.

    For The People is one of those perks ppl get excited about around release then quickly forget about.

    That said, I don't see how being made oblivious for a short time counters a use-at-will 8 second heal.

    The oblivious part is kinda meh, but if your using a build with alot of hex perks... those 10 second aura reads could be nice. The new perk thats kinda turning my head is Gearhead. Feel like that might replace surveillance or discordance on afew builds. New Hangman's trick is also gonna be getting abit of attention. Its pretty much just a better BBQ without the BP bonus.

  • Hex:retribution

    Cleansing dull totems procs Oblivious on that person while cleansing Hex totems show's all survivor's auras for 10 seconds.

  • @Ksoni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1122869#Comment_1122869

    What about Furtive chase, Curel Limits, Mindbreaker, Zanshin tactics. Do you often see those perks? Those are nearly half of 9 perks that had been released recently. They have no synergy and are uselles on it's own.

    Having perks be too strong is a bigger issue than having weak perks. MoM's initial release for example showed a clear advantage for everyone who owned Ash over ppl who didnt. The devs dont want to make the game pay 2 win. Its ok if some perks are meh, its not ok if you have DLC perks that are OP. As far as some of our weaker perks though, they HAVE been getting tweeked. Surveillance use to be god awful, and the next update is bringing up hangman's trick as well.

  • I think some individual killers could use some attention. Looking forard to see what they do with Bubba for example.

  • From what Ive seen' he's in a pretty decent spot. Being able to ADS and shoot immediately gives him a nice edge over Huntress, allowing him to get in shots that a Huntress wouldnt be able to. I still wouldnt mind a buff here and there to make him more fluent, but I wouldnt say hes bad as is.

  • @Witas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1122762#Comment_1122762

    Sure, but some should be designed to be the new meta, the game's getting really stale with the lack of good enough perks for people who like to play competetively. The last really good killer perk we got was Plague's Infectious Fright, that was almost a whole year ago, survivors are in a bit better spot, with the last meta perk being Nancy's Inner Strenght. (which is getting a counter this DLC) The meta needs shakeup in my opinion, so much so that I wouldn't be against disabling some powerfull perks for a duration of a chapter ...

    Thrilling tremors is actually pretty decent, and Id actually argue for surge (although a buff to make it more universally useful amongst killers would be nice). Nemesis has also made it into afew of my builds as well. The devs have also done a good job at tweeking older perks to make them useful. Surveillance, detective's hunch and pretty soon hangman's trick are all examples of this.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1120317#Comment_1120317

    I've had times where I didn't kill anyone, just hooked them all enough to be able to kill them next hook, and managed to safety

    I just think its weird that the game says Im right where I should be if I barely do anything as survivor (like I said, 3400 points), but I could pull off a 4k while protecting gens enough to get Iri gatekeeper...and collect these...

    20200219160233_1.jpg 20190713042847_1.jpg 20191207214146_1.jpg 20191128150219_1.jpg


  • @Hoodied said:

    Yeah, this system is really bad

    Survivors can throw the match and you can get ranked to the incorrect rank, and survivors could derank to face killers who are bad

    and, like @LordGlint said, you can 4k and no pip, while completely lose and pip

    I had a game as survivor the other day where I did HORRIBLE (Im not a very good survivor, lol). I got a grand total of 3400 BPs...and still safety pipped. According to the game's ranking system, I did enough that game to determine that I was perfect for playing at my rank.

  • Pipping system is weird. Ive had crappy games as survivor where I died while not accomplishing much and still pipped. Ive gotten 4ks as killer where I kept them from doing gens and dont pip.

  • @ChiTenshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119963#Comment_1119963

    They were probably stuck in disbelief so didn't know how to react once they were free.

    Also, hook suicide when they're not hooked?

    When the originally got the black screen, they WERE hooked

  • @AAAAA said:

    Outskilled (Dead Hard)

    Tunnel Me (OoO)

    Why'd You Tunnel Me? (DS)

    The Pebble (Diversion)

    Impatience (BT)

    Haha! #########! (Blood Warden)

    My Boy (Ruin) (As in, "look how they massacred my boy")

    Sometimes I have to remind myself that "pebble" isnt the actual name, although at this point they should just change it.

  • Looks like the killer was trying to help you. You dont actually get teleported out of the basement or anything, so once the killer pulled you out of there, if you had wiggled off it wouldve fixed it. I THINK that killer was trying to tell you to wiggle and help your friend up. Either way, you'd still catch a DC penalty if you DC so id suggest if your in a situation like that one to suicide on hook.

  • @Nakedwildman said:

    To be honest, ive played many years Rocket League, and World of Warcraft, and i always thought, the people in there are already very mad and toxic... But Dead by daylight´s Playerbase (not all of course) are on just another Level...

    This is not a excuse like yeah bud, theyre toxic so what? No, this is abolutely not acceptable. But its not in our Hands.

    The only thing we can do, is report them properly, and in the End, its the decision of the corresponding Support Team to handle these Players.

    I didnt know anyone actually took Rocket League serious enough to get salty. The game is fun and all, but in the sort of way that its on par with those mobile games you only play when your on the toilet, then you put away.

  • I typically just throw on whatever addons I feel like and dont pay too much attention to what survivors are holding in the lobby screen. Sometimes I'm like "Lets play Tomestone piece, thatll be fun" and sometimes I just bring a more traditional build/addon set.

  • Wish the hammer would come down on ppl who dish out harassment like that. If someone cant play the game without telling another player to go kill themselves, they shouldnt be playing the game.

  • Feel like people point out survivors asking for ruin nerfs because threads like this exist. Took me 10 seconds to find an example.

    @remember_me88 said:

    Every Killer has it.

    Or at least there should not be affected all survivors.


  • @yeosin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1116019#Comment_1116019

    Yea true but then again me personally from the games i play i rarely see anyone saboing hooks

    Considering its only out on the PTB atm... Not just that, but I'd like things to be balanced based off potency rather than popularity. A survivor, without perks affecting anything, can run faster than a killer carrying someone. If they just run to whatever hook a killer is carrying someone, they WILL be fast enough to sabo. At that point, the only thing the killer can do is drop the survivor and start a new chase, while hoping unbreakable isnt in play.

    I'd be more inclined with the new sabo is power is shifted abit. I know right now saboed hooks respawn FAST (I think like 20 seconds), meaning the only value of sabo is when its done in the killers face.What if we increased the time required to sabo a hook to about 5-6 seconds as opposed to where it currently is on the PTB, but increased the time the hooks stay gone so a survivor buddy can effectively drop a hook or 2 ahead of time. I'm not against a sabo playstyle in general, I just feel like this version on the PTB needs some tweeking to make it fair for the killer while still powerful if done right.

    https://www.youtube.com/watch?v=Q8kH10RrQwI&t=652s

    10:45 is an example where even though a survivor had no plan ahead of time, they still got the sabo in in exchange for being hit a single time.

  • @yeosin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115542#Comment_1115542

    Killers: complains about survivors pre-sabotaging hooks

    Devs: changes that so they cant

    Killers: still complains about the new sabotage changes

    Survivors: well whatever

    ---------------------------------

    I dont see alot of sabotaging hooks going on much honestly (from the games i play) most of the time i play against killers that camp, tunnel, dc, or they slug the last two because they want their 4k badly i guess. And if your a good player which i feel somewhat confident in being and you run a killer 3-4 gens sometimes 5 and they are committed on getting you when they finally get you they face camp you and hit you till you die and if your team gets you off hook your just tunneled because they are upset that you ran them for so long or they bring a mori and they go after you for your cheeks lol and wont mori anyone else. Look i will get out of about 70% of my matches but half the time ill just break even or ill pip sometimes depip even though ive done half the gens got chased for 1-2 gens saved maybe one or two times and then and did a few totems it doesn't bother me if i lose or win i only get mad if my teammates are some potatoes or if the killer is a complete jerk sometimes but its funny then i move on to my next game and get over it and thats that. You dont need a 4k every game and us as survivors dont need to escape every game it just all depends on skill, maps, perks, and the person or people your going against

    In all fairness with the sabo changes... All the new sabo really did there was remove the requirement to presabo hooks. Hooks can be saboed fast enough for the action to be done before a killer can finish a hit cooldown animation.

  • @GrootDude said:

    I’m a survivor main, since you “know”, prove my statement wrong.

    Clearly lying, all people who claim to be a survivor main are secretly killer spies.

  • @senki527 said:

    what i noticed is, that almost only killer mains are lurking around in this forum. calling for survivor nerfs all the time. they dont need nerfs! i see plenty of killers getting 4k, cause they have skill. just adapt and l2p.

    and don't write comments starting with "i'm a survivor main...." cause i know you are not a survivor main.

    Why would you think that for some reason only killer mains utilize the forums? Assuming your statement is correct, why wouldnt the other 80% of the playerbase utilize the forums?

  • @Raven9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115887#Comment_1115887

    I know that red vomiting won't lose a pile. If I made a mistake in my sentence, I would be glad if you arrange it in a way you can understand. This is now valid in Legion because when feral frenzy is active, it does not lose stacks but of course I look at it from the bad side. Save the Best for Last, Franklin's Demise and Dark Devotion means it will no longer work. You understand what I mean and I don't want to spend more time on this topic.

    Red vomit DOES lose a stack of PWYF

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1114899#Comment_1114899

    OP appears to be referring how tall killers are punished for being tall (easier to see), but get no benefits from it (not having a higher camera to look over objects).

    In that case, I agree that the developers should adress this.

    Just imagining a 15 ft tall Huntress looming over Jungle gyms and tossing hatchets at people trying to run them.

  • @Raven9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115859#Comment_1115859

    I said that already. I'm sorry already if I made a mistake in my post. I can sometimes make false sentences in English.

    If English isnt your native language, i'm not trying to put you down or anything. Im merely correcting your post since you said the polar opposite, that red vomit does NOT lose stacks. Heres a video post of someone who apparently wanted to test it. They used green vomit without losing stacks at the beginning, then used red vomit at 3:30.

    https://www.youtube.com/watch?v=-9e5mCiDZGs

    PWYF loses stacks off offensive actions, rather than debuffing actions. As far as your question on Legion goes, FF stabs directly injure survivors, so it loses PWYF stacks from FF stabs.

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115691#Comment_1115691

    Again I don't disagree with you, but by that logic you could apply it to yourself, perhaps you're the 'hindrance' here?

    You mention nurse:

    He doesn't play DBD anymore but back in the day 72hrs was a great streamer/survivor who didn't play toxic and moved onto killer that he also played exceptionally well, nurse included. He tried to give healthy perspective on the game. Compare that to the Trutalent/Hexy's who whinge and complain when they don't get a 4k.

    Nurse was released when there were still infinites in the game, REAL infinites too, not the pseudo infinites we have now that bad killers hold onto.

    It was never officially announced as such but it seemed fair to say that nurse was released to hard counter infinites. Which it did. People like Tru enjoyed nurse, mainly because it made 4k's easier for him. 72hrs believed that nurse was a mistake. That it fundamentally broke the survivor game and didn't do what the devs wanted which was to stop people complaining about infinites.

    I agree with 72hrs, nurse should never have been released. But Tru and others liked nurse and have threatened to leave the game because of nerfs etc etc. What you seem to arguing is finding a sweet spot to keep everyone happy with nurse. I'm telling you I don't care. Nurse broke the survive mechanics and should die in a hole, if it stays a 2nd rate killer, all the better for it. It should never have been released to begin with.

    You might think that stance is a hindrance, but I think the hindrance here is the bias' that have played out since launch. Like the release of a broken killer.

    As far as me being a hindrence is showcasing nurse's power vs nurse's stats...youd be 100% correct. I have a hard time personally doing anything with the character due to her high skill floor (a high amount of skill needed to do the bare minimum). Theres plenty of people like me that drag her stats down because we cant land a single hit all game. I'm using this as 1 example as why the stats that include outliers (in this case I would be a negative outlier) can't be taken at face value.

    Putting nurse off to the side for a moment, I know other killers can be played VERY well as long as you have certain perks or addons. Using PWYF on Bubba for example is a completely difference experience than if someone had Bubba without the perk. Bubba's addons do next to nothing to help him with his glaring flaws, but since PWYF exists... it can be used as a reason to say the character is fine instead of a perk can be used to prop him up. The devs have already said they wanted to look at Bubba, or at least his addons...so theres hope there.

  • @Raven9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115649#Comment_1115649

    https://forum.deadbydaylight.com/en/discussion/comment/1115667#Comment_1115667

    I know that when Pleague throws red vomit, it doesn't lose stack. But what does Legion use when attacking while using his special power? In older versions, these other killers would not lose stacks because they were not basic attacks, but from now on they became basic attacks.

    Infectious Fright says basic attack on its advantage. However, this advantage comes into effect when he uses saw or oni power.In particular, this advantage is normally erroneous. Because when I held someone or when I found someone in the closet, I realized that they had informed me about their place.

    Red vomit DOES lose stacks, green vomits doesnt

  • 2 things about this... Imagine doing this with NEW ruin so they'd have to constantly watch the gens lose progress as they mend infront of them.

    And... leave it to a Claudette to just sit in a corner and constantly selfcare against a Legion.

  • @Raven9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115268#Comment_1115268

    I know who should go home and I have read the subject but I am talking about the article I told you about.

    That awkward moment when people forget that the internet is easily accessable at home too, so telling someone to "go home" online makes no sense, lol.

  • @BenZ0 said:

    @LordGlint

    My record of 25 hits is still unbroken! xD

    So what would the math be on extra cooldown after 25 hits? lol

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113558#Comment_1113558

    Well exactly my points.

    See what your saying is something based of your subjective reasoning. Much like mine but its based at least SOMEWHERE in information that we have. I've done my best to provide the evidence to rationalise my point.

    What I was doing was paying you a compliment, not necessarily agreeing, while appreciating nuance (which is largely lost on this forum).

    I mean lets be honest, unless we get leaks or are a fly on the wall were not going to ever have more information to base our opinions on more than we currently do. But at least from my perspective I've done my best to present an evidence based argument, while watching the majority in this thread offer exactly zip zero nothing.

    I get that since those are the only stats available, your trying to make use of what you have, but... that might be more hindrance than help. Using the Nurse as an example of this, we know that at least for OLD Nurse, those stats dont reflect her power. Those stats are the result of using an average of players who have alot of Nurse experience and can do REALLY well with her, with players that are new with Nurse having trouble landing a single hit all game (like me, lol). It would be similar to if your trying to do a poll of golf scores, but include 5 year olds on a put put golf course with Tiger Wood's scores. The results will be skewed. This is what we call outliers and its always good to try to separate out the outliers to get a more accurate average (says my 4th grade math teacher, lol).

    With many of our other killers, we end up with addons that heavily skew the results because the results gained by using said addons dont properly reflect the power of the character. The difference between my games of Clown using Red Head's pinky finger versus using more tame things like reload speed addons is pretty vast. While I understand that these addons are infact part of the game, it can give a very false sense of where the character is overall. In the case of Clown, the instadown addon solves a problem Clown has, being players using the speedboost from the first hit to get to supersafe locations (ironworks window, Asylum main build, ect.). Instadown=no speed boost. If the pinkyfinger Clown catches you out of position, youll pay for it.

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113558#Comment_1113558

    Well exactly my points.

    See what your saying is something based of your subjective reasoning. Much like mine but its based at least SOMEWHERE in information that we have. I've done my best to provide the evidence to rationalise my point.

    What I was doing was paying you a compliment, not necessarily agreeing, while appreciating nuance (which is largely lost on this forum).

    I mean lets be honest, unless we get leaks or are a fly on the wall were not going to ever have more information to base our opinions on more than we currently do. But at least from my perspective I've done my best to present an evidence based argument, while watching the majority in this thread offer exactly zip zero nothing.

    @Raven9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115536#Comment_1115536

    https://www.youtube.com/watch?v=IEHfFn1XIh0

    This is an example of the video I gave, while using the saw, it loses stack, but again it gets stack.

    https://www.youtube.com/watch?v=x379B4RImLk

    In the video I will present with huntress right now, it was not considered as a basic attack while using the axes. However, this really caused the players trouble, and they got an intense complaint and set it as the basic attack.

    While using nurse special power, you call it the basic attack you have. What about Legion? I would like to repeat my comment that does Legion hit with a spoon while using his special strength?

    Abit of misconception here... You gave 2 examples of PWYF, which doesnt specify basic attack but rather any offensive action. Basically any action that can do damage will cost you a stack, while actions that dont directly do damage dont. Plague's green puke for example doesnt do damage, just causes the broken status effect, so no stacks lost for green puke. If you swap to red puke however, you'll lose stacks.

  • @Archimedes5000 said:

    Legion should be very strong in a 4v1 situation (or rather 4v4 lol), but weak in 1v1. What devs failed to do all this time was just this. Old Legion could bully 1 survivior, so he got nerfed, new Legion is not a threat even if he catches all 4 surviviors.

    Buff idea: Every hit that injures a survivior while in Feral Frenzy Moderately reduces Cooldown duration of Feral Frenzy

    Numbers are up to discussion, but my idea is 0.4s per hit, so its 4/3.6/3.2/2.8/2.4 seconds cooldown as a reward for (0/1/2/3/4) hits while in Frenzy. With Cold Dirt and Julie's Mixtape (-0.8s), you can reach 1.6s cooldown

    So this way Legion gets rewarded for getting hits on multiple people in Feral Frenzy, while he remains just as weak as he is now in 1v1 situation. Legion still has to chase someone normally to catch them, but if he Frenzied multiple people, he will give a smaller headstart to that one survivior.

    But...what about when you manage to land 12 hits...

    https://www.youtube.com/watch?v=rMGsCvnvCRI&t=6s


  • One thing I think is interesting on the Legion topic... I've been reccomending afew mostly QOL buffs for Legion lately. One of the things that I've been saying is Legion shouldnt lose the ability to see Gen auras after hitting his first target in FF. Almo has commented on this saying it sounds like an unintended bug that Legion loses the ability to see Gen auras in the first place so... hopefully they can fix that soon.

  • It wouldnt work. You cant have a gen having 2 seperate effects depending on who its affecting. If I have a red rank teammate and a green rank teammate, how would ruin work then? Would the gen regress once the red rank teammate got off it since we have a green rank teammate?

  • @Almo said:

    Sounds like a bug if Legion is not seeing gens in Fenzy. I'd recommend posting in the bug forum about this.

    Currently anytime killer instinct is procced (so after the first stab of FF), gen auras go away. Its been like that for some time now.

  • @Avis_Deene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113605#Comment_1113605

    I love how the survivors weren’t salty in the chat!

    I kind of want to buy Bubba now, but I’m scared that he’s next or close to next up for the chopping block and the devs will pull a Nurse “rework” on him.

    I gave the guy a thumbs up, thats why he has the report symbol next to his name. He was the first one facecamped and was still real chill. We chatted abit because I actually recognized him from the forums after the scorecard went up.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113622#Comment_1113622

    In my specific thread I'm talking about face camping at the end game, were this the cases? Cause if yes, you're facing really bad red ranks SWF

    They still had 4 gens to go when the game ended. Im talking about facecamping in general. I WILL say this screenshot is a good example of how to behave in endgame chat. This survivor, instead of throwing hate at me and all that, was dignified the entire time. I gave him a "thumbs up" in the reports after that.

    In all my "facecamping Bubba" games I did last month, I started the facecamp immediately...out in the open...and never got less than 2 kills. Most games were 3ks, with some 4ks sprinkled in because bloodwarden plays are hilarious.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113605#Comment_1113605

    THANK YOU! THAT'S A PERFECT EXAMPLE OF A NON COORDINATED TEAM WHO DARE TO GO FOR UNHOOKS AGAINST CAMPING BUBBA!

    Had many games like this one during the month of January. Alot of 3ks and 4ks by just revving at a hook. Your going to have a hard time making an arguement that "Its a bad call Mr. Killer" when it gets this kind of results. This wasnt even a case of me being sneaky around a corner and people went for saves not knowing I was there. I would nod at people who showed up (who would nod back and point). Even SWFs teams would fail to properly punish it, spending way too much time doing a stare down before doing gens.

  • 20200120150023_1.jpg

    Facecamping works when survivors dont punish it, no matter the rank. I memed abit with Bubba last month to see just how effective it could be. Most games I came out with a 3k at least, while facecamping out in the open revving a saw infront of a hook for 2 minutes at a time. This team of red ranks for example...got 1 gen done. The "Blue" survivor was the first caught, and even though he was showing his team via Kindred what was happening, they all still didnt punish it.

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110834#Comment_1110834

    Right, but its not exactly disproving my points rather its just saying you cant take them at face value and its more nuanced.

    On a side note, you're one of the few people that actually managed to reason and argue your point. Which is worth mentioning because its so rare in this place. Most arguments amount to 'nah ah'.

    Remind me what your point was then if you yourself agree that those stats cant be taken at face value. Not trying to throw dirt on you or anything, I just want to be clear where your coming from. I know those stats showed Nurse to be the weakest killer in the game by far even before her rework, when the entire DBD community knows that at least OLD nurse to be top tier (new nurse, ppl will disagree with that).

  • Theres really no reason NOT to since I can get him with shards and I have PLENTY of those.

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