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Liruliniel

Liruliniel

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Liruliniel
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  • @extonjonas said:

    https://forum.deadbydaylight.com/en/discussion/comment/919507#Comment_919507

    Stop flexing. The truth is that sometimes if survivors are good enough there is nothing you can do. Pressure is completely based o. Thing going right for you. Whispers is not going to help if you do not down that survivor instantly. I will say i dont understand why this person would say ruin should be permanent. That would just make the game unbearable. The only reason people dont run ruin is because it is a totem perk. If it were permanent they would just have to build it into every killer because no one would ever take it off.

    He's not really flexing. Reality is he's right there are far better perks Ruin is a crutch that helps you and also prevents you learning basics. People dont always use it because they also want variety in the game.

  • @nyan_painbow said:

    also the repairing time should be expanded!

    I play both sides and I know how easy it is, to destroy or even counter the Ruin:

    in order to destroy it, run:

    Small game

    Detective's hunch

    also take a map or simply search for the common spawning locations

    in order to counter:

    tap the gen

    run Stake out

    keep repairing

    So, survivors HAVE THE PERKS TO COUNTER THE RUIN.

    When I play as a killer the gens will be done quickly! It doesn't matter how cleverly / fairy you play. There is always a sneaky peaky surv who does only repairing.

    As result :

    after the match an average survivor gets a pip for repairing /healing + avoiding or stealth.

    the killer gets a black pip

    As a person who plays both sides. I disagree with you. Increasing Gen times will make it more boring for survivors. Adding base Ruin gets rid of Risk/Reward for a perk and Killer learning the game. Ruin also is annoying to deal with to certain survivors and adding it base will hurt new players on both sides.

    Really the biggest thing that should start changing is. Generator's when damaged by a killer should have a small start up time so you can't just tap it as you run by mid chase. It should be equal to the amount of time a killer spends kicking it. When damaging a generator the regression should he double the current speed and when kicked should have a flat 5% of total progress made currently. This way even paired with PGTW it will never be a true 30%.

    There's a lot the Devs could do without handholding for killer while so not making it incredibly boring for survivors. If a killer has to manage his time better than a survivor should have equal levels of pressure.

  • @tapegreen said:

    Multiple times now I have had a perk tree without any perks. This is really making me upset as I don't see any reason to go through my blood web.

    Did you level people up for teachables? It's been awhile for me, but unless you unlock the teachables from other survivors/killers there's only a very small amount of generic perks.

  • @DeanIcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/917641#Comment_917641

    Okay, in what regard though?

    A new player, playing survivor for the first time, may experience a ton of stress. The solution is obviously invest more time into the game, get better, desensitize, and run the killer around a bunch of tiles.

    So I suppose, outside of being a new player, what stress do survivors have that outweigh the stress of the Killer.

    The killer is constantly juggling four different people, forced to make quick decisions, be efficient with time management in multiple categories, and prevent all of these things in an attempt to keep the survivors from escaping.

    For a survivor, you have to do gens, unhook from time to time, run the killer as long as you can, and open up a door. Which is delegated among all the survivors in the trial, not just yourself. Time isn't pressing in the same sense.

    From my perspective, so I'm looking for other perspectives.

    Killer definitely is for these reasons.

  • @Apple2o said:

    https://forum.deadbydaylight.com/en/discussion/comment/918562#Comment_918562

    Bamboozle gives you more value the better the survivors are. It's not needed in most games, but when you run into the survivors that abuse the crap out of the god windows it is worth its weight in gold. I don't like being forced to drop chase just because someone ran to a safe window on the map. All the extra utility it gives in shutting down jungle gyms, shack, etc are a bonus to me.

    Big difference from me. I'll just leave them at those loops. It's not worth the time investment for me I got 3 other survivors to worry about. I'll catch them eventually outside of it.

  • @Apple2o said:

    https://forum.deadbydaylight.com/en/discussion/comment/918396#Comment_918396

    I usually do ruin + pop + sloppy + bamboozle. Sometimes I will switch out sloppy or bamboozle for make your choice, but I don't actually feel very confident going into red ranks without bamboozle on M1 killers these days. Too many survivors know all the god windows, and you can still get caught up in nasty chases at shack, cow tree, double window setups, etc without it.

    And im saying the chases are ~60 seconds because you get your first free stealth hit, then typically need to get through a dead hard and a few safe pallets before you can actually get the down. Especially if you get a map like the game where there is literally a safe pallet in every room and there's nothing you can do except run the loops.

    Tried it out and I can see why it appeals to you. I would recommend dropping the Bamboozle. If you lack the confidence then the only way to really learn is to remove it and get that confidence in looping.

    Still I spent most of the time stalking and getting instadowns pretty easily. (Didn't realize TrU3Ta1ent made it so easy to stalk now since people expect a hit and run style) Problem was when I could sneak on some survivors I didn't have my power ready. Other than keeping people on there toes and wounded about 80% of the match. I downed with instadowns the first half while the other half I probably woulda been able to if I had my power.

    Best mind game GF had with my playstyle is literally let someone run a corner and pop his power letting the survivor guess where you are for a moment while I went back to the other survivor I saw so I can instadown them. Nurses Calling might be better than Bamboozle if you do this as well.

    Overall I think I would of done better as Pig, but that's based on my experience with her. I still saw minor flaws in his kit that Pig didn't have while I still wish Pig crouched faster and moved faster while crouched overall. His down time is what kills him for me. If I can only be a stealth killer once in awhile then if I didn't have experience stealthing up to survivors I probably would of been in trouble.

    I ran both recovery addons because I honestly couldn't stand him otherwise. He really needs to gain his power back faster. A killer without a power is ridiculous and stupid.

    Things I learned in built deer stalker is hilarious when looking for that survivor who crawled off because you saw the last survivor. Also ironworks you can stalk through windows upstairs and watching 4 survivors on a gen panic is unbelievably funny. Also why do they always run to you? Seriously its fantastic.

  • @ProfoundEnding said:

    Just got a 4k with Huntress who I've never played and nearly double pipped so I didn't get the achievement. Please change it back to a 4k. Most annoying achievement ever. Survivors are so easy but killers have to be tedious. Change it back to 4k. If it's not easy change it from merciless then.

    I agree a 4k should be acceptable. I dont know how many times I 4k with Plague or Wraith before finally getting merciless killer for the double pip and the trophy.

    @camgaming_dbd said:

    make ruin a base kit for adept killers

    But it's not adept killer plus Hag teachable. I don't mind adepts being easier, but if you can't get a adept without using ruin. I hate to say you didn't deserve it unless you were Hag.

  • @Apple2o said:

    https://forum.deadbydaylight.com/en/discussion/comment/918309#Comment_918309

    I actually think ghostfaces add-ons are some of the most irrelevant in the game. Even his purples don't take him much further from his base kit. Pigs add-ons are far more deadly, with an extra box + reduced timer or gears being the equivalent to an RNG mori.

    And yeah, that build, you are literally wasting 2 perk slots to be a stealth killer. Ghostface doesn't need to use a single one. He can stack chase perks or slowdown perks depending how confident you are in chase. I know ruin + pop will get you a million times more value than monitor and whispers.

    So when it comes to pig vs ghostface; you can waste 60 seconds of your time to waste 60 seconds of a survivors time, I don't think that is a good trade. I always stalk when I can as ghostface and think the anti-heal build is a gimmick.

    You say that, but I've done incredibly well with that build. It has Slowdown and Situational awareness while letting me see better and hide longer when I know people are around. So you may see it as a waste, but its let's me know where I'm going and what I'm doing.

    I think the biggest difference is I can't be bothered to use Ruin at any rank. It limits build variety too much for my taste. While imho a few killers could definitely use ruin normally I would throw on Corrupt Intervention instead because it does what I want 100% more consistently.

    I'll be honest I don't waste time doing 60 second chases. If you can't get a pallet or a hit within the first 10 to 15 seconds I would highly advise finding someone else. Especially as a stealth killer.

    While since I'm doing killer currently pass me your Ghostface build I'll test it out. Not cause I'm bored or anything. While I'm not the best GF I do agree that the anti heal is a gimmick at best with a good strategy behind it.

  • @Apple2o said:

    https://forum.deadbydaylight.com/en/discussion/comment/918240#Comment_918240

    Pig pretty much requires a tracking perk if you want to play her as a stealth killer, otherwise you are wasting loads of time crouching around at low speeds for nothing. Ghostface is moving full speed at stealth with a significantly better field of view. Ghostface also gets 1 shots for a successful ambush, pig gets an M1.

    The traps are little more than time wasters without multiple rare add-ons. I think being able to end a chase instantly is better than having to go on 40-50 second chases with pig to get that second M1 in exchange for disabling them for like 60 seconds with an RBT. It ends up being roughly the same amount of time "lost" but one you are instantly getting your pop goes to regress a gen.

    I would say RBT waste on average about 45 to 55 seconds from my personal experience. 12 seconds plus Travel time. I included great skill checks into travel time because then we can debate RNG all day, but Travel time is pretty RNG anyways. Addons are meh, but I'll include this picture of some math Peanits did awhile back

    Screenshot_20191130-200022_Chrome.jpg


    My current favorite build I use is Monitor and Abuse, Whispers, Thrilling Tremors, and Surge. I can play any perk though so i can switch if I get bored. Sometimes I might trade Surge out for Ruin if I see 3 or more toolboxes. The Addons dont really both me I kinda just use whatever anymore. I'm more prone to worse addons like skillcheck ones at lower ranks.

    While I like the theory about GF the real issue is his cool down. At certain points of the game your a lot more obvious then Pig could ever be because when you could stealth or instadown you dont have a power. Also most people just use GF as a inferior Pig with the Hit and Run tactic TrU3Ta1ent has developed.

    While many still actually stalk if they are skilled at GF. Just because someone can instadown doesn't mean anything if they either can't do it or cant get the opportunity. What if you mark someone and they run you the entire duration? From what I have seen is quite a common occurrence.

    As for faster movement it's not a big issue as Pig Players just crouch outside the Heart Beat radius not all over the map unless they are just foolish or memeing.

    Like I said it comes to playstyle. Ghostface instadown while more useful than a Ambush Dash has been mostly thrown to the side as a after feature by a lot of people just like it.

    Also addon wise. Ghostface needs his to be viable while Pigs are generally bad and she can do the same level of play without them.

    On a side note I think Myers is worse then both of these Killers xD

  • @OMagic_ManO said:

    https://forum.deadbydaylight.com/en/discussion/comment/917732#Comment_917732

    I do understand what you're talking about, and slugging is a easy way to counter DS, an anti DS build is a build for slugging.

    I slug whoever was recently hooked if I run into them or end up following the wrong scratch marks, See someone else as I carry them, or when a chase ends and a random survivor's in my LoS.

    • It provides pressure now more people are off gens
    • They deserve to play the game as well
    • Prevents DS
    • I like to rotate survivors so everyone can have fun. It also conditions people late game to think you'll leave them with less people.
    • Makes it so I wont need Ruin.
  • @Groxiverde said:

    https://forum.deadbydaylight.com/en/discussion/comment/917949#Comment_917949

    Of course, like in League of Legends, Smite or any other game with a ranking system out there.

    If it had that option I wouldn't mind.

  • @Apple2o said:

    https://forum.deadbydaylight.com/en/discussion/comment/917978#Comment_917978

    Her lullaby radius is 45m. If people are moving away from gens when you are 45m away that is a win, because it's really foolish to stop gen work by being in the lullaby radius. Some maps you can probably cover 4+ gens in that 50m.

    https://forum.deadbydaylight.com/en/discussion/comment/918038#Comment_918038

    I don't see the point of playing pig unless you are going for RBT kills but that's just me. Ghostface is a far superior stealth killer.

    I think GF is worse personally. It mostly just comes down to how you play though. If I played GF like i would play Pig than i would be severely handicapped by the cool down on his stealth mechanics even with double recovery addons. Yet if I play Pig like I did GF I would still do well while only missing the instadown.

    Then again I have a core concept how I play the game and after that I have a playstyle for each killer I play a bit of on a semi regular basis.

  • @FriendlyGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/917792#Comment_917792

    https://forum.deadbydaylight.com/en/discussion/comment/917874#Comment_917874

    I watched some matches of both. Otzdarva doesn't care about pips and emblems at all. Tru3 cares about pips and emblems.

    I care about pips and emblems. So i play strong killers that are able to play like the game wants you to.

    https://forum.deadbydaylight.com/en/discussion/comment/918042#Comment_918042

    This. "Hex: Ruin" is not needed to 4k, but needed for pips and emblems aka win.

    Otz iirc cares more for kills and having fun. While Tru3 care for the emblems and rank. I personally am somewhere in between.

    Its just mostly the difference between how you have fun. More Spike behaviour or more Timmy behavior.

  • @Apple2o said:

    https://forum.deadbydaylight.com/en/discussion/comment/917956#Comment_917956

    Or once you realize that with ruin, if you get an early down you can afford to just crouch walk behind a RBT'd survivor until their head explodes and the game is a practically a free win.

    Nah I want to play the game as I'm sure the survivors would too. I dont need to act like that to win definitely not fun for me or that survivor. If I need to force a free win then I just wasn't capable enough to win anyways and I need to improve my game.

  • @pemberley said:

    I have borrowed time for you AND DS/Kindred for me! You’re going to be okay!

    Petty toxic survivor who would rather die than play the game: “No, I don’t think I will.”

    Please. It’s been 84 years. I just want to get to the endgame and rescue someone.


    Day 1 of the Cursed Legacy DLC. I decided to play Leatherface because I needed a quick game before the daily reset. On the New Map Yui is found at 39 seconds and goes down and is hooked by 50 seconds next to Basement. I thought it too early too let basement be a factor plus the bug was out and it was game breaking. My Discordance pops so I head to the other side of the map as my Ruin breaks. Suddenly I notice the Yui suicides on hook and sends me hatemail for camping......halfway across the map. Other stuff was said, but this is how I have been the last few days since release.

    Btw I'm a terrible LF. I just think PWYF LF is hilarious and I only have a tier 1 of the perk.

    This has been my experience for the last week or so with any Yui.

  • @FearlessHunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/917760#Comment_917760

    Huh that’s strange, when I go on my sisters account who doesn’t have the dlc it doesn’t show up on the store

    Odd I agree. On my PS4 it shows, but if I look at.my phone which isn't logged in I also see it.

    Also check out the placeholder imagine for the Ghostface DLC when checking your addons for DBD. It's pretty funny.

  • @dont_ask_me_again said:

    This list is not a measure of strength but how easy it is to harness the full potential of a killer... I included survivor group model in this... kinda comparing how hard it’d be for a solo survivor to perform like a 4man.

    Huntress/Solo survivor

    Nurse/Hag

    Billy

    Spirit/Duo-SWF

    Doctor/Trapper

    Leatherface/Clown/Pig

    Wraith/Myers/Trio-SWF

    Legion

    Quad-SWF

    I don’t know about Ghost Face/Freddy/Demogorgon/Oni... don’t own them/never tried them/never vs’ed them much. - I was gone a while.

    edit: no add-ons btw.

    Pigs really great against solo to trios. Once you realize her RBT is your Ruin and you drop ruin to make room you can start using combo builds and she becomes incredibly brutal.

  • @myers_obsession said:

    Do you really think its ok, to let people play like normal, if they dc 2 games in a row? I had two matches with the same people. As soon as they hear the phasing sound of the spirit, they are gone. Yeah thats so fun... waiting 20 min and than get the same trash again.

    BTW I got insulted. Its my own fault for playing the killer. You already get your spirit nerf survivors. Jesus... I would like a feature to block people by myself, if they dced in a game before. Sry for this rant... But i have to wait 20 min again. ._.

    So what happens when my wifi suddenly drops for a second kicking me from the game? Do I get time banned?

  • @Fibijean said:

    "I shan't strike thy injured surivor if thy be teabagging and body blocking my face. I shan't pull you out of thy locker and I'll simply allow thy to escape."

    https://us.v-cdn.net/6030815/uploads/862/BKRF1F8XRUU0.png

    defbac6c8be9448180ad825eb6cf6e96.jpg

    Neither do I feel he knows that survivors rulebook does not exist therefore we place them on hooks so they can find friends quicker.

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/917745#Comment_917745

    I'm not sure about her mori audio, but sometimes the teleport audio doesn't play...

    Well least she has less bugs than Clown....for now.

  • @FriendlyGuy said:

    Otz blackpipped in roughly half of his games due too heavy slugging. He also used bag addons in nearly all of the games and bag addons are the strongest trapper addons. And he's a trapper main.

    "Hex: Ruin" is very needed in high ranks if you don't aim for slugging and a blackpip.

    Pretty sure he used the weakest addons for a Bag and Setting Speed majority of those matches. He never depiped and rarely didnt pip. Trapper slugs quite a bit because of the playstyle. It's amplified even more so without ruin and it forces survivors to get off gens.

    Also Tru3 used stronger addons amd slugged here and there as well.

  • Toolboxes. Hands down because your game gets cut near in half.

  • @Black_Fence said:

    Decisive Strike at the moment is silly I propose a change.

    Remove the timer on Decisive strike. Make it so when someone has been unhooked Decisive strike is activated unless there is only 1 person left. Once activated it stays active until someone else is hooked. If the killer actually TUNNELS then DS will work and still stun the killer for 5 seconds if he picks you up. Once someone else is hooked DS automatically becomes deactivated unless you are slugged (then it stays active because you were tunnelled and slugged to avoid DS). If there is only 1 person left it doesn't activate at all. This means that killers are forced to find someone else rather than tunnel. There is no timer because it means the killer has tunnelled off the hook. If they have and you looped them for 3 minutes before they down you then you get to DS them because you were actually tunnelled. You could make DS work every time you are unhooked because it will only affect killers that genuinely tunnel. (or you could keep it to only work once or even so it only works if you hit the skill check, once you have hit the skill check once you cannot use it again, then it means if you miss you can still use it on your next hook if you hit the skill check the second time) DS will be deactivated if you are unslugged, for example the killer tunnels and slugs you, if the killer hooks DS is still activated because you were slugged off of the hook, if your team mates get you up or you get yourself up then DS is no longer active to avoid it being used as a free health state with unbreakable.

    • This resolves the following issues:
    • Survivors using DS as a free health state become invincible for 60 seconds.
    • It stops DS activating if there is only 1 person left (this means it cannot be used as a free escape)
    • It stops killers from tunnelling and sluggling to avoid DS
    • Makes it so if you are tunnelled you still get to use it if you manage to loop the killer for a bit. It is unfair that good players are punished because they can hold a loop. Why should they lose a perk ability if they manage to loop the killer for more than 60 seconds.
    • It actually stops tunnelling making killers find another person before trying to hook the obsession if there is an obsession in play.
    • It stops killers being DS'd because they were too good. Like survivors hold a loop and get punished killers do too. If a killer is good and manages to hook before the 60 seconds is up then finds the survivor again they get punished. It makes it so once someone else has been hooked DS is inactivated. This stops survivors from using it as a get out of jail free card if they weren't tunnelled.
    • It stops survivors running into killers like morons just before the 60 seconds.is up.

    I think this will benefit both sides. Killers that don't tunnel off the hook will not have to face DS at all, and survivors cannot use it to run in front of the killer for a free health state at 55 seconds. Survivors that are tunnelled off of the hook get to use it even if they are slugged, this means that killers that tunnelled and slugged to avoid DS still get punished by it because they still tunnelled. It also solves it being used as a get out of jail free card by survivors if there is only 1 person left. If every survivor leaves and there is just 1 person left then you do not get to use DS.

    What do you guys think? Does it benefit either side to much? Would it help solve tunnelling? Do you like the idea? Any improvements on it? If you think DS is fine the way it is then you don't need to comment it below. I am happy with DS the way it is now however I feel this would be a nice QoL change and would actually make it an anti-tunnelling perk.

    I feel you literally saw my post and just decided to make a thread about it. XD

    Screenshot_20191213-105908_Chrome.jpg


  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/917342#Comment_917342

    ...........but that would mean a Hillbilly used his hammer. That's not how you play Hillbilly. You use the chainsaw and only the chainsaw.

    Just saw.

    Just Saw.

    JUST SAW.

    And now you know how to play the Hillbilly. You're welcome.

    Sad thing is that nobody will understand that second reference in there.

    Infectious Fright is whenever you get a down now. No longer need just a M1

  • @FearlessHunter said:

    The DLC has been removed from the PlayStation Store too :/

    I just looked and saw it.

  • @SpaceCoconut said:

    "Fix" several issues survivors have with killers, but where are the audio changes that the killers need to happen?

    Demogorgon and Oni are simply too loud to play as.

    Survivor noises are muted in several cases making them more difficult to track and find than is necessary.

    Some noises such as the Hag Teleport sound are muted making for a distracting experience.

    Not sure if the real SpaceCoconut or not, but does the Hags Mori on PC also play the Spirit audio for Mori like it does on PS4?

  • I'm at 59 7/10

    My initial go was the Wraith weapon so I bought the premium.

    My secondary goal was the Trapper outfit.

    Now my goal is 63 for the claudette headpiece before finally finishing at 70.

    I kept my goal of 20 levels minimum per tome.

  • @JC316 said:

    Fire up a game with Nurse, I hated her at first, but I am starting to get decent with her. Just hit rank 10 killer and did well against a team of purples. Fire up a match, find a survivor and down them, throw him on the hook and I look around to see three of his buddies, so clearly SWF. I get a couple of hits, they unhook and have borrowed time. I down one near a pallet, I look around, see no one, pick him up....pallet stun... I chase him down, drop him again, look around, no one, picked up, instantly blinded by a flashlight. Then I get head on'd out of a locker.

    I finally down another one, camp him a bit, but borrowed time. I down another one, look at a wall when I pick him up, but in a move that makes no logical sense, I get blinded yet again, even though I can't even SEE the survivor that did it. I see a guy go into a locker, try to bait out of head on, but nope, get stunned. Blinded a few more times, all gens done, they're FOLLOWING ME, trying to get me to down one so they can flashlight save. I open the door myself to start the timer and sit back, not going to play their game any more.

    Two rank 4's, two rank 5's.

    Next game, I facecamped the living crap out of the survivors, because I was pissed off. Do I care about depip? Hell no, it's rank reset.

    Probably challenges for the flashlight blinds or flashlight blind a killer while carrying a survivor.

    Either way you could of baited out the pallet stun or flashlight stun by standing over the survivor for a moment and getting a free hit.

    Camping and tunneling won't help you improve as a killer. While I understand your frustrations for that game prior. Bring a Ebony Mori instead least survivors get a chance to play a game instead of chilling on the hook all game. While I normally don't like Mori's I would rather play a game then play hook simulator.

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/917464#Comment_917464

    Ouch. Post rework that's going to be a nasty one, unfortunately. I picked that up back in 2017, along with my rank 1s. Best of luck to you, I suggest the recharge reduction add ons for an easier time. The good news is she works well with her perks, and all of them are genuinely useful to varying degrees, so you're not running with effectively no perks like some killers would.

    Thanks honestly I was thinking I would avoid killer for a few resets and get to yellow ranks. Which sucks I enjoy killer more.

  • @LordRegal said:

    As a fellow achievement collector, I feel your pain. If they ever turn on the DC penalties, that should at least not happen as much. In the meantime, rank reset is today, so you've got a full month now to get back up, and with the reset rules being less punishing on the reset portion, you won't have fallen as far.

    I'm stuck on the adept Nurse for 100%

  • @Infinity_Bored said:

    https://forum.deadbydaylight.com/en/discussion/comment/917148#Comment_917148

    Sometimes i'd like to have a grown up talk. Even if i lost the game. Usually there are some moments in a game, that are worth discussing. Looks like it's not possible with the majority of players.

    That's why I record my play and rewatch them later. Too toxic to typically chat with people and ask questions. Sometimes I get lucky and run into someone I know.

  • I just play normally she takes more skill to learn on console thats about it.

  • @MarsAttacks said:

    So I'm curious if anyone has watched their 2 videos responding to each other and if so what you're thoughts are personally I thought true did a better job of defending his point

    Um links?

  • @Polychrome_Baku said:

    https://forum.deadbydaylight.com/en/discussion/comment/914555#Comment_914555

    I'm sure you would love for them to remove his instadown charge, wouldn't you? He would literally be dead in the water without it. Nice bait.

    Actually no I wouldn't actually, but cute you try and troll. I just think when he's not actually charging with his demon dash the overall instadown of demon strike is a little too fast. Even Billy has to charge up his instadown since that's what everyone compares Oni too.

  • @Elk said:

    https://forum.deadbydaylight.com/en/discussion/comment/915126#Comment_915126

    I thought when i had seem her perks"Oh wow,cool!" But i won't be using them, maybe the pallet one. Her perks aren't my play style. They are too bold, for me.

    The pallet one I raised on shack pallet that killer lost cuz he broke pallets all game after that.

  • @Elk said:

    https://forum.deadbydaylight.com/en/discussion/comment/914353#Comment_914353

    I can see that. The repetitive of it can make the sweater lackluster

    Sadly thats probably it for me. I didn't plan to main her as Feng is only girl for me, but shes definitely someone I considered to prestige since her p3 looks worth it. Otherwise I only bother with killers.

  • Guess some people P2W instead of playing for fun. I thought I left that behind in MMO'S for the most part.

  • @[Deleted User] said:

    To be fair MoM was just too strong in general, it was obvious early on it was going to be nerfed. You didn't "Have to have it or else" because without it the game was just as difficult as it would be without something OP.

    That being said, you can always just....wait and not buy something immediately? I mean these kinds of games are ALWAYS changing, and there are ALWAYS people complaining that something they bought got nerfed; that's an unavoidable part of online competitive games.

    I thought we got the DLC because we enjoyed the game.

  • @susto said:

    This is probably the only game in which I bought all DLC without hesitation but HolyS. I have never felt this scammed and it is already been a recurrent feeling with this game for a while.

    First time i felt scammed it was with the pay to win "mettle of man" issue which forced everyone who played survivor regularly to buy Ash or be killed in most of redrank games because MoM players got to live with that extra life while you got hooked for not having MoM. All that to see it nerfed to the ground to the point that LITERALLY nobody uses it because it is dog poo.

    Now with this chapter, which I instantly purchased, I leveled the surv to lvl 50 but i though i would give the oni a go and ######### loved it. Games were fast paced, survivors who got cocky got instantly punished and hooked and the most important aspect of it, i could contest almost every redrank game and always had the feeling that i could turn around the surv pressure even when there was a team of 2-3 surv with voicecom.

    After millions of bloodpoints, I got him to prestige 3 to find out that it was nerfed within 10 days of its release after weeks of TESTING in ptb.

    Now i find myself smashing walls nonstop instead of survs who were just in front of me but they made a 90º turn as soon as i got in range. Also smashing stupid corners because you can't turn and it will just hit the environment.

    Now I find myself getting looped as a trash mouse1 killer because my power is only good for slug and if i ever find a surv out in the open and he fails to dodge ( which is really easy because as it has been said in other threads there is not really a turn of more 20º) i get punished if i want to hook him

    You just transformed a fun and capable killer with his ups and downs into a worse version of Billy, in which we have our mobility with limited duration and a really high cooldown just to turn back to the m1 bad killer mechanic and getting pallet toured because the only good thing this killer had ( to force a surv out of a loop by using your power ) is gone with the wind because reasons.

    What i am trying to say is that this game is putting in my mind that "scammed" feeling too many times. It is continuously making me feel scammed with so many worthless perks (Hello to Jeff, Quentin, Steve, Tapp, Ash, Yui,,,) and it really makes me feel like i wasted SO MANY time grinding for those perks after paying for the chapters to find that the perks are not only useless, but cannot be fitted in any "perk combo" because they are so situational that you can end a game and escape without even using them at all.

    I even thought about uninstalling the game because all that grind to have it morph into an underpowered version of billy feels like a waste of time which i don't know if i ever want to repeat or waste my money to do it knowing that sooner than later its fun will be removed.

    You do what you gotta do, because i know players like me with thousands of hours are just a speck of dust in the player base but man, i am really sure that it is not only me who feels this way.

    Funny you think those survivor's have all bad perks.

    Oni was mostly nerfed for both using Mouse and Keyboard in conjecture with Mouse to go beyond a regular approved flick. Wasn't a nerf it was correction of a oversight. Next will be the instadown charge most likely.

  • @Mikeasaurus said:

    Ruin is like it sounds for any Hex. High risk-High reward. You can't expect to have survivors just put up with a Hex all match. The second they know it's there, they'll look for it. You are the one who needs to decide if that risk is worth it overall

    I just look at ruin as a joke anymore and work through it. When I got a new TV I noticed the delay between me hitting the button and the response time to stop no longer existed. Than proceeded to play in a KYF with ruin up to do skill check training. Still muscle memory screws me up once in awhile.

  • @Elk said:

    https://forum.deadbydaylight.com/en/discussion/comment/913751#Comment_913751

    Really? How would you make it? I like the logo on the back, though.

    Oddly the logo on the back is what killed it for me on too many of her cosmetics. I had a clear imagine last night of what I woulda preferred now I'm just drawing a blank as I wake up.

  • Honestly I was hoping we would get something for a killer similar to last years Santa Clown. Enough religions and practices through the ages to come up with a few ideas.

  • @Elk said:

    https://forum.deadbydaylight.com/en/discussion/comment/913740#Comment_913740

    Yes! I instantly got Janes and Yui. I can't afford Nancy and Steve at the moment. :(

    I was disappointed in the Yui one so much. It had so potential and they squandered it so bad.

  • I was hoping this year we would get Christmas pants and finally Christmas hats.

    You know 3 years of Christmas xD kinda like p3

  • @T2K said:

    https://forum.deadbydaylight.com/en/discussion/comment/913643#Comment_913643

    Ah ok. Well imo egc was something what buffed killers. And thats why they changed the RBTs. I remember the devs saying that the pressure implemented with egc leaded to the decision to let the RBTs not go off when leaving with a not activated trap. I dont see a bad trade off here. The RBTs were intented to pressure the survivors during the game. Endgame piggy was a specific build what is still possible.

    To be fair they removed the status effects on pigs dash for consistency. Thats why huntress' hatchets, legions frenzy or chainsaws also dont apply them. Idk for sure, maybe you can help me here, but didnt they buff some of her addons to make up for it? For example there are addons that apply blindness, mangled with RBTs.

    I mean balance can be onesided. If something is too strong you need to tone it down and vice versa. I think the buffs/nerfs pig faced till now are justified. BUT that doesnt mean she is in a good spot now or doesnt need some love. Also if they take away and give something at the same time it can lead to another balance issue. I think it is good to take or give, revisit and then again and so on until it is fine tuned.

    No I understand why they did everything I'm not salty just annoyed everything is one sided.

    Nah they didnt buff anything of Pigs. They announced they would be reworking her addons, but my hopes for that are beyond low as the last time someones addons got reworked Nurse was changed. While she is viable to a good degree she's no longer fun to play as.

    They always seem to care about survivors fun without considering the fun for the 1 person who makes the entire trial actually a thing.

  • Um how to explain .

    They Take without Giving.

    I.E they took Pigs End Game potential, but never gave her anything to help any other part of kit. Then they nerfed the M1 ambush attacks so they didnt apply status and stuff. While it may seem trivial they removed core parts of her kit and gameplay without helping her in any other way.

    I'm not saying these were not needed just whats the point of balancing without doing both sides. They took part of her without giving her any additional help to make up for this.

  • Pig and Legion.

    I dont mind nerfs, but a the nerfs without any real buffs to counteract them is just straight up pushing the lower tier killers down further.

    @MegHasCuteFeet said:

    Bhvr rather wants 4 people to have fun than the single player.

    Makes sense till player 5 moves to another game because he got tired of it. Making lobbies take longer which makes survivors leave. Wait what's this common sense. Leaving Behavior with true incentive to make AI killers.

  • @Auron471 said:

    https://forum.deadbydaylight.com/en/discussion/comment/913580#Comment_913580

    Yeah buts its not front and center.

    They need these to be shoved into people's faces, so survivors stop obsessing over escaping, and obsess over points.

    Its usually just new players and people just getting to high ranks who think escaping matters man. Least in my experience.

  • Either I'm missing something or have you not read your emblems? They tell you this stuff.

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/112315/i-think-wraith-needs-a-nerf

    No. Wraith doesn't need a nerf in anyway. he's already a weak killer if you aren't using Tru3's build, and even with his build he can struggle against optimal survivors. So many killers are getting nothing but nerfs, there is no need for any more.

    Yep no one really should be nerfed we should start getting real QoL changes to killers and unused perks that could help until full Killer reworks.

    Usually anything Tru3 makes for a build is pretty subpar and suboptimal for any killer anymore. He's a pretty cool streamer, but reality is not the best at DBD like he once was. Used to be incredibly gifted at this game and someone you should respect and listen too.

    His recent idea of the best way to use Ghostface and what perks are best would be the biggest example. Maybe a year ago he wouldn't of even suggested such a bad build and strategy.

    Also on a side note i do believe we talked before about this subject in a thread that got removed. If it was you I never did find that Huntress video in his archives.

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