LeonxJiwoon
LeonxJiwoon
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They need to make him have 115% ms seriously though why does huntress/him and death slingers the only 110 and every other kill is 115?
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nice guys keep it up lets us show the power of underated tricky daddy
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What makes Trickster far better to me than every other killer is that he is full human, he hums and stuff and does not seem the entity alter him in any other way compared to some killers who are still human but behaves more like monsters or demented loonies . Its nice when people wanna promote their own work and I personally love both chars of all kill yun jin may not have all that decent perks but shes sweet lol and tricky fits my play style as a person whos a fan of mmos and play range/magic class. I wonder if tricky is most likely the youngest of the killers in the game or those legion brats.
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I been doing star struck no way out, franklins and death bound and my gosh its working well wierd thing is I play mostly melee with tricky over his knives and most times it seems survivors dont expect it, clapping them flash lights off their hand is such thrilling and new survivors easily wanna try body block only to get 1 hit cause star struck lol. Couple games I get 2 to even 3 of em and doing em a forcing of 2 /3 gen for control is key boy its a pity he be my only killer but it seems the build i use works so far so am not even worried about things like bbq for bp.
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Imagine if they had chat for consoles oh boy lol. I am thinking they think it me way worst vs the pc chat.
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@Voodoo101 said:
As a killer, I generally do not tunnel, I prefer the longer game, try to three gen them and patrol the triangle. It does not always work, but I find it more fun.
There are times when I have to tunnel, such as if somebody has a flashlight, I would rather get them out of the game first, basically because it is just annoying and these are the people who normally moan about killers, secondly if there is a Mikaela, because I don't want infinite healing points. Once she is gone they team have to group up to heal or find med kits. I don't normally bother with Claudettes self care, because she is just one and to be honest, not much of a threat.
The other reason is if the games pace is quick, say with a swf, then it is better to break the team up quick.
As a survivor it is very annoying and I have some survivor friends that hate it with a vengence. Getting chased and downed over and over, then leaving the game with little points is terrible, but not the end of the earth. I try to explain that sometimes it is a valid tactic just as proxy camping, when you wait for another survivor to come for the rescue, then down them as they fail and run. Also when you slug somebody and leave them on the floor before the last kill, then go for the final teammate, just so you get the 4K before the hatch spawns.
Survivors will moan that it is killer sided, that the killers perks are better, the killer is overpowered and the killers tactics are bad, but the aim of the game is make kills any way possible, and the more the better.
Killers will moan that it is survivor sided, with 16 perks, gen rushing, flashlights, swf and all the rest, but the aim of the game is to do gens and survive to escape, by any means possible.
It is what it is.
Remember though survivors are nothing unlike killers who are unique cause of power but cosmetics some may not even bring mikaela and use her perks on their fav char so there is still that to be alert of. I go for flash light people first else anything dont bother me. funny though some try the old sabo hook build but star struck has me one hit that poor person trying to break my hook lol while still able to hook my other prize.
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Everything is toxic to both sides LOL.
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@Oscarnator said:
Killers need to understand why we go with SWF and use only meta perks. There are only like 5-7 “good” perks and escaping is already hard enough with dumb, room temperature IQ solo Q teammates.
This is the key thing we always try to get across swf is always gonna be a pain vs randoms, cant tell you how lame it was today I had a team with 2 people am sure they are swf and i got caught and hook by the huntress then they both ran to a gen same with person 3 and ofc try seeing if they get the gen down before I second hook, ofc I got second hook and thats when they wanna try to save but i purposely fail my skilled check and at that point ty god the killer was on console and I expose all of them just as a revenge, yes it was low but come on the solo queue specially if its other people whos apparently swf only gonna look out for themselves or each other my thing lately is always have either at least 2 other friend with me + 1 random or full swf. trying to do it single is miserable. Back on point SWF is gonna most like to give even a good killer a hard time vs a party as you said full of potatoes aka RANDUMS.
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I think they did excellent and I want them more promoted, yun jin and ji woon is my fav chars as bhvr own chars, after my number 1 re chars.
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Scaring the survivors into thinking amma attk em but am not cause i want em to just get a ffa though some still seem not to trust a nice killer and still run XD. Sometimes I feel to just have fun really and chase em or they try to chase me when they see I just wanna goof off. For survivor when I unhook someone injured and I heal them and they run off without healing me back and this is why i run self care in random solo 🙄
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@ShErMaDeRmA said:
Still, massive and random FPS drops, short freezes, locking when: A gen is finished, someone is hooked, etc. Said to be "fixed" about half a year ago. Maybe, just maybe if you used the 2 braincells hidden between the far sides of your empty skull you could find a solution. I am so ######### tired of FPS drops messing up my chases, forcing me into objects. This game has no right performing as poorly as it does. Any attempt to defend this lack of action is just abhorrent
ps5 works smooth if your not on ps5 x series or pc any console lower than those are pretty bad indeed on fps, when nemesis punches for example on ps4 my god its like the ps4 itself feels it.
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@Voodoo101 said:
I have had the game for over a year now, however it stayed in my Steam library until the last month, when I have played killer and survivor equally. As a killer I have found that sometimes it is better to let the team gets saves, I may not get a 4K every time, but BP stacks up. If I have a bad game and it looks like I won't get a kill without escapes, I either just let them go or hook and give them a chance to save, however not every killer plays like this.
I have just played a game where the killer was about to lose a 4k. At the game he managed to get me down, no problem, it happens. He then took me to a hook and stood in front and kept hitting me, not even worrying about the rest of the team trying to get the rescue. Unfortunately nobody had BT, so as soon as anybody went for the save, I just had to take the death.
He then came on and started being toxic to us on chat.
Then in another game the killer was bad, and decided to camp. We went for the saves with flashlights and the like and did gens. Two escaped and ran out, it was a long game keep trying to lure the killer away, we opened chest, broke pumpkins to give him a chance. The killer was hitting people on the hook. At the end of the game he said he camped cause we used flashlights and started calling us toxic. The only was they got two kills because we gave them a chance. They was bragging that they was a silver and it was higher rank to us and most of what they said was censored. There was a lot about the survivors having perks, which was funny when they ran corrupt, barbeque and chilli and ruin.
I'm not really bothered how people want to play, if they want to camp then they camp and we do gens. If they want to pressure the gens and stop us doing them, then so be it, but please don't get toxic with a team that all said ggs and blame them for the toxic way you play.
Please toxic killers, stop making it worse for us killers that play the game in a fair way. The object is to kill, but not by being toxic. I am the first to say I hate toxic survivors, but you can't moan about them if killers play like that and still carry on. If you don't like that survivors have perks then play something else.
I dont play toxic whether am survivor or trickster daddy and sometimes if i find am winning to easy as either side sometimes I ease the pressure cause easy games dont score much points. Yeah had a real toxic plague that tunnel like no tommorow on me hooks me and keep whacking on hook while the other 3 did the gens and got to escape . Stupidity lol and then kilers get mad when a survivor dc for a killers tunneling/face camp toxicness right.
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I mix it up now usually am iron will flash bang self care and dead hard now its dead hard boons and flashbang
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2607088#Comment_2607088
How exactly is ONE killer supposed to fix imbalanced broken perks....? Is everyone just supposed to play plague. And be like "oh ok. ######### the rest of the roster " Please enlighten us with your amazing logic !
Just get good and stop qqing about waste of time boon totems, am playing trickster and been wasting these dead hard boon totem survivors since you wanna be a wise ass mouther cause as a survivor main after about 1 week I find how waste of time boon totems are, self care is way prefer over circle by me and ill use good old lockers to counter bbq and not run all the time leaving scratch marks, all old fashion game play makes boons a joke lol. death bound/infectious fright is good and even a expose build like star struck /iron maiden/make your choice with death bound been working miracles for me. Tons of way to counter boon totems but ofc yeah lazyness to explore is bliss. Force them to 2/3 gen which is easy on most maps.
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So hopefully killers stop complaining about Boon Totems now, cause she was one of the main killers that i hate along with spirit and pig. Like bubba they remove it where she no longer is slow down when she is readying her vomit and its hella annoying.
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@snek said:
https://forum.deadbydaylight.com/en/discussion/comment/2604968#Comment_2604968
found a real chad here boys
^.^ 😊
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@Shaped said:
I think people are focusing on wrong things. While dead hard is strong so is countless other perks.
Map size, number of pallets and crazy loops/setups are the main problems imo. And not everything is rng either.
am playing trickster atm and the amount of dead hard am punishing left and right and am ps5 just got him to prestige 2 now whoohoo, death bound is pretty strong and am not even facing boon totems lol
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Plague and Trickster lols at dead hard, you may dodge a few blades with it but the rest sure as hell wont be.
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@Fuzzels said:
First of all, I'm a killer main. I do play survivor, but mainly killer, and fair spread of them.
I see all the time people complaining about dead hard, and the most common complaint I see is that "it gives an extra health state"
But like.. so does every exhaustion perk?? Just in different scenarios. Sure dead hard is probably the most common, and most available and easiest to get off. But every exhaustion perk is potentially an extra health state the same way DH is.
Personally I use SB with fixated, I can walk away as a killer is coming and with good timing force a whiff while activating SB to make it to whatever structure or loop is around. That's pretty much the same as using DH to do the same thing, the only difference is that I'm not injured first.
Lithe gives you a free sprint after jumping a window, if you time this correctly you can can (maybe not nearly as often but still potentially) force a whiff and a free escape to the next loop/structure.
Balanced is the same in the sense that as a killer seeing someone take a long drop usually makes me think "ok, free hit for me" but if they have BL, it's not. It's a free sprint for them to reach the next loop/structure and the same as lithe, potentially a whiff f the killer prematurely swings while falling.
Smash hit requires a pallet slam sure, but in the sense of it being a free sprint to the next loop, it's the same. Just without causing a whiff, and instead a stun from the pallet and potentially (depending on the safety level of the pallet) forces a pallet break, although this would likely need to be done anyway, making SH probably the weakest of exhaustion perks, but still.
So can anyone explain what exactly makes DH so much worse than the rest of these? They essentially give the same reward and cause the same time loss for killers.
Again, I am a killer main through and through. And I genuinely do not mind DH any more than any other exhaustion perk, and I don't understand the hate.
Also if it matters to anyone, I have 2k+ hours in the game and have played since there was only 3 killers so it's not a matter of being newer or not understanding how things work.
As beautiful and truthful and as hard as you try to make these killers realize dead hard isnt as op as they think especially if your not on pc/ps5/xbox one series and and is on some lower consoles they will never listen and understand just how crappy it can be. They will find boons/dead hard broken if you dont use those and use DS/BT/Iron will its a problem. Flash lights is a problem(even thought I dont use them) everything to killers about survivors is a problem. Mean while am enjoying spring burst+ new vigil+spine chill , it just makes myers and ghosty so much easier when they trying to stalk lol and after a few stooping during a loop/chase just sprint burst the heck out there again.
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oof that perk is useless on me cause I dont use flashlights, rather use jakes sabo instead + tool box for over kill, do it with swf even more funny when every hook gets snapped. Makes the killer hella angry and they drop the carry person and chase you 😂
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SWF will always be more powerful than solo queue full of potatoes even if some or all survivors perks was nerf, communication they say is key. I been in random queues with low rank killers who stomps even a high rank quick. The 3 potatoes I had earlier letting this huntress easy slug em because for some reason instead they let the first person get hook then save , they was trying to pick up the person in front of her. As someone who do not usually aim for hatches I had no choice but to do so cause I mean come on. Also happen 1 hour ago too with a nurse lol.
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Miss going against slinger, I do be getting couple billies here and there but as I thought 0 slingers since nerf..... put the man back and this is me a survivor main want to him back, vs other annoying wenches like spirit/plague/pig/bubba, Must prefer DS
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@RaSavage42 said:
It's a cycle... cause the game recognizes Kills V Escapes nothing more and nothing less
Survivors pressure Gens (I don't want to say Genrush but)
Killers pressure Survivors (I don't want to say Tunneling/Camping but)
They cause and are effects of one another
Genrush: Killer doesn't pressure Survivors
Tunneling/Camping: Survivors don't pressure Killers
This game is RNG sided....
ohoho right on point.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2604792#Comment_2604792
This still does not answer my question or validate your point.
hmm
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This is why I respect billies over bubbas anyday.
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@Voodoo101 said:
So I tend to play survivor and killer equal. Reading the posts I see a lot of survivors saying it is killer sided and a lot of killers saying it is survivor sided, but I have come to another conclusion.
This is that there are a lot of bad players on DBD at the moment.
This morning I have played killers doing the challenges of the Midnight Grove web, as they are things like break pallets, crush pumpkins and the like, I decided to play killers I don't normally play with only one perk and no addons. I then found that I was getting 4K after 4K, not because I was playing good, because I was not even going for the kills, just hitting and hooking when the chance arouse, I was not going to miss out on BP. I am not the greatest at playing killer, far from it, it was just the survivors was so bad.
I then played survivor to do gens, only to find survivors running around like headless chicken, not doing gens or anything, but getting downed at the slightest whiff of the killer, then running it to killer.
These are the players that say it is killer sided, or the poor survivors that are teamed up with them.
Then I have played games as a survivor where the killer is so easy to dupe, watching them miss attacks. These are the killers that say it is survivor sided.
Finally I can 100% agree with you on this one everything is on point and what you said is true and been trying to say this since day one either side is gonna find the other op because of many different situations.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2604739#Comment_2604739
But either way, doing four totems and then getting smacked once after gen 5 is done to get killed by NOED, only to have people on the forums throwing out a 2 IQ 'dO bONeS' is immensely frustrating.
They wont get it that we find it find its just more annoying for a scrummy baby killer who did nothing to earn it and vs swf its easy to counter noed random queue says different which is what you me and any survivor is REALLY complaining about, noed=aint no issue with swf. Its I repeat 10billion+ times RANDOMS, you cant communicate with randoms.
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@XANA7274 said:
https://forum.deadbydaylight.com/en/discussion/comment/2601732#Comment_2601732
Clairvoyance
Counterforce
Detective's Hunch
Small Game
MAPS
Yeah... if you're that worried about totems, find and break them. And Hex Totems do NOT overwrite a Boon Totem... so break 4, one boon, no noed. Most successful group I see have one person come in with a map and their sole job is to break dull and hex totems.
As I thought since day one you killers want us to run outdated useless perks like those with maps (not saying maps are useless) over boons that give us a reason more to do bones? cat is out of the bag no I love my boons+ maps very very much better. its like telling me to run no mither over unbreakable/soul guard.
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@C3Tooth said:
Let me give you a list of reasons why Boon is powerful:
- pinpoint totem location for teammate to cleanse incase of Noed
- a just blessed Boon give teammates info that you just have been there
- a just snuffed Boon give survivors info that Killer just have been there
- manytimes happen that you just sudden lose a chase then they can heal in 8sec with teammate. And this is only 2 Boon perks of 16.
- survivor can recognize which Hex and play around it. Killer cant recognize what are the perks in a Boon totem. Not mention 16 Boons perk possible in the future.
- perk like We will make it active only 60sec for each unhook which is limited that cant heal your self. Or selfcare with its super draw back. Boon Coh does all the job, and given to all teammates.
- Dull can be destroyed to prevent Hex (Noed and Play thing). But killer cant to prevent Boon permanently
- because now Killers have to interact with totem, while they have lager hitbox. Means totems now have to be in more open spot so Killer can fit in and interact. Thats a direct nerf for Hex supposed to hide in small tight space.
Its more than just fast heal and hide scratch mark.
Then when someone complains on tunnel/facecamp or run old meta perks like BT DS then killers go back to complaining on those meta builds too right? Its never a win for survivors. We told to play a certain way to counter a certain build and when we do its a complaint. So if we use boons to counter noed or builds to counter face camp/tunnel it always is complaint about .
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@Morgrumir said:
honestly though, i've played both sides for almost 400 hours now, both sides cackle when one gets a buff or new character and the list goes on and on. now the mean ole witch has a totem that gives killers a blind spot, and yet no half decent killer ive played or seen needs aura reading to find survivors. if you need to quit over a perk because now you have to actually "try" to catch them, you weren't a good killer to begin with. there are OP,META, and advantages on both sides of the spectrum, if you want to whine,be salty, or quit because you need to main a class who's only job is to chase people down and hit them with your stick and now's its a challenge, then please feel free to dip. we'll see you tomorrow or maybe just go back to fortnite. 😀
Do not forget the HYPOCRISY, survivors whine on NOED= we are told stop complaining and just do bones/totems. We get boons finally to discourage gen rushing that is complained about killers would complain about. Funny thing is 90% of my matches people dont even bring boons builds I do not get of mikaelas either.
Let see ok if boons and dead hard should go, so should be survivors leaving scratches for running too much, blood trail lasting slower, iron will now masks breathing, all instant downs that some killers have, and all exposed perks with noed being the first ohohoho. This game is just like another one call resident evil resistance , survivors nerfed to ground but master minds qq still that survivors are op lmao.
I rather old self care rather than spending a big waste of time running to a healing circle and I just find me good old fashion lockers to hide if someone gets down and just assume they got bbq. Boons to me are so much time consuming after using it for 1 week. As I said before in this or most post maybe the killers should ask the dev to remove us survivors and the killers kill each other then. Funny thing for people am sure who watch scary movies, the killer do not always necessary out power and can get kill by the survivors. But just cause this is a game people think survivors should always be weak. Makes sense if a survivor or 2 perks is op.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2604768#Comment_2604768
I can't, as it is an intended mechanic.
Additionally, his T1/T2 tentacle is about the same distance as a lunge - if you're hit at a pallet/window by it, you're not playing well at all, as he could have just lunged you instead of waiting for tentacle to charge + whip.
But, I notice you did not answer my question at all, and dare I say, instantly strawmanned it.
Ask the killers who says they have no issues with countering dead hard, there is your answer. Or ask players who dont play on pc/ps5 or xbox series and playing on low crappy consoles on how whack dead hard is. I still have my ps4 but I am on ps5 now thats when dead hard finally have use. its not about playing well am making an example how people complain on dead hard but killers like nemesis whip hitting throw windows and pallets or PP head range blood attack that goes through walls . Killers again have alot of bs perks as bs as dead yall think is. Some people are even using demo fearmonger that forces a exahust and blind effect when on your a gen, that is another counter to exhaust perks.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2604742#Comment_2604742
Can you explain how to play around it eating powers and forcing cooldowns that would normally be hits/repositions/pallet breaks depending on the power, so everyone can become a good killer that doesn't complain?
can you explain to me how bs it is for nemesis to easily clap you through pallets and windows with his tentacles.
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@pizzaduffyhp90 said:
I think some of the players should look at dead hard before the dedicated servers were added cause this is how it was before dedicated servers was a thing. They brought Dead Hard back to it's old self only difference is that you can still hear the hit and scream now where before you didn't.
I would advise you to not waste your time or breath on these killers, good killers and some I see says they dont have no issue and know how to counter dead hard, honestly its just bad killers complaining about it just like how there is a constant boon totem complaints, still waiting on new vigil/ built to last complaints and much more, they need to just remove us survivors and lets the killers kill each other. People should see how a joke dead hard is if its not on pc ps5 or xbox one, much rather sprint burst on ps4 and lower consoles.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2604652#Comment_2604652
- 99 the infinite tier 3 with judith's tombstone
- Hook a survivor in the basement
- Activate insidious
- Kill the rescuer
- Kill everyone else
- Skip endgame chat as fast as you can
Say it again :D
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So let me ask borrow time and mettle of man isnt a extra life too? So if things change and people runs mettle of man instead would that be more complaint of dead hard? Actually amma now try that build dead hard + mettle of man sounds crazy goooooooooood XD
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@AgustinPichi2 said:
https://us.v-cdn.net/6030815/uploads/R35DZUAFBDM6/llor-c3-b3n-png.png
I mean, I don't mind receiving this kind of things, but maybe there are other people that don't, and It really [BAD WORD] me off, because people like them don't understand the seriousness of that insult.
Wow Survivors complaining about trickster (am a survivor main) Give me 10 mil+ tricksters please I much rather him any time compared to much other killers who are far more of a nuisance to me. If your a trickster main HMO lol
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Still dont get how sprint burst is not the most complaint perk specially with new vigil 😶. Even though dead hard give extra distance yall make it seem killers especially 115% ms killers cant catch up to that immediately. How many times I try to dh to a pallet and still get clapped idk cause some survivors we feel that especially against killer who is good at mind games dead hard is not as broken, I hope maybe more sprint burst+new vigi may change people opinions.
Id hate to be a stealth killer and a survivor with spine chill + vigi+ sprint burst keep just zoom away from me when am trying to go for one hit downs aka ghosty and myers. Cant say really about ms piggy. Also dead hard is easily screwed by range killers like trickster and plague, it aint gonna save you from all his knives or plague annoying vomit.
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@Sandwich_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/2603572#Comment_2603572
Nemesis is just playing in regard to lore, alongside pyramid head who has to target James for lore purposes. lmao
I get it but be 95% a toxic nemesis that punches and whips you like no tomorrow on hook or persistent to tunnel you till your out the game is like really buddy? But some of them be bad so when they wanna tunnel and dont even know how to use him cause they are new to him I am happy welcome them to chase me for 4 to 5 gens xd. Wonder if the pp heads be toxic toward the cheryl/james players with tunnel/camp hit on hooks?
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@PanicSquid said:
I think Dead Hard is annoying. I like the concept of dodging an attack as a skillful interaction, where you need amazing timing to get a good result. What I generally see however, is Dead Hard for distance or "Dead Hard through the killer because I messed up."
I don't think Dead Hard should let you dodge a Trappers Trap, or a projectile that would still hit you if you didn't have I-frames. Nor should you be able to Dead Hard through the killer nor another survivor.
Well then when killers are still hitting you from an ghost like effect from via fast vault pallet/window or /through walls and objects you try hugging during a chase or overall you sure as heck know you dodge the attack on your screen it looks like you did but then your on the floor wondering umm.. Killers hit boxes in general like dead hard is just as broken cant tell you how much time a killer will seem to initially miss an attack but the game lie and say no your still hit.
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Leon and Jill been so much to list I doubt any of these normal civilians cept for yui will top either of them.
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@Feyd said:
Yeah. Let's go back to where killers playing on McDonald's wifi just win every game. That was always fun.
I can't tell you the number of times I'm halfway through the killer's shack and get hit through the window I vault d several seconds ago. Or on haddonfield, being almost to the ground after vaulting a second story window just to go down mid fall from a hit through the window upstairs.
Point is, the hit validation is crap from both perspectives, but you only care about the one that affects you personally. I agree that hitting someone and hearing the scream and blood from the hit but seeing them then lunge away fine is bullcrap, but you're being overly dramatic and completely self centered.
Yeah the complaint on dead hard yet killers are still clapping you during a fast window or pallet vault like 90% of the time, lol I almost forgot one big thing killers can do and myers are number one of doing it is just literally grabbing a survivor off a gen/chest opening because of his no TR until lvl 2. It is pretty stupid how it puts one in injure state because its not like the killer hit you. maybe it may good counter to boon totems is killers using them perks that hides their TR and grab people.
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@SnakeSound222 said:
On controller his aiming is horrific. I tried throwing knives at very close range only to have like half of them miss even though I was looking directly at the Survivor. I was in complete shock over how bad he actually is.
which console? it dont seem bad on ps4(ps5) for me.
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As a survivor main I hate flash lights 100% I wouldnt mind them gone and wish they improve flash bang more, I hate having to find a damn locker to make a flash bang, why cant we just hit X like how jill can with her blast mines ugh. Flash bangs seem buggy how many a time it pop killer blind but either they still chasing you or when you try saving someone and it pops killer blind yet the survivor was not dropped. I am aware though that there is a perk that blocks flash light and flash bangs though so idk.
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@Virghoul said:
https://forum.deadbydaylight.com/en/discussion/comment/2603728#Comment_2603728
This...I think boons would be fine if they were single use like Hex perks. You can't really use any Hex perks anymore since all the survivors are running around looking for totems to use for boons. I have even had multiple matches that I tried NOED and there were zero totems left to activate it. The devs either need to make boons a one shot deal like hex perks or let killers "rebuild" our totems. I'm a killer main and I am wanting to play less and less because of boons.
If you think it is fair play a few matches as a killer and see how much fun it is to have a bunch of perks made obsolete. It also is frustrating to be in chase and all of a sudden scratch marks disappear. This is fundamentally changing the game. The mechanic for a killer to find and chase survivors is through scratch marks. Now with properly placed boons they just disappear. So now you have an unlimited use self heal which is 100% faster than regular heal. Also you have an unlimited Lucky Break. As someone said I am not sure how this made it into the game.
the 100% healing speed is if other people heals you pretty much its a reworked we make it for the entire team. but if your healing yourself and not let others doing it the healing speed is the same slow speed as claudio old self care.
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@ThiccBudhha said:
And he will stay that way as long as survivor mains consider him to be OP.
Yes, he is definitely a lost cause. This was his tome, and they ain't help a homie out unless you consider nerfing Slinger to help him find his niche a bit better. Rofl.
Trickster daddy is my fav killer to go against. its people who seem to not be good at dodging his knife think his op and he is not, heck I even do crazy things to a trickster by running right at his face and spin around him if he wants to throw knifes lol and he miss so many or even runs out and have no choice but to whack me 2 times. For me personally who love to go against him and learning him, he seem decent but I would not mind a buff to him if others think he needs it.
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@Junylar said:
Every indoor map is crap.
Agreed I want them all gone.
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@steamed_hamzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2603619#Comment_2603619
Do you not see the problem though of one Boon covering multiple floors? The killer either has to commit to a nearly impossible chase or travel half way across the map, up the stairs and half way across the map again just to snuff it out. You could be literally 5 feet away from a totem but because it’s on the level above you need to travel 30-40 seconds just to find it, and that’s just one. God help you if there’s multiple Boons up that can just keep being re-blessed all game
I do but the problem is a nurse on midwitch = 95% chance to lose because shes able to just go anywhere with no limits and that is stupidly unfair
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@Laluzi said:
I'm guessing it only counts kills that would count for your devout emblem, and bleedouts are indirect. Though, still, even if it didn't count for your challenge, you bled out a bully squad. Isn't that the real win right there?
You know some people are never satisfied lol.
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As if getting a nurse on midwitch was ever even 1% fair for survivors, or any indoor map that is 100% killer side, I wish all indoor maps get deleted. 🙄 Least boon totems now give survivors a chance indoor maps.