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AgustinPichi2

AgustinPichi2

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AgustinPichi2
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  • @AVoiceOfReason said:

    Did every killer 2 games each. Iridescent 1. Lost 6 matches total (3k escapes), Tied 2 times, 3k'd 11 times and the rest was 4k's the rest of the time. Played as Iri 4 Survivor with my dude and barely won with escapes while having the most points just about every match. Always had a survivor who would screw up the game. Killer is far from hard. I did the killer challenge without tunneling, camping AND with only 1 gen regression perk. No stacking Ruin with Pop. The games were pretty easy. If you're losing then it's probably your skill added with camping and tunneling just to win. This game is really balanced but 1 bad Survivor can ruin a survivor's team from winning. 15 hours of killer streams total and 5 hours of Survivor to show the difference and BOTH Iri.

    I don't agree, I don't think that killer is easy in high MMR, because (For what I'm understanding, sorry If I'm wrong) I think that you think that survivor is harder in higher MMR than killer, because of your experience, I know It's important to take into account that, but If we look It in a more objective way. Firstly, If you're a killer It's gonna be harder for you to recover your mistakes than If you're a survivor, for one reason: Killer is 1 survivor is 4. What I mean by this is that If you screw up as killer It can easily cost you half a gen or even 1 gen, because we're talking about high MMR. If you screw up as a survivor you still have a margen of error that your teamates can mend (e.g. Unhooking you, finishing another gen, cleansing totems or other things). When you're killer you're constantly trying your best to win the chase, whereas normally as a survivor you're only 1/4 of the match (sometimes more and sometimes less) been chased, the rest would be holding m1.

    Sorry If I missunderstood you're statement or something. :D

  • @kaeru said:

    CrossPlay apparently.

    thx

  • @StibbityStabbity said:

    Pretty sure you aren't supposed to show the names of the players in these kinds of pics. Might want to edit them out.

    thanks

  • @Vizikk said:

    Builds like this are fun to use but rely on super altruist survivors. If you get a decent team who are slamming gens you wont get many fun moments to make this build work. Starstruck just doesn't last long enough in my opinion.

    Yeah, I just want 2 use It for fun, because It would be difficult to sweat a game with it :D

  • I wish I got responses from the ppl that thought that is toxic, because just because they didn't do bones, It's my fault :D

  • @Axx said:

    Because the majority play survivor over killer. There are simply more people to complain about tunneling, while also seeing doing gens over totems and looting chests, which is fine, as not an issue. I think tunneling is fine and is 100% needed at certain times. I also think sitting on gens over doing totems and looting chests or even healing at times, is the far better option. Just remember. When people mainly play one side, or only one side, they become VERY bias.

    A very good explanation of current situation and on what It should be done, because I'll repeat myself, I don't mind genrush, I don't mind tunneling, It's just that then I found funny the complains of the people

  • @Gladonos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544862#Comment_2544862

    Read this forum. Show me one thread complaining about NOED and see how far back it was. And find me even just one thread where a survivor is complaining about getting downed to begin with. Even when you do find that NOED thread from last year observe how literally every single response is "do bones"

    Now read the forum and observe that half of all threads are killers complaining about survivors. Then tell me again with a straight face that survivors are all crybabies.

    Me from my expirience (maybe It's just me, so don't take It to seriously) when I play as survivor, a killer has trashed talked me at the EGC very few times, whereas, from my POV as killer I've been trashed talked a lot (again, maybe It's just that my survivors are more salty), and doesn´t matter If I win or loose, If I win, I'm a baby killer despite the fact I won over them, I'm a *peeeeep tunneler and other things that I won't put because I'm not going to be censoring all. Oh and the NOED, maybe I didn't understand It, but I think that the only way to get rid of NOED is cleansing no?

  • @brokedownpalace said:

    Why my side bad and your side good?

    Which side is yours?

  • @TheSubstitute said:

    Tactics that are called cheap usually have the same qualities (a) they're effective (b) they're hard to counter. I also consider them from a third point of view: are they fun for me and for my opponent? That's why I normally don't intentionally tunnel or camp. Unless the survivor wants to Earl Grey bag me I don't tunnel and I'd prefer if any deaths started happening after 8 hooks. Why? A longer game is more fun and gives more BP.

    Intentional genrushing from SWF is not fun either. The only good thing to say about it is it'll lower your MMR and increase your chances of getting an enjoyable game.

    That said, sometimes it's not intentional. I may have appeared to have been tunneling but I wasn't. As an example, it's just as I was running to a gen away from a hook your teammate pulled you off while you were still in my TR instead of waiting 10 seconds for me to be somewhere else. As a solo survivor queue, by pure chance the gens just flew because the game put four survivors by four gens and the killer was far away.

    I'm not a fan either being done intentionally but that's also why I like the Plague. If the survivors don't do the secondary objective they get the Broken condition and vomit and cough so much the only thing I need to find them is ears. I think there needs to be more 'do the secondary objective or get punished by not doing them' mechanics. Maybe allow killers with Hexes to reactivate their Hex if dull totems aren't cleansed?

    However, to get to your original question, if one of those tactics is toxic the other is as well and vice versa in my opinion. I think both of those tactics have their place but the problem is that neither of those tactics makes for a fun game for both sides.

    *clap *clap

    I agree with all of that, I would like to make a match with 8 hooks and no deaths, but the 70% of survivors are very sweaty and the only 2 buttons that they know is M1 and space... I enjoy playing as killer, but the survivors normally just want to repair, because dbd is transforming into repairing generators simulator. :(

  • @Gladonos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544765#Comment_2544765

    Survivors are told to shut up when they do these things. Killers are coddled for failing to pressure gens.

    Sorry, but I didn't understand could you explain It please

  • @DBD78 said:

    Both are good strategies. If someone says different they are always biased. Only survivors complains about tunneling while killers complain about gen rush. I wonder why? Bad losers that is all.

    The problem with this and other games is that this should be the normal way of thinking. However, only a minority of dbd players think like this :/

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544765#Comment_2544765

    Ok, I guess this is the question then. What is the difference between survivors regular game play and survivors genrush game play.

    What makes the 2 different? A survivor working gens is normal game play. A survivor bringing a toolbox into a game is normal game play. 2 survivors bringing a toolbox into a game is normal game play. Where does normal survivor gameplay turn into survivor genrushing game play.

    When 2-4 survivor are injured, but 3-4 are repairing meanwhile the other is being chased. Or maybe I'm wrong :p

  • @vacaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544760#Comment_2544760

    I guess you are right but you can deal with noed much more easily if you keep track of the dull totems you see (specially if you are in comms in a swf). On the other hand, I think i saw in asome stats that DS is brought by 40% of survivors and getting hit by it kills your tempo, that's why I think you should be more careful when you tunnel than when you genrush, it's much more safe to genrush consistently IMO. For example i would tunnel if i saw a survivor that was unhooked recently that performed an action that cancels DS, or if i am in a chase and i have to pick between 2 survivors i'd go for the one that has more hookstages (i don't know if that case could be considered tunnelling tho).

    I think you're right :D

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/285631/why-is-tunneling-bad-but-genrush-good

    Genrush does not mean to quickly finish gens. It means that you have a SWF group that all bring BNPs, Prove Thyself and other gen speed up perks while ignoring hook survivors to finish gens.

    People really need to understand the definitions for these things. Doing gens is part of the game, it's up to the Killer to manage gen speeds by running survivors off of gens, hooking survivors and bringing in perks to slow down gens if needed.

    Yes, but (maybe I'm wrong, I don't have 8000hours or anything) Genrush, If you separate the word It means Rushing gens, that could also include:

    1. Not purifying totems , and that could mean eating a noed, so at the end idk why It would be the killer's fault instead of the survivor's for not cleansing It.
    2. Not healing and cry because you got down to quick
  • @vacaman said:

    None of them is bad. Maybe tunneling is not optimal because you will eat DS if you are not careful. But getting someone out of the game as soon as possible is what you should do if you have a clear opportuntity to do so. On survivor side i've never understood what "gen rushing" even means. Yeah their main objective is m1 gens and leave.

    yeh, but no I agree with you that it's not bad and It's their main objectives, but I'll put your example (I hope you don't mind).

    A killer can tunnel, but If he's/she's not careful you could eat a DS, whereas, a survivor can genrush, but he/she might eat a noed or If he doesn't heal, he could be downed with one hit.

  • @Mistakesweremade said:

    I don't complain about neither to be honest.

    Play however you want to play, just don't complain relentlessly when things don't go your way.

    Yes. I would like that everyone understooded that, but they don't :(

  • @ClumsyTrapper said:

    https://forum.deadbydaylight.com/en/discussion/285631/why-is-tunneling-bad-but-genrush-good

    The killer has four survivors to hunt, they have the option to do other things like find someone else and do a different chase. Survivors are either getting chased, doing a gen, or crouching repeatedly at each other. Survivors dont genrush they just don't have anything else to do.

    With the they don't have anything else to do, I could give some examples like:

    1. Heal themselves so they don't get downed quickly and blame the killer when It's the survivor's fault for not healing
    2. Purifying totems so that they don't cry at the end saying that you used noed.

    Although to leave It clear, I don't mind genrush, It's just funny that one is toxic, but the other one not :)

  • @Mooks said:

    Genrush is something that often happens without direct intention. It’s a result from dull game design for survivors. Of course there are the sweat squads that bring in BNPs, Prove Thyself and play super coordinated. And that kind is always considered toxic by the community. But it can just happen in soloQ when matchmaking is bad (for the killer) and the survs rush through the gens because there is not much else to do.

    Tunneling and camping -especially when genrush didn’t even happen- is considered toxic because it’s a direct intentional attack against one player/surv who can’t really do anything against it. And we are talking about the case where the killer actually succeeds in eliminating one surv out quickly. Because tunneling against a pro surv player is mostly resulting in genrush and 3-4 man Exit Gate teabags and That kind of tunneling is only considered toxic by those toxic survs themselves to rub salt in the wound. Don’t take them seriously.

    3 things:

    1. I think that theren are more things to do when you're survivor such as purifying (idk if I spelled It right) totems so that they don't blame the killer when there is noed, or healing when they're injured so that when they get hit they don't blame the killer.
    2. Camping is another thing that I can only say that depends on the situation.
    3. I sincerely like when in the EGC the survivors cry because you "tunneled hard on them" or because you used "noed".

    I may be wrong, but this is what I think :D

  • @Damarus said:

    Both are issues, and need fixing. However, there is a huge difference that is really evident and shouldn't need to be highlighted: the tunneled survivor is being prevented from playing the game at its fullest. He will only be able to stand in a chase, give the other survivors as much time as possible to do gens (provided they are not pathetic at doing objectives, which is what happen 98% of the time) and get points in a SINGLE category. More often than not, those who hard tunnel will hold a grudge against the player they have tunneled, because he wasted a lot of their time. And that means they will prevent that player from playing even further, by camping him and making sure he dies on the first hook. With genrush, on the other hand, the killer can still do everything and get points everywhere. He can find survivors, chase them, hit them, kick gens, destroy pallets, use his power, hook them, close the hatch. Even if he loses, he will still get points in every category.

    And remember, neither of these things are actually tactics/strategies. A tactic/strategy is something that requires thinking, planning, an intelligent approach. Holding M1 or chasing the same guy until his grandson's grandson is 98 years old is not a tactic, in the slightest. Camping is not a tactic. Cheap players will call it that and try to justify themselves by going for the same, overused catchphrase "It's part of the game". NoeD and 3 gen, or SWF, are just the same, but we're not talking about that right now.

    In short, both of those things are issues that would need work, but it looks like BHVR refuses to do anything about it, at least for the time being.

    I more or less agree :D

  • @GoodBoyKaru said:

    Which social media have you been using where genrushing doesn't exist while tunneling/camping does?!

    both exist :]

  • @AgustinPichi2 said:

    Why the killer's tactic bad? It's the same as genrush no?

    Genrush means to quickly finish the gens to do your objectives.

    Tunneling is killing people quickly to finish his/her objectives.

    Normally people say that when you tunnel someone they don't play the game, so my question is What is to play the game? Is it just repair a motor 80seconds 5 times to finish the game?

    People say that when you tunnel their game finishes quickly and they don't have chance to play, but when you genrush, survivors finish quickly the game, so isn't that the same? There are videos in youtube where the 5 gens pop up in 3 minutes. But when that happens people see it as a strategy, but If it was the other way, the killer killing all 4 in 3 minutes It would be toxic?

    I'm not saying genrush is bad I consider It as a tactic, but I'm trying to explain that one is good, but one idk why is considered toxic.

    Btw I play as killer and as survivor.