Leachy_Jr
Leachy_Jr
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- Leachy_Jr
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What a lovely looking survivor! Surely there can't be overwhelming amounts of explicit drawings of her only a few
daysminutes after her release right?Right?
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I hope he doesn't leave forever because he seemed like a cool guy. I understand tho why he would go.
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I didn't test this fully, but when I was playing slinger yesterday, when I tried loading in with the fisherman body on, I would get an infinite loading screen. But when I changed my body to the green rarity, I was able to load in. I only played about 6 games (only 4 of which I loaded into) so I haven't tested it fully.
Could just be a coincidence, but I'd check if changing cosmetics/certain cosmetics effect it.
(edit: by loading in i mean loading into a match after all had rdy up)
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2573309#Comment_2573309
I would not be happy if they would remove Pinhead from the game. Also you expect them to throw out several months of work? Don't be ridiculous.
Well that's the choice they should've made many months ago, I would rather pinhead not be in the game than associate the game with NFTs. Now they've got themselves in a complete cluster ######### due to licensing issues, but in order for the community to be happy, something has to go.
The most preferred outcome is that pinhead stays and BHVR doesn't work with BP anymore and stops providing them content.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2573197#Comment_2573197
https://forum.deadbydaylight.com/en/discussion/comment/2573208#Comment_2573208
I don't even try to ask how do you know it was not a main concern.
What I am curious on the other hand is what would you like to hear from BHVR. Could you write an example tweet?
Okay, here's what would make people happy:
"Due to community response and further research, we have decided to disband from associating with BPs NFTs permanently. [enter reasons why nfts are bad]. Due to this decision, [enter a drawback to removing association, such as pinhead being removed]. We hope you understand why we made this decision in the first place, and we are deeply sorry for what we associated our business with"
And of course, disbanding with BP is the best outcome.
Screw NFTs.
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@Aneurysm said:
Absolutely outstanding PR bhvr, you've outdone yourselves this time. You should do another tweet expressing the company's support for clubbing seals. Or maybe add Jeffrey Epstein as the next survivor.
"Who do you main on dbd?"
"Bro I'm EU's no1 Jeffery epstein main watch these spins"
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You know when the common faces you see who give BHVR the benefit of the doubt and try to defend them are also bashing them, that bhvr really, really messed up LMAO.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2568765#Comment_2568765
I highly doubt McLean is the type of person to do this kind of thing.
Looks at the tweets much closer.
Example 1 -> "Behaviour worked with Boss Protocol over several months to adapt in-game models for use as NFTs and approved them prior to the release of Pinhead in DbD. "
Example 2-> "Park Avenue Entertainment and Boss Protocol are great partners and it’s been a pleasure to work with them to bring #Hellraiser to DbD. "
My guess, McLean knew of this, and prior to this revealing, he left, he tried his hardest ot work on one of the best, if not the best patch DBD will ever see in it's life. After that, he jumped ship. Could u imagine him still working, then streaming and being bombarded by harassement & all kinds of questions? McLean dodged a bullet
At least, that's my theory. I would like to believe McLean is not that type of person.
Didn't a community manager also leave as well? forgive me if I'm wrong but I think patbrutal might of left as well.
I remember saying to my friend "Hey with all of these people leaving do you reckon they know something we don't?"
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my god.
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Nah it's actually just free VHS advertising, not BHVR ######### their game. No it has to be VHS advertising... it has to be man cmon.
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@PNgamer said:
i play since 2016 and i remember... my first halloweenevent 2017 this was the best soundtrack ever
aight now I want that halloween event now due to the soundtrack alone.
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I was playing pinhead and I had a hacker who could do the box instantly. I never came :(
I very rarely see hackers, but from the looks of it from streamers and other players I seem to be incredibly lucky to not see that many. One streamer versed like 5 in one play session, while ill be lucky if I get 5 in 6ish months.
They really need to get a better anti cheat.
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115 please bhvr :)
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@GoodBoyKaru said:
You have 11 more days before you have un-completed the game. Enjoy your temporary relief :)
@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2551531#Comment_2551531
it's much easier after you got them all leveled up. Just one month of work and they're all leveled up again and you have 2 months to spare!
I'm planning on getting every characters BW 1 off of completion, so in order to refresh perks I only need 1 node not an entire BW.
Also yea only 11 days :(
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@Trickstaaaaa said:
Wow... Took 8000+ hours. Please tell me you started to prestige your characters later on. And not from scratch.
I prestieged as soon as I could. But idk if I was efficient with BP or not.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2542965#Comment_2542965
No lol, spamming ads was, and that’s easier now
No, quickscoping was. And spamming was a side effect of it.
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Most likely I'll switch to trickster cos he's more fun for me now. Slinger with the ADS changes make him kinda dead.
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@indieeden7 said:
When will people realise that OP just means "too strong" and not "unbeatable"? I highly doubt one add-on nerf and a 1/4 decrease on the duration of his speed boost is going to be that impactful.
They called wraith OP.
Wraith.
There is absolutely no reason to call him "too strong" under any circumstance aside from versing potatoes. While the aura reading add on was annoying it wasn't op.
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Terrible.
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The thing is that boons could become balanced if the effect was balanced enough. The lucky break one is a pretty good example of that.
The healing one however, wow. I'll be surprised if it makes it out of PTB in this absurdly broken state.
(but I know it will cos it's ash's MoM situation all over again)
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"iF yOu hAvE goOd aiM yOu sHoUld hIT thE sUrViVorS"
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@ad19970 said:
Do you dismiss anyone as someone who played Deathslinger twice when they think that the changes to him are good? Or are you actually only talking about people that very obviously never really play killer at all?
Because I know that there are people that main killer as well and think the changes to Slinger are good.
I don't dismiss any opinion no matter how extreme it is. Just when I can tell someone has clearly no knowledge and they're making false statements such as "He has no counterplay" and "he takes no skill" then all I can do is laugh.
Can you name a slinger player who likes these changes? I know 2 already, and they both hate it. Not a general killer player, an actual slinger player/main.
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2525709#Comment_2525709
Were thinking of the average survivor here wich isnt going to do all that. Ive been a rank one pre mmr for over a year and played a ton of slinger, trust me not everyone is as smart as you say
Then why balance for mediocre players? That seems like an awful thing to do. Bad players can get better, good players cant get worse.
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2525690#Comment_2525690
How would he be unfun? People should be determined to get better at killers they enjoy, not everything should be easy. Its what made slinger so annoying is how you cant really counter him shooting at you through windows and pallets. Now you have to use strategy to play him well. The terror radius thing was a bit much but thats just a nitpick
Your lack of knowledge on slinger is showing.
Good players would block LOS first before vaulting using his 110 speed.
It is impossible to consistently hit rapidly and randomly strafing survivors because of how tiny his hitbox is, which is why he needs to zone.
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@ryseterion said:
Yea its annoying. Its a nerf sure, but now he isnt annoying to go against and its the survivors fault if they got shot, it is avoidable in most situations which leads to interesting play.
It also leads to slinger becoming unfun to play and much weaker.
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Except for they nerfed his ADS. Ya know, the thing that makes slinger slinger.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524832#Comment_2524832
- Activate/Deactivate ADS: 0.15 seconds
- Firing delay: 0.5 seconds.
- This refers to the time it takes for the projectile to launch from the gun after pressing the Attack button.
The ADS spam is precisely the issue. Either he m2's and fires or he goes back to an m1. Damned if you do, Damned if you don't.
This was the exact same issue with pyramid head's m2 back into m1 with no penalty. Either you take the hit at the pallet/window from m2 or if you bait it the killer very quickly gets an m1 regardless of what you do as a survivor.
I attached the stats for Deathslingers ads and firing delay pulled from the wiki. If that doesn't put it into perspective then I don't know what else.
I know these numbers and the argument still stands.
You predict he will bait - He baits - you win mindgame
You predict he will shoot - He shoots - you win mindgame
You predict he will bait - He shoots - you lose mindgame
You predict he will shoot - He baits - you lose mindgame
As for pallets and windows, he needs LOS on you in order to get a shot. Pre vaulting super early forces more mindgames especially at shack.
If you constantly find yourself in lose lose situations, that's your issue not slinger being BS.
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@Veinslay said:
The Deathslinger will still be an extremely good killer. The best Deathslinger mains with thousands of hours won't even notice these nerfs. He just now has a little bit of counterplay that makes the game more fun for survivor!
Very funny.
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He is probably top 6 or 7 at the current moment, around twins or pyramid heads strength assuming you play perfectly with him.
This change will make him "meh". But most importantly it will make in incredibly unfun to play.
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@Aneurysm said:
1) He was essentially a stealth/ranged killer with his specific TR and monitor. Ranged killers generally give a warning with a lullaby or larger terror radius seeing as they can hit you from further range, i.e. there's a reason huntress isn't allowed any real stealth potential.
2) ADS spam - pyramid head who came after was nerfed for the same reason, i.e. spamming M2 without actually ranged attacking so the survivor is forced to weave and lose distance before just m1ing. PH and demo can also kinda do this but they telegraph their ranged attacks.
3) Every ranged or sort-of-ranged killer - huntress, trickster, plague, PH, demo, twins, nemesis, cenobite - show that they're about to go for their m2 attacks giving a chance to react to it. By the time slinger has his gun fully raised you've ben shot already.
4) Baby survivors said slinger is bad on the forums and devs listen to them because they HATE killers 😥 Why can't they git gud 😥I can't believe they nerfed trapper too. 😥 I'm going to facecamp survivors until they agree to revert these changes 😥or I will demand a refund on all my deathslinger cosmetics 😥
1) use your eyes to see a 6ft cowboy walking towards you with a gun. If you're that bothered run spine chill.
2) predict ADS spam, just because he adsed doesn't mean he will fire. Learn how slinger players play. Learn common mindgames. Predrop. Learn which tiles he is bad in. etc.
3) An indicator isn't needed, especially on a killer who has only 1v1 and requires prediction from both sides.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2524049#Comment_2524049
Wow, so every one is freaking out for nothing.
Thank you for this
Funny because it'll still be a hefty nerf.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2523980#Comment_2523980
It's actually 0.4s. The animation isn't any longer than before, it just requires the full animation to play out before you can fire. To get an idea of what it's like, you can jump in game and see how long it takes right now.
Is there anything planned for his 1v4? His 1v1 will be weaker now and this seems like a slight nerf without compensation.
(Also thank you for confirming the time :D)
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2524004#Comment_2524004
His TR change is all thats "killing" him
No, I don't care about the terror radius change. In fact I'm happy with it because it removes all of the monitor slingers who think MNA is his best perk.
If his ADS change adds too much time, then he will drop to trickster tier, in the garbage.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2523980#Comment_2523980
If that happens I will be almost completely fine with these nerfs. But in that case, quickscoping is still a thing, and so the problem they have tried to fix still exists.
I cannot.
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@Shroompy said:
In before it takes him .5 seconds to ADS and every one is freaking out for nothing
0.5 sec would kill him. If you main slinger you would know that anything above 0.3 to fire is too much for his tiny spear hitbox.
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@Kebek said:
Go for nemesis, I've mained slinger since releaes and nemesis actually reminds me him a lot in many aspects. He's quite strong and pretty deep too, can't go wrong with him.
I also mained slinger since release (and i kinda was inspired by other people playing slinger like you, jane, jess, ana, etc). Nemesis does feel really similar so if he gets a new skin i might go for him.
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@indieeden7 said:
Pretty sure that's why the PTB exists. If I recall correctly, Ash didn't have a PTB, and therefore the devs didn't receive feedback regarding the first iteration of MoM.
As if they take feedback from PTB anyway.I mean as much as people nag on the devs about balance a perk that gives you a free health state would be on the devs radar for a fat nerf.
It's obvious that one of the main reasons they made MOM op was because they wanted to sell more.
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It's "supposedly" to be ran with tension spring, the other one they teased. If you can't pick them up then you'll just have to reset them which is what the other new add on does assuming you get the survivor trapped.
It could work in theory, especially with a solid 3 gen.
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@Superyoshiegg said:
https://us.v-cdn.net/6030815/uploads/0T6TA68Z93TE/image.png
https://us.v-cdn.net/6030815/uploads/GIUIJUQNI7PM/image.png
Indeed.
They did actually fix her beachball sized hitboxes at one point and made it more accurate to the hatchet's model, but all the 3000+ hour Huntress sweatlords suddenly found it way more difficult to hit anything, and their complaining got the fix promptly reverted.
You mean BHVR did a BHVR and made the hatchets somehow pass through survivors without hitting them.
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@Crowman said:
I think it's weird they are doing both directional phasing and a visual indicator. Like why start off with such a double nerf and not even a compensation buff.
It's super weird. Hopefully they do something in next dev update regarding her new weak base kit.
I've always hated how 90% of spirits strength comes from her add ons, I just want a speed base.
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@Phasmamain said:
I think it’s fine personally. She’ll still be easily A tier and that’s where all killers should strive to be
I would say A tier if other things were balanced.
It wouldn't hurt anyone if a speed was built in to her at a minimum.
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@Phasmamain said:
I think half the reason people get so frustrated in this game is because of how seriously people take it. Calm down we’re playing a glorified party game
I don't care how people take the game, there shouldn't be so many absurdly unbalanced things in a 5 year old game.
Survivor sided maps, MDR spirit/Omega nurse/Alcompound blight, literally 60% of the killer roster being too weak against competent survivors, survivor perk stacking problems, survivor Item stacking problems, the list goes on.
Either don't have a SBMM system in such a broken game or actually balance the game along side SBMM. But this is BHVR we're talking about, who looks at 4 dead hards vs a pig and says "yeah that's balanced".
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@AnneBonny said:
Define de-mmr, because if you mean like AFKing multiple matches in a row to lower it I believe that's bannable.
Getting 4 BBQ stacks, getting max chase, objective, and devioussness, then meming with the survivors.
TBF I do have more fun parkoring onto cars than actually playing the game.
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Nan not yet.
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1 - Add FOV slider up to 95 degrees
2 - Fix camera position so it cannot give an advantage with stretched
Easy fix that makes the game better. No need to ban people.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2504342#Comment_2504342
Very rude to Bubba since all of the killers would smell TERRIBLE
Wraith deserves hugs along with like 50% of the other killers
Slinger is too lanky to give good hugs imo. It would be like hugging a stick
Sorry it's just true that he would be smelly. He constantly sweats and even has a massive sweat mark on his back on his default body. This isn't even considering that there's rotting skin on his face.
Slinger would give great grandpa hugs, he isn't skinny especially since he wears a lot of clothes/utility. Maybe the only downside would that his breath would smell of tobacco. He is a bounty hunter however so he wouldn't be a douche for no reason unlike some other killers.
I absolutely would not mind being bonked by oni and his big bat.
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Bubba would give big bear hugs, too bad he'd probably stink.
Wraith needs hugs.
Slinger would give the best hugs.
I want to hug oni for other reasons.
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@MeltingPenguins said:
So... 'run the standard meta build'? no thank you.
I'll keep tinkerer, dark devotion, bloodhound and whispers.
Monitor is for people without skill who yet are too incompetent for camping with bubba
Nah, just don't run perk comboes that are deemed as "good" when they're mediocre at best. Too many content creators praise monitor as his best perk when all it does is help him on unbalanced maps and against solos (which don't get me wrong it is still decent just not his best perk).
You are much better off running lethal persuer over monitor any day of the week.
Monitor also ya know, doesn't make slinger easy by any means. He's one of the hardest killers to play in the game and a slightly reduced TR doesn't make you a god at aiming and predicting.
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Matters on the killer. Defensive killers Ruin Pop is better, aggro killer Ruin Undying is better.
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Honestly due to exhaustion resetting on hook I could see some actual good ways of balancing exhaustion perks.
Dead hard needs a full rework.
SB could get it's timer increased to 80 ish seconds
BL when maps are balanced gets timer reduced to 30 seconds
Smash hit, head on, lithe turn to 30 seconds


