Lazerboy88
Lazerboy88
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- Lazerboy88
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Comments
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@Pichihime said:
https://forum.deadbydaylight.com/en/discussion/comment/1567085#Comment_1567085
The point is it's so different it might as well be a completely new design, that makes the point of hosting a contest void.
And while this is my opinion, I personally don't think this design is up to standard.
”So different” relax they made adjustments, its a concept art contest concept art is subject to change to fit the dbd theme and characters. Honestly seems most thristy people are just upset her G string aint showing
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@Lavos99z said:
https://forum.deadbydaylight.com/en/discussion/comment/1565328#Comment_1565328
They're downing the people and hooking them. It's not their fault if they didn't realize this garbage was still happening. This is not entitlement on my part. It's the killer taking advantage of an exploit, a reportable offense. Look it up. Please don't sit here and accuse the person trying to make it known that this is reportable and people should help out instead of going for an easy down. You're part of the problem.
Oh so if I run into a hill trying to get stuck he isn’t allowed to hook me? Hmm not entitlement? Huh weird..
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@Customapple0 said:
I feel like his ability to mindgame with his M2 is all he has. I too think it’s unfair but if you take that from him then there’s not much else going for him tbh.
Outside of animation locks his ranged ability is rather useless.
Eh not really, if you play him like me and go for the risk reward shots, trying to predict where a survivors goes to when they dip Out of sight, and nail the hit, its pretty useful, I would call it more risky but by far not useless.
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@TATAHARAMBE said:
https://forum.deadbydaylight.com/en/discussion/comment/1566224#Comment_1566224
i won't even try to argue this with you, survivor main❤️
*killer main 1200 hours 5457 sacrifices, Its a outdated add on and its going to be remove when clown and huntress get a add on pass, hell its a common add on. So please hush
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No counter argument so yes
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no get rid of exhaustion hatchets, doesn’t matter what the time is on them, they were made back when you can recover exhaustion while running so they are outdated
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@KillScreen said:
https://forum.deadbydaylight.com/en/discussion/comment/1558761#Comment_1558761
Dam dude, you're really annoying. Get a job, then you will understand why.
@Lazerboy88 Because if they did it on a Friday and things went wrong they would sacrifice their weekend to fix things out.
Still, its funny to me idk why they only believe in Tuesday for update release days
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1558774#Comment_1558774
That’s a weird leap, I do indeed have a job. In regards to releasing it on Friday this version was done BEFORE Tuesday according to their own streamer... so on Tuesday that had to decide to release version 1.0 or 1.1 and they decided on 1.0 I wonder what job you have that that would make sense at?
https://forum.deadbydaylight.com/en/discussion/comment/1558779#Comment_1558779
This guy gets it, now we find out the Nissan has airbags that don’t work so it needs recalled and we’re an extra two weeks without a working car.
https://forum.deadbydaylight.com/en/discussion/comment/1558762#Comment_1558762
See my above comment, the new version was ready Tuesday... why did they choose at that time to release the old one?
I know I was just making a joke, they do seem to only do things on Tuesday tho
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Because BHVR only believes in releasing updates on Tuesdays
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Imagine complaining about someone who isn’t running small pp build or other meta perks
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@BabyDweetMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1548133#Comment_1548133
DS only affects killers who tunnel. When I play killer, I spend less time trying to slug or tunnel the person fresh off the hook and I spend more time finding and hooking the others who are probably on gens. From a tactic stand point it makes no sense. Why not stop gen progression and find the other survivors? Why tunnel the one off hook? If less killers did that, these perks would be useless to survivors.
Watch the video
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@BabyDweetMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1547779#Comment_1547779
Killers aren't entitled to the kill. They don't need a break. Also I love how toxic killer mains always get triggered and call something a "small pp build" when survivors just use perks to counter nearly every killers play style. It's the only smart thing to do. Maybe if killers stop running their boring sweaty small pp builds, so will survivors. It's called a chain reaction.
Go watch Scott junds video on the small pp build, “Toxic killer mains” arent just calling any build the small pp build, the small pp build involves using DS and Unbreakable to become invincible for 60 seconds. You are dedicating many perks when you add deliverance and soul guard just to be literally unhookable for 60 seconds. I’m not gonna argue with another player (notice how I don’t say toxic survivor main/killer main?!) go watch Scotts video on the build.
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@BabyEverything said:
https://forum.deadbydaylight.com/en/discussion/comment/1519793#Comment_1519793
lol true is the most cry baby ever, everything is swf everyone opinion is wrong and he is the master mind of balance and everything
Ahh was waiting for someone to ######### talk True because “I don’t like him” lol this is about favorite streamers not about ######### talking streamers. My favorites got to be Otzdarva and Scott myself.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1547847#Comment_1547847
I have used a controller and my game play dropped dramatically.. The problem between PC and Console gamers aside from the 30 vs 60+ fps is that PC players are able to do a lot more control wise, than a controller user can. We have macros for struggling, we can moonwalk, we can 360 and it's a lot easier to run while looking behind us in chase.
Some PC players just fail to realize that console gamers have to play with a completely different mindset, due to their limitations. The main thing i've seen when it comes to console players is that they're a lot more "careful"? They tend to crouch around the map more than PC players would and when a killer is around, they are hesitant to rush in to try and go for a save.
Not really tho? Because like that post said, some are used to controlling and some are used to PC, I been playing console my entire life and I can: Still 360, I can look behind me fine during a chase, no we can’t moonwalk but that really isn’t a game changer. I am the most reckless and in the killers face survivor I know on xbox. Using a controller I can do almost everything someone with a Keyboard and mouse can.. survivor wise! Killer is a slightly different story. There is no major skill difference between console and PC
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@Hex_Stalk said:
"Deathslinger and PH has no counterplay" You're joking right? XD. How bad do you have to be to not know how to counter deathslinger, he is literally a worse huntress, just block line of sight. As for PH he's a bit harder to explain but I have gone a full round only being downed and hooked once, escaping, all while being chased and not once getting tormented. (He was a purple rank PH btw)
ALL killers have counterplay, the devs are just getting better at making killers less predictable.
I could agree with deathslinger tho, if you are being looped by him, and he gets moments to shoot you, he kinda just gets free zoning just for the fact he has that power, you don’t even need to aim your gun and survivors will try to juke you and cause them to lose distance. Literally free zoning just for existing.
This is just saying no counter in chase, he in general is a slow killer and can be gen rushed very easy, but doesn’t change it just is boring and frustrating to go against.
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@SandyRobes said:
How about Deliverance + DS + Unbreakable + Soul Guard?
Either 1) you unhook yourself, get downed and picked up right away, DS, escape or 2) you unhook yourself, get downed, killer waits out DS and you pick yourself up and get away because of soul guard? Either way, seems like a last ditch escape is definitely possible and should be allowed if someone wants to bring all those perks.
Seems like this could all be fixed if they just hold off on the auto-sacrifice for final survivors until they've reached the struggle phase. If I'm the last survivor alive and I haven't been hooked yet, even without deliverance, I'd want the option to risk that 4% I might get off.
Dude, you lost the game, no one is there to save you.. shouldn’t matter if you bring in the ultimate small pp build with you. Give the killer a break, lol. That combo is just pure selfishness and just screams “I want to be invincible for 60 seconds after I am unhook”
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1545921#Comment_1545921
This can't be just it. Why is it fun? Elaborate. Do you main Killer, or Survivor? Do you escape every time you play as a Survivor, or do you always get 4k's as a Killer? Do you have 1000+ hours in the game?
I mean I am over 1000 hour, I am a killer main but i also play survivor. I keep playing the game, I enjoy playing it, I have fun playing with friends. Its fun.
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Because its fun.
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Huh weird had back to back games with Pc players dcing on first down.. almost as if everyone has to deal with salty players.. and shouldn’t blame it on the console
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There are potatoes that run self care on pc and console, no there are not more common on console no they are not more common on pc, survivor on pc and console are not different skillwise or playstyle wise. They are all the same toxic survivors we know and dislike.
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@stargazer9 said:
Yes it will include Switch. Switch is a console like PS4 and Xbox. Only the mobile version will not be included.
Isn’t Freddy still not on the switch? Does not this mean he’ll be added, curious what is gonna happen with that.
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@Harmtronic said:
https://forum.deadbydaylight.com/en/discussion/comment/1531430#Comment_1531430
I'm new this website so i don't know either but just in case i edited it. Me and my gf should be able to play the game without being called names this is really upsetting towards us
Not to be rude or anything but just ignore them and move on, kinda hard to keep jerks quiet and they will say what they want..Plus they said this on their stream on twitch.. so its not like it’s anything dead by daylight can do about it. People will be #########, just kinda have to deal with it on ur own.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1530082#Comment_1530082
Did you see people 3 gen strat with bubba's basement? NO
Yes
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..
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@Roobnus said:
https://forum.deadbydaylight.com/en/discussion/comment/1512115#Comment_1512115
Nope, people are just too addicted to let go. Gaming is an addiction for most of us.
You'll also find people telling you that doing coke or smoking is not that bad but we all know it is.
That doesn’t really have anything to do with the argument that this game is dying, its not its pretty damn good atm and still improving i think the best is yet to come
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@Roobnus said:
The sad thing about this is that the playerbase is not leaving the game, that's why they can continue to release poor quality content.
Huh almost as if the game isn’t really this bad and some people are over exaggerating it.
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@CrusaderNella said:
https://forum.deadbydaylight.com/en/discussion/comment/1504712#Comment_1504712
Well i have great news for you buddy. The next 2 killers are both licensed killers, oh boy. Or so the data-mining suggests. And the next killer is set to release along side the new Candy man movie(Whom i want to be in DBD more then springtrap but the latter would also be fine imo)
Also one of the devs said in one of their streams that they would love to work on a FNAF title if given the opportunity.
- Recently, you talked about licensed movie Killers you would like to see. What are some licensed video game Killers you would like to see?
Sarah (UI Designer) - "Five Nights at Freddy's."
Along side was also “Hunter from L4D” does that mean we are getting him? Maybe i dunno...
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1505003#Comment_1505003
https://www.youtube.com/watch?v=scgKaQTBgIc
Not sure if he means this video. You can at least see the BP events. Everytime Broken is applied by the perk, you get 300BP
Ah right, yea weird they don’t include that in the perk description
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@ClickyClicky said:
Its very easy to time your m1 so that you grab the survivor as they exit the locker. Otz tested this with people on his stream and the timing for a survivor to escape has to be very precise.
The killer has the advantage in this situation. Survivors only hope is Head On.
Maybe if you only use one charge with bubba, but if you use all 3 charges you have a big 3 sec cooldown before you can act again, giving survivor plenty of time to get out
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well, I liked it.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1482765#Comment_1482765
I think most people would be happy if the overheat mechanic was gone for good.
At least I would be happy.
I think its perfect in line, it helps counter some of the face camp potential with the overheat, and also punishes way over use of chainsaw plus its a very cool visual effect.
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@Dr_Loomis said:
I'm not buying them. But Oni does look good, although totally out of context. I would rather have cosmetics that at least some a small connection to the characters' lore.
Dude we got demo, deathslinger, entity pulls killers from everywhere a minotaur aint that far fetch.
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Introduces overheat system
”OMG THIS GONNA KILL HIM TONE IT DOWN”
Tones it down
”OMG IT THIS OVERHEAT DOES NOTHIG WHY EVEN ADD IT?!?”
Smh can never make the dbd community happy.
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Most likely due to license issues
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@V1V3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1479004#Comment_1479004
Yet survivors can be pierced in the chest 2 times, heal from dying state/injured an infinite amount of times, be shocked,harpooned, and chainsawed while still alive. Every other Mori you see a survivor can't ever recover from because of the excessive injuries on them. Maybe his Mori would be more believable if we heard bones crack or see blood spewing from the survivor's mouth, but the only special effects we have is a bloody finger.
see there already is a lack of realism in the game so really his mori is fine
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Downvote, because im sick of these threads.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1479143#Comment_1479143
You've clearly never seen Scorpionz
Surge should not work with hatchets for many reasons. Does it work within 32m of survivor or killer? If it works on the survivor that isnt very fair. It'll cause certain issues that shouldn't arise at all.
He even says the counter to her dash is just leave the loop when she crouchs.
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Nah i think clowns is perfect plus his stomps I can see being able to kill, plus the survivor is in the dying state so they are barely hanging onto life as it.
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@SkeletalElite said:
The reason they have the cap is specifically so people don't do that, but I agree they should increase the cap. I think there isn't a downside to being able to level characters as soon as they come out.
No the reason they have the cap is because before it was capless but people edited files and could give themselves bloodpoints, so they added a cap of a million to band aid fix that untill they could completely fix the issue, i believe thats how it went down
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@Emeal said:
How about, "Sentenced to Death" ?
or, "Chosen for Death"
or, "Sudden Death"
Actually, Calling it Sudden Death is the best word I have for it.
I also agree with @Toybasher, Exposed does sound like what Aura reading from Killer side should be called.
... And then the fog whispered in my ear, I had been afflicted by the Curse of Sudden Death...
Ehh..I dont see it. Curse of Sudden death sounds too.. for lack of better words and no offense stupid.
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Have fun waiting for a game if thats the case
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@BigBrainMegMain said:
DS is perfectly fine.
BBQ is perfectly fine.
NOED is perfectly fine.
BT is perfectly fine.
All survivors who complain about NOED don't do totems.
All killers who complain about DS aren't good at the game.
Sorry but can’t really find the argument “If you think DS is too strong you are just bad” very compelling .-.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1472486#Comment_1472486
You can't just compare PH to Huntress / Demo when they HAVE counter plays to begin with.
- Demo for example, he moves SLOWER than a survivor when he wants to ready his shred. With an addon he moves at 101% speed, 1% faster while channeling his shred. PH doesn't in this case, with his sword in the ground he can STILL catch up to survivors with no addons needed. His Attack also goes trough walls / pallets when Demo's doesn't. You know what the biggest diference between demo and PH is? Demo needs to know if your'e gonna vault or not, if you shred too late you're gonna hit the window, PH can still catch you from the other side of the window because his darn ability goes trough walls, thus ignoring the weakness Demo has in this case. He already has 2 things going for him better than Demo. He's faster when doing his torment and his attack can hit you further from the other side of the window. Not mentioning that Shred takes a little bit of time to charge it up to the max, unlike PH's power, so you could end up doing a baby shred for a much shorter distance.
- Huntress moves SLOWER when by default. She also moves even slower when she's readying up a hatchet, in this time survivor can either hide, dodge it or fake it. PH yet again doesn't suffer from these. He moves faster than Huntress by default and he moves faster when he's doing his trail. But they both can hit you further from the other side of the window. PH yet again has 2 things going for him. He moves faster by default and he moves faster when he's doing his trail.
- Deathslinger, yet again moves slower than PH by default. His projectile has a small hitbox so it can be pretty difficult hitting shots even at windows, not to mention that it can bug out and go TROUGH the survivor, PH doesn't suffer from this bug. His attack is very wide, so the chance to hit is super high and it goes trough walls.
I want you to name a counter for PH in this situation:
- You are the shack, PH is behind you, he puts his sword in the ground. If you vault the window, he's gonna use his power and hit you. If you drop the pallet he's gonna hit you, all of this + the fact that he's getting closer and closer for an M1. If you fake the window, he's gonna hit you, if you fake the pallet he's gonna go through and hit you.
I would love a slow-down when he picks up his sword.
More info in Tofu's recent video -> 5:25 timestamp
The ideology is the same with each killer, doesn’t matter that they slow down it may help with catching up to m1 after faking but they all can get a hit in this scenario. You just turned the corner into shack with your ability prepped you see survivor running to window, you wait to see if they fake it. If they do you get the m1 if they dont you use your Hatchet/shred/harpoon/POTD you can also really bait PH by trying to fake it run at the window and press yourself against it but dont vault, then move, not guaranteed to work but its a mindgame to counter a mindgame. If he misses it is very punishing and you can get to another loop easy. PH is fine people just need to stop complaining
not responding anymore to this thread
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@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/1472447#Comment_1472447
Uhh...he can just walk up to you then if you never go for a window or pallet and m1 you. Also, you realize how bad of game design it is to "just avoid windows and pallets"?
So can demo, So can Huntress, so can deathslinger, so can literally any killer with a ranged attack. He isn’t any different from them, a demo can have his shred ready to stop you from going for a window and then he fakes it and M1s you i see no problem with that mindgame
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@Hazerino said:
https://forum.deadbydaylight.com/en/discussion/comment/1471602#Comment_1471602
i won't dimiss the opinion of someone who actually offers counter to my issues. thank you
Alright I apologize, I jumped the gun and assumed this was gonna be another typical thread on here, I made a misjudgment so excuse any smart alick remarks in my original post.
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Oh boy here we go
Spirt plus Stridor, Yes Spirit is busted and needs some tuning I can agree with this one.
pop and freddy, Yes incredibly strong on Freddy but pop requires a hook to activate so there is counter play and Freddy difficult to loop but it is possible.
Spirit fury n Enduring.. so get this..you get to a pallet and okay you gonna freak.. drop it early and don’t be so greedy with it. Suddenly the killer wasted two perk slots for a niche combo.
Infectious Fright
on nurse sure pretty strong especially on a good nurse, if you have so much trouble with it run calm spirit. Keep spread out if you find out she has infectious, deny her the 4k slug she craves.
All of these perks are fine along with the killers you mention (Spirit is the only exception but she herself is busted) and before you just ignorantly dismiss my opinion as just another killer main, I play both sides with 4k hours.
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@Masterninja said:
Thanks all of you for the comments, the 4th one i wanted to be like (No Mither) a handicap perk.
That started as a handicap perk but became waaaay too overpower and counters alot of killers, it just seems very overtuned.
okay firstly the not being able to see each others aura, okay cool.. no terror radius sound from killer. Pretty risky so far..but the no terror radius can be dealt with using spine chill. Expose effect can’t effect you? Eh not sure about that..kinda really kills ghostface and Micheal. No scratchmarks within 20 meteres of killer? Well ######### ill just run quick and quiet and the killer will never be able to keep track of me. I mainly just feel it has way too much it does for just one perk.
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Okay here is my take on it, I like how BhVr has been dealing with Noed feedback, instead of straight up nerfing it! (Nerfing something to solve the issue with it) they introduce new perks to help counter it. Soul guard I have fallen in love with! It was a nice addition to the game that truly counters noed slug fest. While not completely countering the perk. The killer still can get at least a 1k with noed but if someone has soul guard he can’t go for more without some risk.
I find the whole “Nerf this! Its waaay too strong! Op broken! Etc etc” arguments to be going down the wrong direction instead of nerfing perks, add perks,killers, hell even new items to help deal with those perks! Like how they added PH just the fact he exists might deter some players from running DS since he renders it useless.
kinda trailed off during that but TLDR is instead of nerfing everything, buff other things or add new things entirely to help counter against what was asked to be nerfed.
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People can be jerks on the internet always have always will, just ignore them if you can’t then take a break. You got to learn to deal with it, sorry for being harsh but its the truth.
