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Larikal

Larikal

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Larikal
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  • I voted "no", for simple reason : its still lackluster perk. That's probably why you dont see it often on higher ranks. I mean : why would i take this perk over... lets say "sprint"? With sprint i can wait till i see you, then run away (probably forcing you to attack, missing hit and leaving you even more behind - happens more often than not). Lets add some healing perk (bond/self care/inner strength) and thats all i need for myself. The other 2 perks i sacrifice for the team (babysitter, borrowed time or something).

    And that's my point - spine chill is perk for your own survival... and even then you have better choices. Its like Third Seal - good perk on paper, but in reality its kinda wasting a slot bcs there are better options

  • When i'm playing as a killer i play by my own rules... i just love to freak the hell out of survivors xD. Once survivor was escaping from me, climbed to 1 floor in building, i chase him, prepare to make that special demogorgon leap to catch him before he fall down... i failed, he fall down and i flied through half map xD. After that i keep playing, finally i catched someone, hook him, then i climbed to the floor at house and wait. Someone unhooked him, i waited 3 seconds and jumped in that direction. I hit the guy who was on hook before xD. I hooked him again since it was already end of the game. And he wasnt even mad or anything - he laugh that he just saw something big flying with high speed at him and before he realized it was me it was too late xD

    When i play as survivor i love when killers can scare me too! How many times Mayers just keep watching me and when i realize that after few seconds i cant stop thinking "how long he's been there?"

    Why i love to scare others? Bcs thats the reason why i picked this game. And probably also most of the people. I mean - if you dont like horror movies then why would you choose this game over League of Legends, Call of Duty or other PvP esport games? :D

    EDIT:/// It doesnt even have to be a big scare, even small things can be scary too - you hide in locker, killer walks around... will he check your locker or not? I remember once i was chased by killer on forest map, i run to the place where there are like 5 lockers and i hide in one of them. Killer came right after me and he checked first locker. Empty. Checked second locker - empty. Checked last locker - empty, checked middle locker - empty. And he walks away. Hint - i was in that last locker he didnt checked (probably he tought that i escaped somehow and that he wasted too much time). I dont need to tell you how nervous i was in that moment xD

  • Funny. Since i got the same but opposite. I was running some fancy build on killers to scare the hell out of people yet 9/10 matches i get "gg ez, trash killer", "noob killer", "uninstall game kid", "learn how to play kiddo", "i didnt knew vegetables can play this game now" etc. Guess what? Right know i run only NOED, Pop the Weasel, Ruin and BBQ. Also i started camping hard, especially when i see they attempt to rescue him, and i tunnel whatever i can. I mean - why should i go for someone healthy and with 3 hooks and not for someone with 2 hooks only and already injured? After that i got only 3k and more often 4k than not. Red ranks, pff.

    You make killers who they are right know. If you would be kinder to them they would be kinder to you. But since you insult them in every single game, tea bag them, twerk at them, mock them at gates etc then why should they care about your feelings? You may bring whatever you want, i dont care. If you think DS gonna save you then you must be naive since it only gives you few seconds and prolong your agony - good for me.

    Most people who complain about killers probably forget about how lobby looks like after game where 3 or 4 survs escape. Its whole party of people blaming killer, wishing him painful death etc. And that is what makes merciless killers. Oh, i almost forget - situation above make merciless killers but also few other things like flashlight squad, gen-rush squad, key-rush squad (3 toolboxes and 1 key for fastest escape possible) or abusing infinite loops. Probably i also forget about many things. If survivors abuse loops then why killers shouldnt abuse hooks? Both are just core mechanics, right? :P

  • Why they hide information about SWF after match? Bcs of people like you and your stupid witch-hunting. Even without that information people still blame survivors for being SWF (even if its not true) every single game when survs were just better.

    And you are also wrong about the fact that playing with friends shouldnt have advantage... it should have. Imagine : you play with someone for 1000 matches and probably 100 or more online games together (lol, battlefield, smite, apex - you name it). And you REALLY think they wouldnt work better as a team than 2 guys solo but with VoIP? I can promise you they will. Heck, when i play with my close friend in any game we usually talk about some #########, not the game. And guess what? We works much, much better as a team than randoms. I know what i can expect from him, he know what i want to do even before i do. Its natural, everyone have their own style, after playing with someone for so long you have to know him as good as yourself. And you cant achieve the same with some random you met in one single match and then never again.

    What would i do instead of focusing on SWF is focusing on game itself. Maybe give killer fifth perk slot? After all he is all alone, while survs who also got 4 perks are in team. Even team full of randoms, but anyway - team. I wonder if that fifth slot for killer would have some larger impact on game...

  • Funny things... even with big updates every 2 weeks some people would still cry "why updates are so slow" xD. Also its funny how everyone seems to know how the game that they are actually playing should be balanced. Sadly they dont get that they are only balancing game for themselves, not for others. The simple fact that you cant play against something doesnt mean its broken and should be nerfed, since somehow overall win-ratio/pick-ratio and many, many other statistics says the opposite. Without access to this kind of data from hundreds of thousands matches with random players, random squads, random situations you cant really tell anything. How many matches did you played in a week? Count best score. 100? 200? 500? Anyway its merely 0,1% of all games if not less since the guys like you are thousands.

    Also its worth noticing that we dont always get what we wanted. And thats good thing - dealing with troubles is part of humanity. Look at history - why people can unite during great crisis yet during quiet, peaceful time they tend to destroy/ruin everything instead of just being happy? People wants troubles. People wants someone to blame, to fight against. If they dont, then they start a war for some stupid reason. Maybe its worth to think if this isnt that kind of situation?

    So please guys, be grateful for their work, keep telling them your thoughts but keep it civil. Dont attack someone "omg, you do nothing, still XYZ isnt patched, ######### you cant even balance your own game, why you nerf my main idiots?", instead try to find reason in that, or maybe even ask them a normal question (like "what bring you to nerf <put here your main>? Was it too strong? how was his/her winratio?"). They answer few of them during streams, if someone watch it. The more... resonable it is the more chance it will be adressed. Also remember that hey cant solve all problems of the world. Game is pretty much playable when you dont get connected to server across globe, if it wasnt then what would we be doing here? :P

  • What i want is to make game more stealthy, and less infinite looping. Survivors shouldnt just do gens... they see killer, they still do gen... killer 3 feets away, and they sprint away to infinite loop. I would enjoy stealth much more, like typical horror - you CANT out run killer, you have to be smarter. Run, stun killer with pallet, run behind corner, hide. Or even better - dont get chased at all, just when you see killers coming to your gen walk away and hide. For me hiding gives much more fun than just running around for 9 minutes.


    But yeah, thats not gonna happen since that would be too complicated for most survivor players. But i could bet my year salary that would also solve the problem with 80% players being in highest red ranks :P

  • @Blister987 said:

    Have you ever seen a killer so bad that you thought that he has NOED 100%? Now compare it with the times that you saw a good killer and thought that he has NOED. Yeah, the second case is inexistent because they don't have it . You're trash for running, no one blames you because running low tier killers is a death sentence, but you're still trash.

    Have you seen a survivor so bad that you knew that he has DS, unbreakable and die hard 100%? Now compare it with times that you saw good survivor and knew that we has these perks. Yeah, second case is inexistent, because they dont have it. You're trash for running, no one blames you because running low tier survivor perks, but you're still trash.

    @Dead_by_David17 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1171617#Comment_1171617

    Why should survivors feel bad for using DS if killers don't have to feel bad for using NOED?

    Why should killers feel bad for using NOED if survivors dont have to feel bad for using die hard, ds, unbreakable or bt?


    Great point gentelmens... but notice that its also true in the opposite direction, but you dont seem to be so offended. Even if killers have only NOED, while survivors have DS, Unbreakable, BT, Die Hard and few more. I sense bias here :P

  • Leatherface become some kind of response for survivors tactic "group up, form a circle, 1 person unhook". What can you do vs something like this on most killers in game like freddy, nurse, spirit, legion, pig, clown, demogorgon, deathslinger, and list goes on and on? Ltierally nothing. You cant pass them by, you cant kill anyone, you can only cry in frustration watching how survivors unhook someone in front of your face. To be honest - every time it happens to me i switch to leatherface and do face camp.

    Sorry, but if survivors gonna promote bad plays then killers gonna follow-up to it. I mean - why wouldnt i? Im angry of being helpless when they do that, so i pick the only counter to it. And just as all of them - i dont care about your feelings. They also dont care about killer feelings. So its even.

    And trust me - from killer perspective its even worse. Bcs killer get punished when he camp in front of someone, while survivors get bonus points by forming this wall around unhooking one. And about queue times - imagine some killers also have only hour or two for playing. And killer queues became memes long time ago. Only time when i can play as killer is evening, like 7-10 PM, before and after that i have to wait for 10 or 15 minutes in queue.

  • @Kwikwitted said:

    So.....basically your solution is "just stop caring and you won't be tilted".

    What a new and exciting idea! This has clearly never been suggested before and will solve all the problems with the game!

    So you suggest to go chasing the only one survivor who can loops till the end of the match without getting even hit? What a great idea! I bet nobody ever tried it before... oh, wait, already too many tried. Guess what - it doesnt end well for them.


    So i agree with YoshisCookies, if you see survivor can loops and he found infinite loop then dont chase him around that for 10 minutes, just go search for others, and catch looper without loops, he cant spend whole game staying in the middle of infinite loop doing nothing. If he do however then be happy, its already 3 vs 1, not 4 vs 1 :P

  • @crixus006 said:

    Hahaha I have played DBD for 3 years in pc and Xbox, and I m sure that nowadays the game is broken for survivors , I had never seen genrush so strong 17 seconds to do a generator , came on , 2 seconds to sabotage a Hook. Pallets ow, and the old loops still live , I am main survivor and it is too easy escape that Devs need to do something to balance this game...

    You must be mad if you think toolbox changes were buff for survivors in terms of faster repairing gens... Sure, you can repair 1 gen faster than before. But now you CANT repair 4 gens solo in 1:27 minutes. And before this change (even day before, i tested it) i was able to do 4 gens solo with 1 toolbox before killer even hit survivor (even if he was dumb and use like every single pallet he could), and before he get second hit one of other 2 free persons would finish last gen and i would almost instant open gate with quentin perk, and the chased one just run through that gate and killer didnt get even 1 hook in game. Now you cant do something like this, and games also lasts longer than before :P

  • I would change it for something to force survivors to use brain like ; "When you hook survivor he cant be unhooked for 20 seconds". Or just add that to hooks as general - on pretty much every single killer without instant kill it happens way to much. Survivors comes in group, make circle around hooked one, and start unhooking. You as killer cant move through them, cant kill them, cant do nothing. Every time i get survivors like this i pick leatherface wiith Insidious and iron grasp, hook survivor in the basement and ill just camp behind wall. they come as 2 or 3, i just prepare chainsaw and hook them all in basement. It always work :D


    So you see - its connected. If they would change it to prevent camping then they should also prevent survivors from forming wall. Maybe by adding "in proximity of hooked one you get exposed status" ? If not then what freddy, or demogorgon, or hag, or pig, or clown, or legion, or 20 more killers should do? survivors can just ignore them, rescue and flee away without giving anything to killer :P

  • Hex Retribution, Hex Ruin, Hex Haunted Grounds, Hex Devourer is my go-to on most killers these days. Ruin and Devourer force survs to cleanse totems, while haunted and retri punish them for that. This build is for late game but with stacking in early game, all i have to do is try to earn few stacks on devourer (3 - to give them all Exposed status effect) and keep 3 preferably gens untouched. With ruin its pretty easy.


    And here is tricky part : if i finally get these 3 stacks on devourer them most survivors starts looking for totem. And surprise : they have 4 to 1 chances that they cleanse wrong totem. And what happens next? Slaughter as i can see them and they are for one hit. Its even more funny when they cleanse, i get kill thanks to that, hook another one, and i just walk away. They save him - oups, 1 stack more and i will be able to mori them all, but they are also so scared to attempt to cleanse another totem...


    The worst possibly scenerio with this build might be situation when they cleanse ruin and devourer together, at the same time, at start of the match. Well, that would complicate things a little bit... but hey, 99% rank 1 survs do just gen rush and unhook rush (dont watch where killer go, dont try to sneak, just run across the map for free points from unhook) so it works :D

  • But hey, what did you expect? You cant see more than your own tip of the nose, and even that barely. I could also mention yours "balance the game" - okay, i want killer to be able to insta-kill survivors at start of the match by pressing R, if not then they will punish paying customers. You have another vision of "balance"? Oh, well... it seems like every one of us have his/her own idea of "balance", so ALWAYS there will be some "punished" customers. Or maybe did you state "DO WHAT I WANT OR DONT DO AT ALL" ? If yes then i am sorry, with that kind of atitude life must be very hard for you :(

  • And there is also me, with nearly 3000 hours on PC, and i want to know why you think YOUR version is better than mine. I like sabo changes, as it eliminate something called "sabo squad" when at start of the game everyone focus on destroying every hook possible. How for you THAT was fun? For me it was annoying and also boring. The only thing killer could do in this situation was just facecamp the one who was bleeding on the ground.


    For me its change for better, you cant now in one minute make whole team safe for 4-5 minutes of the game. And its also more risky for survivors, if you see they going for the hook just drop "package" and chase them. And as far as i know that was the voice of majority of this community.

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1149374#Comment_1149374

    Oh I see.

    While we're on the subject, can lockers be breakable too? Would make searching more....interesting.

    What? How you would want to balance that? and why killer should ever leave a locker that can be breakable? With walls you have to think about strategy as it create new paths for good or worse, but with lockers you dont really have any downsides so it would be pointless :P

  • @thefallenloser said:

    Warframe has done this very recently as well, and many many players are happy with what's happening, so much so that some players who dropped the game for a while decided to come back.

    QOL update would be amazing and I'm sure it'd bring many players back.

    And also many, many players who were happy veterans of warframe quit bcs of changes and take others with them. There are always 2 sides of coin, its worth to mention also negative sides of changes.

    Also sure, i dont doubt that balance changes would bring players back. But also i dont doubt that MANY players who are still active would just quit. Sorry, thats how it always is going, you cant keep everyone happy.

    The very same is reason why always (no matter what game or how good balance would be) threads about changes in balance will always be popular - bcs everyone have different expectations. I for example would completly take off hooks and survivors ability to escape, same as pallets and make game more about sneaking and hiding. While someone else would dislike this idea and want to give player crowbar or baseball bat to be able to hit killer (yes, its real, there are people who want this). But guess what - no matter the changes always someone will come back and other one willl just quit playing.

  • Its all depend on situation. If i see like you do infinite loop or tea bagging then hell yea, i will camp as long as i want to. I cant do nothing to stop you using infinite loops and so you cant stop me from face camping if i want to. But even thats not fair as in first scenerio survivor have to make mistake otherway its literally impossible to even get a hit, while in second scenerio you still can take off hook solo or with 1 other player as body block, unless camper is leatherface.


    Lets make it clear : how it is any different than survivors going 3 for 1 safe hook and body blocking you so you cant do ######### if you dont have 1-shot? Its done by people who dont know how to play or those who are salty af. Good survivors dont do things like these. Oh, no, wait, 99.99% players still think its "perfect play" xD.


    Sorry but as far as im concerned you can do ANYTHING to win. Its dirty fight, yes, but both sides fight dirty. One by using silly infinite looping, ds, bt, unbreakable, self-care and second one by camping and tunneling or using some op addon combination (like huntress for 1-shot hatchet + second addon that gives 2 hatchets more). Is anything from that illegal? No. Is anything from that not fun? Literally anything :P

  • Nah, sabotages are nothing. If survs gonna abuse it in one of the 100 matches then fine, i'll abuse slugging. They have unbreakable? Fine, its only 1 free self-heal from downed state, i can work with that as they still will be 1-hit kill. Hah, if it gonna happens more often than not... then i guess its just gonna be a time to back to my good old leatherface. He works fine when survs starts to abuse "weapon cleaning" animation (it was when you hooked someone, 1 person goes for unhook and other 2 bodyblock you so you have to do 3 hits at least to get to the one on hook), if they tried it, that was just a free game pass for me, and same gonna be here xD.


    Its not fun? Maybe. But its my heavy gun, when you gonna piss me off by abusing mechanics i will do exacly the same and this way you create a monster that you cannot beat :)

  • The point is : are there enough people to play at ANY time at ANY rank if we would group them together (like 2 or 3 ranks above and below yours)? I am afraid there is not enough number of players. Even now you have to wait sometimes up to 10-15 minutes (in killer queue around any time of day except prime time and in survivors queue during your prime-time when most people want to play with friends and are forced to play survs). With more accurate matchmaking we would have to wait even up to 40-50 minutes, and that would be insane. At least for me - i cant imagine waiting almost an hour to play 10 minute and then get back to waiting another 40 minutes xD.


    To the part about maps - its all depend. For coldwind i LOVE playing hillbilly, nurse, spirit, freddy, ghostface, mayers, oni and plague. All of these killers (and probably more) can catch you pretty easly on open maps like mentioned farm. I dont imagine escaping any of them played right in the middle of cornfield. Its just impossible.


    And here we also have closed maps like gideon, memorial institute or hawkings which reward another type of killers. On these maps i just cant play nurse, too many walls, to easly people can break line of sight and escape/make me miss teleport. But freddy, ghostface, mayers, demogorgon, or wraith (especially with addon that allows you to see through walls) are pretty good on these maps.


    To be honest its all depend on circumstances - if you are lucky and get right map for your killer even 4 best survivors on discord would have trouble to make even 1 of them escape. But if you get clown or doctor on coldwind... sorry, you will struggle to even have 1 kill. Its just hazard :P

  • Just use even a little strategy : if they just throw down every single pallet... destroy them and force them to go around one area, spend that 10 or 15 seconds on it, gratz, now its death zone with no pallets, no windows, no loops, no chance to escape. First minute of match and from now on every survivor catched in this zone is dead, thanks for that guys! Oh, and there are also 3 gens in that area? Thank for free game :P.


    Its all about brain, if you gonna chase that 1 survivor for whole map then you must be brainless as he knows where he was and where he wasnt. But others dont know it. They gonna run to that sweet jungle gym with 3 pallets... sorry, there is no pallet left, you are free kill. Also hook one in that area to force others go to that side. Its pretty easy

  • I think that the best part of this game is fact that it brings a lot of horror fans together. Or some kind of it at least. I once played Steve, saw there were 3 girls (including nancy) so i write "ahoy ladies" (like steve said in season 3 of stranger things), and all 3 of them respond in pretty much the same time "scoops ahoy!" xD.

    Or other time when i was playing demogorgon i chased survivor to the upper floor of building, he jump down... in the second i was using demo special lunge. And guess what - i learn how to fly. In the same match but later i set one portal at upper floor and go back to chasing survs. I get one of them, hook him, walk away and travel through portal to upper floor. Someone go to unhook him... and i jump from the air right in both of them xD. And i did it few more times, even once or twice i get a hit or kill. After the game all of them say "gg wp killer", so i also wanted to say something nice and tell "thanks to one of you for learning me how to fly on demogorgon", and they all laugh how funny (but also scary at first) it looks when i was flying toward them with incredible speed like rocket. These things (and people) only in DbD xD

  • Lol, for real people still cry about DS? Most people learned to just leave guy bleeding on the ground and walk around for that 1 minute. For adrenaline i feel like its the worst perk right now? Sure, you may get healed... but who cares as 99% killers run NOED these days and kills you anyway on 1 hit? xD

    Same goes for borrow time - sure, its nice perk. But also smarter killers can outplay it by focusing the one with that perk or just walk to him while he taking off hook... and just catch him. GG, nice borrowed time :P. As you play more and more on higher ranks you will see it by yourself. But sure, for baby killer DS or BT is still broken as they dont know how to play around that xD.

    But hey, dont worry, baby survivors also cry about killer perks like nurse calling (why he see me getting healed, thats unfair), rancor (why he can instant kill me? Its broken), or spirit fury (omg, pallets doesnt work).

    And as far as you are tired of excuses, im also tired. But im tired of "pro players" who think they know the best how the game should be balanced. No, you dont know. You are just biased from your perspective. I for example love playing against spirit, nurse, billy or oni, they all are easy mode for me since i learned their weaknesses. So i know how the game should be balanced - let buff them. Let give nurse wallhack when charging teleport (or otherway i can just break line of sight and she cant do #########), billy should be able to turn normally with his chainsaw (otherway he cant hit me even on open field, like literally, most of them realise that and just walk and try to slug xD), and spirit should see survivors normally (or survivors can just sprint forward... then when they hear she is using her power sprint backward - 10/10 spirits get juked by this as they cant see additional scratches unless its too late). Thanks for letting me give feedback, i hope you would enjoy game like i would do :)

    Oh, and about matchmaking... you know, funny thing is that NEVER, but like ever, someone said "i love this matchmaking" and mean it. Doesnt matter the game, it might be LoL, DOTA 2, DbD, R6:S, or anything. You dare to disagree with that statement? Find me one, just one, person who write on forum how matchmaking have been fair and awesome. Might be any game of your choice. Oh, you cant find anyone? How sad... But it also should give you something to think about - maybe you are also biased "and everytime i get such a noobs in my team, while enemy is pro, but like every single time, mm is broken" ?

    Please, dont speak 'bout balance unless you have STATISTICS to prove something. Even if you play like 100 games per day - its not even 1% of games played that day.

  • I would take few pallets away, also one or two windows. Already survivors got easy mode on it, with chill spine only you can spend whole game never being detected by killer - that many walls and rooms we have here. And trust me - killer dont have time to search each one in even 5 meter radius. Its just different type of map, you dont have here god pallets or infinite loops, but walls and rooms that are more than awesome to break line of sight.


    But yea, i can imagine idea of rework this map. Every single looper hate this map as you have to play smart. Just stun with pallet, run away to second room, go to third room, and walk to fourth room. Killer have NO chance to find you unless you walk right into him :P

  • If i would be a mod i would ban you for misconduct. Sorry, but insulting others isnt going to help you or anyone else. And again - sorry, but how could i take your complain seriously if you behave like this?

  • @ZoneDymo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135048#Comment_1135048

    Ermmm ok? What are you trying to say here?

    So you are great at the game, killer is not hard but.... the majority does not agree with you thus plays less killer thus gives survivors longer queue times....

    Your opinion on them needing to "git gut" or whatever you are trying to say with that comment does not change the facts....

    Hmm, on what you opinion is based? Your thoughts? To be honest - on PC killer got 10 min waiting time from midnight till 8 PM, then it reverse and survs got 5 min queue time. And guess what - its only bcs you cant play as killer with friends. This combined with fact that after 8 PM is "prime time" when most people are in homes and have time to play gives longer queue time for survs. You dont really thought that for 90% time of the day killers have to wait and its "coincident", do you? :P


    Also for survs work fact that they have more... unique gameplay, as you have to sneak, hide, and run away instead of fight, and thats also thrill for few people.


    Summa summarum - you cant really tell "more people play surv cause they are easier" when killer have to wait longer (so more players play killer) for most of the day, and at evening there is "jump" in survivors playing bcs you HAVE TO play surv if you want ever play with friends. But yea, whatever

  • @Nakedwildman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1126034#Comment_1126034

    basically correct, but wrong...

    you cant roll out more and more "New" content, if not even the old one is working properly....

    i rather to play 5 years the same 4 killers, but the gameplay is fixed and adjusted properly, then to play 20 killers in a unbalanced game/ Bugs / Glitches or stuff in that dont work the entire "around". We dont consider the game is fun because we can choose between killers/survivors...

    Its fun when its working as intended. And actually its not, we all know that.

    What dont work properly? As far as i saw everything works properly. Just admit that you think you know how game should be fixed - "uhh, oni is too strong, i cant escape him even if he doesnt have any power before hit me. Oh, and they should fix my claudette, it must be bug that im so bad on her, bcs for sure it isnt my fault, im perfect player". The point is - its all biased. You can only speak for yourself, and claiming "game should be fixed" is at least arrogant.


    You know what? There are for now only 3 things that should be fixed/dealt with. First one is Ormond - this map got so bad optimization and i guess we all can agree on that. Second one is "infinite loading screen" that happens to almost everybody once a while (for me it once a couple days). And last one is connected with Ormond i believe - fog. I played many games but this is the first one when fog use so much resources (im fine with fps, but for tests lower fog quality). And probably, bcs of that Ormond got low fps, on this map everything is behind snowy foggy thing.


    Everything other than this is just balance stuff and trust me, there is no player that should speak for it. I for example hate playing against Wraith, i would even want to play against some kind of god nurse than him. So they should nerf it and instead buff nurse, spirit and billy as they are too weak and for me its free escape... wrong. Im biased, and i admit it. You are also biased, unless you dont play this game but somehow you are in possess of labels with stats from this game. If its true then sure, speak about balance. If not then you opinion doesnt matter, bcs what matter are facts - how many people play killer X? How many of this games are "won" by this killer? How long "winners" played this killer? And even lets go forward - why this killer have advantage over survivors? Maybe they (survs) played it wrong (for example pallet camp vs nurse)? You dont have this answers.


    The truth is - there is no perfect balance. No matter how long they do, how much they listen to all of you ALWAYS will be someone unhappy. And ALWAYS there will be guys who would say "no, game should stop developing, they should only focus on fixes". If we go down this road then we go straight to gaming graveyard

  • I love how 90% of polls here are so biased. First of all - game development means ALSO new killers and survivors, without them game sit in the same place. Second - option "devs shouldnt focus on game development" means like they should abandon their game. If you want to make some serious poll then there should be options like :

    • devs should focus on balancing game
    • devs should focus on making new content

    See? It isnt that hard to make both options even, without any bias.


    And for me - if game wouldnt get anything new for... lets say a year then most players would go away. How long you can play against the same billy/spirit? How long you can play on the same 2 maps? Not to mention that new chapters gets the best press and its the best way to marketing the game.

  • Clown, doctor, huntress, even leatherface all got big weakness. Clown and doctor are just killers without powers if you can stand blurred vision or if you dont gonna camp pallet. Huntress is one of the easiest killers to escape - run away from her, but look back, if she prepare hatchet do dodge. If she dont use it then just kite like killer without any power. Leatherface is another killer without any power as long as you dont try to do 360 on him. Keep distance, use pallets, vault windows and you can loop him for whole eternity.


    There are only 2 killers that i truly hate to play against. First one is nurse - there is nothing you could do against good nurse if you dont run dead hard, but since we dont know what killer is against us... Well. Second one is.. wraith. Yes, wraith. He is a lot harder to be seen (at least on long distances), he dont generate terror radius, with addons he can go in and out from invisibility in split second and it also gives him speed boost. He got only one weakness - cant one-shot you. For me his power is so... unfair. Okay, i get it - he should be able to sneak upon players, okay. Heck, even speed boost is okay. But i dont think that going in and out of his power to just get speed boost is the way it was meant to be played. And good wraith (not even great one, just good) can caught you in every single loop just bcs of speed boost. And sure, flashlight counter him... but hey, we still dont see killer, so we cant pick flashlight with us against him :P

  • Nah, its bad idea in the way you describe it. 4000 BP to get new skin piece? They will never do that xD. Its more probably that they would implement this but outside bloodweb, just to be bought with iridescent shards. And unless they would give chance to get skins for auric cells only then i wouldnt waste even single shard. Just not worth when you can buy whole outfit with it for character you want, and the one you want :P

  • For me most of them are so easy that i dont even have to try to do them, they just pop every few games. Sure, they have to be harder than level 1 for example as they give more rewards, but i dont think that its too hard or taking too much time. Sure, most of them you dont gonna do in like one game, it would be insane, but also its not like you have to work few days on them (at least not when you play more than 1 game per day) :P

  • I got other proposal : maybe make mori possible to use after 2 stage hook, so its clearly decorative purpose, also just make 2 mori's - yellow and green, one for 1 mori, second for all. For keys i suggest to just make them able to open hatch when gates are powered

  • Sure, same should go with ranks, as why should you play with "noobs" when you have rank 1 on console, right? Also they should unlock all perks you have unlocked. Oh, and they can already give you everything maxed bcs why not.


    The point is : its your fault if you buy game for wrong platform. And its not like you have to grind few months to just have fun from game, many people play even without any perks just like that, for fun xD. To be honest i dont see point in it, as you can already play on xbox with friends who play it on PC, so you dont even need to change rig you play on to be able to play with friends.


    If i had to choose i would rather recommend them work on few maps that for some reason cant hold stable FPS (for example osmond). It have much higher impact on game, as survivors have harder time to hit skill checks. So i would suggest either rework this map entirely or do something to optimize it to the point where 90% would be able to play without any performance trouble. Every single time i have to play on this map after lobby in chat is discussion about ######### optimized map so its not just me, heck, i can bet even you (whoever read this) had fps drops on osmond :P

  • Nah, new ruin is fine. Even more than fine if you can make enough pressure. With this perk i can now hold last 4 gens for infinity period of time on pretty much every killer with mobility. All you have to do is making pressure. On nurse just blink from gen to gen, they have to run away, and blink away to another gen... then blink back to earlier gen (if it was touched). Gen will reverse faster than they will repair it = infinite loop :D. And all you need is to surprise survs so you can get that 1 hit. Then go away, they return back to repair... and again appear and try to hit someone. Often i can get 2-3 kills + every single one of these kills was from third hook. And its not only nurse - i did the same with freddy, demogorgon, oni, billy, legion (yes, him too), plague (maybe no mobility but poison shows you when they start working back on gen + it makes them vulnerable to getting 1 shot. Also if they decide to cleanse... well, pick up it, and spit near gen above walls, its free 3 or 4 hits on every single surv that were working + they cant heal it in waters if they arent poisoned... and if they were poisoned you can even get kills from this action).

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103461#Comment_1103461

    Did you not read what I said, over half of my games.

    If during an evening I have a spare hour or two to play some games do I want to play games that are fun, full of suspense and provide a challenge? Or do I want to “hold M1 unopposed”?

    If it isn’t afk killers it’s survivors giving up on hook which is the same problem.

    There has always been instances of this but it has been off the charts recently. I’d rather just people dc if they aren’t going to play because at least it wasted less time.

    Great point about wanting to have fun in this hour or two. Lets imagine that in first 5 seconds killer found you, killed, grab... and you dc. How is that fun to the other 4 people? Killer dont even get points for hooking you, and survs dont get points for saving you. So lets say it straight : you ruin game for 4 other people... bcs you were impatience? Oh, wait, but YOU DONT CARE. Guess what - i also dont care if you get banned for 2 years or whole eternity as long as im not gonna play with you again.


    As you talked about suicide - i have solution. Just take off that option from the game (pressing space during phase 2 and left click from phase 1), just so people like you would have to wait whole 3 or 4 minutes before they can go play another game even if they "dont care".


    And please, cut off that bullocks. Its still nothing compared to the plague (no pun intended) of kids who dc when killer found them.


    So i opt for increasing penalties for dc.

  • @Sakurra said:

    No, if camping is allowed. If the disconnect is bannable, the camping must be too. It's very frustrating and ruin the game itself.

    If camping must be bannable then gen rushing (finishing gens before 15 min) also must be bannable. Hiding from killer too, its no fun when you as killer cant even find anyone else. Also if you dont wait for killer to hook you 2 times before death/escape it should be bannable. Infinite loops? Bannable. Tea-bagging? Bannable.


    After this and many, many more we can finally play the game. Someone get hooked, killer pick up him, go toward hook, hook him... and you go behind killer back and rescue right near killer. Guess what - ban. It would be so much fun game then xD

  • To be honest i dont think another set of objective would be better. How you wish they would add something like this to the game? Add second game-mode and divide community even more and making queue time even longer? Or make 1 game mode but with 2 routes to win? If we go this way... it will just favor even more premade groups, as they can communicate through discord for example.


    Lets imagine we can this gas can + vehile and gens + gate. In lobby we try to be cool and we all agree that we gonna do gens. But in the middle of the game killer camp gens and ignore gas cans, so we wanna change tactic... but hey, there is no chat. So no, its not good idea.


    Also imagine killer : at start of the game they have 7 gens to patrol, and its already way too much. If we add another 7 things for killer to look after... then 1 killer is not enough. Simple as that, and for me this is main reason why we dont have 5 or 6 game modes :P

  • The point is : sure, you bought the game and should have right to play it. But remember - others ALSO bought it. And also should have right to play it. And its hard when one their team just dc at start :P

  • Sure, he might be better in chases... but hey, thats the main point of playing nurse. And just look at how much time he waste chasing 1 survivor while others repair gens. And i think thats the main point why he didnt kill all of them - too much pressure on chasing, too less pressure on gens. I play demogorgon, not nurse but i focus on gens for 99.99% time and often got 4 kills. I rarely spend more than minute chasing someone. If i dont see a way to end chase in few seconds then i dont even start it and go back to gens. After minute or two everyone end up wounded, one or two healed themselves (wasting time as they dont work on gens), but others dont. And if i catch them... chase ends in split second, one good demo leap is all it takes to kill wounded prey.


    And now the best part - combine this with surge, hex thrill of the hunt, reworked ruin and devourer of hope and you get chance to end matches before they even begin. What are 5 hooks? Nothing. And in the time they rescue each other i can go around gens + ruin destroys them. And in the end they figure out that they have to search for totems.. oh, well, thrill of the hunt give me a vision if someone try to destroy cursed totem so they cant even do this one.


    There is so much ways to hold game for eternity... but you have to play around it. The most idiotic thing is chasing someone for few minutes as in this time you dont have any pressure on map. Even in ranks 11-14 everyone should be smart enough to do gens when you chase someone as its the safest moment to work on it

  • For you ruin was nerfed, for me it was buffed to the level where for survs its IMPOSSIBLE to win the game as long as it stays up. Ruin used to be for killer "pick and forget" mechanic, while now it require you to play around it. With killers like demogorgon, freddy, billy, nurse, wraith, oni, every single killer with just a little mobility or gen controls can hold whole game as hostage for eternity. All you have to do is to walk around each gen and spend little time around the ones that have been repaired a little. You reverse it much faster than survs repair it. Rinse and repeat, you cant go wrong with it. Plus you get chance to get free hit on survs as they would rather try to repair that second longer and it might be enough to hit them.


    But if you expect to just chase 1 surv around infinite loop while others repair gens then it doesnt work anymore. Chases are supposed to end fast, not after 10 minutes. And you have to remember that ruin now require some work from you. If it doesnt suit your style then leave it and pick up other perks like surge or pop the weasel (-25% gen? Nice one)

  • @xodeusism said:

    https://forum.deadbydaylight.com/en/discussion/comment/1094922#Comment_1094922

    You're not even on the same level of the argument. You're comparing something unreasonable such as "its bannable for a killer not to chase a survivor" to a mechanism where survivors ruin the gameplay of three other survivors as an alternative method to DCing by killing themselves on their 1st hook. Did you even read the topic?

    Hah, funny. If we do so then i also request to make bannable going to unhook someone... just to die. And if killer is nearby for most of the time i am the only one who survive bcs everyone other just sprint to unhook and die from killer nearby. THAT is also ruining game for other survs, in this case me. And i cant event count how many times whole game just fall apart bcs everyone MUST go safe the one hooked even tho killer is camping.


    And about killer not chasing survivors - on demogorgon often i get "bg, report for stalling game". Why? Bcs i dare to not chase survivors, instead set up portals under gens, camp on one gen/portal, press RMB to sense other gens and teleport to the one where i sense someone. If i make hit - nice. If not? Im not gonna chase, just kick gen and wait under portal again with sensing. And rinse and repeat for whole eternity. Someone may also call it "ruining game" for 4 players bcs they are unable to progress forward no matter what they do. Even if they leave gens on 3 other parts of map - it doesnt matter for my demo.


    Someone else may say "lets ban people who overuse sprint". How many times i get caught bcs i walked away under cover... just to someone sprint to MY cover, and hide behind it... leading killer to me?


    Oh, and for sure lets ban people who use infinite loop or make 360 on killer, bcs its also ruining game for someone.


    How that sounds? Every example i bring is also really game breaking, i would argue that even more than death on hook. But who we are to decide with one should be bannable? :P

  • You know whats the problem with every meta in any game? It was invented by one people to suit HIS playstyle. He might own game with it... and people try to copy it, often not being able to use that build even in 1/10 of what it was capable of.


    Thats the point - every build is for specific player and for specific playstyle. I for example prefer build called by me "stealthy hero". Fixation, inner strenght, lucky break, breakout. I dont need any DH, or DS or BT. BT is awesome perk in my opinion but have one flaw - it require someone to get hooked. With breakout i can save someone even before he get hooked, so he get more than 3 saves. Fixation is such an understimated perk - it saves my life not once, and not twice, especially together with lucky break. Run straight in corn field... then walk on side, and toward killer, 99% chance to escape him. Especially when i dont need to run with that fixation, as it gives me nearly running speed :D.


    Not to mention its also a lot more fun to outplay killer without infinite looping :P

  • #########, i vote "yes", while i should vote "no", as my time got nearly infinite without any bugs. I only had bug once (dc to be precise) but it was on internet from mobile phone when my normal internet goes wild, so idc xD

  • I have question to this poll. "yes" means "yes, i hate play against oni"? or "yes" mean "yes, i love play against oni"? Its on the same level as you would ask "hey guys, should i turn right or left?" and they answer only "yes" or "no" xD.


    PS. I can bet everyone who vote thought different :P

  • I feel like both mentioned perks from steve would love to have some work on them as well. Babysitter is in good shape, just increase aura seeing to 7-8 seconds (same with no scratch marks), and add "if you are in terror radius you cant see each other auras". This would be AWESOME perk that would play it part great. - take attention of killer so your fellow surv can escape, but also it wouldnt ruin your chance to outplay killer.


    Second Breath on the other side would use to change from activation after hook, to activation after injured. You already have to heal someone by one whole life stage, so it is limited + you got that 30 seconds you have to survive to be healed. In extreme situation it can be changed to "press RMB to use Second Breath", then you have to do one great skill check (like with decisive strike). That way perk would be severly limited by how well you play (if you healed someone, if you hit that skill check) but also would be much more useful than the one we got already (it would heal you.. how many? 2 times per game. At best. And only when someone safe you as fast as possible so you get all 3 hooking stages).

  • @RobMeister88 said:

    For high rank players (actual high rank players, not the baby meg whose in red ranks because she got boosted there by David and Nea), not really (unless it's a complaint), especially killers. However, with the precious boosted ranks (green and up), yes, but not with killers. The devs do make some quality of life changes for killers but not enough to actually balance the game, they keep it around a grayish area which leans more toward the survivor side. To give an example:

    Killer complains about survivors being OP: He gets lynched by the community and the Devs label him as nothing more than a whiny entitled baby with no valid suggestions to offer.

    Survivor complains about killers being OP: Every single detail of the complaint is thoroughly read and taken into serious consideration and will most likely be put into effect. The Devs will never tell survivors to stop complaining or to get better, they will make necessary "changes" to ensure that they are having fun and to make sure the killer isn't over performing as to ensure the survivor isn't having a bad time.

    Ruin nerf was a clear example of this. They also gave Doc a buff (a big enough buff that he's now B tier) but that's just to compensate for the ruin nerf. Again, they try to keep it in a gray area but it's always leaning more towards survivors. As a red rank survivor, if I make a suggestion on how to make things more challenging, such as making the objectives harder or to not buff per se, but to at least revert the nerfs to killers, my suggestion will never be taken seriously, it never will be. However, if I make a complaint about the killer over performing, my complaint will catch a few eyes in the balancing department. It's honestly just a big mess. Any time anyone tries to show the Devs what's wrong with the fundamental issues such as game mechanics and RNG, they brush it aside and only look at complaints which would require nerfs and/or buffs because that's their solution to everything. Nerf nerf nerf and maybe a little buff here and there. They'll never address the fundamental issues, which is what causes everything to be wrong in the first place. Survivor objective is too easy, even with No Mither and no items, and killer objective is too hard, especially with weak killers and with weak perks. I as a red rank survivor frequently run No Mither and blast music while playing because that's how easy the game is for me. With killer I have to absolutely focus and raise the game volume and constantly worry about every single move I make in green ranks (because matchmaking is broken and I get paired with red rank survivors who most of the time are swf). Anyone who has an easy ride at high ranks with killers is constantly going against boosted potatoes who don't belong in high ranks, plain and simple. No one is telling me with a straight face that going against a 4 man swf with 1000's of hours of experience is fun. But hey, according to the Devs it is fun, right?

    Hmm, interesting. Bcs i clearly remember survivors whinning about killers face-camp hooked survivor... and devs said "its one of the possible tactics", so i cant take seriously your point about "surivor cries killers are OP : devs nerf killers". Why they look more into killers than survivors? Its simple - each killer is different, each survivor is exacly the same. So if many people complain about nurse blink-spam till death then yes, they will look into it (and possibly nerf it like they did by adding 3s cd to the power). But when someone complains "omg, claudette is broken, nerf her" - how you could take it seriously knowing that without perks all survs are IDENTICAL? So sure, they will ignore this one and blame you for crying... bcs that what you just did :)

  • I'd say it should be lowered. 30k from 1 daily, 25k from tome 2 (or something around this number), and around 15-20k per game if you dont die at start and do something. Dont need to be perfect player, just dont stay and afk or roam around map without purpose. Also BP boosts like streamer thing (100% BP to everyone - i used this as killer, and get around 60k from this match ONLY, without quests etc) or lesser ones are also good to use if you would go without anything in that slot.


    In few weeks i leveled up 1 killer and 2 survivors to 50 lvl. If it would be any faster then i would end up leveling 1 surv/killer to 50 in 2 days and that would be insane.


    I can sympathize with "i want level that new surv perks NOW, not after 10 games, but like NOW", but increasing it would make whole system pointless. If you can level up character to 40 lvl in 1 day, then they could also just unlock all perks, bcs everyone would have all perks without any dedication to achive that. That would be wrong... bcs what would be the point of this system? Yup, there would be no point in that, so they could just unlock all for free at start :P.

  • Its pretty simple how to make it fun for everyone : play the way it was meant to be played. Chase survivors, do scary jumps at them, use traps if you get some, create that constant feeling that they are not safe anywhere, and also hook them. But then dont camp in front of them like many people do, but go far away - this way you may make pressure on other players who do gens, while they get real chance to rescue the one hooked. Dont give them special treatment, all they want is fair match.


    Now the best part - even if i happen to kill all 4... after match they always thanks me for the game, say "gg killer" itd. And also pretty much everyone get 2 pipes up this way AND it was exiciting match for both sides :P