Lambda
Lambda
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- Lambda
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The second anyone pulls out a med-kit during the pre-game lobby the Killer is legally obligated to bring an Ebony Mori.
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Developers have stated that it's just another random bug. They're looking to hopefully fix it by the next Mid-chapter update. For now just simply try restarting your game, I occasionally get this too and restarting usually fixes it.
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Trapper main here.
- 15% extra speed does sound very interesting but what if we get another Legion situation where the killer can just moonwalk chase a survivor? But then again, that kind of thing would be incredibly situational and the trapped survivor could just instantly free themselves. I'd prefer a much lower freeing chance instead but that's just me.
- Carrying all of his traps sounds much too powerful however I would like the ability to carry more than one trap by default. Then the bag add-ons could just let him start with more traps and maybe let him carry an extra one or possibly two. Allowing The Trapper to carry more than one trap by default would significantly help his early game setup time and allow him to apply pressure much more quickly especially if you add speed add-ons since you don't need an add-on slot for multiple traps.
- Yes. I would very much like the ability to reset his traps without having to pick them up, this would definitely help The Trapper recover quickly from annoying survivors messing with his traps.
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Probably because they've absolutely maxed out every single character / maxed out their bloodpoints.
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In my opinion, Hillbilly is perfectly fine as he is. I believe we should be focused on buffing lower tier killers instead of nerfing, at least as of right now.
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@Rydog said:
What platform do you play on?
I generally don't find myself building too differently, solo vs. partnering with a friend. The real value lies in being able to communicate things to your friends, and I naturally just tend to use a lot of perks that give me useful information.
Spine Chill is great for ascertaining whether the killer is coming toward you, and it pairs well with Premonition to effectively create a radar that pings every 30 seconds. I feel like we're going to be seeing a lot more of these once Undetectable gets rolled out to more stealth killers.
Bond is fantastic because it tells you where your teammates are and what they're doing, plus it's the best healing perk in the game.
Borrowed Time and/or We'll Make It can turn you into a team player, despite your solo status.
Iron Will buys you breathing room during chases, and lets you pull off some good jukes.
I'm on PS4 so there's no pre-game or post-game chat and everyone seems to have their messaging set to Friends Only.
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Yeah. The game doesn't seem to save progress for me either, I'm also on PS4.
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It's Thanksgiving in Canada. Give them a break.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/761054#Comment_761054
Funny, but it's actually sodium chloride.
Actually dude, it's salt.
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Oh boy here we go again, another argument about the Rift on the front page. Grab your popcorn folks.
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Probably because there's a dedicated feedback area and people might be tired of seeing the same 50 threads.
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@NoShinyPony said:
Basically every map is survivor-sided. Azarov and Léry's can be an exception when the spawn is bad, but that's it.
If you have questions about a specific map, let me know.
If I'm playing as Survivor on the Mount. Ormond Resort, is the main lodge any good even if most of the pallets have been exhausted? Also, how many pallets usually spawn in the lodge?
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@StarMoral said:
I think it would be easier telling you the Killer sided maps, being The Game, Lery's (in most instances), and Underground Complex.
All being some of the smallest maps in the game.
Now, I understand the Underground Complex being Killer sided due to the sheer amount of unsafe pallets, and although I don't quite understand Lery's being Killer sided, I assume it's probably due to the lack of experience I have playing on that map, but why is The Game killer sided? I've heard that practically every pallet on there is safe.
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This is just the way it is until the Devs (hopefully) find a way to address it.
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I think portals should have a significantly longer destruction time, a larger killer instinct radius, and a much shorter cooldown. I think the cooldown should stay, albeit a much shorter one, because people might abuse Make Your Choice if there was no cooldown.
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Probably just now noticing this, those kinds of hits are very tight and they only just barely make it.
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For those who don't understand what OP means, when a killer uses Stridor it makes breathing louder. Okay? So? Survivors can also hear their own breathing much louder, it isn't just restricted to the Killer themself. Just learned about this like last week.
Anyways, I think only making the perk user able to tell the difference isn't possible due to a technical limitation.
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People don't like fun.
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@Mc_Harty said:
That one map with the red barn.
Fractured Cowshed on Coldwind Farm?
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Like what even is the point of Mindbreaker? To just slightly bug Sprint Burst users?
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You should really consider running Borrowed Time if these kind of situations happen to you often.
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I heard that Haddonfield is supremely survivor sided if you have Balanced Landing, however, what if you're not using it? Is it still survivor favored? If so, why?
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Why do people make threads like these when there's a dedicated feedback area? Do they just like the drama?
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Rank Reset
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Or if you're The Trapper just slap a trap right in front of their locker and foil their diabolical plan.
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/758633#Comment_758633
Saying that BT only activates if the killer is camping and that DS if the killer is tunneling is just being completely blinded to the game current state.
Most of the people running BT will rescue the person hooked right after you hook them
And the DS time is 60 seconds, you could've downed other survivors at that time and still get DS after finding again the DS user
THIS. THIS.
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Hmmmmmmmmmmmmmm
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I don't think giving every player 80 items for free is a very good business plan.
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How long do you guys reckon it'll take for me to get to 1,000,000 BPs if I on average get 30k BPs per match,do three dailies( each giving 30k BPS), and spend the 2k iridescent shards on a teachable I already have?
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I think people mostly just want Prayer Beads to be dealt with.
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Being a YouTuber doesn't automatically make you a galaxy brain DBD God.
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DS me, teabag me, then immediately run right into a bear trap.
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Bruh what do you meannn Ghost Face's default / alternate outfits look so clean
...But you already know I gotta be hopping on that classic look and never looking back
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Mmm yea Ghost Face
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But but but if you remove collisions that means I can't hit my obviously well predicted and skilled galaxy brain hits on survivors anymore Pepehands
Great nerf
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Yep. This always happens to me when I'm playing Killer too.
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@Nyxis_Fier said:
https://forum.deadbydaylight.com/en/discussion/comment/750758#Comment_750758
Personally, that'll be the killers fault for continuously chasing the one person. That's called tunneling.
Well if it's a 4 Man SWF the person being chased would be the runner, the person who's job is to keep the killer away from the generator people for as long as possible, and even if the killer puts two and two together and thinks "Hmm maybe I shouldn't really chase this guy around anymore I should look for gens" the generators would've probably already repaired by then because of the speed boost they get
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@LuckySors said:
https://forum.deadbydaylight.com/en/discussion/comment/750763#Comment_750763
I think if anything it fits the idea of the perk very well but thats an opinion on both sides. I dont see how it would be bad to go against on lery’s as it not only has a cooldown but also its just one map, its effect isnt really that strong for it to be bad to go against.
It'll be pretty whack to go against on Lery's because crows are friggin' everywhere
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Eh, sounds interesting but it seems niche and generally not very useful and it doesn't really fit with the idea of the perk.
Though honestly if it were buffed like this then it would be absolute aids to go against in Lery's
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Because she's "uwu im edgy yet colorful girl"
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Hmm okay but what if 4 Man SWF, 1 guy keeps running killer around and the other 3 work on individual gens with no interruptions
Omega speed gens

