Kurri
Kurri
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- Kurri
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WHAT CHANGES DO YOU PREDICT FOR THE KILLERS AFTER THE PATCH GOES LIVE?
Not much good.
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@Forrestgump said:
https://us.v-cdn.net/6030815/uploads/TOL0VY6XCM3A/inked20210705002933-1-li.jpg
Playing Dark Souls apparently makes you a tryhard. 😂
Every dark souls achievement? That's poggers, good job bro
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@dednark said:
https://forum.deadbydaylight.com/en/discussion/comment/2534626#Comment_2534626
Yes, he is in fact a weaker huntress now, we know. No point in having him in the game in his ptb state.
Agreed. There is 0 sense that a Killer is balanced if the reasoning is;
"They are a weaker version of *Other Killer*".
That doesn't make sense, that's not unique, that's poor game design. Someone would need to get fired.
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My apologies for the lack of fun you were having. As such, I have updated my builds to run Knock Out and Hex: The Third Seal instead, and blinding add-ons so that I can just slug survivors the whole match instead.
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Get to grade 1 and then it doesn't matter how bad the match goes, you won't degrade.
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What will BHVR do when there are no Killers or Solo Survivors to bully.
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These never should of even made it to the PTB. I am severely disappointed in BHVR. Clearly they need to do a cleaning of their dev's, designers, and qa team.
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Finish gens and leave as fast as possible. No point putting someone through anymore suffering. I've been on that end of the stick before, I am not about to start doing it to someone else.
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Now with boon totems, you might as well not play Killer at all.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2528302#Comment_2528302
I'm repeating this but whatev.
- Hexes are global.
- Boons are NOT.
Boons are confined to a space while Hexes are NOT.
And Undying is going to be pretty useful with this one. I don't get all the panic mode killers are getting into.
I'm pretty sure you are not running around with a generator, and not seeing scratch marks in a 28m radius is a pretty big deal. It's not panic. WE'RE LITERALLY PLAYING IT RIGHT NOW.
Also bless a totem in a safe area, and return at any time for 90% speed self healing. Bless a totem and the Killer has to decide between never catching you, or snuffing the totem to let you go. Then when the Killer can't find you anymore, go back and relight the totem, so when the Killer does find you, you can just abuse it again.
That is entirely 100% nothing but broken. This is literally the worst idea.
If they made boon totems limited sure, no problem. Bless a totem, get it's use, the killer snuffs it, and boom no more perk. That would of been balanced, but instead. It's another thing that the killer worries about, and there is literally NO COUNTER. You decide between losing or losing. Which way to lose would you rather?
I'll say again, this isn't rocket science.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2528264#Comment_2528264
You really think boons are going to be really bad?
As much as DS/DH/BT were?
Get real.
They're going to be like hexes.
Do bones = No boons
No bones = Do boons
It's really up to the player if they want to destroy totems or not for BOTH sides now.
And you can't "destroy" boon totems, you snuff them, and then the survivors can just relight them. There is a reason why you can't get Hex perks back.
You have an aura disabling boon perk, and a boon that gives you 90% increased healing without needing a med kit. This literally isn't rocket science sister. Give your head a shake.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2528264#Comment_2528264
You really think boons are going to be really bad?
As much as DS/DH/BT were?
Get real.
They're going to be like hexes.
Do bones = No boons
No bones = Do boons
It's really up to the player if they want to destroy totems or not for BOTH sides now.
They are the worst thing to happen. Dozens of better ideas for boon totems, and the dev's literally dumped in their players mouths.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2528232#Comment_2528232
It's not THAT bad. Boon totems' effects are bound to one area.
Hex totems are global.
And ironically, do bones.
It is that bad
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They ruined the game for Killer.
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Boon Totems. BHVR doesn't give a ######### about killers - at all . At this point I don't even think they know the game has a Killer player.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2521890#Comment_2521890
https://forum.deadbydaylight.com/en/discussion/comment/2521967#Comment_2521967
The problem I find with boon totems, besides giving killer more crap to do when they are already pressed for time, is how strong they can be in mass. The devs clearly don't think all 4 survivors will bring the same OP perks each match. If a boon perk is even remotely strong than 4 of them will be unfair.
I am actually going to run HG, HDH, Ruin, and Undying in the PTB and live just. Maybe it will be the only build I play on all Killers from here on out - when boon totems come out.
Unless they make it so that the Killer can hex dull totems to choose where their hex perks go, and give Killer the ability to see dull totem auras when they have a perk to hex.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2522824#Comment_2522824
This wouldn't be the DBD forums without whataboutism
We're talking about balance, come back when you actually want to contribute
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@Snowbawlzzz said:
3 would mean little-to-no counterplay to a mobile killer with BBQ, I don't want an unavoidable reveal
Unavoidable endurance buff, unavoidable free healing state when the last gen pops, unavoidable dash, unavoidable burst of speed, unavoidable silence, unavoidable aura reading.
Literally Survivors have so many things that the Killer has 0 control over. Survivors don't need to be able to counter every single thing, especially when the Killer can't counter more than half the stuff Survivors can do already.
So yeah 3 is a great perk, and well worth 1/4 perk slots to accomplish.
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and hacking is just getting worse. It's so bad now that I am starting to compare it to the growing toxicity in the game. Straight up getting ignored, even after it's a very big problem.
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I never wanted the old Freddy to change. I found his gameplay unique and fun. I would lose 6-8 times and still have a blast.
They turned him into a boring m1 killer, and basically threw darts at a dart board for 2 other powers that they made weaker on release. Cross map teleport, but only to gens. Anti-loop, but snares you have to take time targeting and placing.
He went from being a unique killer to 3 killers combined into one master of none. Then because he was a swiss army knife, with ungodly annoying add-ons he just getting swatted with Nerfs. Making him even more boring to play.
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Not even a little bit
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2521740#Comment_2521740
Good a reason as any
Other games that have grind to them are more complicated. I like the simplicity of play game, get points, use points to level characters. Play game, get points, user points for characters/cosmetics/upgrades.
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I don't have anything else to play
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2521628#Comment_2521628
Yes before the chain hunts happen but if the cenobite takes the box, he will start a chain hunts.
That's the point of the build, have a notification for the survivor taking the box, go for him, hit him, take the box. Trial is over.
Then it's the survivors fault, why would you open the box so close to the Cenobite? The amount of amateur survivors in this game is baffling
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Lots of killers are reaching top sbmm quickly. Obviously it's not setup correctly that it would know when you lose. Clearly many times when Killers are losing they are going up in mmr.
What a terrible system.
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I don't understand that sounds like a terrible build, and that isn't how you play against Cenobite. Pick up and solve the puzzle box before a chain hunt happens. He is a slow m1 killer, he's not going to make it to you in time while you solve the puzzle box.
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I promised myself I would quit the game for good if the boon totems come out as just another thing to put more stress on the Killer.
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I just face another. She hacked herself Megs prestige outfit, that was a dead give away right quick. She was doing gens really fast, I was forced to proxy. Then she immediately completed the last 3 gens, and even though I hooked her she hacked herself deliverance and insta heal for the downed ace to get the last 3 (including herself) out the door.
The game barely shifts in my favor and she threw all subtlety out the door.
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@thefallenloser said:
easy anti cheat moment
It's working so well /s
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2521323#Comment_2521323
Yep last time there was a survivor meta perk was 2 years ago aka mettle of man but it was broken lol
Borrowed Time buff, made it standard in every build. There's literally no counter for it, and no downfall to running it. It guarantees safe unhooks, bp, and emblem points regardless you're own skill, or if you are just farming your team / making unsafe saves.
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Why should the Killer care if your teammate RQ? Play normally, get as many points as you can, end the game faster so you can get into the next match which will more likely be fairer.
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You can tell when a Spirit is phasing by looking at her model when she goes into phasing. You know she is near you when you hear the phasing sound before she comes out.
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@GentlemanFridge said:
They’re being compared because of how small the genre is, with DbD easily coming out on top as the most successful.
People will compare Dota 2 with LoL, Smite, Heroes of the Storm, etc., despite the fact they are only vaguely similar.
Can’t blame people for comparing apples with oranges when those are the only things in the basket.
dbd really only became successful because of their marketing more than the game itself. They even promote streamers to make the game look fun.
But in reality I had more fun playing HSH, and RER than I ever did playing Dead by Daylight, but not enough players in those two games I can't get into games, and I am addicted to DBD hoping the next match is going to be as fun and balanced as I see the streamers get.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2519683#Comment_2519683
Come on man no need to call out the 3 people that did that
It was a lot more than just 3 people, and was a very serious problem.
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@Barbarossa2020 said:
I just done it.
try that build.
https://us.v-cdn.net/6030815/uploads/2GHVZZDJO2KA/old-school-skills.jpg
I already did it. Easily. You literally get more than double than 10 hits a match with any m1 killer. The whole challenge is literally just "Don't use huntress power till it's too late to keep pressure and a lead on the game". Doing the challenge was easy, extremely easy, it wasn't a challenge it was annoying because I played a killer without it's power which makes 0 sense.
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3200
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Freddy with his dress add-ons lol
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It's already done, and I don't understand why I still play, but that's probably BHVR's plan all along. They don't care if we enjoy the game, they care if they keep making money.
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@ThiccBudhha said:
Dead hard is fine, the people complaining about it are just not comprehending that the issue is the game design as a whole. It is literally the only second chance that survivors have control over which is why it feels so powerful when used properly.
And what about the Killer feeling like they have control? It's a 1v4 game, where the Killer is supposed to be the threat.
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Not until they add back his voice lines
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Telling players in the end game screen if there was a SWF or not. Not who was in a SWF, but if there was one and maybe how many.
It's important information for the Killer to know, and can use it to become better at the game or have closure on why the game was so terrible for them.
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2512091#Comment_2512091
It has been thought about and the whole reason SBMM was implemented is so players of a higher skill level can't just derank and play against lower skilled players
But it's okay for survivors to do so? Players don't need this much pressure, especially when playing a new killer.
Well I guess that's nothing new
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Fast Track, Prove Thyself, Resilience, Stake Out / Spine Chill / Iron Will
If you are taking a toolbox Built To Last and/or Streetwise
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I ran into a Freddy today they were only running Hangman's Trick, and when one of us asked "Hangmans Trick? Doing the challenge?" the Killer just said "the joke is I am hanging myself this week", and then nothing else he probably left.
We made a support ticket, and tried to send them friend invites, but haven't gotten a response. I hope the person is doing okay. Honestly the situation is an eye opener to the amount of stress Killers get in this game, and I'm sure he is probably going through something personal in his life too.
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W gamers counter Freddy, if he tries to teleport ahead of you make your read, and turn around or run a different way. Literally his biggest counter is holding W.
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That moment a dev explains to us that they made the starting rank of a new killer the average of all your killers. Even though it's a game where playing 2 different killers is vastly different, you don't have availability to the same perks, add-ons, or offerings. So it would of made a lot more sense to have new Killers start from the bottom, or static starting rank.
For Example. If I started playing and got very good with Trapper, Doctor, and Pig. Unlocked all my perks tier 3, with addons, and offerings. It's makes 0 sense that when I buy a brand new killer, like Trickster, to go off my already above average rank for those 3 combined. Totally different Killer, totally different playstyle, Different and no perks, very little offerings (assuming you put some blood points into the killer right away), same with offerings.
You would think that would of been thought of when deciding how the SBMM should work.
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It's far too tedious, that and the Egineer's challenge.
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@Mr_K said:
Just getting the 10-15 safe unhooks is time consuming. Either the killer doesn't get any hooks or another survivor make the rescue before you.
This challenge is so hard when you're good at the game 😅