Kumakx
Kumakx
About
- Username
- Kumakx
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Comments
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It already exists if you are in first phase. If you DON'T want to get unhooked spam M1 (wiggle your hands up and down) - that means killer is around and can kill you off the hook. If you hang still then you DO want to be unhooked - killer left.
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If people can hack legacy they would hack "certifying badge". Sad but unfortunately true.
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Some players don't want to play killer / survivor and they would just insta DC when given wrong role. Also more queues = longer waiting time. If you want a shorter queues you have to rebuild / replace current system.
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God please no. killer rank based on kills? Do you want to encourage tunneling and camping? Because thats hot you encourage tunneling and camping. I'm not saying that right now ranking is fine but that sounds like a terrible idea.
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- 1) That seems interesting, if it becomes a thing it should be only if both survivors finished recovering to the maximum, and get FIND HELP text over recovery bar.
- 2) if it becomes a thing (tbh im kinda against, key is already really strong item which can give you win that you didn't really fully earn) people are going to use it as argument to pick themself up with syringe, which would be actually awful to play against. Imagine getting downed while vaulting a window - before killer gets to you, you could just heal 2 health states.
- 3) I don't really see a reason for that, if you are playing smart and wont "3gen" yourself (last 3 gens are really close to one another) last gen is not that hard to repair. Also, with how gen points are being calculated, it would be actually unfair for survivors. Because before first generators get completed all 4 survivors could be working on 4 different gens and all 4 of them would be getting less points untill one gen would be completed.
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What you are asking for is basically a spectator mode or at least it would be enough. Could be interesting but personally i dont really feel a need for it. Like it's a cool feature but i don't think it would be used a lot.
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I have neat idea for Trapper, either as an addon or extend to his ability:
Every 30 (maybe 60?) seconds entity puts random unset trap into your bag.)
I agree that freeing yourself from trap should have constant timer, maybe with skillchecks that could decrease (increase if missed) the time for escaping. Being released from the trap by another survivor would moderately decrease time needed to get out, while keeping the skillchecks. Addons reducing chance to escape trap would instead increase difficulty of skillchecks.
Making trapper unable to step in his own trap could be a little bit of an overkill in my opinion - with good setup of traps you could just not be able to run away from him.
Reopening traps sounds fine.
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Also, since survivors have not too many chances to earn survival points, avoiding attack with Dead Hard could perhaps reward you with 500BP in survival category, same with picking yourself up with unbreakable.
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new game mode = even LONGER queues. Please don't :)
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@Fibijean said:
People say it all the time, but the best strategy to counter camping is to not go for the save and genrush them instead. Barring situations where a survivors is being facecamped for being toxic, killers camp because they think it's rewarding. Don't reward them for it, and they learn not to do it.
That said, I'm starting to wonder if there's any real reason not to just remove killers' ability to grab people off hooks. That would stop facecamping from being anywhere near as effective at stopping rescues with anyone other than LF and Doctor. Sure, you could argue that it might encourage farming, but people who are going to farm will farm anyway - they just wait to get hit first so they don't get grabbed. It seems like it would save everyone time and reduce the facecamping issue if hitting was the killer's only option in the first place.
I'm starting to wonder if there's any real reason not to just remove killers' ability to grab people off hooks
no, it would not, they would just pick bubba and keep facecamping.
Face camping sucks, but well it happens. Just gen rush the killer and move to the next game.
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Do you want ebony mori and 4 instaheals/keys everygame? Because that's what reducing costs in bloodweb leads too. I know that grind is unreal. i have only 120h in game so i would LOVE to get some cheaper perks and addons. But i also do realise the problems that double BP / cheaper bloodweb leads to.
There is already a bloodweb rework coming, from what I've heard you will be able to pick more pers than one per web at high levels, that should be helpful.
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@se05239 said:
You're suggesting that a killer with literally no map pressure should waste time on a generator based trap that'd not do anything in the long run?
I mean, its a cool idea and all but the Clown still have to waddle all across the map to get to a triggered trap and if you cannot find anyone straight away, there was literally no point in going there in the first place.
Well it looks like an idea that could be polished up. Trap could be passive added to kicking a generator if those 3s is too much.
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To be honest I really like the ideas. But i see the potential problem with Afterpiece Tonic - you would have to lock reload action, so clown cannot stop it on his own or activate it half way trough reload or give it a cooldown. Otherwise clown player would be running around, just tapping reload button to release cloud around him at all loops.
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if he will camp every single hook and won't defent the gens he will get 1, maybe 2 kills per game. So he won't pip up. So to avoid players like him you just have to get better and move up the ranks.
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Im still waiting for shirtless mayers *cries in corner*
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Right now totems are 2nd objective in the game - it slows it down, and reduces slightly the gen rushes as some players are busy with cleansing dulls / looking for hex totem.
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Wont happen unless dedicated servers. Anyways, have you ever tought that it may be YOUR fault? Do you have stable internet connection? I had lots of games where i couldn't move for first 15s because of hosts internet. Most of those games my teammates just DCed, because it's not really a fun game, when killer teleports behind your back from 30m away, because of laggy connection.
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His chainsaw Sweep ALREADY IS at 126.5% according to wiki. just
git gud
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As a survivor main only problem i see with ruin is that i can spawn on top of it and cleanse it in first 20s of the game, which shouldn't really be a thing.
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Thats a really low quality bait, 1 post on forum, just zZz
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Right now, after chaining few blinks, nurse gets stunned for a moment and looks at the ground. How about adding like 5-10s cooldown to her blinks on top of that? in return you could increase her movement speed from 96% to 100%.
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actually a nice idea, syringe could put a pasive selfcare over you, so you get back a health state after like 20-30s while you can be running, working on gens, etc.
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Self care is terrible perk, fight me on this. You are wasting 30s which you could use to fix gens. If you want to get healed either run with someone or bring med kit.
Also you mentioned two exhaustion perks. I dont know if its good idea, using one will block other.
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Plague is one of weaker killers if you wont cleanse against her. just git gud
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I'm going to drop a classic on you:
git gud
Literally, you just have to get better. Great way to get better is to learn from the best, so make sure to watch lots of streams on twitch.tv or youtube videos. I recommend watching:
- otzdarva,
- zubatlel,
- EdgarAlanBroLIVE,
and many, many others. You can also look for their youtube videos, im sure Otz has a channel, dunno about others.
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- While inside of a locker, you are able to see auras 10/15/20 meters away from you *Only if you don't hear the terror radius*.
Usable to scan for hex totems and traps, specially in small maps. Which auras did you mean, all of them? or maybe only survivors/gens?
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if you are going to add dance interaction you will just increase overall toxicity in the game - it's already happening with flashlight spam and teabagging, it triggers some people a lot
Voice chat? Well, why not, but that would basically make every single game a SWF game, specially at higher ranks. Specially, if one of the survivors is running OoO, it could get quite nasty for a killer.
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But noed has counterplay - clean all dull totems, its free 1k BP per totem. Adrenaline doesn't really have any counterplay for M1 killers like doc or clown. tbh i don't mind Adrenaline, I don't even run it when playing, but i saw so many people whining about it that I decided to suggest a change.
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2 minutes for killer to find a hatch and facecamp it. Great.
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@immortalls96 said:
Prove thyself is already an insanely strong perk like borderline bs , this perk would be even stronger with multiple instances of it being possible..I'd rather avoid speeding up gens as they're a major balance topic as it is...
While i do understand that for some killers with low map pressure (like trapper) gen rushing is a big problem i would like to make the point that perk is basically useless unless someone dies. And killer can perform 8 hooks before killing anybody. If you wont tunnel survivors down, if you don't mori them after 1 hook early on, you can still easily get 4k without this perk changing too much. And even if you do tunnel down one survivor at 5 gens - perk will be getting weaker and weaker as next generators will be completed. And you are fighting 3 survivors at 5 gens - cmon, thats already making game too easy.
If you still feel like it would be too strong - it could be lowered down, from 2/3/4% to 1/2/3% or something like that.
