Left behind

Pretty much everyone agrees that it is useless as it is. So here is the change:

You gain bonus to repairing generators for each survivor killed x amount of gens left x 2/3/4 %,

LeftBehind.png

So what's the idea behind that perk? It's quite simple - i want it to compensate for DCs and Pepegas, that just run into killer / kill themself on hook, while not making it too powerful in late game. If this becomes meta it could also encourage killers to go for different survivors and not to tunnel them one by one.

Numbers could be adjusted to make it balanced, does not have to stay like that. Also perk could be disabled for last gen / last two gens if you feel like it could still speed up late game too much.

Comments

  • Prove thyself is already an insanely strong perk like borderline bs , this perk would be even stronger with multiple instances of it being possible..I'd rather avoid speeding up gens as they're a major balance topic as it is...

  • @immortalls96 said:

    Prove thyself is already an insanely strong perk like borderline bs , this perk would be even stronger with multiple instances of it being possible..I'd rather avoid speeding up gens as they're a major balance topic as it is...

    While i do understand that for some killers with low map pressure (like trapper) gen rushing is a big problem i would like to make the point that perk is basically useless unless someone dies. And killer can perform 8 hooks before killing anybody. If you wont tunnel survivors down, if you don't mori them after 1 hook early on, you can still easily get 4k without this perk changing too much. And even if you do tunnel down one survivor at 5 gens - perk will be getting weaker and weaker as next generators will be completed. And you are fighting 3 survivors at 5 gens - cmon, thats already making game too easy.

    If you still feel like it would be too strong - it could be lowered down, from 2/3/4% to 1/2/3% or something like that.

  • @Kumakx said:

    https://forum.deadbydaylight.com/en/discussion/comment/631040#Comment_631040

    While i do understand that for some killers with low map pressure (like trapper) gen rushing is a big problem i would like to make the point that perk is basically useless unless someone dies. And killer can perform 8 hooks before killing anybody. If you wont tunnel survivors down, if you don't mori them after 1 hook early on, you can still easily get 4k without this perk changing too much. And even if you do tunnel down one survivor at 5 gens - perk will be getting weaker and weaker as next generators will be completed. And you are fighting 3 survivors at 5 gens - cmon, thats already making game too easy.

    If you still feel like it would be too strong - it could be lowered down, from 2/3/4% to 1/2/3% or something like that.

    It's just these things stack up, tool boxes, prove thyself, left behind..suddenly gens are getting done so much faster than intended..I'm not trying to shoot down an idea..its just 1..killers shouldnt be penalized for killing..2 gens are really fast rn..and 3..there are more ways perks can be useful than just gen speeds is all I'm saying