Kumakx
Kumakx
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- Kumakx
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Comments
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i like that rework for key (not necessary this one) so its not just braindead "press m1 to win" mechanic but if it's getting reworked then you gotta find something for moris too
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well the problems are servers in most of the cases now - i saw soo many people just randomly lose connection that we should not ban them untill we can know if it was crash from servers or leaving on their will
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with small adjustment - if you are premade with person who DCed you should not be affected by that, otherwise people would abuse it to get rank 1, just premade with someone and in case of bad game ask that someone to DC
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Add a new animation with tombstone and lockers for myers where instead of checking the locker he could stab it - count it as mori if survivor was inside
Or just allow tombstone to work on downed survivors
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Could be a little too strong in coordinated SWF groups. Specially for killers that are weak at looping (like lets say legion / doc / plague), when well-coordinated there would be 3 players on killer (4th just chillin on the gens):
- one looping,
- one ready to take a hit and take place of looping one.
- one that would heal injured guy so he can take the hit from one who is looping.
So, idea as it is could be too strong in my opinion (obviously im talking about optimal use of it, but that's what SWF could do).
Maybe make it activate once per game? But that could be too weak.
Maybe give it a long cooldown?
I don't know what to do but something should be done.
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I agree with that idea (noot sure about time, could be adjusted). Or ANY other idea that would stop low rank survivors from keeping the game hostage.
Maybe after certain time survivors would get crows that they cant get rid of.
Maybe after certain time just walking across the map doesnt remove crows - you actually have to fix gens / cleanse totems / heal someone / get in chase to get them removed.
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@HidingRightBesideYou said:
https://forum.deadbydaylight.com/en/discussion/comment/743779#Comment_743779
Yeah, they'll play Spirit because she will be the only other viable killer in the game.
You'd have a different attitude if played the game at red ranks as Killer vs SWFs. You simply do not have a chance to contend them by playing the other Killers.
Oh boy. I am watching a lot, lots of good players. Otz, Zub, Goose, etc, lots of them face SWF in high (usually #1) red ranks. And guess what. They are still getting a good games. They can still 4k (Goose handicaps himself by playing without addons and he still can do it). Recently Otz was playing Freddy without perks or addons, getting 4K quite often.
Just because YOU cannot 4k with killer other than Spirit does NOT mean that Spirit is only viable killer at red ranks.
Of course I do agree that killers like Legion & Clown can struggle in getting 2 or more kills per game in higher rank but that does not change the fact that nurse and spirit are currently too strong and needs to be tuned down.
Of course I'm not defending SWF group with 4 green toolboxes and 4 brand new parts (or similar stuff like instaheals, keys and other bullshit), but that cannot be indicator to how strong killers would be - because not every game you play is against sweaty SWF group, so you would make regular, solo survivor players suffer a lot.
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Deadhard is already considered strong. This would be a stronger Dead Hard if used right - would still let you avoid the hit while building a better distance.
Also compare it to lithe. Who would run lithe if SB would have SAME effect but without the need of finding a vault place.
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Entity needs to help him. Pick up a random unset trap and put it in his pocket every 60s by default (not an addon).
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That would make it way, waaaay too strong. It's already a good perk in healthy spot.
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Just make picking traps easier for traper & remake mechanic behind survivors freeing themself from the traps and he will be healthy.
Maybe entity would put random unset trap from the field into his pocket every X seconds (30? 60?). Maybe survivors would need constant time to free themself from trap (maybe something like searching pig boxes?)
Puting any survivor caught in the trap into dying state right away seems way too strong.
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"At this Point i only want ONE Thing. Let the Killer know in the Lobby that he is facing a full SWF Group and let him decide to play against them or not."
aaaaand 80% of the times killer will leave the lobby because he is too afraid of SWF. That is not a solution to games being harder vs sfw.
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https://clips.twitch.tv/SullenUnsightlyClintmullinsNononoCat
he just canceled ew3. Later that game he stalked survivor trough the wall on the loop.
I myself couldn't reveal Ghostface earlier today when he was standing 3m from me in the open (nothing around him, not even a little rock).
Also queues are terrible. Yesterday I've been waiting like 10mins for killer lobby so i switched to survivor and due to all the lobby bugs i had to wait about the same. Today i played some survivor and it was better fortunately.
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Another idea is when your teammates see camping killer they just genrush him so he gets 1k
Or they work in group to get you unhooked
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if tunneling is going to make them lose 2 pips then lots of people will do it to have lower rank and easier games with shorter queues - in short they will depip on purpose. That is not the correct way to deal with tunneling (which is kinda toxic but still available strategy in game)
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i saw a guy who couldn't kill anybody at 4gens done, got flashlight blinded few times when picking up survivor so he didn't even get to hook them. So he stood still for 1-2mins and after that started teleporting like 20-30m. Obvious lag switching. So bad that game kicked him out in the end.
I'm SOOOOO ready for dedicated servers to become a thing.
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Isnt Haunted Grounds already a good perk? Why do you want to buff it so much?
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Zubatlel (who is really good at the game) had problems doing it with demogorgon too recently, maybe he is just too tall. Try different killer to make sure if it's just demo.
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Selling PB would become a thing, setting bots to get PB for sell aswell and that's the fact. Is it good? No idea. But that's the outcome.
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@DocOctober said:
So if someone has Mettle of Man and Borrowed Time, rescues a Survivor during the Endgame Collapse, there is absolutely nothing the Killer could do to stop either of them leaving the trial, since they are both protected by an extra hit. Sounds totally fair and reasonable, since we all know that Killers facing situations in which they are completely stripped of any power is fine.
So if killer plays bubba and stands in front of a hook survivor has no chances to survive. Same thing. And in lower ranks it doesnt even have to be bubba, it can be any killer. From what i understand it requires killer to stay near the hook, so after unhook happens the unhooker can take the hit.
But i do agree that this idea is a little bit off. You can gain way too much for way too little, looping killer for 60s is way too easy with good setup like shack + jungle gym.
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Or if killer is running at least one HEX perk give him possibility to "shuffle" hexes (they would switch the totem for random dull totem). That way, if killer knows that his hex is exposed, he could do something about it.
Make it be active once per game so they would not just spam it at the beginning to get best possible placements for hexes.
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you can use a chat before the game starts you know, whole 60s
i usually tell my teammates there if i have deliverance for example.
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It happens mostly in lower ranks, where survivors are too afraid to do anything and cant loop killer at all. Not common, but once it happens it's really annoying.
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I had the same problem. My idea is that the longer the game goes the easier it is to get crows - to the point you cant get rid of them. Or the longer it was since last gen was completed. Something like that. So survivors can't keep the game hostage.
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I don't mind that but i would change failing skill check from being eaten to increasing entity progression, otherwise it could demolish new players.
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Imo balanced landing is way harder to pull out, some maps barely even have places where you can fall down, while lithe will always work, specially on maps like hospital.
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80s is way WAAAAAY too long. But the idea is fine i think.
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Join game -> find killer -> ######### off the hook. Easy BP farm.
Face camping games just happens, ignore them and move on.
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No that would be terrible. Rank is there so new and less skilled players (like me) won't have to get bullied by red ranks. With constant rotation of rank everyone could play with everyone which would be a mess.
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What's the problem with lowering prices in bloodwebs? Oh that's simple. Do you want ebony mori + 2 very rare addons vs 4 keys/instaheals etc, each game? That's what would happen.
There is bloodweb rework incoming, you will get more perks per each web on higher levels to reduce grind a little, just be patient, it should be live at 17th. Prepare 900k+ Bloodpoints for that day so you can unlock lots of perks :)
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@Huntar said:
https://forum.deadbydaylight.com/en/discussion/comment/683040#Comment_683040
And, yet again, what about the circumstances when you chase and hook another survivor, happen across the unhooked survivor, and then still get DSed? People keep pointing out this sequence of events to you, but I still haven't seen an actual suggestion for what to do about this. And yes, it happens often enough to become annoying.
If DS is intended to stop tunneling, why does it not pause when in a chase or the TR, but have a far shorter timer? Say, 15 seconds or so. That would completely nullify tunneling, while also making it so the survivor has to actually play skillfully if they want to retain their DS for a post-hook stun.
15s but paused in chase? oh boy, tunnel guy off the hook, down him and slug for 15s. That would be weaker than its already is.
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@MegsAreEvil said:
Moris and instaheals arent related, cause moris take peolpe out of the game, while instas only prolong the game or did you ever see a killer taken out by a isntheal?
moris - keys, right. That doesnt change the fact that both those together with instaheals are just stupid.
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Well obviously you can get that information but its a little bit tricky. Lets say you want to see your objective points. Run to closest generator and tap it or do other stuff in objective category, like map scouting, you will get pop out like this which indicates how much points you have total (here top scout is ~25% so 2k points):
Same goes for survival, altruism and boldness categories.
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Just go after unhooker, not the unhooked person
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well you could add spectator mode for friends only (friends menu is coming) & only if they enabled "allow my games to be spectated" in settings.
If you spectate your friend you can only see his POV, or all POVs but with like 1min delay or sth.
This is a thing with league, the delay there is 3mins if im not mistaken.
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More game modes = making queues even worse than they are.
Rewards monthly for rank? i can get behind that, even if it was just a badge next to name or sth like that.
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@TragicSolitude said:
I've already had survivors with DS run in front of me while I'm in a chase with someone else trying to get me to down them so they can DS me. That kind of thing would be even worse if the timer paused during such behavior. No thanks.
just down them & slug them for 60s, thats a free hook.
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Survivors would just create safe zones as mentioned above. They could even run no mither with it so killer would not be able to kill them at all unless facecamping each slug so they bleed out. Would be really unfun for killer & the survivors.
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Noed is fine, just touch da bones and you will be fine. If you do so killer is handicapped, playing with 3 perks whole game because noed did not activate. Also with recent buff for BP for dull totems its just unhealthy not to touch da bones. It's free 1k/totem.
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Devs said that camping is allowed legit tactic. Rather bad, because if survivors know how to play killer wont pip that way but oh well, it's his problem.
Hate being tunneled? Bring DS & get better at looping.
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How about something Chernobyl themed? could be either the powerplant or just abandoned suburb.
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You want infinite loops? Because that's how you get infinite loops. Top rank players would benefit from this SO MUCH that they could turn half of the loops in game into infinites.
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Earning a stack from yourself:
- Self healing
yea, i always wanted 3 teammates self caring in the corner for 4x 32s.
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they see spirit? DC because 33% chance for spirit is too much for them to handle.
they see nurse? DC just like above
they see traper? saboteur and bunch of toolboxes and perhaps small game - 33% chance for way easier game by sabotaging all his traps.
They see ghostface? Time for spine chill, no stalking on my watch.
It sounds like a good idea but unfortunately, at least in my opinion, it's not.
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Even tho banning system seems interesting, we can't really afford separate game mode - queues are already bad, would get even worse. Banning phase would take a while. Then another while for everyone to pick perks. Then someone notices his DS / Deliverance / Adrenaline / BT / Ruin / noed / whatever they wanted to play was banned and just rage DCs, which would make queues even worse.
Also there are some problems with it. Imagine killer banning BT - he would be sure that he can just tunnel survivors down and there is no BT to stop him. Survivors banning ruin and then bringing 4 strong toolboxex - gens would just melt.
The key here is understanding how much valuable is information that survivors/killer DON'T have specific perks. In top ranks it would make huge difference and would be pretty much impossible to balance, because players often have to respect possibilities, that are not even in the game (like slugging = risking unbreakable, but if it was banned you could slug with no penalities to it).
So how about banning specific characters and not perks? Well while it's quite a thing for killer, forcing him to pick something with different power, it's pretty much nothing for survivors, because once you unlock all your perks all survivors are almost same character. So even tho im a survivor main myself i feel like it would be really unfair for killers.
TL:DR - Sounds fun, but imo would be too hard to balance and i don't think we can afford another game mode, because of queue length.
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I mean. Killer plays almost entire game with 3 perks. You can also just cleanse dull totems, its FREE 1k/totem. Noed is powerful but it handicaps killer & can be countered by getting dulls.
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I would love to see it like deliverance - you need at least 1 token for safe unhook. So it's not completely free, while still being achievable.
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I like that idea more:
Every 60s (maybe 30? maybe 45? play with it in ptb to balance it) entity picks up random UNSET trap and puts it in your bag.
This could be extend to his power or could be an addon. Would fix the problem where Trapper has to walk miles to get another trap. Timer could be depended on map size (smaller maps could be 60s, big maps could be 30s).
