Krazzik
Krazzik
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Comments
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@usesPython said:
https://forum.deadbydaylight.com/en/discussion/comment/3231555#Comment_3231555
If survivors are going down to an M1 killer then that's an issue with the survivors and not Plague
Where did I say that was an issue with the Plague?
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It's easy to just say 'don't cleanse' but if the survivors aren't great loopers it's often better to just cleanse. I've had a lot of games as Plague where survivors are just going down surper fast because they're staying injured and you can't even play stealthy either.
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Nurse, but only while the DC penalty is off.
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I really don't understand when people say it's a bad perk because it's not. It's -the- best anti-camping perk and there's been plenty of times I've camped and even one person having it gave them enough time to squeeze another gen out.
I guess people just want an anti-camping perk so absurdly OP it kills camping dead.
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Medkits are the strongest items in the game so it's no shock many survivors use therm.
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When it's a Nurse game, fair enough.
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3228380#Comment_3228380
Exactly. It took me a good year before I was decent at looping even now I still don't fully have it mastered. My 3rd game as a killer I ran noed and camped one guy at end guy that I had tunneled a lot, all the very smart soloq players came to save him at end game they all got downed by noed. A few rage quit and i got some salty messages, lol. Killer things hard.
@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3228380#Comment_3228380
Exactly. It took me a good year before I was decent at looping even now I still don't fully have it mastered. My 3rd game as a killer I ran noed and camped one guy at end guy that I had tunneled a lot, all the very smart soloq players came to save him at end game they all got downed by noed. A few rage quit and i got some salty messages, lol. Killer things hard.
I mean if anyone goes for the save when there's NOED up that's the survivors being terrible. Never go for the unhook when NOED is up :p
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It's obvious that 'limited-time cosmetics' are the direction they're going because the changes to iri shards means most skins in the store wont make them as much money in the future. This way they can still add skins for original characters that people won't just save shards for.
It's pretty crappy because it seemed really cool that they're making iri shards more universal and giving f2p players more choice in skins to save up for and then just turn around and start releasing skins that you'll never be able to get without spending money.
Let's all keep in mind that players already need to buy Dead by Daylight -and- licenced DLCs with cash, and likely plenty of the original DLCs too.
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Overcharge and Bamboozle seem a bit too high. Bamboozle is really good on a couple specific killers but on most of the roster is merely decent. Overcharge on it's own is just worse than Call of Brine, it's only worth bringing alongside it and yet you put CoB lower.
Infectious Fright and Gift of Pain I'd probably put slightly lower too, they're both good perks just nothing amazing.
Tinkerer is still a really strong perk, I've not played around enough with it but I'd probably put it low 4 star.
I'd put Caulrophobia and Surveillance both upto 3-star since certain perks combo well with them and can make em decently strong.
Would probably put Coup upto 2 star, it's slightly more useful than the rest of the garbage down in 1 star.
Otherwise most of them seem pretty spot on.
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Eruption is awful to face as solo survivor, there's literally no way to counter it because you have no idea of knowing when someone is gonna go down. Even if you know someone is in chase and is injured, you can't just not do gens because they -might- go down right then.
Heck just yesterday I tapped a gen for half a second and that was of course when Euption went off.
They need to reduce the Incapacitated effect quite a bit, and can buff the regression to make up for it.
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Midwich is a real problem, some places are dead zones even with all 4 survivors still alive. When you do kill one though, a whole corridor and two classrooms become safe zones for survivors.
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When I open the game the incentive is there but literally after one game it's gone.
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@tippy2k2 said:
Oh fun, you got to run into your first sabo squad!!!
Wait, did I say fun? I meant to say "I hope you bled them all out for the full four minutes each. If they so desperately want to not be hooked, grant their wish"
I don't mind sabo squads too much normally but during this event they make it way harder to unlock cosmetics :(
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So far this event survivors are being waaaay more toxic and trolling so killers literally can't get their energy :p
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I've played a bunch as survivor today and not had any tunnelers so far. Even had a Plague who waited until I interacted with the Rift to red-puke on me :)
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I mean if the killer spawns in the middle of the map and runs in your direction the shroud isn't gonna do anything.
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Killers need to be a threat for the game to really feel like what the developers want it to feel like. Balancing around a 50% kill rate doesnt really make them feel all that powerful so BHVR is trying to balance around 60%. This seems fair to me, survivors still have a decent chance to escape, it's just that i'll take a bit more work.
The main issue is the huge disparity between SWF and solo-q escape rates. They need to buff solo-q so it's closer SWF levels of power and then a 60% would be fine.
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The issue with anti-tunneling perks is that they don't stop tunneling. They make tunneling a little less effective and more punishable but if a killer wants to tunnel you, they're going to tunnel you and nothing can stop that.
Tunneling the first survivor out is still the most efficient tactic regardless of map, regardless of killer, regardless of perks. It's just that strong.
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Sole Survivor and Wake Up is pretty crazy and makes it waaaay more consistant to open the gate when everyone else is dead, though I do like to bring a key and blueprint offering as a change of pace.
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If you couldn't see what item survivors are bringing they'd need to buff Lightborn.
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It mainly shows MMR not working correctly. Your killer MMR is just too low, that's all.
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Just play Bubba, then the survivor only has one hook state :)
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That would mean the killer dominated the game with one perk doing nothing for him. Deserved.
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I'll stay in the game, hide in a corner and wait for hatch.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/3213103#Comment_3213103
I think Twins or Freddy would like to have a word
Twins are a strong killer, like they've always been rated above average and sometimes even A-tier.
Freddy though yes is bottom tier.
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Oddly enough I see far more DCs than suicides though.
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People actually played on Stadia?
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Joke's on you I run both iris just for fun :)
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I mean most normal people should be happy flashlight clicking is being removed.
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They should just get rid of trying to get yourself off the hook unless you're running Deliverance or Slippery Meat.
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Saw a p100 Dwight a few days ago.
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No, they don't deserve outfits.
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Most people would say a 3k or 4k is a win for killer, a 2k/2e is a draw, and a 1k/0k is a win for survivor.
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@Rich2015 said:
Can we have a perk that tells us where the killer is at the start of the match
And then the killer has to run a perk to counter it and use up a slot
thought not
Knowing where the killer is the first few seconds of the match isn't all that useful.
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/3197293#Comment_3197293
"Unless" nothing every killer I run into is using one or more auroa reading perks. Like I said above I don't want to HAVE to run distortion every game. It's boring and makes for 0 fun builds. When you are forced to run a perk to counter killers thats how you know they are too strong. I shouldn't be forced to run something to survive.
Then you should happy they're not using 4 gen slowdown, surely.
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A lot of survivors currently have a bug that messes up their faces not just in the results screen but throughtout the game. Feng and Meg sometimes looks horrifying.
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@buffcoyote said:
https://forum.deadbydaylight.com/en/discussion/comment/3197803#Comment_3197803
Where did you learn that? How can looping not be an intended feature in a game of cat-and-mouse? Looping is a part of chasing, we do it in real life in a game of tag. I think you mean infinite looping.
If it was an intended feature, then it would have been announced to be officially a part of the game. However, with the inplementation of 6.1.0 there was a section literally called "camping and tunneling" which the devs themselves acknowledged as problems in the game.
When the game first game out it was intended for survivors to hide and play super stealthy all game, only doing gens bit by bit when they were certain the killers weren't around. Infact the balance of the game was that survivors actually escaping was a rare occurance, and gens were really just there to give them something to do.
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Twins, Freddy, Hag, Pyramid Head, Artist, Ghostface, Demo, Spirit, Billy. Over the last couple months I've played against each of these maybe once if at all.
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One of the swamp maps has barely any lockers at all around it, I'm guessing they forgot about it when adding more to all the maps because it's just miserable as Dredge. At least other maps have a bunch of badly-placed ones.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3195987#Comment_3195987
"The anti-tunnel perks should not hinder tunnelling too much"
DS should go up to 10 seconds, IMO.
I mean they do already make tunnelling more annoying, I'm saying that they don't make tunnelling impossible.
DS does need to go back to 5 seconds.
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I mean BT and OTR isn't some invincibility shield, it should always be an option to just go through it.
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Run Deja Vu, its a perk literally designed to stop 3 gens and no one runs it.
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"Hahah this person didn't know how to play. LOL <3"
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They'd need to heavily buff Myers at the same time. Tombstone Piece is the only thing that lets him see play at higher mmr.
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Nerf it to 10% and it'll still be heavily used.
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There's a million things they could do to help balance the game before even thinking about bringing old DH back.
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I've been finding bots that bring an Ormand offering, insta do gens and leave. Just can't understand why someone would set up a bot to do that.
It's funny though, bring a Sacrificial Ward and it breaks them.
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The one thing survivors and killers can both agree on.
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Deadlock is way better than Freddy.
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Give Victor some little outfits and everyone would wanna play Twins.