Komodo16
Komodo16
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@xEcoLog1cDuk3Xx said:
IMO Noob3 is overrated and overhyped. If you have seen what he was truly like back in 2016 and 2017 then you wouldn't have made this post. But what do I know, I'm just a "Hater" of his.
Idk I have seen his old vids and nothing was really toxic could you link me a source
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1864321#Comment_1864321
I liked how it was harder to get to high ranks. Now it feels like most of the high rank survivors are just brown ranks that play the game a lot.
Dude I hate playing solo and seeing red ranks worse than me. I think I'm good I could still work on t wall and short wall loops but some people can't loop at all
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1865348#Comment_1865348
I don’t even outright tunnel either.
If I just happen to spot someone I know was recently unhooked, then my mind immediately goes “let’s see if they have DS, and let’s get rid of it”.
Same if an unhook occurs in my face before I can even leave. “Sorry bud, but I want to force you to use your DS.”
People are scared of DS. That's why they lose. Even otz doesn't lose to DS and when he does its because the team is actually food and he was too focused to notice
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1865238#Comment_1865238
I’m not here for popularity points. I’m not here to intentionally upset anyone either.
If I can cope fine at red ranks, against red ranks, not letting DS or Unbreakable bother me, I simply want to help others understand that there are ways to play whereby those perks don’t become a problem.
I truly believe the devs won’t change these perks because survivors can only use them once.
God I love you, someone who literally mains a killer that isnt always viable and STILL doesn't have to worry bout DS. I swear you are a smart man. DS is rarely a issue eat it early and now you can freely tunnel that person if you need pressure. Like 4 ds dont matter if 2 are wasted because you can just get the others out of the game and if 3 gens are left and there is 1 death you are guaranteed a win
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@Aztreonam78 said:
Has been said a lot of times, but since no measures have been conducted towards rectifying the Decisive Strike's problem, I will say it again and again and again. Maybe on a daily basis.
Decisive Strike is a
pay to win(btw why probably the strongest perk cannot be obtained other than by paying real money? Shrine of Secrets and its random do not count!) perk that is extremely punishing for Killers, and often for wrong reasons. It does not hurt exclusively tunnelers and campers, but all killer players in general. Down Survivors too fast and brought a Survivor who got unhooked 55 seconds earlier and you managed hooked another one? Get stabbed in you back! Confused one Claudette with another because they both Blendettes? Get what you deserve, #########!The thing with the Lockers is a completely different story! What, as a generic Killer, should I do when the Meg tea bags and right in my face jumps into the closet? This perk gives way too much of a feeling of safety. It makes Survivors completely fearless when Killers are terrored each time they pick up someone. It significantly impacts the game, dramatically hurts the health of Dead by Daylight and needs to be a high-priority like Hex: Undying. Gladly, Undying and even Pop got fair nerfes, but why Survivor perks get no attention?
Eat the ds then or leave and quit crying. If its at the end game ok wait in the locker but at beginning just eat the damn perk I can assure you you wont lose unless you suck them you'll lose no matter what. But if you wait 60 seconds beginning of game you also lose.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1864470#Comment_1864470
She's not that hard haha.
I mean she has the highest skill cap in the game; but it's nothing you won't pick up fairly quick if you commit to it. I did it, I taught a friend how to do it, it's not THAT hard.
He literally just got invited to a competitive team because they played against his nurse; it took him 3 months. Not exactly "unimaginable"
I play on console soooooo. Yeah it is way harder on console. Pc players have the advantage and still its the dedication that is hard and 3 months learning one killer who makes you suffer is pretty draining. Hell I play huntress and suffer but at least she is satisfying and at least its not spirit who I literally won like 95 percent of every match when I actually played her with perks
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@DanielPaint said:
https://twitter.com/DanielPaint_/status/1347898972287823873?s=19
How is this fair? Yeah nurse is the hardest killer to learn and master but...it's still not a excuse to have an insta easy mode.
Do not complain about nurse being too strong it is an unspoken rule. SHE IS VERY HARD. Trying to learn her causes DC and depression. The skill cap on her is unimaginable you have t keep tabs on EVERYONE more than anyother killer. You dont just get free wins you have to take note of every juke they try every tactic to lose you and adapt x4. She is ultimate for a reason she isn't a spirit. Spirit is easy as hell and too strong, SHE is bad for the game. Nurse is good for the game because she gives everyone what they want a unstoppable killer that requires actual skill to use and a killer with plenty of counterplay until the nurse player is god tier which is almost nonexistent. She is fine
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1864338#Comment_1864338
Doctor was a nerf. No longer does the madness stay at tier 2. No longer does the madness bar resets when u stop coming out of it, or when u miss the skill check. It no longer synergizes w lullaby like before.
The thing is, it is a nerf if ur taking away what ppl like to use as killer, and giving them something they didn't ask for.
And using that as 'see! Killers got buffs!'.
Like mori and keys are a fair trade. But mori is taken away while the survivors refuse to give up keys.
That is my point. The trades of nerf and buffs are not equal.
Edit: thanks liking me btw I always had this feeling the entire community is always against me for some reason.
No you are a logical person who never attacked me so why would I be against you. Btw the lullaby thing was a nerf but kinda needed. I had a game where I COULD NOT hit the skillcheck on badham and I would get double skillchecks back to back. I do believe it should reset if you stop but staying at tier 2 Idk of that was much of a hindrance. Also moris were in need of a nerf way more because keys require a lot of the objectives to be done. Although I do think they should have waited, I believe they were trying to have our interests in hand and thought it would be a favor and didn't expect everyone to get pissy at having to wait
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1864244#Comment_1864244
Adding a dlc is not a nerf. Doctor was nerfed. Billy was nerfed. U calling a rework as if it's a buff. It's not a buff. It's a nerf.
Yes survivors got some nerf too by map reworks.
Thanataphobia, lullaby, PGTW, mori, undying, and some others I can't think of right now we're all nerfs.
Keys were supposed to be nerfed but it's not.
The nerf is heavily sided on the killers than survivors. It is not equal.
Noctis I like you m8 but he has a BIG point. God loop gonzo, maps smaller, leatherface forces pallets to be dropped. The only reason a bubba gets looped is if he uses 1 charhe and not 3 which come back fast enough to not matter. Doctor is buffed he has free whispers mixed with bbq basically. Anti loop and tier 3 can also be like infectious fright and prevents work on gens where every second counts. His add ons and perk synergy with whispers is amazing. Slugging a tier 3 means you can keep tabs on everyone. I was green rank beating multiple swfs even on Ormond when I mained buffed doc. Of course there was some killer needs but tbh I dont think they were NEARLY as bad as the effects on survivors. But I think the game needed it. Also Idk billy seems just as good with cool add ons. Its just that ######### overheat
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@[Deleted User] said:
"just apply pressure" this is literally how ruin undying is effective :) this dumb saying needs to be ignored because it's what a survivor main says as if they know everything of the game
it's the same case with old ruin, people use it even if it's going to be cleansed fast because it helps with the early game and gives the killer a chance to compete against a good team. the difference is undying makes it stay more than 20 seconds when the totem spawns next to a survivor
I wish we had old ruin even as a survivor main I liked the perk. I started not knowing hot find totems so I hated it but it tought me to hit great skill checks so I wish it came back
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@OldHunterLight said:
If you don't get to use DS/unbreakable why do you use it? Learn to loop.
See I can do it as well.
I only run those perks for like build try outs ive been trying recently and I never get to use them so I think they are overrated for the most part. Like I ran DS UB Soul guard and tenacity for 10 games give or take some and I never got use out of it and I was using it to meme at that point I only had one use that helped me escape and maybe once or twice where unbreakable helped me but didnt effect the match and maybe used DS a couple times. I honestly think these perks get the best use with swf so killers overplay the perks. Thats just my opinion though
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1863526#Comment_1863526
It depends on the situation and killer but more often then not as long as there's a window or pallet within 30m of you, u can make it there. While you're being carried to the hook is very important to plan out and look at what you have around you. Worst case scenario you pick the longest most annoying obstacle for the killer you're up against and you take it. They'll either leave you alone, try to mind game it or just blood lust it. This is assuming that the other survivor didn't just farm you and the killer is nearly within lunge range already.
Well getting tunneled can only effectively happen after being farmed. If a killer finds me they find me. But the main issue with tunneling is it happens like right off hook so the killer reaches you before you get much time ya know?
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1863654#Comment_1863654
I'm being dense? Read your original post carefully ur contradicting yourself on almost every point
Complain about people being sarcastic towards survivor complains, so ur sarcastic towards killer complains and how each problem can be solved by different killer.
"Survivor is not at fault if u go down" only survivors can be at fault for that, it's a killers job, blaming him for being good ain't gonna get u far in life my son.
Cleansing totems is not hard, there was detectives hunch in store last week u should have picked it up if u needed help until u learn where the totems spawn.
Totems are side objectives and yes they're counted as objective.
U can get better at looping the more u play the more u realise u can loop a good killer for 5 gens if u get good enough.
See the double standards there?
Well u forced my hand here if it sounded harsh u got no one to blame but yourself.
Well now I have no need to comment here anymore I said my piece so don't quote me.
Hope u find a game where objectives don't bore u, good luck and have fun!
Ha! Sorry but my points weren't serious so I apologize if you had misconceptions. But they were just to switch the roles to open peoples minds to how it sounds. And also no you can NOT loop a killer for 5 gens if they are good. My friend azame (R.I.P) he was banned is the BEST survivor I know. He knows how to loop everything and played for years and his friend alpha is the best killer I know as well. He never paths the same way and is unpredictable. I can't even loop him for a minute unless I just waste pallets. He waits out dead hard, hits jukes, doesnt fall for window tech and yeah he has years of experience but he is good and can even get azame. A good killer does not get looped unless you waste pallets or are a looping god.
So no going down is your fault but sometimes the killer is really good and their skill isn't your fault its theirs for being good. I never thought I would have to explain that so its my bad and I apologize for that as well. Also I dont have trouble finding totems Its just annoying to have to search every nook and cranny especially when you are on a time crunch.
Also the objectives aren't TOTALLY boring they are boring when you can't get anything else or when you have to do alot. Thats why people make gen simulator jokes. And don't apologize for being harsh, I was as well and sometimes people need harshness to kick start their brain. Like to me what you said earlier was vague and I didnt want to ask what you meant so as not to sound dumb and so out of my rudeness you attacked my points and explained and left me an opening to counter and fully explain myself. So thank you.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1863644#Comment_1863644
Do either of the following to check:
Do a totem and check light bringer at the end of the game.
Or
Just check the emblems on the wiki: https://deadbydaylight.fandom.com/wiki/Emblems
Hmm well this is why they should edit their scoring system and emblems
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@CLB198 said:
On a side note this will be most useful on Wraith, nurse, hag, Freddy, spirit, and deathslinger.
As strong as it is totems are usually easy to deal with it's just the effect on the main gameplay that was the issue for most I'd assume but to me the threat of this is kind of thrilling honestly
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1863635#Comment_1863635
So what's the point of the post then?
You are being dense on purpose now. I have stated my point OVER AND OVER AND OVER!! So please just stop replying or I will its pointless to repeat myself of it goes over the others head.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1863543#Comment_1863543
The Emblem system itself considers totems to be a side objective to "Light Bringer" aka the generator emblem.
Its entirely possible to get a Gold Light bringer without ever touching a generator from simply doing totems.
I dont think so. All your scoring points you get usually correlate to the emblems dont they?
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1863627#Comment_1863627
Actually it does lol... Used your own words against u... Here's a tip, unless it's devour hope don't bother finding totems, just look around on your way to gens u can easily cleanse at least 3 with no trouble.
If it's ruin u can stick the gen only takes 1min 20sec killer can't be on gen all the time he gonna find someone and they gonna loop him it's how the game works
I hope you know I haven't been speaking of my own dislikes right? I literally dont even mind ruin and undying until I get it multiple games in a row. I think ruin is weak by itself unless used by a good killer. And I didnt ever contradict myself. I just said you dont have to do objectives to have fun and all my fun comes from the non objectives in this game
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1863614#Comment_1863614
Then u do u don't cleanse totem like u don't make a base in 7dtd...
To quote u "You can find fun in any game and if you can find fun it's for you" not fun cleansing totems? Do gens and escape and don't get hit after last gen
Umm so what if you quote me that doesnt add to the conversation about fun or whether a game is for you
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1863602#Comment_1863602
Takes 14seconds to cleanse, they nerfed all hex perks multiple times for no reason. Your post just tells people to play different killer for different things well u can only play 1 killer in a game but you can cleanse all 5 totems.... Undying is getting another nerf but it still was never a problem to cleanse hexes or totems against red rank killers. It's bonus points for survivors and part of boldness it's a side objective of the game...
Ok I'll repeat this in caps for you. LOOKING FOR TOTEMS CAN BE ANNOYING ESPECIALLY WHEN THEY CAN SEE YOU WITH UNDYING OR IF THEY HOOK SSOMEONE BY NOED. I ALSO HATE BEING told WHAT TO DO TO NOT ENCOUNTER AN ISSUE THAT I HAVE. Does that make sense? I cant be bothered to run iron will EVERY game for spirit. I cant be bothered to run dead hard EVERY game to avoid hatchets. I cant be bothered to cleanse totems EVERY game when the killer is applying a lot of pressure or when I just dont feel like searching. Same as I'm not gonna be bothered to play anti loop killers to not lose or be bothered to not slug if my Infectious goes off just because unbreakable exists. I am not gonna be bothered to play fair if the gens are going fast. The main issue is being told how to play the game in ways that are usually unfun or counter productive
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1863543#Comment_1863543
Seriously? That's your argument? 'They aren't important, are are annoying?' Didn't you make a thread about afk killers, leaving you only to do gens? Now you're complaining that totems are annoying. They literally give you additional points to feed your bloodpoint bank account, break up time between gens, and give you something to hunt a map for.
Maybe this isn't the game for ya, if you find the objectives boring?
Um I didnt make that thread at least I dont think I ever made one. And totems are literally useless without inner strength or to get rid if hexes which usually arent even ran that often in my matches. I dont mind doing them for points I dislike the retort of just do them when searching for them is annoying. Gens are boring as well the only fun part is great skill checks. Looping is fun. Flashlight saves are fun. Jukes are fun. I dont need to play a game and enjoy the main objective to have fun or for the game to be for me. I hate ark and I would only play it for the dinosaurs but I also cant play that game for long periods. I dont want to spend time building a base to survive zombies in 7 days to die I find it annoying and takes time away from looting and killing zombs so I just find a barn that I usually survive in. You can find fun in any game and if you can find fun it's for you
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@Klakky said:
Ur comparing perks to totems... Totems r easy to do and cleanse after a few hundred hours u won't need a perk to find all totems....
Yeah they arent hard but annoying and I'm using multiple comparisons so as to no sound biased and to not leave things out
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1863591#Comment_1863591
I think the best way to balance around SWF and solos would be to introduce inbuilt voice chat.
That way solos could still communicate.
If that's to much, how about a chat wheel?
The 2 emotes we have are simply not enough to communicate as solo.
Yeah that's true
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1863573#Comment_1863573
A few days ago we had a thread about a group that brought 4 BNP and finished all gens in 2 1/2 minutes.
I can't imagine if that was any fun for them or the killer.
Oh yeah no that's not fun for anyone I dont think. I personally think that's a challenge the survivors set because I would be bored of that if I did that regularly
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1863571#Comment_1863571
Okay. Let's hope the devs give us a questionnaire about additional objectives.
I would love to see some kind of mini games like Among Us has. For fixing cables.
Gas cans as items like toolboxes. With places to refill the gas for certain gens.
I mean my issue with totems is finding them. It's annoying, not always hard but I'd rather do a gen because at least I can get skill checks or find them fast you know? But added objectives ontop of gens will kill solo beating solo players is usually easy as crap and swf is a challenge but bot always too hard so it would screw the balance up even more and make the game killer sided I think. I wish they would rework the scoring system and the game objectives. They COULD keep gens but better make it fun you know?
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1863546#Comment_1863546
Oh yeah I understand what you mean 100% but just because totems are annoying doesn't mean they are not objectives, they might not be main objectives but they are side obj.
I only spoke in terms of primary objective. Cuz I said the objective not a objective. But then again my brain works weirdly so yeah I should have specified all I meant is it's not the objective of the game
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1863538#Comment_1863538
But why do I see people bring BNP and rushing gens?
Wdym
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1863521#Comment_1863521
I'd love to have additional objectives. Like getting gasoline of fixing cables or something like that.
But people don't seem to like the idea of doing something else.
Which is sad.
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1863521#Comment_1863521
I'd love to have additional objectives. Like getting gasoline of fixing cables or something like that.
But people don't seem to like the idea of doing something else.
Which is sad.
No that's the stuff people want! Like that would be badass. But doing gens AND totems is annoying. people hate gens already and to do totems just takes even longer
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1863529#Comment_1863529
Don't remember forever builds? Real forever builds before the freddy addon nerf or forever legion which is basically the same, that is what I meant by full gen regression builds they were complained a ton since it was boring for survivors but not the killer.
Oh ok I see the point I was only doing a snarky remark to reflect the annoyance that I as a survivor feel when receiving a snarky remark. Like if I was told to rush gens and play swf which killers hate and think is unfair. Kind of like forever builds which is unfair and annoying as all hell. And also sadly I haven't been around that long :( I've been here on the game since august 2019 but Idk about the forums. Although I heard about the broken things of the past and I'm glad we dont have them anymore. Although i wish I was here from the beginning it would have made me way better than I am
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1863518#Comment_1863518
I also see plenty of posts about survivors wanting mores side objectives and yet here we are, survivors complaining about their side objective.
Its the monotony and annoyance of finding totems. Some maps the spawn are broken and to find them all is usually annoying because you find totems already broken or cant find them at all. Also when you have a trouble with a perk or killer being told to do something you dont usually do or want to do is very annoying
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@Tsulan said:
I really don't understand survivors.
Here you complain about totems, because you only want to do gens and then I see a thread about afk killers and that this isn't fun, because you can only do gens.
Can someone explain?
oh easy peasy! Gens are boring. Totems are boring. Chases and flashlight saves are the funnest you can get. For me that is. Afk killers means free win and no points and guarantees depip. You cant heal or save teammates so you can only get max objectives and max boldness and some survival. But I guess it depends. Not everyone will get the max points and its like playing killer when no body wants to try or everyone dc. You win but at the cost of fun.
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@ChurchofPig said:
Cleansing the totems are literally the counter to several perks. You literally listed counters to stuff and when we tell you to do the counter to something you can't tell us that we're being hypocrites when you're refusing to do the counter. Also, you can tell if someone might have NOED so yes there are many games where it would be a waste of your time but to say it's always a waste of time then you're literally just being lazy.
Ok but the reason its hypocrisy is because of how people react when you tell killers these things. Maybe you havemt been on here long enough to see but whenever a survivor is upset or complains he usually is responded to with snarky remarks like git gud. Play swf. Do bones. Dont die. But when people say the equivalent to killers they flip out usually. Also ive tried going around finding totems it takes a while because totems spawn in lots of places. Also I hate looping good survivors but that dont mean I'm gonna play trapper, I hate being tunneled Don't mean I'm gonna run ds. Its not necessarily lazy its priorities and not wasting perks. If I run DS and dont get tunneled I wasted that perk. If I play trapper when I dont know how to play him, have him leveled, or get baby survivors I wasted a game when I could have instead powered through. Sorry that trapper argument was weak but I just wanted to point something out for both sides.
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@Axx said:
A non bias DBD player is hard to find. Usually it is only the good players, or players that realize how the game truly is that are not bias or hypocrites. Sure survivor can be terrible, I only play solo when I play survivor, I know. But that doesn't mean the game is killer sided. Honestly, my teammates cause their own deaths more than the killers do. I also know that killer vs decent survivors is a horrible experience on non meta killers, and even with meta killers, good survivors can be a pain to beat.
A lot of people only play one side. They play survivor only, they complain about things only survivors complain about. The same can be said about killer. If more people took the time to learn to improve, and play both sides, people would be more reasonable.
I play survivir mostly but I play a good amount of hunk-tress for my YouTube but I also main oni a good amount and even I can get pressure by gens if I cant get a good start or if I got survs who know some good loops. He'll I never realized how annoying dead hard was until I had to lose so many hits for it as a killer
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@OldHunterLight said:
1. Trapper is weak and is somewhat addon dependant, if traps spawned closer it would be another topic.
2.survivors complain about all gen regression perks just look at all the ruin/ undying.
3.survivors complain for "unfun" killers and will harras you especially if you stream.
4. Don't run in front of the killer, we get it you have 60 seconds of immunity.
5. Same as 4.
Totems are side objectives just like slowing down the game aka slugging it adds pressure to the game.
When you only mention one side you sound very entitled to that side so mention both or any player that plays both will tell you otherwise.
I hope you realize this was all to adress the points made to survivors its not about entitlement. These were all just snarky remarks that I dint believe to try and prove a point. Also not true gen regression perks aren't complained about at leas as far as I knew. Undying and ruin was different because it was literally a combo that you could use by itself to win if you were good. Also getting tunneled wasn't because you ran in front of the killer at least in the scenario I was talking of but I get your point
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@Terro said:
I've been saying it the whole time. Both sides have the exact same arguments just with different words. Hypocrisy all the way. Not that hypocrisy matters much at all outside of certain arguments (x is unfair, y is unfun, z is super stressful, etc). Although your examples don't quite line up as equivalencies but I kinda understand what you're going for in terms of logic.
I also disagree with the whole it's not our fault thing and, depending on circumstances, the get good stuff. Of course, there are moments that there is nothing you could do like being facecamped, downed instantly off hook or a few other examples. Outside of those moments u do have some responsibility over things and I find that the whole it's not our fault things lead to blaming anything and anyone else for whatever happens. Of course, if everything lined up perfectly to your strengths and things go well you'd perform great. Anything else, well it's not our fault.
It leads into the whole getting good stuff. Why get good at the game when you can just blame everything else? I main solo queue survivor and I'm nowhere near the best but there's way too many red ranks who are just awful in terms of skill. There's no way that all the posts from survivors are from people who have decent enough skills. Sometimes the answer is practicing more and learning how to deal with certain killers/perks instead of self tilting yourself and going it's not my fault since it's op.
See that wasn't my point necessarily and yeah they aren't all equivalent I'm only saying those to compare logic and I meant like if you get hooked in a dead zone thats not your fault. The killer chooses where to hook but I guess its your fault for going down but thats a spiral argument. Oh well yhe killer was too good. You should get better. Itd hard to get better cuz I'm caught in the open. Like you can justify everything. My point was like say you got unhooked in an area with no pallets amd you have no bt what are you supposed to do?
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@EvanSnowWolf said:
You can blame SWF red rank survivors.
Killers right now don't want to play against them. So a certain point is reached where you have to de-pip in order to face a survivor team you feel you even remotely have a chance against. Congratulations! You found your depipping AFK killer!
Enjoy the free points. Here's a tip: you can get Boldness points by running around in circles, but you only get credit if you are moving. Holding still next to the killer doesn't count as chase time.
If you don't like it, you may want to have a word with your Object of Obsession using, Small PP Build, Teabagging, Flashlight Clicking SWF pals down there in the red zone that make the game unfun for the Killers.
I swear man swf are not invincible yeah they give some hard matches but so what man if you stop playing a game because it's hard you are a loser. You have to get better so all this complaining is funny. You think I WANT to go against pyramid head or spirit or even worse deathslinger? Come on deathslinger is the killer that is the least interactive and most bs yet I still trudge on. When I play killer and get swf I trudge on. Hell I play huntress for montages and to get better ON CONSOLE and no matter what I can't win against good teams. I haven't quit. I only quit when I feel like I was wronged by some lag or some crap if I'm having a bad day which is rare. I don't understand why people think its the end of the world. He'll smol pp build is more rare than ruin and undying but no one wants to admit it. OoO is more rare too.
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@Grandpa_Crack_Pipe said:
You clutch your chest, stumbling away from computer as your heart struggles to cope with the loss, $300 gaming chair crashing onto the floor, long forgotten. A hundredth tear-stained napkin tossed into the bin as you desperately wipe your face with another, you fall to your knees before the wall's drapery. A trembling hand pulls them aside--
A window, pictures of totems lovingly decorated with stickers and drawings taped to the glass. Your eyes fall to one in particular, bones burning bright as it fills you with a moment's joy before utter despair overwhelms you and sends you retching onto the floor.
As you struggle to reach out to the photo of your baby boy Undying, you close your teary eyes and clutch at your heart as the realization hits you truly.
The Survivor Empire has won.
The oppression will continue, and your people will never know true equality, nor peace.
The fight for freedom and justice.. was all for naught. Entity save us all.
Ds can be ignored ruin and undying could unless the killer applies too much pressure then you couldnt win and doing the totems lets the killer get more pressure but also stop you if they see you. If you're good at killer and apply pressure you can win against ds. I think ruin and undying is still gonna be good
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/218253/need-some-help
Could you please provide video footage?
How are we supposed to criticize your gameplay without a video?
I didnt think to do it because my heart was pounding cuz it was like my first game of the day
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@AetherBytes said:
no pallet is a wasted pallet if its the differance between escape and death. Your very existence is enough to make trouble for a killer
That being said, wow, yeah you did great. Looping is all about staying alive. 30+s before a hit is godtier in my book
I was injured basically the whole time honestly
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1863141#Comment_1863141
Any chase that lasts a minute over a good killer is very good. With a good enough team that could be most of the gens- it just seems like you got unlucky with someone dying early.
Hmm thanks I'm not very confident
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@NomiNomad said:
It definitely depends on what killer he was, but using pallets when your dead on hook is completely fine- at least in my book. It's your job to survive and waste the killers time when your being chased, which you did. At 4 gens a 1v3 is pretty often a loss anyways, so the best thing you could've done was waste the killers time.
So, while I don't know the whole story, which means I can't judge too accurately, nothing you said you did seems too bad. Stringing loops together is good!
Yeah he was oni but be wouldn't waste his ability. But I stringed loops in a zigzag pattern from meat tree to shack to jungle gym back to meat tree to haybail to shack to jungle gym then haybail. Something like that. It lasted about over a minute
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@[Deleted User] said:
1v3 at 4 gens is gg
Thats not the point. Im asking if the way I played was bad. I feel like I shouldn't have dropped those pallets. Although I probably would have died
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@freddymybae said:
What?
What did i say that was confusing
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@[Deleted User] said:
I barely used it and I still think it was mostly a correct move, but not letting killers at least defend one single totem one single time by removing it's aura detection was silly.
https://forum.deadbydaylight.com/en/discussion/comment/1861249#Comment_1861249
I mean I don't get hit by DS either....because I have to just ignore them. I mean they don't even need to have it, if there is an obsession you have to assume everyone has DS, you don't have a choice.
Notice how like all the strongest perks in the game all have that similarity? Borrowed Time, Unbreakable, Decisive strike, etc.... all the strongest meta perks in the game you have to play like they have them even if they don't because they are so strong their EXISTENCE alone is threat to you.
@[Deleted User] said:
I barely used it and I still think it was mostly a correct move, but not letting killers at least defend one single totem one single time by removing it's aura detection was silly.
https://forum.deadbydaylight.com/en/discussion/comment/1861249#Comment_1861249
I mean I don't get hit by DS either....because I have to just ignore them. I mean they don't even need to have it, if there is an obsession you have to assume everyone has DS, you don't have a choice.
Notice how like all the strongest perks in the game all have that similarity? Borrowed Time, Unbreakable, Decisive strike, etc.... all the strongest meta perks in the game you have to play like they have them even if they don't because they are so strong their EXISTENCE alone is threat to you.
I mean if I tunnel it's because I want then dead for whatever reason so I'll eat the ds and get them. But as fir my games I dont tunnel and if I do it's a slug so what if they have UB they just waste a perk and they still cant do anything . Idk I feel bad for people who get screwed by these perks but I've never been utterly screwed by these perks or a combination of them as far as I can remember so I'll never agree that it's as bad as people say. Hell I've seen more ruin and undying then that combo
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@Wesker09 said:
It feels like a lot of killers heavily relied on this build which I think is a bad thing, which is funny considering they say it goes away super quick in the match so I don't understand the complaints.
However, I think it's a bad call to rely on this perk and complain about it getting nerfed cause now I'm curious to see what happens to a lot of killers who won't use Ruin+Undying as much.
Like y'all do realize they're other slowdown perks and combos too right? Some that are more consistent like Pop+Opression and even corrupt is good as well.
Yes I understand the whole argument "just do totems REEE" and I actually used small game (or Detective's Hunch) and it helped but having to basically use it all the time kinda hindered my builds since I needed a totem cleanser build to help with the annoying combo. I used this combo myself along with tinkerer for a bit and just stopped cause it felt extremely cheap
I know it sucks for those who relied on it but overall the changes undying got made it more healthy cause if you compare to the other hex perks it did way too much. Aura reading, hex protection, and slowing the game down really well with ruin.
The Brightside is, it's still good but not over bearing, especially for solo players and can be used with other hex perks and will probably allow some of y'all to find other builds with different slowdown perks to help out, heck maybe y'all will find new stuff you may end up liking
NGL I've played a good amount of killer and surv matches and barely any ds unbreakable maybe one or two times
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@Pulsar said:
I think most of us do.
I don't know I just feel like I am bad now. But I just don't feel like I'm motivated enough to try. I cant tell if its my lack of seriousness or I lost all my skills I had last week
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859372#Comment_1859372
Hmm idk then maybe you pissed him off maybe he didn’t wanna deal with the loop the other guy was at🤷
Idk he wasn't bad so there should have been no reason to chase me. We were 3 gen I believe And I couldnt even find the other 2 gens. Idk the luck this killer had. I also had a killer dc at the beginning maybe on purpose but it was probably Wi-Fi you know why? This guy was SCRATCHED MIRROR and he got Hawkins the freaking best map for him all without offerings. No one in their right mind would dc on purpose
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859242#Comment_1859242
corre me if I’m wron cause I don’t play ph but can’t he kill you after he cages you?
Only if you get tormented again becaude being saved and saving gets rid of it
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@Asssblasster625 said:
Was the girl tormented?
No she saved me out of a cage and got injured and then he felt the need to tunnel me even tho he went TOWARDS her at a t and L with doors so she couldnt possibly escaoe but then he just wanted to tunnel for whatever reason.