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Kisagi1990

Kisagi1990

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  • @bruhgaming22 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1532765#Comment_1532765

    But like seriously though, can you tone it down with the pariah attitude? I think I speak for everyone when I say everyone in the thread feels like you're talking down to everyone from your high horse.

    And do I care? I talk down on people because all I hear is whining. Quit complaining about stuff that helps survivors and get better at countering it. Plain and simple. Dont want people talking down on you then don't act like a child who isnt getting what they want, plain and simple. I'll have discussions when people discuss them. If not, be prepared for people like me to look down at you for acting that way.

  • @Cardgrey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1532713#Comment_1532713

    Nope it's totally pity cause if it wasn't why would the doors come on if it's closed?

    Um. Because that is the pity. Not the hatch, but the doors

  • @Cardgrey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1522024#Comment_1522024

    Got to remember hatch is there cause the devs never want it to seem hopeless it's a pity mechanic.

    Because it shouldnt be hopeless. Say 3 people DC and you are stuck in the room? You can't do any gens and the others didnt complete any. How is that fair? Key in the hatch. Oh hey! Now I dont have to drag the game on for 4 - 5 hours avoiding the killer till he kills me! The last survivor should always have a chance. Every player deserves a CHANCE to escape. And if they do they have every right to gloat because they made it. It's not a pity mechanic but a mechanic that is there for those to carry out their survival at all costs. Even if their team is potatoes

  • @my_hat_stinks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1532673#Comment_1532673

    "Everyone who disagrees with me just sucks at the game". Is this a joke? Are you just trolling?

    "You never said this in the comment but ima say you did anyways because I'm gonna believe that people who disagree are all acting like this!" Are you a joke or are you just a troll?

    If people can actually come up with a REAL reason why its op, then I'd listen but all I am reading in "wah wah wah! The survivors keep escaping my grasp! That perk needs to go away so I can tunnel and get my well deserved 4k that I havent recieved!"

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1522193#Comment_1522193

    If someone stomps a team and there's no hope of winning and the game gives you a free escape for 0 skill, it's pity.

    If someone stomps the team yet the survivor avoids killer well enough to find the hatch first, that is skill. Minimal, but skill nonetheless.

    @bruhgaming22 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1523962#Comment_1523962

    Eh. banned user but i'll quote anyway.

    DO NOT SPEAK ILL OF HIM. HE IS THE PARIAH OF DEAD BY DAYLIGHT. HE CLAIMS TO FIGHT FOR BOTH SIDES OF THE COMMUNITY WHILE BEING MORE OF A CHODE THEN BOTH OF THEM PUT TOGETHER, PRAISE OUR GOD EMPEROR KISAGI1990

    https://us.v-cdn.net/6030815/uploads/3O237QXJDIRL/image.png

    This.... is..... amazing! I've never been worshipped before! Ty for everything! I'm so appreciative. I promise to keep bringing light to the fog! Please continue to show support!

  • @Sciffer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1532525#Comment_1532525

    Was that suppose to offend me or something? I am a killer main, yeah, and I am quite tired of dealing with a game where one side is favored so heavily. I give you a hint, it aint killers side.

    Whats funny is that my suggestion is not even that broken. The only thing it removes is ds + unbreakable really. You still can abuse your ds as you normally do, don't worry. If you seeing an issue that you can't dh/head on after ds, then let me ask you this. How many ######### chances do you need buddy? Want me to hold your hand too maybe to fulfill your life needs when I down you instead of hooking you?

    People say, tunneling is bad! Bad killer! He tunneled me even though my team and I literally abuse the perk and I am only one visible but killer got to ignore you cause respect the ds! Killer downed both of you but got to ignore you cause respect the ds. Question is when killers gonna get any respect? So tunneling is bad, aka rushing one survivor till they are dead in a game where you need 9+ hooks to get highest badge in that category, I repeat, 9+. Yet gen rushing is fine when you only need to do 5 of them. You may say but wait, there is overcharge, it's like a ds for killers, right? Well no, cause it is still in survivors control to hit that skill check, which is no different than ds skill check, aka, you got no issues by passing that.

    1 sided is correct. Killers have all the power. When I play survivor, all my teammates use decisive and ######### about how the killer slugged them and waited on their corpse till DS deactivates. And 9/10 games, killers STILL WIN! OMG! THATS AMAZING! Even with a team of decisive users! Man I thought winning was impossible by the way you guys talk about it! Oh. No. Just the killers who suck. This game is very heavy towards killers. You always have the upper hand as killer. You just dont know cause you obviously suck.

    @my_hat_stinks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1532426#Comment_1532426

    Is preventing people from being, in your words, "scummy" not a good thing?

    Regarding your other comment, that would mean you've had the perk for at least 9 months, since that's the last time it was in the shrine and there wasn't a paywall. Yes, nine months. Anyone who started playing January of this year would have had to pay real money to get the perk.

    It's a little concerning that you've used the perk for that long and can't seem to understand how it might be an issue.

    https://forum.deadbydaylight.com/en/discussion/comment/1532525#Comment_1532525

    This does not add to the conversation and just proves you're wholly biased. If you arguments were reasonable in the first place, they certainly wouldn't be trustworthy now.

    https://forum.deadbydaylight.com/en/discussion/comment/1532474#Comment_1532474

    "Pay attention"? You're arguing that the killer should know exactly how long it's been since the third-from-last person they caught was unhooked by another survivor outside of their control, while they're forced to concentrate and outplay the other survivors they're actively chasing. That is just not a reasonable request. Killer is already far more taxing than survivor since you don't have downtime holding M1 on an objective.

    Actually. Since I never said it I'm guessing you would never guess that I never use it. I dont want to use it cause I play a game called "avoid the killer at all costs until you need the points" so I use a more stealthy approach to the game. I used it once and didnt like it.

    And another thing is I can't be biased if I side with both sides. I've defended killers and survivors as well as criticized both. I know what needs to be fixed (Myers' stupid 99'd stalking capabilities and removal of Wraiths silent bell on top of survivors abilities to 99 everything including their grandmother) but I side on balance and unfortunately killer mains tend to go for the fact that they "deserve" a 4k every game. I play more survivor then killer but I prefer killer. I play survivor cause I wanna play with my wife. But I've gone against every kind of player and know how to counter it. Time for you to learn it too instead of complaining about the survivors having even the slightest capability to counter scummy actions.

    Now regarding your "scummy" comment, no. It's not a bad thing. Only everything you named off had nothing to do with DS and everything to do with the aggressive survivors dont hate the perk, hate the players, bruh!

  • @Sciffer said:

    Honestly ds and unbreakable should make you exhausted. This way you can't abuse both in synergy and also even if you ds, you can't then dh or other bs, and I be fine with it.

    Spoken like a true killer main!

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1532299#Comment_1532299

    @my_hat_stinks

    Ok, so just to throw some math at you.

    If the person was working on a gen with another person (not counting a toolbox) that means it would have taken them 47.06 seconds to complete. DS lasts 60 seconds.

    So 60 s - 47.06 s = 12.94 seconds

    Which means that had you actually remembered you hooked this person, you could have slugged them for 13 seconds and not get stabbed.

    No one is asking you to get a stopwatch, just to pay attention. The problem is because the perk has a "tunnel" purpose tag next to it, people seem to have a problem with it. Literally the perk works exactly as it did before, only they have added conditions to it.

    I guess a hook phase shouldn't be a condition and you should be able to stab at any given time.

    Ty, bruh. You speak truths!

  • @my_hat_stinks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1528383#Comment_1528383

    I just played a match against someone with Decisive Strike. After they were unhooked, they completed a generator while I chased down and hooked one of their team mates. I then walked across the map, chased, and downed another of their team mates. They body blocked me so I couldn't pick up the downed survivor, so I knocked them down too. Since they stayed on top of their team mate I had no real choice but to pick them up, after which point they stabbed me in the neck and ran off.

    Again, that is:

    • 3 downs
    • 2 chases
    • 1 hook
    • 1 gen

    And the perk still triggered. Are killers meant to have 4 stopwatches at the ready just to time when each survivor was last unhooked, just in case any of them have this perk?

    The way I see it it's only still in the state that it is because it's behind a paywall. BHVR apparently loves that pay-to-win microtransaction cash.

    But that isnt because of DS. None of that is. It's all the survivors that were doing scummy tactics


    Edit: and paywall? Dude just shut up. You dont have to pay to get DS. I got it with Iridescent shards. Didnt pay a penny for it besides time.

  • @Tricks said:

    Because he got a massive nerf so half of his power is nothing but a cosmetic alternate to hooking. (Funny this should happen less than a month after his launch once the majority of people had already paid ca$$$h for him but there you have it. Happens with most premium characters, Killer and Survivor otherwise people /cry omgwtf p2w)

    It's better to leave people tangled in barbed wire so their screens field of view has a distraction around it and then use it for 3rd hook replacement for execution.

    The only other reason / time to use cage of atonement is when you've downed one survivor with another one within arms reach for chase.

    And? That's what it was meant to be. I'll bet you were 1 of those face campers who just had to lick their balls as you stood up the survivors ass while in the cage. That was a terrible function that Executioner had and he needed that debuff. He is still op af cause survivors looping capabilities are severely limited.

  • @Deathslinger said:

    Despite how some people feel about Bubba Basement, it’s nothing more then a strategy that is frowned upon by elitist killers and butthurt survivors. If you wanna play all Hex builds, run around the basement or tunnel a guy out of the game, it’s not wrong or shameful. I’ll never understand why people try to make arbitrary rules that must be followed or you will be shamed and ridiculed. If I want to take in Deathslinger and keep everyone on the ground till you all bleed to death, then I will. If you wanna use NOED, do it. Holy cow, take your rule book and choke on it, this isn’t about having fun with the other side, because whenever someone tries, they just get harassed and attacked. Can everybody have cool games and meet decent killers and survivors who have fun and respect both sides? Sure. Does that happen often? NOPE GG EZ~

    Somebody really sucks at playing killer.

    @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1530208#Comment_1530208

    Not a straw man, survivors always abuse of incredibly strong strategies and then when mid tier killers try to create a build to become maybe high tier they get bullied always.

    Using scummy tactics will never make you high tier. It just makes you sad. Its supposed to be fun. If fun for you is tormenting other players for your own amusement then of course nobody is going to like you.


    I prefer playing trapper. He is my favorite killer to use. I love tricking players into my traps or having that satisfying *SNAP* *SCREEEEEEAAAAMMM* but at least I can leave people on the hooks, chase another survivor and still get 4k. Scummy tactics make you weak and really on scummy tactics making you unable to play the game properly. Doing stuff like that is like playing GTA. It's a game where cheats make the game easier but it's boring as hell. I mean hey. They are part of the game but where is the fun in an easy game. I like a challenge. But impossible games are not fun.

  • @CLB198 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1514049#Comment_1514049

    Because once you feed them a crumb, they'll ask for the entire loaf of bread.

    That's why you don't cater to complaints from Survivors who can't handle a single killer.

    Wait this has been happening for 4 years.

    Hmm...

    Survivors be running a bakery.

    Tbh, you are not wrong. Survivors complain too. But most have valid reasons. Like for instance, Executioner. When he came out, he would put people in cages and then stand directly in front of the survivor. Sure the rest of us could do gens but then the killer accuses us of gen rushing while the killer stands there blocking us from saving a survivor who can't play because of it.


    My point here is survivors all have the disadvantage. They just want an even playing field against the killer and giving them a chance while killers complain cause they can't always get their 4k the they absolutely "deserve" to get cause they "worked hard" tunneling and face camping *cough every Leatherface cough cough* making the game nearly impossible to play for survivors to play. So survivors dont even get a crumb cause as soon as its offered the killer mains swoop in and try to snatch it out of our hands like they are more deserving of it.

  • @[Deleted User] said:

    Its been said a thousand times already.

    Disable DS when:

    Healing

    Using Lockers

    Touching Gens

    Touching Bones

    Unhooking Survivors

    Sabotaging Hooks

    Etc

    Basically the only thing a person with DS active should be allowed to do, is Vault and Drop Pellets. Any other action disables it.

    So.... keep survivors from doing ANYTHING because you selfishly want that win? Gotcha. Way to go random killer main! Ruin anybody's ability to survive! That'll make it more balanced!

  • @jzinsky said:

    At this rate ds will be literally unusable (actual literally) unless you're being tunneled (and someone rescues you while killer is nearby) or you get caught again on purpose.

    Imo even the 60s timer on its own makes it pointless, now you want it to deactivate unless I just walk it off?

    Finally! Some sense in this community! Most people just want to make the game easier for them and that's a load of crap. I like it balanced and DS is 1 way to make it balanced but killers still hate the fact they dont get their easy kill. I always expect DS as a killer. It why I never rush the hook again and as I've said in other posts. Without scummy tactics I still get 3k or 4k depending on my skill with that killer. And that's also depending on if i am just doing a ritual or goofing of as i do every so often.

  • @handfulofrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1512712#Comment_1512712

    And killing survivors is the killers job. We shouldn't have to literally ignore you on a gen because you have the small pp perk/build.

    You ignore, then that's on you. Take the stab, recover, follow the scratch Mark's. Simple as that.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1525004#Comment_1525004

    I like how you dodged my first comment. Aren't you the person who thinks Myers needs a nerf?

    Lol I didnt dodge it. It just wasnt anything I found even worth talking about. And yes I do. Myers is bs, legitimately. And I will 100% stand by that. He has scummy tactics, plain and simple

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1521704#Comment_1521704

    Meg hides in corner all game. Meg lets all survivors die on hook. Meg camps hatch with left behind. Meg escapes through hatch. Meg won?

    Somebody has been watching a lot of YouTube videos and needs to come back to reality.

    @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1523610#Comment_1523610

    Question, why are you acting like god almighty with the third eye sharing infinite knowledge?

    Because I'm 1 of the few legit people who doesnt need scummy tactics or toxic behavior to get what I want. You guys complaining about the hatch or saying a survivor didnt win with hatch is in the highest level of toxicity here. I'm the only person who actually defends both sides when everyone wants to complain about 1 side or the other. So I'm pretty sure i have the right.

    @28_stabs said:

    Tell them: yeah, you can have entitys anus hole.

    Also, the hatch has boring design. Devs could make it a sacrificial altar where survivor would need to sacrifice their hand or 1 perk slot (it would be locked for 1 game), only then survivor would be free..

    Your idea is boring and actually gives the killer even more of an advantage making it more killer sided. If that was implemented i would hands down quit DBD.

    @60cent said:

    https://forum.deadbydaylight.com/en/discussion/comment/1521335#Comment_1521335

    I’ve been saying this for a long time. Remove keys, mori, noed and hatch can only spawn when all 5 gens are done and one survivor is left. Tbh I get very irritated when 4 or 5 gens are left and I get punished because the last survivor gets the free hatch for not doing ######### and I lose a pip

    If you lose a pip for not killing 1 survivors, you aren't doing it right. None of those things should disappear. Keys should only have 1 that can open hatch and make that 1 more rare. NOED is fine. Yea it's a pain in the rear but then you just need to learn to dodge. And again leave the hatch alone. No matter what you do not deserve that last kill. Hatch needs to keep its spawn as is.

  • I've never had an issue besides that they fly a little too far to the left.

  • So. I'm just gonna attempt to get the OP convo back and say that Nea is the entity. She is here to kill us all while playing her own game.

  • @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1523578#Comment_1523578

    That makes you sound way too entitled, can you Idk, take your entitlement out? You said that you are a killer main but the fact that you don't agree with that shows that you are not a killer main since that is a common thing to do to at least get a 1K.

    And I'm not a douche. Though I guess I might be since every match I've had in the last year as a killer has been a 3k or 4k. Only time I ever face camp in EGC is when everyone else has escaped or if they are the last survivor. Plain and simple.

  • @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1522469#Comment_1522469

    Let me explain the difference between camping and camping on the EGC, camping when there are still gens is a douchy thing because the killer still has to patrol gens, camping during the EGC, what do you expect killers to do? There are no gens left to patrol

    That's like saying "Let me explain the difference between douche and douche."

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1522448#Comment_1522448

    I've played game for two years with around 2k hours in the game (on both sides), I know how blood points are rewarded. I've got to the point where I don't care about blood points or emblems. For example if I get a 3k or more as killer I class that as a win, regardless of my emblem score.

    As I mentioned in my main post, if I get a team of potatoes and I had to carry the game, I'll feel like I earned the hatch. However, whilst I escaped I didn't escape because I beat the killer, I escaped due to RNG and the killer not bothering to slug for the 4k.

    If the killer really cared about securing that 4k the killer would slug for the 4k.

    Anyway this post is about people being toxic due to escaping through hatch, which in my opinion there's nothing to gloat about getting the hatch. Gloating about getting the hatch, will mostly likely encourage that killer to slug for the 4k to prevent the last survivor from being able to gloat about their "hatch escape win".

    EDIT: I'm a competitive person, my goal whether playing survivor or killer is to prevent the other side from winning. If I escape through the hatch I don't class that as winning as the killer got a 3k, therefore winning the match overall.

    Doesn't actually matter what YOU believe. That's like saying you won in smash bros because you got the most kills but you were the loser. How many kills doesnt matter. The fact is, everyone is a solo player with a solo point system. Meaning if a survivor escapes, you still lost against that survivor. Just because you've played a long time doesnt change how the game work. Ok so in YOUR mind, you believe the actual game mechanics dont matter. Well congrats to you. Didn't know you were a DbD god who can change them to suit your beliefs in your matches.


    And also for the record, if killers cared about the 4k, they would ######### about the hatch. Oh wait!

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1522247#Comment_1522247

    Even if you're playing solo you're playing in a team.

    If the last survivor gets the hatch it doesn't mean the killer lost to that survivor, as the killer won that match by getting a 3k. The survivor getting the hatch just means that the killer couldn't be bothered to slug for the 4k.

    Getting the hatch is the equivalent to a killer getting a 1k.

    When I play survivor I'd rather get sacrificed after I ran the killer for a long time, giving my team mates plenty of time to repair the generators so that they can escape. In my view that's a win, as the killer was only able to get a 1k. However, if I got the hatch, I wouldn't class it as a win as the killer won the match.

    You dont get it. When you survive, you don't get bonus points for every survivor who makes it out. Granted you do lose points in game for a survivor getting hooked but only the first 2 times they are hooked and as soon as they are unhooked, every survivor gets their points back. Point is, every survivor, no matter if they are playing with friends or alone, is a solo player. Look at how the games are scored and you will learn how wrong you are. You do not get points as a team. You are scored solo.

    @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1522247#Comment_1522247

    I never said that hatch should disappear did I? But it is pity when survivors did nothing and get to escape, remember when survivors needed to do at least 2 gens for the hatch?

    I never said you said the hatch should disappear, did I? And how do you know they did nothing? Did they stand there all game? Did the crows fly around their heads or lockers? No? Oh. I guess they did something now didnt they? They either tried to save their teammates or attempted gens. Either way they did something so your argument is invalid. If you try and fail 1 way, there is always a backup and unfortunately the backup here, you guys complain about.


    Guys I've heard every point there possibly is on this subject. And there is a very good reason why the hatch is still here and working as is. Because it's not the hatch. Keys maybe. I mean its ridiculous how 2 different keys can open it and both are fairly common. But still. All that needs done is to raise the rarity of the keys. And in turn allow only 1 kind of mori and make that extra rare. Just stop blaming the hatch for your incompetence as a killer. Take this from someone who loves killer way more then survivor. I side with the hatch because I'm smart enough to find it first. So I'm sure you guys can too cause believe me when I say I'm not as bright as I seem.

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1522024#Comment_1522024

    That one survivor technically completed their objective, but as a whole (the survivor team) did not.

    4k: Killer Wins

    3k: Killer Wins

    2k: Draw:

    1k: Survivor Team wins

    All four escape: Survivor Team wins

    The survivor "team" technically doesnt win. But the individual does. You have to realize that we are all solo players who are forced to work as a team unless you are with friends. But! The objective is to survive for you. If you live you win. Simple as that. There is no team points. There is no team boost. Just point for you and you alone based on what you do in the match. 1 person escapes mean killer lost against that player. You won against 3, just not all.

    @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1522133#Comment_1522133

    Or you can type it better for people like me who english is their second language.

    Take a chill pill.

    I don't know your experiences but I have never heard of a killer liking a 1k.

    https://forum.deadbydaylight.com/en/discussion/comment/1522135#Comment_1522135

    I couldn't agree more, hatch is just like ToD, a killer being able to find it first is like using the thorn armor to roll to you.

    And no I wont take a chill pill. I'm sick of you killers saying how horrible the hatch is. Stop complaining. You are not entitled to the kills anymore then they are the escape. But the hatch HELPS a lot against campy killers. If you didnt get there first to close the hatch, boohoo. They beat you to it. Suck it up and move on. If they gloat, let them. Just play the damn game and stop complaining about how people survive

  • @Booper_Of_Snoot said:

    Hatch is a pity mechanic. Its like Tears Of Denial in dark souls.

    I won. You need a pity mechanic to win because the game feels bad for you.

    When I get it, I move on. I was lucky.

    A pity mechanic? No. It's the only way to keep killers from keeping everyone locked into the game till they get 4k. You cant find the hatch as a killer? Sucks for you. Get good.

  • @Dpooly said:

    @Kisagi1990 Who the hell are you? Sound like a whiny entitled Survivor main. My post was objective to both sides and I don't think you're a Dev so how the hell do you know what they're working/not working on?

    I know what they are working on cause they announced it. Sorry you couldnt piece that together either. And no. I play both. I honestly don't like playing survivor since 9/10 matches are face campers, lowkey campers, or tunnelers. And I fight for both sides. You people whine about the hatch, survivors whine about killers face camping and doing other scummy stuff. But tbh survivors are the only ones complaining about something unfair. You are complaining about a mechanic in the game that gives survivors their only way to escape killers who want to keep the game going till they get 4k. Just shut up and leave the hatch alone. Keys I understand but shut up about the hatch. It's not changing so get over it.

  • @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1521920#Comment_1521920

    3 escape? If I got it right.... After 3 survivors escape the killer want to boost their ego? How? I'm confused lol

    You aren't able to piece that together? Sorry. Let me explain. I get killers all the time that like to gloat (especially Deathslinger) when 3 survivors escape but they kill just 1 after they escape and the killer acts like he killed the whole team. That explain enough for you or should I go deeper?

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1521694#Comment_1521694

    Getting the hatch isn't really winning, the killer still won the match.

    So survivor survives like their objective specifies..... yet they haven't won? *key in sarcasm* That totally makes sense.

  • @OldHunterLight said:

    I remember a Meg, I was playing demo on father's chapel, I did 10 hooks, they did 1 gen, I was breaking leftover pallets and not caring for the 4k, then Meg never left, I was looking for her, found her on the hatch teabagging, then at the endgame chat she said "gg ez baby killer" I just said "lol", she continued to say how garbage I was because I couldn't get the 4k, I really laughed hard and just left the chat.

    Some survivors want to boost their egos after being destroyed.

    You're not wrong, just like killers who do the same after 3 escape

  • More killers whining about the hatch. If they find the hatch before you, they have a right to gloat. When everyone else dies, it's a race for the hatch. 1st 1 there gets to gloat. I've had many killers gloat when closing the hatch on a survivor who wanted it after other 3 escaped and the NOED them. They gloated by keeping them in the basement (killer was trapper and trapped the doors and windows of the shack) and kept them there, hooking them last second before the world collapsed. Your point is invalid as killers gloat over stupid things too so stop complaining, all of you.

    @Dpooly said:

    I just can't wait for the keys and hatch to be reworked. When I have them past the point of any hope of escaping only to find someone last second equipped a key in lobby and the remaining Survivors escape, I get really irritated, especially when they gloat. I wasn't outplayed, they used a bs device to rob me of a fair win. Hatch should ONLY spawn when ONE person is left (EDIT: or all gens done) and keys should just be deleted from the game entirely. Mori's are another subject in the same category, cutting corners to gain an irreversible win is bs and super unhealthy for the game.

    Hatch isn't getting "fixed" but the keys are being tweaked. Only fix the hatch needed was grabbing survivors as they jumped in by hatch campers in the beginning. Just all of you stop whining about losing cause no matter what. Survivors escaping means they still beat you. Get over it.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1519895#Comment_1519895

    Total games also matters, even if a player won his first five games he would only be at MMR 10, maximum. Meanwhile people who have played lots of games could have reached an MMR of 50-100 or whatever the cap is. As someone who had thousands of hours in the game and gets mostly 3ks or 4ks I should never get matched against survivors who have played maybe 5-10 games total.

    This is why I said it's all about percentages.so say a new survivor wins 10 matches and loses 5. You win 100 and lose 50 as a killer. You would get matched with that survivor based on the percentage of wins vs losses. You cant expect this MMR to keep adding numbers to your MMR If you lose. It's going to minus your score. I'd like to say you could get MMR based on how many survivors survive but then if that was the case, every survivor would be fighting to be the las 1 out if the match. But again. It counts your wins and losses making it a percentage game.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1519836#Comment_1519836

    That’s not how MMR works, it doesn’t go by % it goes by score. You start at 0 and if you win a game against other similar people it goes up to 1, or if you beat people better than you it goes up to 3... so one “perfect game,” doesn’t put you in high MMR it still takes time. That was the whole point of it running in the background prior to the change so not everyone starts at the same level.

    It goes by game wins so yes it does. So if you win your score goes to 1 and you lose, even if it goes to 0 that's still a -1 making it a 50/50 score placing you with people around that play lvl. So it all has to do with percentages

  • You guys havent even let the MMR set in yet. Give it a couple weeks and it should be fine. The MMR is all about percentages. It's take you wins and losses and calculate your skill percentage. That is why things are so screwed up atm cause it just got released. Let it properly settle in. And remember that most new survivors who get red players either won a game and have a 100% win rate, or are facing off Career DCers who DC anytime a killer is better then them. It needs to be addressed in a manner of DC penalties that progresses every time people DC. The first scenario there is no fix for but new players will end up evening out. I'd say to think of it like an invisible KD/R.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1517061#Comment_1517061

    they are some that facing low rank not dcing like me i play a lot of killer but i'm rank 7 but i either face rank 1 survivor or raank 20 when i face 20s i feel bad after.

    sometime if the match to easy i let all go if they don't kill them self on first hook.

    Well that could be due to some of those rank 20's have played a match and won so they have a 100% win rate placing them with you or higher. It's all gonna be based on percentages

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1517028#Comment_1517028

    https://forum.deadbydaylight.com/en/discussion/comment/1517029#Comment_1517029

    your saying every killer showing screenshots ranting about facing low rank player are DCing so they can face these low rank players? are you sure about what your saying because that makes no sense.

    if that was true they wouldn't be ranting.

    No. That second 1 I revised so please ignore that.


    But my point is those players DC'ed a lot CAUSING them to go against low players. It's their own fault based on the fact that they constantly DC against any player even REMOTELY better then they are.


    Granted SOME players do it for the easy kills or easy survives so they can get them easy blood points but those raging about it are obviously those who rage quit games cause they cant win

  • Ignore this. I tried to post it ages ago. Thought it failed

  • @NekoGamerX said:

    your new to the game getting red rank on both sides that new MMR working backwards normal for now.

    It's not working backwards. I've been getting high ranks as a high rank now. The red players who are playing against noobs are career DCers. People who DC get that counted as a loss. The more you play, the better players you get unless you are new and red players who always DC against people pop up. Give it a bit to settle in and the only red players playing new people will be only the DCers

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516495#Comment_1516495

    So basically, you guys flat out lied to us that MMR tracking was being done in the background prior to it's release to prepare for the MMR?

    Chill, bruh. There is only 1 flaw I can see with the MMR atm. Their system has in fact done its research. But I'm sure it counts wins vs losses. So you die, you lose. But the main flaw...


    DCing. People in higher ranks DC because the killer outsmarted them or does something scummy which is an automatic loss. So with all the DCing, their ranks are low. I mean come on. You DC 2 matches and lose nothing and then low level killers have to go against you. The MMR is being manipulated by DCers. If my Higher DC Penalties were put into place, this wouldnt happen. Instead, Devs got rid of them again so people DC a lot causing their MMR to be in the toilet. It isnt fair to new players. So I use this as my big point for making them higher.


    Devs, please. Make a system where you DC and you lose a whole rank and take a 30 penalty for first offense. If they DC again, make it an hour, then ban them if they continue. DCing is a problem and is making things not fun at all. Address it, please. Idc how but taking penalties is not the answer. Just causes you more problems.

  • Sprint burst because it's a wonderfully strategic escape

  • My solution is, get a better headset. I use regular earbuds and I never have a problem with sound at all. My recommendation is Turtle beach PX21. They went through hell and back with me and lasted 5 years. And hell is dogs ripping them off my head while attached the system, stepped on, sat on,dogs peed on them (was especially fun to clean), spilled juice on them, and even threw them across the room after playing an infuriating match on several different pvp games.


    Now if you are trying to be cheap and enhance their sounds so you can hear them easier, that's cheating.

  • @DominicR529 said:

    I think at this point most of us can agree that any killer that uses "gen rushing" as an excuse for losing is clearly in the wrong rank

    Agreed

  • @D_Orien said:

    https://forum.deadbydaylight.com/en/discussion/comment/1512971#Comment_1512971

    Extra gen repair time, is little insurance to the killer. No more than 2 people on a gen is completely fine. Gens are being done quickly with 2 people at a time anyway, but stopping 3-4 people repairing a gen is completely fair. Let me walk you, through every killer match. Killer chases 1 person, downs them, 1 gen is done. They hook, hunt down another and 1 gen is done or 2. In around 5 minutes, 2-3 gens are already done. Having 8 gens is completely balanced. It stops survivors dominating almost.

    And the kicker is, there should be only 2 gens left for finishing last gen -- NOT 3. 3 to patrol is totally unfair. This game is completely Survivor sided and as soon as someone like me talks about nerfing this bs, people like you think they have any right to complain. What audacity. I'm a survivor main myself, PRECISELY because the game is survivor sided. Maps are a huge problem too. Some maps are too big. Worst of all is most killer perks are total ds.

    Um...... wow. You do know maps have 7 gens, not 9, right? So completing 4 gens would leave 5 gens to fix for 9 gens and 4 gens for 8. You mean to have 6 gens so 2 are left.


    And are you at all trying to bait? Cause 3 gens are just fine. 90% of the time, killer is able to hold up the game because they are patrolling. You get close he swats at you, making you run away, busts the gen then keeps patrolling. The game is perfectly balanced for both sides so give it up.

  • @idiott said:

    As the game is so balanced towards survivors that is 95% of what I play now and yes I used to be able to gen rush until MMR matched me with players of similar MMR....................

    Or you could just..... idk..... maybe just.... you know.... get good? The game is very well balanced. Killers just want to get easier kills. Then when they get it, survivors want better abilities to survive. Then killers whine because they cant get their easy kills anymore. It's just like the thread I was in called "Delete the Hatch." Dude in there wanted the hatch deleted because if he gets 3k, the survivor doesnt deserve to survive and the killer deserved his 4k because gens weren't done. Its ridiculous to say that it's balanced towards survivors just cause you suck at killing. Just like "gen rushing." It's just a killer complaint because they suck.

  • @pandorayr said:

    Survivors use decisive strike to repair when they are rescued from the hook it seems to me an abuse for this reason my proposal to add a small inconvenience if the survivor decides repair a gen.

    After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds.

    While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check Skill Check}} to automatically escape the Killer's grasp and stun them for 5 seconds.

    Succeeding or failing the Skill Check will disable Decisive Strike.Successfully stunning the Killer will result in you becoming the Obsession.

    Repair a generator disables Decisive strike automatically for the next 60 seconds.

    Increases the odds of being the Obsession.

    The Killer can only be obsessed with one Survivor at a time.

    Wow. Tbh, your idea sucks. DS is supposed to protect survivors from tunneling killers. Lowkey this is just a post making it so you can tunnel. If survivor repairs after getting unhooked, who cares. That's what they need to do to get their objective complete. It's not fair that you wanna take away the only protection we have from tunneling killers. And for the record, if you run back to the hook because they got unhooked, you are a tunneling because you are going back after the person you hooked. DS does not need to deactivate when jumping on a gen. If repairing does stop the progress of DS, then that's the only thing that needs to change. Deactivating is just an excuse to get your tunnel kill.

  • @TheFrog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511232#Comment_1511232

    Red rank survivor but nah clearly don’t play surv at all. I’m looking at the argument from both sides as to not be biased like you and so many others on this forum.

    Personally idc about gen speeds being what they are but do agree that they can be too fast.

    And you clearly cannot read properly, dyslexia maybe? But I said that if you get 3 or even 4 survivors to spawn together and all get on the closest gen on the opposite side of the map it’s easy to pop it before the killer can get there

    Any other questions, queries or doubtful points you want me to make clearer to you champ?

    As someone who loves playing killer I have to disagree with this. I have instances all the time of 3-4 players doing a gen at once across the map and I always get there first. You are not a smart killer if you check every gen between where you start and the farthest gen. So you go straight for it and you will get there first

  • @Komi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511333#Comment_1511333

    That's just it, as survivors, you all need to maintain the gen rush, keep it going as long as it can. The killers all need to stop it, prevent it, and keep the gen rush from continuing.

    Gen Rush isn't a term or action. Its the moment in every round where generators are uncontested and being repaired by multiple survivors. This is a gameplay element only Killers experience and must account for, lest they get filtered and lose.

    But then still. The idea of "gen rush" as people perceive it is still non existent. I see what you are getting at and it's nothing like what these people complain about. There is a gen rush but only in the sense of uncontested gens as compared to people not using any other game mechanics besides gen completion. Is this what you mean?

  • @Komi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511270#Comment_1511270

    What's being disagreed with? The term? Because there's a huge difference in a survivor doing gens, versus one doing gens with toolboxes and BNP. And the latter is definitely rushing it, which again, is a good thing for survivors to do if they want to win.

    But by that logic, even me taking ina brown toolbox is classified as gen rushing. That is only a term used by killers to complain. Rushing gens and the term gen rushing are supposed to be 2 completely different things

  • @Komi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511258#Comment_1511258

    I believe it exists, and is literally how survivors are meant to play.

    If I spend five minutes looping a killer, only to see nobody had worked on gens by the time I'm hooked, those survivors are trash.

    I'm sorry to disagree then cause I still say doing gens in anyway does not signify "gen rushing"

  • @Komi said:

    You bring DS/BT, I bring Dying Light/Pop, its as simple as that

    I'm confused. Do you believe in gen rush or not cause tbh, I agree with this.

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