KillermainBTWm8
KillermainBTWm8
About
- Username
- KillermainBTWm8
- Joined
- Visits
- 2,101
- Last Active
Comments
-
@Volfawott said:
The point was more to affirm that misinformation happens rather than to lump that specific example as a rule.
Misinformation does happen but we are talking about a totem counter and there are only 5 totems. The chances of managing to miscount 5 totems are low. If we were talking about something where misinformation was more likely to happen I would agree with you @Volfawott
-
@Volfawott said:
In my defence I cleansed one totem that entire match.
I was running a no mither gen jockey build so looking for totems wasn't exactly high on my priority list.
The person whom is counted was the person who allegedly cleansed three totems.
@Volfawott Then the person who counted must have potato'd hard this would be very rare to happen like I said before.
-
Colorblindess is a problem so yes.
-
I'd advocate for just having 115% movement speed normally to make up for the plethora of maps that just don't work for her.
-
@Volfawott said:
Once again the human error is a thing I have had survive with Friends games where we have simply just miscounted the totems that we cleansed or forgot about totems.
I will say this now not every survive with friend group is a high tech team with comms and mics giving strategic bits of information.
It might just be some friends goofing off and playing the game misinformation happens you say you destroyed one less or one more totem than you actually destroyed then that can simply lead to noed going unnoticed or us spending a long ass time looking for a totem that doesn't exist
If it is just friends goofing off then can you count that as a threat a ton of misinformation will happen then because they wouldn't be trying therefore a totem counter wouldn't matter that much. What is surprising is that you manage to miscount how many out of 5 you did. There would be very few groups that would actually miscount.
-
There have been killer bugs too. The only reason the Legion infinite mend bug got that warning is because of how long it was in the game.
-
@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/576982#Comment_576982
Why in the hell would you need a totem counter to prevent devour hope and use your time optimally if corrupt intervention active.
I'm sorry to be this person but if you need a totem counter to tell you that you probably need to destroy a hex totem then you are a potato.
As multiple people have stated we are fine with a totem counter but not if it's free information if you were touch it to something like small games no one would complain.
As I said in a previous comment the more free information that is given the less people will use underrated perks and the more meta will stay the same and stale.
Why do you think survive with friends is such an oppressive force that can out power both solo survivors and Killers.
It's simple because they receive free information via the communication there is no need for them to run niche perks meaning they can make sure that all they do is run optimal perks couple that with the communication they already have and it makes it very difficult to win against them and very difficult to play with them.
Whilst free information will benefit solo survivors it will also benefit survive with friends it would lessen the errors in communication that they may face and overall make it easier to coordinate with the information they provided.
In the end solo survivors will only take a step forward. Survive with friends would be able to coordinate with that information are not better than solo survivors word meaning that they get more advantage out of it.
Killer will have to be Buffed to compensate for this which will still just put us back at square one with survive with friends dominating and solo survivor and killer being frustrating
Actually you'd have to be a potato you can just tell your SWF team "I got this many totems done you?" The counter wouldn't effect SWF.
-
@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/577071#Comment_577071
I did not mean to insult you. It was either cut the sentence or leave it a run-on. Simply put distance of the gates for the most part makes the killer lose. Ontop of 'Oh boy EZ 30% gate first"
I am not talking about putting the distance of the gates across the map from each other that would be stupid but what also is stupid is when they spawn right next to each other. Also I would agree it should be fixed where they cannot spawn on two opposite sides of the map. 30%ing the gate would be a strategy it's up to you to find the survivor at this point. There are tracking perks to help with this for example. Or you can wait at the hatch for the survivor close the hatch then chase them. Or you can go with the old method of slugging one survivor and slugging the next and then you can kill them both.
-
@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/577052#Comment_577052
So EGC should just return to the hatch can't be closed? Since by your logic EGC means Survivor Leaves. The fact that you can even 30% a gate without a light being turned on is ridiculous with most of the gate spawns unless they spawn on the same wall. You probably lose as killer.
Lol I am just telling people a strategy that works to escape lmao there is no hatch standoff so EGC is still doing it's job. The fact that you think that a gate should light up before it's 30% done is funny. Also why insult me?
-
The doors just need to be distanced from each other. If the doors are distanced you can easily do this strategy. Get the exit gate to 30% so the light doesn't show. Then hide in a locker. Wait for the killer to come to your exit gate. As soon as they leave hop on the gate. Success!
-
@[Deleted User] said:
Scratch marks are such a crutch for killers I don;t imagine they will ever give survivors a way to completely remove them from the match. Unless they do something stupid like, 'get 7 protection hits to gain a token".
I mean I kinda agree one of the reasons stealth isn't optimal.
-
@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/576991#Comment_576991
theres no reason to go through extra coding(?) to disable it for swf only. it'd be pointless
I agree with you but for some reason some people think it will give SWF this huge advantage even though they have this little thing called comms and have a totem counter so they might as well add it for swf players as well.
-
I play both sides but I usually only use a mori if I have a daily it's just not fun to use something that is basically a guaranteed win for you I currently have 704 ebonies though :/.
-
@Galklife said:
1 shot add on, and exhaustion add on, ruin on, where is your noed? you need only noed to have possibly most unfun build to play against (change pop into noed and there we go)
if you want to deny fun from survivors you blame them for denying your fun? (and no pressing m1 isnt fun)
Pop is actually better than Ruin.
-
I'd be up for adding it for Solo players only
-
You'll be back this game has a curse.
-
Honestly there are a ton of killers that could be easily fixed by QoL changes.
-
Hmm I like this simply because
anyone who relies on bloodlust on maps that are balanced and fine should uninstall because bloodlust is the stupidest mechanic and the devs call it a band-aid fix to their map design problems it is one of the worst designed things in the game and I see so many bad killers get carried in chases by it because my team cannot do gensit isn't really needed if the maps are fixed so at that point it's just a mechanic that rewards the killer for playing badly. -
@sonic4life86 said:
Oh so you say it’s fine rom the devs s you made my point More right it’s the devs they don’t know know ######### to the there own game you want true stats look a true talent he should be the boss in dbd ahead of the devs because he willing tell you him self swf is to over powered he explains every than from killers and survivors he explains the devs not know what there doing it it comes to nerfing killers I’m a ranks 1 killer and can tell you a true least 1 to 2 escape every game if I’m not other siring nurse spirt or hillbilly why you asleep because those are the only one shot who can stay at rank one even than it’s a still hard while survivors have a easy time so plz stop commenting on my post cause you clearly are a survivor main who has no idea what’s you are talking about oh yes this post is a troll post to the devs a cause cause they clearly don’t know there own game
@sonic4life86 said:
Lmao you mad cause true talent is good at This game and know what the game needs vs the public also reporting you no need for words like the d word sorry true is right and he even says people hate him cause of that because he’s right now it’s would a one than if he killer but he plays both sorry he’s right vs the public least im smart to listen To him vs the devs Andy I’m sorry for survivor mains you just don’t know know how horror games is suppose to be played the devs .edu you to think the game is suppose to be played this way which is not sorry for bad English still learnings as i speak Spanish but I think I’m Doing well After two years of English class
Anyone who follows content creators blindly shouldn't be trusted.
-
@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/576365#Comment_576365
@KillermainBTWm8 the part of looking at a wall can be hard when you're on an open field but you're right about that, the only thing is hitting the survivor, is really hard to know if someone is there, even hearing, and as they have the purple flashlights you haven't much time to move when you grab a survivor.
That's where you need to gather info and pay attention in the lobby to see if there are any potential items that could effect the game. If someone has a flashlight and you see someone nearby go for the hit chase people away. Or even changing your direction can help if you think someone is in one direction face another direction it will be very challenging for them to make the distance to get the blind.
-
@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/576312#Comment_576312
@KillermainBTWm8 oh yeah, walls and what if I only lift a survivor and until the action ends you can't move, so what happend if when I finally I am able to move I only heard the scream of the killer wich indicates that the survivor that I just lifted is free?
You grab while looking at a wall or you make sure to hit the survivor trying to save. This is simple
-
When you blame a CM/dev for some problems that aren't even valid and you know they would never say. This thread is ignorance at it's finest.
-
There are things like WALLS or if they keep blinding you at pallets there is this useful mechanic called SOUND there are even perks to help with this. Flashlights have plenty of counterplay.
-
Because he is the best killer for camping tbh
-
Patience
-
So many Necromancers surprising they all unlocked the secret Necromancer killer already.
-
Why use this perk when you can use Blendette?
-
Is this foreshadowing of a Necromancer killer?
-
I want Dora for next killer :P
-
Use your ears flashlight blinds are basically a free hit since the survivor will still be near the kicked pallet and if you have ears you can easily get a hit.
-
There are 4 survivors they can split up and EGC actually helps survivors tbh because it pressures them to get out when you can possibly get kills off of their greed. The only way someone will get killed by EGC is if they are being an idiot. NOED is supposed to be an aid to help genrushing it helps the killer in two ways makes survivors cleanse. Or if they decide to genrush the killer to oblivion they deal with the consequences AKA NOED. It's a perk you can deactivate so it isn't a free kill.
-
@Avariku said:
https://forum.deadbydaylight.com/en/discussion/comment/575736#Comment_575736
you can LOL all you want... but I speak from experience, from pc to xbox, from rank 20 to rank 6, I do not play survivor anymore unless its with my friends because it has literally gotten to where I "might" stand a chance of survival on 1/10 games... meanwhile I can play killer with my eyes closed up to rank 6 when it actually starts to become a challenge.
gee, wonder why killer waits are so long, but survivor lobby happens within a few minutes.
🤔
Killers aren't stronger then survivors some might argue that survivors are more of the power role. The reason there aren't as many survivors is actually because of how stale the gameplay is sure you could say that killer gameplay is getting stale too but survivors objective is always the same holding m1 for almost the entire match. With killers if you are getting bored just switch to another killer they have different powers which makes killer more fun than survivor. I play both sides and have recently been wanting to play killer more tbh.
-
My god being a solo and the other 3 being a SWF team is bad enough.
-
Not enough survivors
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/575473#Comment_575473
Good luck learning how to play against 3 or more blinks.
add-ons do need a rework but she is fine base @Thaznar
-
Y'know there were changes for some killers like Pig.
-
Survivors don't want to learn to play against her so they are complaining. But a Nurse rework is most likely to happen to be completely honest because if a killer is unfun for some to play against= "rework"
-
just the demons haunting you nothing really worrysome at all.
-
Hope you have a good birthday :D
-
Clown is worst killer in the game imo
-
Hatch is still pretty easy to get as survivor. And here is a tip for opening the doors either bring wakeup or 30% the door before the killer gets to your door. Then hide in the locker and open it the rest of the way. You put it to 30% because lights won't show then killers don't have time to search lockers during their patrols.
-
You were too close to the fence you need to stay a bit farther away on the other side.
-
No Mither, Dead Hard for survivor for killer Blood warden and PGTW
-
No u all
-
Yes.
-
Now this will make the game completely balanced.
-
@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/572952#Comment_572952
And that's the problem, imo there should be more professionalism, just because you're "friends" if that even, more like acquaintances if I were to be frank of what it seems. That should not grant immunity or favoritism.
This isn't to attack content creators, but as someone else said before me, these "Fog Whisperers" should be held to a higher standard.
And if someone has a valid report against them it shouldn't be dismissed.
I agree but like I said the devs will just turn a blind eye while also telling us that they will be treated like normal players.
-
They most likely would receive little punishment imo especially since some are friends with the devs.
-
It has easy counterplay it doesn't need any changes some people don't understand that though.

