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Kebek

Kebek

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Kebek
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  • I'm a magnet for traps so trapper, no matter how much badly set or easily visible the trap is, chances are that I'll find a way to step into it eventually.

  • @JOBreazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/975322#Comment_975322

    I get what your saying and im not saying i think the change is great but what i mentioned is that killers win a majority of there games and i can say from experience that alot of games survivors are so bad you can win without any perks, I personally feel that if you try to balance this game to that top 10% of the game you will utterly destroy this games player base. Meaning if you buff the killers so they can beat swf groups then what about the solo players who dont have mics and bad teammates? How is that fair for the majority of survivors. All in all the devs need to come up with something and I believe they will bc if you compare this game from 2 years ago they have made this game alot more enjoyable in my opinion

    Only possible solution I can see is to make ranking system far more complex and properly punish unsportmanship behavior like DCing and such. I see so many people who constantly DC, suicide, troll, or are just plain bad in high ranks. Most of my loses as solo survivor aren't caused by the killer beiing far too good but by my teammates refusing to actually play normally at the rank where some resemblence of skill is to be expected. Buffing solo survivors would be also step in right direction like recent kindred buff was.

    Overall I also think that DBD has gone a long way and is more fun to play but it still has long way to go since many things still need improvements.

  • @JOBreazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/975207#Comment_975207

    But to get that faster healing your using 2 perks, with the new ruin your better off using corrupt and pop. People just need to adapt and switch up there perks for once in there life

    Well you said it yourself, switch perks once in a while, I've even seen people to use just botany since it's actually really good perk. Pity that survivors use BT, DS and many other perks since the day they were printed and they never left the meta no matter what changes befall them. Makes one wonder why don't we gut those perks to shake things up.

    Also corrupt and pop don't have enough impact on bad early game which ruin helped with and that's from where the complain are coming from, people aren't complaining that they can't win/kill but that early game is frustraing to play as killer againt good survivors and it's not beiing adressed. There are no other good enough perks to help with early game, ruin was all we had that was useable.

    It's like saying to remove DS because breakout and boil over help with tunneling enough so you don't need DS and it can be removed because killers don't have fun facing it. Would you be satisfied with such responses if DS was sudenly gone ? I would't be tbh.

  • @JOBreazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/975078#Comment_975078

    So you need to use 2 perks just to get one to be decent kinda sounds like the new ruin nerf


    Old ruin was decent banaid fix to early game since it was a hex and had so much counterplay starting with actually hitting skillchecks. New ruin is usefull against survivors who do a gen, stop 50% midway and go do some other gen since that's smart thing to do.

    There is no counter balance buff to any other killer perk/mechanic we know of to compensate fo ruin nerf like with Botany that completely reverses the nerf and makes healing even faster then before making that combo actually stronger then it was before the "nerf".

  • What Self care nerf ? I didn't notice any since botany was buffed to compensate for it.

  • Someone's missing the point of the complains. People are complaining not because they're bad and need ruin to have a chance but because bad early game for killers is what tunneling is to survivors. You're losing your chance to have an enjoyable, not time management stressful match since ruin managed to give you those crusial first 1-2 minutes where survivors can pop 3 gens at the same time without killer beiing able to do anything about it. Too early to have any real preassure to stop them.

    Imagine DS beiing removed/changed to deja vu power level even when it has good amount of counterplay and lessens one of the least enjoyable strategies to play against. Surviors would compain just as much if not more and it would be justified just as these complains are. Not even counting how biased their post with the rework details is which may be the worst part about it.

  • Someone forgot that pretty much all those survivor perks got incredible buffs/changes to make them as strong as they were (many still are) prior to changing them which could be considered made them even better in many aspects.

    Killer's perks/mechanics that were really strong get gutted whenever survivors complain for long enough that it's not fun to face them. For 1 survivor nerf there were 3 killer nerfs. Go read this old patch notes and see the scary amount of killer nerfs even when surviors were and still are the real power role since 2016.

    https://deadbydaylight.gamepedia.com/Patches#List_of_Patches

  • Extremely grindy, I'm at level 65 and I wish I wasn't forced to play as much as I did to get there. If nothing changes with the next rift I'll probably just ignore it.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/954041#Comment_954041

    Or you could fix those big maps. The devs will do none of the above because cosmetics, battle pass, DLCs are more important.

    Art team can't fix maps and balance issues you know, give them some slack even when we're not in good spot DBD still gone a long way from how bad it used to be. They're slow but they are doing pretty well lately.

  • No thank you, we don't need bandaid fixes like ruin. Let's rather either create second objective for survivors or buff killers to allow them to preassure big maps better.

    Also ruin is quite annoying to play against when you can't find it and you suck at skillchecks so it's a double no from me.

  • RBT are extremely RNG dependant so unless it's already active they buy very little time. If you get unhooked soon and your trap isn't active yet, the chance of pig focusing on you is very high since she doesn't want you to remove it before it even gets a slight chance to kill you.

    Maybe if the traps were actual threat even while inactive pigs would care less about losing them so easily. When you have only 4 you gotta make them count since you're not getting any back. Right now you need to have bad RNG on distance between boxes, gotta do all 4 boxes and need to have the trap activate while on hook to have still very small chance of it actually killing you.

  • Maybe you're not supposed to be in red ranks against good killers if you lose so much then. Blame the ranking system for allowing bad/dumb survivors into red ranks and enforcing farming the points to rank up as the skillful way to play.

    Maybe if ranking was harder and more skill focused then solos in red ranks wouldn't be such potatoes most of the time.

  • holding the hook (99ing the unhook) = killer is camping

    just tapping hands (about 5-10%) = come save me

    That how I go about it.

  • Same, hate it as both sides. It needs to be adresseded somehow, hopefully fixed by reworking hook states.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/944483#Comment_944483

    Survivors can't take the game hostage for an unreasonable amount of time not even allowing the killer to get bp for their time. Nice try though bud.

    You say that since you never got survivors like that, they're pretty uncommon since it's extremely boring only the salties survivors do.

    You're free to believe whatever you want but I faced them a few times and those games can last for extremely long time on certain maps if you don't play killer with enough tracking.

  • I think that this amount of mori spam can be considered griefing and is reportable. Slugging is fine and yes it's boring but not good enough of a reason to DC. Sucks to be on recieving end of toxic killer tactics but survivors have them as well so just move onto the next game and try to not take it too personally.

  • Sometimes people are too lazy to hit great skillchecks and don't want to bother with looking for totem. It takes like 20 more seconds anyway so no big deal.

  • It's a pity that you're kinda forced to pair lucky break with other healing items/perks otherwise you get only 1 use per game to use it in chase. I wish it had either cooldown or unlimited duration.

  • What competition ? F13 has like 500 players on it's good days and other asymetrical games aren't doing too hot either. Any game reaching around 30k players that I've missed ?

  • Give me the flying killer or one that can crawl over walls and leap from the ceiling. That would be so awesome, ahh the dreams that will never come true.

  • @StrodeWins said:

    https://forum.deadbydaylight.com/en/discussion/comment/918931#Comment_918931

    exactly. keys actually require work. mori=tunnel and kill immediately.


    Survivor bias is strong with this one. Suggesting that catching, hooking and catching a survivor again isn't work.

    Ever thought about focusing on gens or playing more safe (like dropping pallets earlier so you don't risk giving killer early hook to fuel his mori) when you see unknown offering ? You can't get moried if you do gens/escape before killer manages to catch you the second time.

    It sounds to me like you're just salty that killers you play against didn't want to get bullied by your SWF team so they took a mori as counterbalance. I play solo survivor and I see mori in like 1 out of 20 games at red ranks and even some of those we manage to escape without anyone getting moried if my teammates actually do gens insted of hook rushing for free points.

  • @LuckySors said:

    https://forum.deadbydaylight.com/en/discussion/comment/902679#Comment_902679

    Like I mentioned I think that effect should go to iron will cause it just makes more sense ya feel?


    Well it could but IW is kinda really strong and doesn't need aditional effects. I wouldn't mind since I run them together anyway.

  • That sounds really nice but I hope it keeps it's anti scream part. I like to use CS sometimes mainly because of the lack of screaming.

  • @Thatbrownmonster said:

    Do you get that many moris?

    I am lucky if I get a mori every 50 games


    Same, I recently played more survivor then usual and went from rank 9 to rank 1 and encountered like 3-6 mories at most during all that. I think that people overexaggerate the amount of games they face mories or I just randomly never face killers with mories.

    It's not even like those few I encountered were all loses. Some of them were since survivors DCed when they realised killer had a mori but when they didn't we easily managed to do gens and make 2-3 escapes.

  • Oh yeah ? As a solo player about 90% of my worst games (ragequitters making games 3 or 2v1 and such garbage) were caused by my teammates and not the killer. It's the survivors who think that legit killer playstyles or going down early or killer they don't like are worth DCing are the real problem that this will rightfully punish.

    Also prediction: It goes both ways and survivor will do exactly the same to punish killer.

  • F



    (Body is 1 character too short.)

  • @Supernaut said:

    Slightly OT, but LF has the best P3 y'all!!!!!

    I approve.

  • Rather remove survivor names.

  • @Nobsyde said:

    It got delayed. It will be released with Tome 4.

    (this post may or may not be a joke)

    Chaotic evil


  • @arslaN said:

    Probably because a certain streamer said wraith was better than billy and the 3rd best killer in the game (which is total bs imo).


    I think the reason why he did so well thus thinking Wraith is good is because of lack of any healing perks in the games he played. Like his only real loss was against good loopers who all had healing perks. Coincidence ? I think not.

  • @UlvenDagoth said:

    I really hope this is a joke or something...

    Better, it's purely new whining account.

  • @FlamingkittyUmad said:

    https://forum.deadbydaylight.com/en/discussion/comment/882822#Comment_882822

    one or more spots per video, doesn't have to be every single current spot.

    Why are you so vehemently defending exploiters? just because "it's just the trapper"? If the Wake Up glitch lasted longer than the short time it did, I would have suggested people abusing it get temp bans, just like I am now.


    On the contrary, I'm all for banning exploiters but in my eyes this isn't willing abusing of an exploit. Some of these spots are on places that are already good to put trap at even without it beiing half in ground. You can't ban all trappers for placing traps at spots they wanna place them since it's not their fault devs didn't manage to fix all the spots yet. Blame the devs for beiing slow on fixing these bugged spots and not players that have right to place traps wherever they please.

    Length of time before explot gets fixed is insignificant since people got banned for the Legion exploit that was even shorter then Wake up exploit. As was stated a few times in the past looping is result of unexpected effects of more flexible survivor hitboxes that became so popular that devs gave up on fixing it. It's the same thing but I don't see people (the reasonable ones) to call for bans for every survivor that uses this "feature" to their advantage since it would be dumb.

    All you can do is go and learn the spots yourself so that you don't fall for them but I doubt that you'll see reason and rather continue on complaining.


  • @FriendlyGuy said:

    Blood Echo: Remove the freaking cooldown, who came up with that stupid idea.

    Lucky Break: Make it infinite. You don't leave blood while injured.


    I'm prepared to beg for the rest of DBD's existence for Lucky Break to be infinite. I've always wanted IW perk version for blood. I hope devs realise that not leaving blood behind isn't as OP as they might think and it would be completely fine to buff it.

  • @FlamingkittyUmad said:

    https://forum.deadbydaylight.com/en/discussion/comment/882744#Comment_882744

    you only have to watch 1 video, there's no skill required here.

    Wake up was a short lived glitch. this has existed pretty much forever, so people should be getting temp bans for constantly exploiting it.


    You have a link for a video that covers all the spots on all maps that gets updated regulary since these spots get randomly fixed with each patche while it creates other ones ? I though not.

    Wake up's case was far more serious then random bugged tiles that allow this. You can always run anti trap perks insted of asking for bans.

  • This actually requires a lot of map knowledge so it's skillful. If devs didn't ban for older expolits like the wake up exploit that everyone knew about and abused it anway then they definitely won't ban for this.

  • You can't fix players beiing entiteled ######### that DC at the first sight of any challange.


  • @Liruliniel said:

    Shes ugly AF was actually super excited till I saw her PTB face. Other then dailies and to level her I'll stick with my cute Feng Min.

    Feng's real face haunts me at night after I saw her true form, only face scarier than her is Goblin Smith.

    https://steamuserimages-a.akamaihd.net/ugc/928177818331843270/909C69A98564A9497FB727AA6D988B387EB728F7/

  • DCing teammates / DCing killers. Don't start the game if you don't intend to play it.

  • Don't worry, I'll make sure to spam as many Jigsaw piece offerings as much as I can once DC punishments come out. People like you are the worst, if you can't handle something as simple as a map then just stop playing.

  • We can only hope that they'll do something about this in the last part of the tome.

  • It would be quite funny if devs released special PTB for 1 week for version of DBD right during Legacy grind and people got a taste how old DBD used to be. I doubt many players would last more then 1 game before ragequitting.

    Tbh I'd love to see special event PTB's with experiments like that.


  • @Galklife said:

    @Kebek it was R4-5 lobby dont compare it to R15, ok?


    So you think ranking system doesn't rank high ranked survivors with low rank killers ? You know how many times I had game with full red rank survivors that got matched with grey rank killer ? Far more then it should have.

    I'm always sorry for those rank 20 killers since they got unfairly matched with red ranks. It's the same as you said when red ranks get matched in lobby with grey rank and you dodge the lobby since you don't want to play with someone new.

  • @Galklife And what about rank 15-20 killers dodging survivors with P3 and such ? Or looking at their profiles and seeing 3000h+ ? I think both sides have it the same, you don't know if the killer dodged you because he was a baby or because you somehow found out that you are far above his skill ceilling and game shouldn't have matched you with him.

    As I said, I don't really mind, both sides should be punished for it equally no matter the reasons if you want it to be fair. Still comparing dodgeing with DCing is really silly imao. It's separate issues since both sides abuse it.

    Survivors can also abuse lobbies sicne killer is supposed to have that 1 min to prepare for what survivors are bringing and survivors can have full tryhard build prepared but have selected basic Dwight and switch to tryhard P3 meta perks Claudette with items at the last second. There are many thing both sides can abuse with lobbies but fixing these is very very low priority compared to the massively huge problem of DCing/quitting for both sides.

  • Like survivors don't lobby dodge all the time too. You know how many survivors randomly quit my lobbies lately, probably because ranking put them with low ranks and they don't want to play with less skilled teammates = cherry picking like killers do with lobbies. To me dodging lobbies isn't as big deal since it doesn't affect the final game you eventually get.

    I wouldn't mind some punishments like timeouts even for lobby dodging thou. But you really can't compare DC/suiciding on hook with lobby dodging. It's a whole another league of bad manners which definitely needs serious punishments if abused.

  • I wish EGC would be summoned after game lasts for like 30min so that we can prevent these situations.

    @Peanits @Not_queen Is the dev team planning to somehow prevent these scenarions ?

  • Ruin's greatest strength is that survivors do exactly what you do, run around trying to find it insted of powering through it. If solos played well they would stop looking for ruin and just do gens but it's miracle when someone on my team does gens besides me when playing solo.

    BBQ has milion counters, easiest to use beiing lockers. Don't think that if killers stopped using BBQ that they wouldn't find you, that's naive. Have you ever played against killer using whispers well ? You don't want that since it's like 3x times stronger detection perk then BBQ.

  • Fix gen times/add second objective and remove double BP bonus from BBQ and WGLF(I mean rework it into useful perk by that) to make it passive effect under the same conditions and you'll get more diversity.

  • As a fellow solo survivor I don't mind doing everything myself but I do mind when people decide to randomly suicide on hook or straight DC not even beiing helpful as distraction for killer.

    Why even start a match if you're not willing to play and quit right at the start. Those are the only matches that I really really hate.

  • People are still expecting to get 6 meta perks with each chapter otherwise they're dissapointed. I myself find all these perks amazing with exception of Zanshin Tactics which is a training wheels perk but those are fine to exist too.

    There is a thing called diversity and fun which these perks deliver. They aren't 100% useful in every build but they can be used for off meta fun build. Some even have potencial o be really good on some killers and create pretty strong bulds.

    It's a pity that people won't settle for anything less then DS/PGTW power level that are usefull in every single match.

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