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KateMain86

KateMain86

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KateMain86
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  • I checked again today and noticed the cosmetics are still the same. My OP was changed to "under review" almost 4 months ago and this issue was brought up a year and a half ago. Is this being addressed? Any kind of update would be appreciated.

  • @LapisInfernalis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561984#Comment_3561984

    If they want to frustrate the non-Feng players for doing it, then yes.

    All others have to be patient and wait for their one or 2 cosmetics per year, but Feng players always get something extra. During Lunar New Year she had 2 cosmetics in the rift, one new LNY outfit in the store and a LNY recolor on prime.

    Now it is that she gets 80% of the charms in the tome, when it was different just one tome before. Very sus if you ask me.

    If they gave the same attention to the least played characters as they did the most, there would be less cosmetics overall and less money being made from them. This game was made to make profit. Focusing on the parts of the game that generate the most profit is just good business.

    @LapisInfernalis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561973#Comment_3561973

    Then I ask: what is more important: money or your player base?

    The players will give you money, but only as long as they are happy. You don't do that by neglecting a part of your community.

    If you have 2 characters you're making money from and one is generating 100x more profit than the other, who is the logical and better choice to focus on and will neglecting the other cause enough loss of profit that the other wouldn't make up for? Its not about what is more important. It is about what is in the best interest of the company to sustain itself and grow. The player base generates the money so marketing in the most appealing way to the player base is the key. Making sure every main player of every character on the roster is always happy with what is available for their mains doesn't seem like the best business decision.

  • My question is, why doesn't Feng get more things? I wish they would take the cosplay idea even further with Feng and let her use any cosmetic in the game.

  • I hope its FNAF. It would be the most hyped chapter to come to DBD since the first Resident Evil chapter. They could do so many cool things with a FNAF chapter. Just the idea of having a Fazbear's Pizzeria map has me very excited. We'll just have to wait and see!

  • @UndeddJester said:

    Very much disagree, and totally privileged first world problems.

    You don't need cosmetics to play the game, and premium content killers are licenses that can be pulled any time and is out of BHVRs control.

    You're an adult, or at least your parents are. Your FOMO is not a seller's problem. Everything in this game, including the game itself is a luxury item.

    If you don't have the self control to only buy things you actually want, or make a sensible assessment of what you can afford, that is a you problem.

    This deserves a standing ovation.

  • Ultimate weapon is too much reward for very little effort and risk, especially paired with perks like iron maiden. It needs a rework.

  • @CatnipLove said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554434#Comment_3554434

    I'll judge anyone who exploits vulnerable people to make some quick cash. Especially when it does real systemic harm.

    They aren't exploiting anyone. They aren't the ones initiating the transactions people make in their stores. They aren't the ones agreeing to the terms of the purchase the customer made. They aren't the ones clicking on the confirmation buttons after all of this. That is all on the person doing those things. Its not the company's responsibility to moderate these actions made by customers.

  • @CatnipLove said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554418#Comment_3554418

    If I created a monetization system that ended up disproportionately impacting people who were vulnerable to cohersion, I'd redesign it.

    So children and people with learning impairments should just be smarter? If they are getting milked it's completely on them to not get manipulated? Companies have no ethical responsibility? We already went through this crap with lootboxes. Do you know what the research found? It was dramatically increasing the rate of childhood gambling addiction.

    If you want to be completely selfish about it, people having their finaces drained by manipulative monetization sytems reduces their ability to contribute to society. Combine that with a generation of kids who are already addicted to gambling thanks to lootboxes and you have a bad outcome for everyone.

    BHVR doesn't force anyone to play their game. The kid argument holds no weight, because they shouldn't even be playing the game to begin with. Personal responsibility is a thing and like I said before should not fall on BHVR to be responsible for.

  • @CatnipLove said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554181#Comment_3554181

    Making money is not the issue. But using techniques that are well known to disproportionately impact children, people with learning impairments, people with gambling problems ect is just gross. If the design were done by accident that would be one thing, but it's intentional.

    Imagine building a monetization system that ends up targetting vulnerable players disproportionately and milking them for money they probably don't have. There's no excuse for it in 2023. There's years of research on this subject. Being ignorant is not a valid defense at this point.

    How is any of this their problem? Kids shouldn't even know DBD exists. Everyone else is responsible for their own actions and the company shouldn't feel obligated to change how they monetize the game because a gambling addict might be playing it. Its not their problem. No one is forcing anyone to click purchase on those auric cells, DLCs, or anything within the game. People have personal responsibility when it comes to these things and that responsibility shouldn't have to fall on the company.

  • So why is a company wanting to make money from their product a problem again?

  • @Xyvielia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553510#Comment_3553510

    Yikes, not even on yer Bday!?🥺

    Even if I completely hated DBD n was absolutely finished w the game, I’d still be there to play matches w my bestie on their Bday!

    sheesh, I totally feel awful that happened to ya😔

    I don't blame them. They literally said "anything but DBD" and besides that I didn't want them to have to reinstall the game just for a few matches. Some games just aren't worth coming back to. We ended up playing Devour and had a lot of fun.

    @Nazzzak said:

    It's probably not that surprising that veteran players are moving on. Play a game for a long time and you're bound to get bored of it.

    Having said that, I do feel like the devs are catering to a new generation of players. I think competitiveness has taken over, and too many people cry for the game to change around them instead of trying to adapt first.

    I'm playing less because, quite frankly, my team mates are potatoes.

    It really depends on the game. I have a lot of games I've played longer than DBD that I always come back to or even still play almost everyday.

  • All of my friends quit DBD over a year ago. Some of them had played since the beginning. People can only take being camped, tunneled and slugged for so long before they give up. I couldn't even get them to play it with me for my birthday a few days ago which was something we did for all of our birthdays every year. They just don't care about the game anymore. I find myself playing a lot less than I used to now, and I wonder how much longer I have left in me.

  • I think this would be a great idea.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551296#Comment_3551296

    your argument that Leon is a good example for diversity in videogame characters? Or that there are great diverse and popular Licensed characters in DbD?

    no those are wrong arguments and the fact that you still hold on these makes it seem like you are trolling.

    your argument that more popular characters should get more cosmetics for greater monetization?

    yes we have been over that one and literally no one ever argued against that whatsoever.

    You wanted me to give examples of characters that had more diverse traits about them than the ones I gave. My argument was from the context of the full definition of diversity and not a set list of things from within that spectrum. Another words, you wanted me to give an example that appeals to you. My argument still stands in both of those conversations. Again, I am only explaining why markets tend to focus on certain things more than others to answer the OP's question and yours.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551292#Comment_3551292

    You could also just admit that you were trolling and knew exactly what I was referring to or we can go on.

    and the second is very specific and definitely not covered by ‚it’s already diversity as long as they are not literally clones‘

    I was not trolling. My argument was relevant to the conversations here and I already explained why. You just refuse to look at the broader picture and are trying to now cast my arguments off as trolling because you know what I said is relevant and holds weight to the conversation.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551277#Comment_3551277

    https://us.v-cdn.net/6030815/uploads/EMETGW28XL8T/img-7480.jpeg

    Hm. I think it was pretty clear that we are talking about this second one when the topic literally is diversity of characters in videogames. You should call Oxford and argue with them to take my personal definition out of there.

    The first one includes the second one.

  • Female characters appeal to more people than male characters do.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551155#Comment_3551155

    its not my personal standard, its a pretty widely known ‚standard‘ which pretty much anyone on these forums knows about except for you I guess. Even people against more diversity in games at least know what the topic is about.

    If going by your definition, then diversity literally doesn’t mean anything at all as only literal clones would not be divers. And even then one could argue that clones might have different thoughts/feelings/experiences etc.

    There would literally be no reason to talk about it in this context.

    and you would need to tell me if they are popular enough to invest resources into monetizing them further or the other way around. BHVR actually thinks they are worth it and want to give all their characters more attention now, I am pretty sure they don’t expect to lose money doing so. You are the one pretty much asking for less popular characters to get no cosmetics anymore just because you don’t see them often enough in your matches…

    This isn't "my definition" of diversity. It is THE definition of diversity. When you define a word contrary to its definition then yes it is your personal standard regardless of whoever else holds the same opinion. You seeing characters outside of what you consider diverse doesn't mean they aren't diverse. That is called a preference, personal standard and the center of your argument. I know what you're talking about when you mention diversity. Diversity is a spectrum that isn't equally marketable. Female characters for example are arguably easier to sell than male ones, but that isn't to say video games have not produced a wide variety of male characters that have been well received over the years. Also they can make as many cosmetics for as many of their characters as they want. That isn't the argument here. I simply state what I believe to be the obvious truth as to why you see these kind of markets lean certain ways when people ask questions like this. The OP's concern was for the singularity. The same argument I gave to the OP is the same one I gave to you because its relevant to both conversations.

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549574#Comment_3549574

    i could imagine survivors rolling all over the got damn map trolling. That could be quite fun

    If it were a thing then survivors would have to manage their stamina to utilize it properly when it matters the most. I think it would be an excellent addition to survivors in giving them more ways to engage with the killer.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550585#Comment_3550585

    I feel like you were more interested in me giving you an example of a character that meets your standards of diversity. You asked me at the start of this conversation to point out "diverse and super popular licensed character." I did that

    but you have just explained that you did not try to meet ‚my‘ standard of diversity. Also I bet plenty of RE fans would agree that while Leon is a great character he does indeed not bring any diversity with him.

    btw I never said there is no diversity in video games. I specifically listed attributes/traits etc where diversity is still lacking though and what people actually argue about when in comes to diversity for characters and it’s not only about being the super and most popular out there. Even then media can help shift this popularity by creating interesting characters that are not carbon copies of already existing ones.

    ..also throughout the discussion you have ignored plenty of arguments (regional popularity of characters for instance).

    Because your standard of diversity is personal and doesn't encompass the full spectrum of the word. You saying Leon does not bring any diversity with him is objectively false. Leon is different from Claire. Claire is different from Marvin. So on and so forth. Each of these characters in RE 2 bring diversity to the game. The only way your opinion regarding Leon not bringing any diversity with him is true is if every character in the game were Leon.

    As far as the regional popularity of characters goes, it is possible certain characters can be more popular in some places of the world more than others. However, are they popular enough in these regions to invest resources into monetizing them further?

  • @xltechno said:

    Survivors can tunnel the generator at any time and in any way they like.

    Tunnel with two people makes it even more difficult to prevent.

    The survivors strongly object to losing the chase and being captured and hung on a hook, but tolerate the killer's life aka the generator onhooked from the survivors' tunnel.

    If the survivor is suffering because of the killer's tunnel behavior, the killer should take it upon himself.

    So, the opposite is also true.

    What you get is an equal and fair gaming experience.

    It takes far longer to repair a generator than it does for the hook timer to run out.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550526#Comment_3550526

    So.

    just for you to know. I really didn’t think I needed to explain it as you have been part of these kinda discussions before often times but I guess you just never understood any of these arguments.

    when people argue about diversity of characters in media, they actually do mean actual diversity. Like different skintones, bodytypes, neurological or physical disabilities portrayed, age, religious believes, sexuality, sexual identity, having traits outside of the norm like tattoos, scars, not falling in the general western beauty standard. Characters that are not seen in almost any other media but that different kind of folks can resonate to outside of the ‚norm‘.

    you are literally defining being divers as not being actual copies and nothing more, which as I said, would render it useless to even mention. And yes, diversity obviously also means that characters like Leon and Ada should exist and do belong as well.

    Haddie is a great character for this. She is from India, raised not by her parents in a different country and culture, she is older than your average DbD girl, has scars all over her body, a different colored hairstreak, and an actual different bodytype without being unhealthily obese or too similar to Jane who is the other female DbD character with a distinct different bodytype compared to the others. Also she does have a more fierce and not beauty face. Her being a monster-fighter that has these spiritual powers also adds to it I guess.

    these might all be traits that kinda hinder her from being super popular since she is not your typical American teenage boys wetdream but there are plenty of people out there that find her great because of these differences to you average DbD character or even your average Media character. That’s why i asked if you know how popular she is in India. And I bet she would be even more popular there if she had more cosmetics based on Indian culture just like Yui is popular in Japan or Renato and Thalita are popular in Brazil.

    I feel like you were more interested in me giving you an example of a character that meets your standards of diversity. You asked me at the start of this conversation to point out "diverse and super popular licensed character." I did that. Video games are filled with diversity. You have a set standard of variety that to you doesn't make a character diverse until met and I say that because you said Leon and Ada are bland in this regard. You can have that opinion, but I would bet most RE fans would disagree with you. Bland characters don't rise to the level of fame as they did.

    Diversity is part of the heart and soul of gaming. The question is what all in the spectrum of diversity has a market for it.

  • Kate is my favorite survivor. I think they should include her in more cinematics done for the game.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550505#Comment_3550505

    eh. They are both pretty stereotypical characters all around, let’s be honest. and again, I don’t mean it in a bad kind of way.

    Leon, the white, blond, fit, rookie cop that is trying to help and save everyone and being a bit goofie at times.

    Ada, the secret agent, feme fatale super hot and flirty secret agent seemingly playing both (or even more) sides but having a soft spot for our hero

    nothing screams variety or diversity with these character. Or literally any and every fictional character is divers in their own right which would make it irrelevant to even mention at all.

    Thats... literally their diversity. Its the variety of their characters. It doesn't matter if we've seen that sort of variety in other works. What matters is it worked for them. Its still diversity especially given that Leon and Ada are polar opposites of each other. They are great examples of diverse characters in video games that were very well received and retain their popularity even to this day. The same goes for any iconic character. Pick a great movie or any other popular video game. There is diversity everywhere. You just have to look past your own perspective of it to see it.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550476#Comment_3550476

    Bland from a diversity point of view. Yes I said that. Great that you countered an argument I never made.i literally specifically asked you to provide examples of diverse popular licensed characters in DbD and you brought up Leon and Ada. Come on. You are twisting everything up here. It’s RIGHT there to see

    https://us.v-cdn.net/6030815/uploads/PUZIYC6KJXV4/img-7477.jpeg

    The word "diverse" simply means "variety." You said these characters are bland from a diversity point of view. And I replied to you saying how they aren't. I think the problem here is you and I think of different things when the word "diversity" comes into the conversation. Everything about these characters from their looks, to their story, personality and so on is part of the diversity of those characters. I'm not twisting anything. You're just applying everything I say to your own view and context of diversity.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550415#Comment_3550415

    I never argued they were bad characters but I said they are bad examples when looking for diversity in characters - which was the one and only topic we just had - and I will stand by that as it is a very objective view on them, especially Leon. I also never argued that a character must tick off any ‚diversity-checkbox‘ to be good btw I even said I liked these characters. you kind of have a habit of twisting the topic around…

    I didn't twist anything around. You argued Leon and Ada were bland characters. I countered your argument with the overwhelming popularity of these characters over the past 25 years. I never said anything about a diversity checkbox. I said you have to look past your own perspective of diversity to see why these characters are so well received even to this day. They are absolutely not bad examples of diversity in characters. How can you even say that? If Leon and Ada were bland they wouldn't be some of the most iconic video game characters ever made.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550150#Comment_3550150

    Leon and Ada are especially characters that are from a diversity point of view pretty bland though. While Ada might be Chinese she was also created with a pretty harmful stereotype in mind. I guess Capcom is improving in that regard iirc with the portrayal in more recent entries. Otherwise, no I don’t see the characters from RE as divers. Leon, Claire, Chris, Jill, Rebecca - I do like all these characters but definitely not from a diversity PoV. Sheva and Carlos go more into the Ada direction, sure, though even then there have been arguments of ‚whitewashing‘ for these characters. and they all serve the same bodytype (though fitting as to their license/origin they must be fit).

    Now, this is one license that does some things right but not overall and is even then more the exception than the norm.

    also, if you don’t mind, you are talking about world wide audiences, though you must agree there will be regional differences. For instance we have several direct confirmations by BHVR that characters like Yui and Min are even more popular in the Asian region (though not only Asian characters as well, Legion for example is also more popular there). Now let’s take Haddie as an example again, do you know how popular she is in the Asian region and more specifically in India and surrounding countries? I can imagine that demographic would be happy about more different outfits for her representing their culture better. But I guess that’s just an assumption on my part.

    btw Yui also already got way more and better outfits since their new take on skin distributions ‚caused‘ by the Haddie feedback (which we all know was not solely the Twitter outrage but feedback for a while)

    You said I have a narrow and personal view on this, but you're doing the exact same thing when talking about the RE characters. The popularity and marketability of these characters do not reflect your views on them. To argue the diversity of Leon and Ada being bland is to turn a blind eye to all of the amazing characteristics that make these characters who they are and why they have been received so well by the fandom for so many years. These characters were introduced 25 years ago and they are still very marketable and growing in popularity. So what did they do right with these characters? The answer is everything. You have to look past your own perspective to see the truth in all of this. A narrow minded view on diversity will never help you see why iconic characters grew into what they are today. The arguments you keep using to support your opinions on them do not reflect the vast majority of people in the fandom of these characters. If it did, these characters would be nowhere near as popular as they are today. You said Ada was created with a "pretty harmful stereotype in mind." I have never heard about this, but even if that were true it didn't stop her from becoming one of the most iconic video game characters ever made. Characters like Leon and Ada should serve as inspiration for new characters.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550125#Comment_3550125

    More popular =/= most popular.

    not every character can be most popular and I didn’t say it would have been the case for Haddie. And why they didn’t release her with more cosmetics or planned literally any cosmetics at all is a very good question. Especially combined with the question why to release this character at all if they already anticipated her to be unpopular. Well. we will not get an actual answer. At least BHVR has apologized for it and making up for it now so they know it wasn’t the right thing to do.

    Look at the licensed DLCs for example. Lots of diverse characters that are super popular.

    can you point out these diverse and super popular licensed characters please? because i do not see them.

    We wouldn't even be talking about this if cosmetics were evenly distributed to all survivors. It is not for no reason that they aren't.

    no one really expects even distribution? That’s different than completely ignoring characters though.

    I don't need to point out that the RE characters in DBD for example are in fact diverse and very popular. I don't know what you think of when you think about diversity in video game characters, but for me it involves everything. Leon and Ada for example are very diverse in their character from their stories, backgrounds, morals and values and are very different from each other in these regards. Both of these characters are extremely popular and serve as an example of diverse characters well received by a world wide audience. New DBD characters get a couple paragraphs on their info page and a few pages of text in their tomes. That isn't enough to make them popular. How they look really does matter a lot to their success. Sometimes new survivors will get a cinematic to help introduce them to the players. Both Yui and Haddie got a cinematic for their chapter. Yui is a super hot biker chick so her cinematic was like adding more shine to an already brightly glowing star. Haddie's cinematic didn't do this for her in my opinion. You can only expect success when you build on good foundations.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550108#Comment_3550108

    I can argue that, actually. When I rarely see a survivor in my lobbies, or anyone's lobbies for that matter, I can reasonably conclude that this character is not popular. 

    yet you still have a VERY narrow and personal view and also do not know if these same people have purchased cosmetics for other characters or how they purchased these often seen ones (maybe those are only bought with shards while others with auric cells). It also doesn’t take into account why these characters are popular - see Haddie again, cosmetic-wise dead on arrival. You are not reasonably concluding at all.

    and again, no one really reasonably argues they should stop creating cosmetics for their cash grabs.

    if they opted your way and only created these best selling characters… the cast would be super boring. Diversity is something actually many people do like and want to see - which of course does not increase the popularity of individual character but you do reach a broader and wider audience when also going into some niches.

    I do have to explain it this often because too often people don't seem to get how this industry works.

    are you sure they are the ones not understanding something and that it’s not you missing a completely different point?

    If more cosmetics would have been the difference between Haddie being received better than she was, then why didn't they release her with more? Cosmetics for the most popular characters in this game didn't make them as popular as they are. If that were the case, then all they have to do is give the same amount of attention to every survivor to make them popular. You know that won't work. I am coming to reasonable conclusions, for the same reason I can reasonably conclude Feng's popularity when I can't recall the last time I didn't see her in one of my lobbies. Some things are just obvious. The cast wouldn't be super boring if it had more interesting and cool characters on it. You can be diverse when making cool and appealing characters. Look at the licensed DLCs for example. Lots of diverse characters that are super popular.

    are you sure they are the ones not understanding something and that it’s not you missing a completely different point?

    Yes. We wouldn't even be talking about this if cosmetics were evenly distributed to all survivors. It is not for no reason that they aren't.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550093#Comment_3550093

    We should not solely look at it from a business perspective. The devs themselves have said they care about these characters and want to create from cosmetics for them. People often mock the devs/BHVR for not being passionate about DbD but then there is people actually asking them to be just a money grabbing corporate which seems counterproductive?

    and literally everyone understands that characters that are more popular are getting more attention and why it is. You do not have to explain that this often and this is not an excuse to completely ignore other characters - they can easily create stuff for these characters without taking away from the popular ones and they have already demonstrated it.

    And Haddie was already decided to get nothing before she got released and before they could see the reception - cosmetics are planned, implemented, created in advance. You cannot argue she didn’t get anything bc the reception of her was bad.

    I can argue that, actually. When I rarely see a survivor in my lobbies, or anyone's lobbies for that matter, I can reasonably conclude that this character is not popular. That, and also the many things I have seen people say about Haddie. There is far more information I have seen to support my argument than there is for your counter argument. There would be no reason not to make more cosmetics for Haddie had she resonated with the players as well as Feng did for example. I do have to explain it this often because too often people don't seem to get how this industry works.

    Of course the devs care about the characters. They made them. They can make all the cosmetics they want for any character they want. Its their game and their time/money/resources. That doesn't change the fact the company is trying to make money from these characters. The realization that not everything you make will be a hit cannot be ignored. DBD has to stay in profit to secure its future. They cannot achieve that with mediocrity.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550009#Comment_3550009

    Harrassement should be ignored, yes. Feedback however should not be ignored like that, especially not just because someone thinks there is not enough people these optional cosmetics would appeal to.

    you said it yourself, you don’t know how many people play Haddie (or any of the other ‚underused‘ characters like Singularity) so you do not know if there are ‚enough‘ people buying these cosmetics really.

    What we know is they are characters in this game and should not be ignored by the devs completely - or they should never have been created in the first place. Especially for Haddie and Singularity it seems like they decided before release to not give them any additional cosmetics which already decided to some extent the resonance with the community.

    All they can do is create new characters, present them to us, and see how well they are received. If they aren't received well, or well enough, they should be ignored at least for survivors. Survivors have no uniqueness apart from their looks, so their looks are the most important thing about them. Killers come with a unique power that sets them apart from the rest. Players have more to consider when choosing which killer to play. For survivors we can have any loadout we want on any survivor we want with enough blood points.

    Feedback should not be ignored and I don't think it is. I think feedback is exactly why certain characters in the game do not receive as many cosmetics as others. You have to look at this from a business perspective. Characters that resonate well with the players are more marketable than those that don't. Its really as simple as that. The only thing they could do in the case of survivors to make them more appealing is to give them each unique abilities that only they can use. You would then incentivize the use of that character and increase their marketability. Since I don't see that happening, survivors need to be designed in a way that resonates with as many people as possible. Take what has worked well and use it as inspiration for the next survivor.

  • my-image.png


    Mostly Kate. When I see other Resident Evil characters in the lobby sometimes I'll switch to one as well to make an RE team.

  • @Quizzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549958#Comment_3549958

    If haddie hive can pull it off, I'm sure they can too. Even then nobody still plays haddie even when she's getting alot of these skins. So I see no reason for singularity fans to try.

    I think it sets a precedent that players could use against the devs which is why I think things like this should be ignored. The OP said they were going to harass DBD on twitter because they think it was successful with Haddie. That is never the right approach and if successful pulls time and resources away from the devs that could be used to create content that appeals to a wider audience. I really don't know how many people play Haddie. I speak from my own experience and have seen her maybe 3 times if that in my lobbies this year so personally I think it is a waste of time to focus on characters that did not resonate well with the players.

  • I want a stamina bar for survivors and the ability to either roll dodge or run faster so long as you have the stamina for it.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3548860#Comment_3548860

    I just don’t agree. I don’t see it as unreasonable. I’m not against any suggestions but every time I see you suggest something it’s something that totally benefits survivors and greatly hinders killers. You never have any balance in your suggestions. To put it in your words your suggestions are unreasonable.

    My suggestions benefit survivors in situations where they need the benefit. They also always come from a place where I believe there is no proper balance. Nothing breaks the mood faster for survivors in DBD than being tunneled. What I would prefer even more than the changes I suggest is an overall change in the game itself. The game is too dependent on perks for a situation that is only revealed after the match has started. We don't need more perks. We need DBD 2.

  • @WatersBTW said:

    There was this big song and dance put on after the community realized Haddie, Jeff, etc. Weren't getting skins at all. But it seems like instead of realizing why the community got upset, they just came out with a couple new skins and it's back to business as usual. As a Singularity main, I am appalled by the lack of attention given to my favorite robot. He has a massive amount of possibility for skins, like, why haven't we gotten an original Hux-A7-13 model skin yet like we saw in the tome cutscene? I know the answer, it's because no one plays him, which sucks. But why did BHVR announce their cosmetic team expanding to fix this exact issue if the issue isn't being fixed? They just added Haddie into the roster of characters that now get skins, not fix the issue.

    I haven't seen the singularity since a couple weeks after it released. There likely isn't a large enough market for that killer to justify focusing resources on cosmetics. You answered your own question when you said no one plays him. Its all about what resonates and what is marketable.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546863#Comment_3546863

    Survivors aren't really expected to evade the Killer. That's why Killers are faster by default and gain bloodlust as the chase goes on. When Survivors loop the Killer, their goal isn't necessarily to evade the Killer as much as it is to waste as much of the Killer's time as possible while their teammates work on gens. They know they're going to go down eventually, regardless of what they do.

    Exactly this. Survivors leave scratch marks, make noise when injured, leave blood trails and make location notifications when fast vaulting so everything plays in favor of the killer for being able to find them. It is the rare occasion that a survivor is able to drop chase with a killer that is focused on tunneling them off the hook. This is why I've argued that the game mechanics involving survivor and killer interactions need to change. Everything revolves around looping, which is very difficult. The game difficulty goes up way too high for tunneled survivors. Being chased in general heavily relies on pallets to last more than a few seconds in a chase. Dodging an attack feels impossible most of the time. I'm able to do it successfully about once every 30 or so times I try it. So many killer mains are used to everything survivors do against them that it hardly feels worth even trying anything other than running as long as you can.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544780#Comment_3544780

    "You seem to have an unreasonable expectation for survivors to be able to evade killers in even the most inconvenient situations. In my experience most survivor players can't do this and neither should they be expected to"

    Survivors shouldn't be expected to evade the killer?

    Key word in what I said is "unreasonable." I rarely see survivors escape from a tunnel situation, so yes it is unreasonable to expect them to do well in a situation where their options are extremely limited.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545626#Comment_3545626

    In other words, even when the system in place do it's job and is enough discouragement to not tunnel unless the survivor mess it up, what you want is for BHVR to force killers to not go for you even if you are the best option (and again, with the free BT if you become the best option to chase after an unhook it's on you) with yet another hand holding mechanic that protects you from having to lose because your or other survivor's mistakes.

    And since you suffer so much tunneling that your "overall experience" with the game is so bad, you won't mind uploading some gameplay of all those moments so we can see how and why that tunneling was happening, so you can prove that the system it's not working as intended.

    I don't need to upload video of something that has been talked about and proven to be a hated playstyle in the game for years by many players. I know its a problem in this game. Everyone I played this game with quit and tunneling was the biggest reason why, among other things. The system isn't working enough. Its a small response to a very big problem. You can call protections a "hand holding mechanic" all you want, but tunneling in itself is basically a high reward and small risk thing too since the survivor is at a disadvantage. People who defend tunneling never look at it from that perspective. They never acknowledge how easy it is for them to do it. You simply argue from what you gain from doing it rather than the thought of it being bad for the game overall. Survivors need a way to fully escape a tunneling situation. Being able to run a few seconds with protections with nothing but windows and vaults offers little to nothing to escape the situation especially when you're leaving a big red trail of scratch marks that shows the killer exactly where you are going.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544780#Comment_3544780

    I'm not just play survivor and I'm doing it right now while writing this, I'm a killer that doesn't follow the survivor's rulebook, or in other words, that if I can tunnel you I will because I play to win.

    The anti-tunnel BT it's fine, does it's job in punishing the killer if they tunnel unless the survivor itself makes it worth it. Simple as that.

    Also, I have never faced so much tunneling for it to be "detrimental" to my experience. In any case, I have more problems with how my fellow survivors plays that what the killer does in most of the games.

    The game needs to change in such a way that killers do not even need to consider tunneling. This isn't about killers utilizing it as a win strategy. Its about the overall experience of playing as survivor and in many cases being able to stay in a match longer than it took to find one. Killers should be incentivized to go after other survivors so much that tunneling an unhooked survivor is not even an option to consider. If the game can't change to encourage that, then things need to change to discourage killers from tunneling survivors off the hook. It is completely unfair when that survivor is at a total disadvantage to the situation because someone decided to unhook them by the killer or the killer simply chooses to go right back to them. The unhook protections are nowhere near enough. Its a start, but much more needs to be done to address this.

  • @Neprašheart said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544775#Comment_3544775

    I.. See.. Well, then that's probably the reason why you think that killers do need to be nerfed even more, but doesn't explain why do you believe that Xenomorph is the one that shall receive the short end of the stick.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544619#Comment_3544619

    And, that is correct.

    I'm not sure if that's still a thing, but Wraith can no longer get lightburnt, can he?

    Anyway, he's very strong.. At about A-, possibly B+ with the best add-ons. The strategy being blocking vaults with your hitbox due to your high movement speed while cloaked and the decreased time to break pallets, vault, and damage the generators by ~60%. Not to mention, the little speed boost he gets from uncloaking..

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544547#Comment_3544547

    I'd like to know how is one perk related to the killer and the way the killer works?

    Most Xenomorph players aren't gonna use the Ultimate Weapon, since you can locate survivors while charging your power underground anyway.. So using it would be very pointless with this killer, and would be proven to be more effective to use with killers who do need lockers to charge up their powers, like Huntress or Trickster.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544439#Comment_3544439

    That is the question; Have they really shadow nerfed it? You know, it could go both ways.

    If the tail can't hit straight attacks as well as before, perhaps curving them would've worked? Naturally, that means to test it out and see how does it really work, but I'm not judging before seeing whether I can or can't work with that.

    I've always argued that DBD needs a fundamental change of its playstyle. Its been the same thing for too long, and new perks only take that experience so far.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544575#Comment_3544575

    And I already addressed that case as well, and the conclusion is the same. If so many killers are choosing to go after you, and they are tunneling you so successfully that you are not even wasting more than the 10 seconds of Endurance + Haste you received for free of his time, then the problem is probably you and not the anti-hook system.

    I'm not sure if you've ever played survivor before but its not exactly easy to escape a killer right off the hook on most maps. They're going to catch you whether it takes 10 seconds or a few more. Tunneling completely ruins the survivor experience in this game. You seem to have an unreasonable expectation for survivors to be able to evade killers in even the most inconvenient situations. In my experience most survivor players can't do this and neither should they be expected to. It is unfair to lay the blame on them when there is very little a survivor can do to avoid being tunneled. We need more than perks and basekit abilities to deal with this.

    One simple way they could do it is to have the killer's movement speed slowed if they are in chase of an unhooked survivor. If they know chasing the unhooked survivor will just slow them down, I believe most killers would likely not do this. Maybe have it not work once the exit gates are powered, but before that more needs to be done to keep the killer away from hooked survivors and more time traversing the map looking for others.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544538#Comment_3544538

    strange, i consider xeno to be fun and fair. in some sense, xeno is most balanced killer. I was just trying understand why you dislike ranged killer gameplay. over-time, i imagine xeno is going to be an addicting killer for killer to play but not favoured by survivors.

    Its hard enough to run from killers for more than a few seconds in this game. Its even harder to do that and dodge ranged attacks at the same time.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544124#Comment_3544124

    With the speed and the hit protection, going after you has being always inconvenient and a time waster for the killer unless you make it convenient.

    I don't know how many times some survivors have wasted almost half of their unhook BT trying to make a protection hit. If you are just unhooked and you launch straight to me because you want to use your valuable free Endurance to protect your savior, then I will assume that you want to get chased again. In your mind what should I do, just hit you and be like "Aaaah you got me! Now get out of here, you rascal!" and let you go?

    In any other case, even if the killer tries to go after you, you should have plenty of time to get to a loop and keep wasting more of his time, without counting that again, he would have to employ more time to catch you than going after your unhooker.

    In other words, if you confront so many killers that can tunnel you so effectively, maybe you should revise how are you playing and what are you doing to make it so easy for them.

    I'm specifically talking about killers who chase down unhooked survivors that are just trying to run away from the killer. This isn't about unhooked survivors taking protection hits. Its not even part of the problem here. The problem is killers countering anti tunneling mechanics quickly.

    @Emeal said:

    Why are we resurrecting a month old thread?

    Its my thread and I still think this is a problem. I don't need to make another thread about it when I already have this one.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544547#Comment_3544547

    He was not. Most of the games I had against Xenomorph before the last patch were escapes. The people who were complaining were the ones refusing to use the turrets and got a killer that likely would have been fined nerfed more than needed.

    The nerf says otherwise. As I said the nerf wasn't based on a few people complaining about it on forums. They probably didn't want Xeno to end up like skull merchant, where survivors would often disconnect the moment they knew it was that killer.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544538#Comment_3544538

    And people were leaving feedback over a bugged state. If balancing the game over bugs is how BHVR wants to do things, then I expect a flashlight nerf when they fix the flashlight bug.

    Xeno was out of the box overpowered, and still is until Ultimate Weapon is nerfed.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544130#Comment_3544130

    comments like these is reason why xeno received that negative change. killer really enjoys playing pre-changed xeno. your comment shows dislike.towards the killer.

    They didn't act on the feedback of 2 or 3 people. They acted on the feedback of a lot of players who were not happy about this killer. Killer's fun cannot come at the expense of alienating an entire playerbase from the game. Xeno was way too powerful out of the box, and in my opinion its ultimate weapon perk is still way too powerful. Its possible to make fun killers without having them be insanely overpowered. Fun but fair abilities is the key.

  • @GrimReaperJr1232 said:

    I mean... what's there to do? It's not even an aura perk; it just gives you a scream blip, so it's not like the info is too good.

    Reliability? It already needs lockers. If you up its cooldown it's also competing with the likes of BBQ, so it'll basically be a dead perk.

    Lack of counter? I mean, it as just as much counter as an aura perk. Either bring a perk (Calm Spirit) or simply deal with it.

    With BBQ and chili you don't get revealed if you're close enough to the killer. With ultimate weapon you get revealed for hiding near the killer. The play killers make now is hook a survivor and open the nearest locker. It basically forces every survivor to stay away from lockers or anyone who is about to be hooked. If you're trying to hide while the killer is carrying a survivor to a hook then you risk getting into a chase with the killer right after they get hooked if they open a locker. If the killer sees multiple notifications in their terror radius then they're just going to camp the area because they know you're nearby and have no reason to begin traversing the map again.

  • @Neprašheart said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544120#Comment_3544120

    So.. Facing a challenge is unfun?

    The survivors are meant to be and feel pressured, feeling isolated and terrified. That's what the game's theme is. This isn't Tom & Jerry, or any other cartoon kind of a videogame, or at least shouldn't be and isn't meant to be.

    I do see it the exact opposite way; If I have to think and predict my opponent, I can be even more satisfied if I succeed.. And if I fail, I do accept it as a step to learn from that mistake.

    No. Facing a ranged killer is unfun. If survivors are pressured and isolated too much, the game becomes pointless to play. It isn't fun at that point. Running from the killer should be a chase encounter, not a dodge ball competition on top of the chase.

  • The unhook protections are useless against tunneling killers. They already have the timing of it memorized and all they do now is wait it out and hit you at the EXACT moment it wears off. Unhook protections do not offer enough protection against killers who play this way. If the killer chases you off hook, these protections should persist. If the killer hits you before the normal time period of the protection buffs then the buffs should extend and begin to wear off after the first hit. This is just the new way killers are playing now. They don't care about the unhook protections. It took them every bit of a day to figure out how to play around it. Killers should not be rewarded for playing this way.

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