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KateMain86

KateMain86

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  • @Skoegul said:

    It may not be intentional, but that's precisely why BHVR should listen to this kind of feedback. It's often these lesser known cultural and subcultural meanings that matter. And everyone brushing it off apparently needs to read up again on what the Nazi regime stood for and then ask themselves if this type of symbolism has any place in DBD.

    Spoiler: The answer is no.

    This isn't about being ignorant of the past. This is about not freaking out over a pair of red shoe laces in a video game.

  • @Caiman said:

    Sometimes red is just red.

    THANK YOU! THANK YOU! THANK YOU!

  • @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640531#Comment_3640531

    Lace code was an actual thing over 3 decades ago and only within certain subcultures in certain places.

    It's long since dead and nowadays people wear different coloured laces for aesthetic purposes but for some reason people on TikTok and Twitter keep trying to revive it.

    I just find it extremely strange that someone could read this much into such a small detail in a video game cosmetic. The OP should know that the devs didn't make them red for any nefarious reason.

  • @Steakdabait said:

    Please explain how this is 1930-40 Germany coded. I simply don't understand or see it

    Its just someone looking for a problem where there is none. The devs should ignore this entirely. They shouldn't be made to feel bad for putting red laces on a video game character's boots.

  • @insomniac_743 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640531#Comment_3640531

    lace code has been around since the 70's, I'm bringing it up because she's a punk-coded character so lace code would apply to her. I am also part of the punk community so it stood out immediately to me. I really am not trying to start anything (pinky promise) and I'm too old for tick tock bs

    I can promise you no one was thinking what you're thinking when they were making this skin. There is nothing wrong with this cosmetic. Its not offensive. Its actually one of the best skins Nea has ever gotten. If they change it I think they should offer refunds to anyone who purchased the Rift if they so choose. You are thinking way too much into this and please keep in mind... this is a freaking video game.

  • I actually suggested I think in another thread some changes to his power that I think would be more fair than what he has. All I can do is give me feedback like you or anyone else. What happens at the end of the day is completely up to the devs. Its actually very good we have a place to post and communicate with the devs of the game and have the opportunity to influence change for better balance.

  • You have got to be kidding me... What is this some kind of made up tik tok conspiracy?

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638743#Comment_3638743

    I'm just appalled and not all that shocked that you just jump from Killer Thread to killer thread instantly asking for them to make the changes not go live yet before its even happened. This killer is NOT broken and I dont even play him. I main Sadako, and gosh I hope you dont think she is broken too.. 7 out of 10 games I played against Billy I was able to escape. One of them was a P75...you have to learn how to loop and counter that killer and I believe this was also mentioned to you today as well against trickster.

    With Billy you have to find a tile, a loop, obstacles, twalls, pallets, window, something tangible to use before he gets to you in chase. After that its not that bad at all. Billy is in the best spot hes ever been in, and its kinda frustrating respectfully that you are already asking for a nerf on something you dont know how to counter because likely you are treating him like old bully which was generally an easy gg for the survivors.

    Well, I don't jump thread to thread doing what you said I'm doing. I think I've made maybe less than 10 posts about Hillbilly lately if that? Giving my opinion on the killer in the spotlight at the moment isn't a bad thing. You just seemed worried I and others may influence them not to keep these changes. I don't post here nearly as much as I used to but maybe I should because after all it is the player/customer who matters most at the end of the day. If they make changes I deem unfair in a game I've spent the past 3 years playing I am going to talk about it regardless how you or anyone else feels. If that "appalls" you then thats not my problem. This is a feedback thread. I'm here to give my feedback so the people who make this game can know how I feel about it.

    Hillbilly feels like a variation of leatherface now. Before his chainsaw gave him insane map traversal with the ability to down a survivor that got in his path. Now the chainsaw is everywhere. He gains too much reward from using it all the time now. If his chainsaw wasn't an instant down and instead applied other effects this wouldn't be a problem. Instant down powers offer an insane power advantage to killers and if you pair that with super fast map traversal well you may as well just be a speed hacking leatherface at that point.

  • @DefJukies said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640067#Comment_3640067

    https://clips.twitch.tv/EnthusiasticDarkTurnipDendiFace-zKAD5gkWpZYNC18v

    This is what Billy for a newer Billy player looks like. On PC.

    Nat has upwards of 4k hours in DBD, on surv and mostly huntress + nurse. She tried Billy for the first time post buff here.

    I don't think this looks "so good that it becomes their basic attack the entire match", assuming your statement even aligns with BHVR's design choice for special attacks.

    The amount of hours someone has to put into the Hillbilly killer to get satisfactory results with his special attack is not insignificant. It sounds like you're getting dunked on by good Billies and you don't like it.

    I guarantee you this does not reflect the experience of most Hillbilly players. I remember when I decided to play Myers just so I could spook survivor players with gen grabs. I never put any BPs into him or used any perks. He's been level 1 since I bought him. After just a few hours of playing him I felt like I mastered the killer. Now imagine someone who actually plays killer mainly who uses all the best perks, addons and tries their best to win. Now imagine that killer gets a massive buff to their power and addons. You can see how that would be the best day ever for those killer mains right? But it becomes the worst day ever for the survivors who have to go up against them. This is a terrible example to justify the power level of this killer now.

  • I've found myself playing other games more often since the Hillbilly changes. This killer just is not fun to play against at all now. I'd rather take a leaver penalty and play something else than deal with this. Please stop designing overpowered killers. They are not fun to play against. Every freaking chase is nothing but a chainsaw sprint now. I'm over it.

  • Rifts skins for awhile now have been pretty lame in my opinion. I haven't purchased the rift in a long time. There are too many recolors of current cosmetics thrown in them and the unique items just aren't appealing to me. I think about other game's battle passes and wish DBD's was as good as them. Fortnite's chapter 5 battle pass had so many things in it that I would have purchased separately had they not been in the BP. Its so good I feel like I should have paid more money for it.

    Nea's outfit in the rift looks pretty cool. Meg gets a recolor of a skin I like. Other than that there just wasn't enough there to make me want to buy it.

  • The problem I see and have with so many of the killer's we've gotten in the past year or so is that they aren't fun to engage with. When a killer can spam their power endlessly and down you with it especially at range then that isn't going to be a very fun experience. Survivors should have engagements with killers that involve more than just running to the nearest wall to block the killer's power for a moment. Lately its just overtuned killers that turn survivor chases into a slaughterfest.

  • So much for farming those cool event items I guess. There's really no reason not to at least host last year's event if nothing new was made for this year.

  • Tunneling is definitely a very big deterrent for survivor mains. I know people who quit the game over it among other reasons. The unhook protection change did help the situation as I see less killers focusing on tunneling after it went live. Even still being focused down off the hook with protections or not is still very annoying. Its too easy for killers to do it. Most maps are so small that proxy camping basically gives you control over a quarter of the map while keeping eyes on the area of the hooked survivor.

  • @Emeal said:

    Moving left or right while running does nothing.

    I doubt this. idd like you to go into a custom game vs bots as trickster, then post it to youtube and then there.

    Survivor movement in DBD doesn't really support the idea of dodging an attack like this. You'll have a few knives fly past you because the killer is spamming them, but from a distance this killer can still down you very fast. Moving left and right while running from this killer is not a viable dodge strategy.

  • Are you by chance using an Intel Arc GPU? I received this error a few times after crashing recently when I switched out my GPU for an Intel Arc A770 16GB GPU. I found reverting back to driver 31.0.101.5085 stopped the crashing. I also started launching the game in DirectX 12 because I read that can help performance and other issues especially with AMD and more current gen hardware. If you go into Steam and right click on Dead By Daylight in your library then select properties you should see an option under the General tab called "Launch Options." If you put in -DX12 in that box it'll launch the game with DirectX12 enabled. You could try that and see if it helps. This helped me so I figured I'd pass it along.

    Which GPU are you using?

    Screenshot (761).png


  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639199#Comment_3639199

    Obviously shock therapy does not have the same effect as the chainsaw, but you drew the connection between those two abilities so what is your point even?

    I think Billy is one of the most fun killers to play against in the game, and the m2 abilities offer new forms of interaction, I'm glad he is not an m1 killer with the occasional chainsaw here and there... Because that would become really boring... There are so many m1 killers in the game and so few killers that can basically play by only using their m2 ability, so how exactly does m1 gameplay not get old but playing against a curve Billy does?

    Besides that, even before the rework Billy's tried to almost exclusively m2 people, because that is what makes him unique, the curves... It just seems like you hate playing against Billy... But that does not change whether it is the old version or this one... It is just that the current version is quite the threat, whereas the old one was rather tame and weak.

    My point is a killer's power shouldn't be so good that it becomes their basic attack the entire match.

  • @OrangeBear said:

    I think he needs more rebalancing for both sides. I can understand the frustrations of going against him but he still feels weak to play as.

    I figured people who play him feel pretty unstoppable because thats how I feel when I go against most tricksters. Its usually just the ones who don't use their power as often so I feel there needs to be some more balance there. Maybe its just an addon issue. I'm sure he has addons that make his power way better than default. Other killers have this problem too where their addons make it feel like they have a second power rather than a buffed power.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639199#Comment_3639199

    "Dodging Hillbilly before was meaningful and eventually led to him using his basic attack."

    It's interesting how people view this game so differently. Had a Billy downing survivors with his chainsaw (including me). I was on death hook and for the first time during the whole match he switched to a M1 attack to do it. I was dirty. I wanted that chainsaw down. Any killer can M1 you.

    Yea, but the Hillbilly's chainsaw feels like his basic attack with how often its used now but it puts you in the dying state instead of injuring you. There doesn't seem to be a balance there. It just seems excessive now.

  • @MarbleThrone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638740#Comment_3638740

    Hillbilly's LoPro Chains add-on (Purple/Very Rare) allows him to continue his chainsaw sprint after breaking a pallet or wall. However, if he hits a Survivor within 5 seconds of doing so he only deals 1 health state of damage, so a healthy Survivor will only be injured, not downed. This add-on has been in the game since patch 4.1.0 and originally did not have the 5-second timer. This was added later in patch 4.1.1. So at least 4 to 5 years ago.

    I guess that addon now will be a common thing used in his build given his update. I remember a time when pallets meant something and could actually stop a killer in chase for a moment. Now it feels like every other killer has a way to hit you despite the pallet drop.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638772#Comment_3638772

    Doctors shock does not have a cooldown though? Sure his second one does have one but not his primary... Overshocking is something to avoid on doctor, same with Billy's chainsaw, overusing it is something you need to learn to avoid, as it looses you time and distance. I think it is a good thing that the chainsaw gets used that much, because there are more than enough m1 killer where you can have that type of gameplay, but with m2 killers the counterplay to their power is the unique and fun mechanic that I want.

    Shock therapy doesn't down you if it hits you. It doesn't even injure you. It also doesn't make the doctor run across the entire map in a few seconds. Hillbilly's chainsaw puts you into the dying state after 1 hit. When you're in chase and the only thing you're left to deal with is infinite chainsaw sprints it gets old very fast. Dodging Hillbilly before was meaningful and eventually led to him using his basic attack. Now its just endless chainsaws.

  • @I_CAME said:

    Feels overtuned to be honest. I haven't had a huge problem with most killer reworks but I do feel like you went a little too far with this one. I went 0-9 against Hillbilly today (Including four P100s who crawled out of the woodwork). Even by my own solo queue standards that is a bit absurd. I NEVER lose this much and these games were not just losses. They were absolute devastation every single match. My biggest issue is how he seems to have almost no recovery time whatsoever. I'm not sure if it's an addon problem or a basekit issue since I am not an avid Billy player. What I know from playing against him is you can just miss repeatedly with very minimal consequences. His power is too strong for that to be a thing.

    Every chase is a chainsaw sprint now. They seem to be able to hold the chainsaw up for much longer now so they can better time the sprint. Its all they do now and I was over it after the first match. He is so annoying to play against now. Before it felt good to dodge his chainsaw. Now every freaking chase is a chainsaw sprint and you don't feel like you gained an edge for dodging something he's just going to do over and over again the entire time he's chasing you.

    Awesome forum name by the way. 😂

  • @Astel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638743#Comment_3638743

    I cannot understand how killer using their own power as much as they can is bad thing

    Imagine if the doctor could use his power endlessly without a cool down. Hillbilly's chainsaw feels like it should work on charges instead of a cooldown. Have each charge cool down at maybe 15-20 seconds each and start him with 10. Something like that. It would feel less stressful if I could feel like I could be in chase with this killer without constantly having him sprint at me with an instant down power every single time he chases me.

  • @Carlchen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638731#Comment_3638731

    In the Video is a section with 'shop' and they said: yes

    Good! Looks like I'll be getting my Feng outfit this year then. Still sucks that the event is cancelled.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638740#Comment_3638740

    If you dont know what lopro is i don't know what to tell you on billys balance.

    Then I guess you don't know what to tell me because I don't know what that is. Neither do I care. I just know he's much more annoying to deal with now than before.

  • Can you make these changes not live please? This killer is beyond broken now. Every hillbilly match is just endless chainsaw spams. They don't even use basic attacks anymore.

  • I've had a few hillbilly matches today and I can't tell you how unbelievably broken this killer feels now. The only thing they are all doing is endless chainsaw spams. I also had one injure me after breaking a pallet. Since when has that been a thing? I just don't understand the thought process that goes into these changes.

  • Are we at least going to get the Lunar New Year skins from last year in the shop? I've been waiting a year for the Feng Min down the rabbit hole skin because I forgot to buy it last year.

  • At the very least they should activate last year's lunar new year event if they don't have anything new for this year. This is pretty disappointing.

  • I went through some more of my older screenshots from before January of 2022 to see if I could find anymore reference pictures of what the cosmetics looked like before they changed and found these. All of these cosmetics sit higher on Kate's waist than they did before.

    kate1.jpg kate2.jpg kate3.jpg


  • Getting close to 2 years since I posted this and none of the cosmetics I mentioned here have been fixed yet. Is this ever going to be addressed? Seems like such a simple thing to fix.

  • @Crowman said:

    Last thing survivors need is for gens to repair themselves.

    The last thing survivors need is the situation I was thrown into in the pictures of my OP. Survivors absolutely need this to deter toxic killer behavior and focus on objectives.

  • Nope. Not at all. Of all the things to change or focus on in the game, the menu was the last thing that needed attention.

  • @TragicSolitude

    It sounds like you're saying going through the time and effort of denying him the Tombstone was worth it.

    To deny the tombstone for how they went about trying to do it? Absolutely. Was it worth the frustration of the match? Absolutely not. I would prefer people not play this way and the matches be more fun.

    That reads like a joint effort where you and Mikey worked together to waste each other's time. How many gens did your teammate get done while you were slugged and carried around? Looking at your images it looks like they didn't do any, but I have to be reading that wrong somehow.

    If you look at the pictures you'll see he tried to get us both. The last picture is me hiding in a locker to deny him the tombstone. He was charging up evil within and activating it in chase when he got close to survivors. Lockers prevent him from doing that. I wanted him to hook me after pulling me out of the locker but he refused. This is why I suggested the auto gen repair to deter this behavior and encourage the killer to use the hooks.

    These kind of matches are in fact mind-numbingly boring.

  • @BlightedTrapper said:

    I would've just let him get the kills. Poor dude is probably in agony trying to get that dumb achievement.

    This is beside the point, but if any killer is going to be this toxic in trying to do something then I will deny them.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637305#Comment_3637305

    "but I don't believe your stance on this represents the overall survivor player base."

    Haven't seen many that agree with you here. But yeah, maybe.

    Do you think all of the people replying here are survivor mains? Do you think they are survivor mains who love being thrown into an unwinnable situation and find fun in that? Of course you don't see it here. The forums often feel largely visited by killer mains more often than survivor mains. This thread isn't a good place to get data on this. I'm sure if DBD did a survey asking survivors what they think about having to deal with situations like this a lot of them wouldn't be saying they like the odds.

  • I agree. I've complained about this perk in the past. Its annoying and instantly makes me not want to be in the match with the killer using it. You get hit, lose your item and by the time you're able to recover it (if you even can) the charges are gone. I really don't understand the thought process that goes into the design of some of these perks.

  • The stress and difficulty factor of the game with solo que as compared to SWF is worlds difference.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637281#Comment_3637281

    You want substance?

    Neither NWO or RM are granted guaranteed. The killer needs to hook each survivor once, and needs to injure the obsession 4 times. They do this while basically not having 2 perk slots. No stacking gen regression, no combined info perks, no strong anti healing combos, you only have 2 slots for the rest of the trial. The killer is on a pretty harsh time limit to get both perks stacked up if the survivors are playing well.

    Your contention that you're guaranteed to die is completely incorrect. That statement is an argument without substance. The killer can't tunnel you out if they want NWO and RM value, they have to spread hooks while also ensuring they kill the obsession. This can be denied by stealthy play, especially as far the obsession is concerned.

    As long as you still have teammates alive and a hook state to hand (which you should vs. a killer missing 2 perks) your Hope and Adrenaline buys you at least 25 seconds even if you're bad at looping vs. majority of the roster, and 45 seconds to 1 minute if you're decent at looping, 10 seconds to get hooked, and your hook state buys you another 45 seconds before it comes to the crunch of being unhooked in time. The absolute maximum of the NWO and RM combo is 104 seconds. The math is not in favour of this combo being overpowered.

    Yeah if you're in the 1vs1 you will likely lose here, but you and your team got smashed by a killer who is down 2 perks. If you don't get hatch, then at that point, you should lose unless you can find a key.

    My issue with the perks is the amount of power they give the killer when their conditions are met. I know they are conditional, but the point I am making is the amount of power they grant the killer is way too much. This is why people complained about NOED so much and why they made changes to it. Survivors were sick of losing to a killer who gained insane power once the exit gates were powered all because a dull totem was left uncleansed. Survivors recognize situations where the killer's power difference jumps too far and makes the game feel entirely in the killer's favor.

    Survivors have nothing on the same level as this. The perks we do have that could give us somewhat of an advantage are insanely conditional like Soul Guard. I tried using that perk for a few days and never once was able to get any use out of it. Why don't survivors have a perk that gives them the ability to block something accessible to the killer for a duration once their objective conditions are met? You could argue it would be too much power, but that is the same argument I'm making for these perks. The whole situation is not balanced. There are too many God tier killer perks and loadouts in this game that completely demoralize survivors. The only chance you have against many of them is a well coordinated and experienced SWF team. That is why so many people prefer SWF too. Solo que is far too risky to deal with these situations.


    @RFSa09 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637032#Comment_3637032

    hooking all 4 survivors while you try to tunnel one of them is not easy for more than half of the killers and pretty inconsistent because if the survivors play in a opressive way just eating those gens you´ll need to speedrun every chase, and the survivors can just hide after activating no way out, do you prefer a 30 seconds gate or corrupt + pain res + pop + dead mans?

    Let me know when survivors are given a perk that allows them to block all hooks for the killer for 60 seconds

    hook sabo?

    Hook sabo doesn't offer the same level of power as Remember Me and NWO. It also does nothing for the last survivor especially against these 2 perks.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637279#Comment_3637279

    Think what you want but I'm about a 75% survivor player (solo only) player . Happy to provide stats to back it up.

    You can be Ok with God power perks all you want, but I'm not. As I said, I can't imagine survivor mains being happy in this situation or feeling like its in any way fair. You and a handful of others may be the exception, but I don't believe your stance on this represents the overall survivor player base. Nothing is more unfun in a video game than being in a situation where you feel you have no chance to win.

  • @SoGo said:

    If 3 survivors die before the exit gates are powered, the game is already over for the last survivor. Their only chance is Hatch, or, if they are very, very lucky, an Exit Gate. The point is, when you're the last alive, and the Hatch is closed, its over either way unless you get lucky.

    You just explained in a nutshell why the solo survivor experience in this game is terrible and why so many people prefer SWF over it.

    @LeGranEmi said:

    stop crying, when the killers say the same thing about adrenaline and hope they make the excuse that it is only activated in endgame and they played with less perk during the game but when something from the killer that has requirements to use this strong they cry

    To start, first you have to hit and hang all the survivors and you have to play with 2 less perk against 16 survivors perks , if you are the last survivor and they closed the hatch on you, the killer deserves his 4k, he did his job well, if you want him to be nerf that combo with pleasure but in exchange they have to nerf adrenaline, hope and that the exit doors cannot be at 99

    Adrenaline/Hope doesn't stop the killer from winning. I've been using adrenaline for 3 years in all of my builds and I'm pretty sure I've been eliminated far more times than I have escaped. I tried using Hope for awhile but dropped it when I realized I don't even make it to the end game often enough for the perk to even work. Having complete control over the exit gates is too much power. Imagine if survivors had the ability to block all hooks or disable the killer's power for prolonged periods of time. You would probably think thats very unfair and overpowered right? This is how survivors feel in this situation.

  • @UndeddJester said:

    Others have already nailed it, but the other side of the same coin is Adrenaline and Hope, and unlike Killers who only have their perks to play with, survivors can take any mix of perks across the whole team and use their power accordingly. A killer with NWO and RM still has to contend with individual survivors who take gen rush, take meta exhaustion perks, take FTP+Buckle Up, etc, etc, whereas survivors can split their risk across the team.

    It's not fun for killers to have 2 or 3 players suddenly pop a health and exhaustion state when the final generator gets popped either, it feels awful, but in order to have that, the whole team of Survivors have had to play the rest of the trial without a perk. What will usually happen instead is the players with Adrenaline/Hope will actively seek the killers attention to buy the time required for their team, and if you fail to identify/ignore the survivor who wants you to chase them, you're quite likely to eat it.

    The feeling of No Way Out/Remember Me proccing is the same feeling as Adrenaline/Hope proccing on half the team, but for the killer is was a signficantly higher risk/investment to go for it comparatively.

    You want to know the difference between Adrenaline/Hope compared to Remember Me and NWO? You still die with Adrenaline/Hope if the killer is using those 2 perks. These arguments are without substance. I look at the situation and see that the reward the killer gets for using even 1 of these perks let alone both far outweighs anything survivors gain in the end game. Killers are given insane power buffs that do not feel like they are benefitting from a perk but rather given insane favor in the most critical part of the game. The only way to counter these 2 perks is to have more than 1 survivor alive when they activate and even still there are risks.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636907#Comment_3636907

    You're playing semantics. Your suggestion is asking for an easy counter. The perks are fine as they are, together or separate.

    This feels very bias. I can't imagine anyone who plays survivor find themselves in this situation and come to the conclusion that this is fair or balanced. Its literally a helpless game over situation. You're punished for simply being the last survivor. These builds are insanely overpowered and unfair. I'm not asking for an easy counter. I'm asking for a chance to escape that doesn't involve a miracle on top of the killer going AFK.

  • @RFSa09 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636539#Comment_3636539

    The activation requirement for both of these perks is also not that difficult to achieve.

    So hooking every survivor once at the same time you tunnel the obsession out using only 2 perks before the end game (potential DS, MoM and potential good player) is easy?

    Yes.

    @Caiman said:

    When I say I think Adrenaline is too strong, survivor mains tell me it's an endgame perk, it's allowed to be strong, they spent the whole match without a functioning perk so it's okay.

    But when killers have strong endgame perks, suddenly it's a problem.

    Let me know when survivors are given a perk that allows them to block all hooks for the killer for 60 seconds, then I will be Ok with Remember Me and NWO.

  • @Skillfulstone said:

    Asking for more nerfs, endgame perks at that, after every gen-kick (even those that aren't made for regression) and/or regression perks (outside of Pop and Pain Res) and the best chase perk for weaker/M1 Killers were gutted is just baffling.

    That combination of perks is basically only a victory if there's only one Survivor left and the Hatch was closed and both perks are at full power. Even with only one or without those perks there's almost no chance of escape unless the Survivor brought Sole Survivor & Wake up to vaporize the gates and the gates were far away from each other.

    The Killer is essentially working with 2 perks during the rest of the game (most Killers can't really deal with good teams without a full build) and if even just 2 Survivors are left then it's still not a sure victory.

    I guess the new 4k strat will be run these 2 perks and get 3k then close hatch and GG.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636539#Comment_3636539

    3 people on your team are dead, the hatch has been closed, the EGC has begun. Unless it's a massive map with favourable exit placement, all that remains is a formality at that point. End game perks turn it from a 'you have a 95% chance of dying' thing to a 'you have a 99% chance of dying' thing in a 1v1 scenario. The power it exerts on the game is minimal because the game is moments away from ending anyway.

    Survivors have nothing comparable in power because they're not supposed to. It's an asymmetric game; individually, the many are not supposed to be comparable to the few. It's the driving force for the genre.

    Well, I guess its time to make hatch keys basekit for survivors then. Killers gain full control over the exit gates with these 2 perks if only 1 survivor is left. I will never accept the idea that if the killer eliminates 3 survivors they deserve a 4k handed to them. That is neither balanced nor fair.

    @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636539#Comment_3636539

    "That is not balance and it is not fair."

    If you are the last survivor and gates are not open there should be a power imbalance. If a sole survivor can easily counter, what chance does the killer have if all 4 are still alive?

    Who said anything about an easy counter? Thats your words not mine. I'm simply asking for balance in a clearly unbalanced situation. I'm starting to understand why people complain about solo que so much. You get a dead weight team and then have to deal with a situation like this. There's a reason why people love SWF besides being able to play together with your friends. It does make avoiding these situations less likely to happen simply because of the communication difference.

  • @radiantHero23 said:

    If your the last survivor, yes. Your game is over. But the killer spent two of their perks for this. That means, they played the entire game with only two perks until this point.

    That's a fair trade if you ask me.

    That is not a fair trade. There is no trade. The killer wins because they selected 2 perks that basically guarantees them a 4k in the end game when 1 survivor is left. Are survivors forced to bring a key every single match? That is ridiculous.

    @Astel said:

    They are endgame perks. They should be strong since it only works at the very end of the game, not doing anything before that.

    Killer perks should be stronger as killer has 4 perks while survivors can have 16 perks in overall.

    Stronger, yes. Impossible to win against? Never. Having more perks on the survivor team doesn't balance the situation when survivors can't even communicate in the match what they have and better utilize perks together. Only with SWF are these situations better.

  • @Raconteurminator said:

    End game perks are powerful because you need to spend the entire match without a functional perk. That's not problematic, that's forgoing power in the short term for power in the long term. Those perks have an activation requirement, they're not free.

    They are too powerful and give too much reward for the killer. The activation requirement for both of these perks is also not that difficult to achieve. When 2 perks can prevent you from opening the exit gates entirely then they are overpowered. I cannot even think of a situation where the last survivor could even open an exit gate with these 2 perks active. That is not balance and it is not fair. Survivors have no incentive to try against this much power. Also, going the entire match without a functional perk is no excuse for this. Killers already have several overpowered perks that function more as an additional power than an added benefit. There should never be a situation where the last survivor is left with quite literally no way out. The power gap between survivors and killers in this game is too wide.

    Survivors have nothing that gives them this level of power. There is no build a survivor can put together that gives them this much leverage or control in the end game as these 2 perks alone do They are too powerful together. Both of them need to be redesigned and until that happens these perks should not be allowed to be used together.

  • I never feel powerful in any match. Where can I find this power you speak of?

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