Karltastisk
Karltastisk
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- Karltastisk
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@joan said:
https://forum.deadbydaylight.com/en/discussion/91196/queue-times-as-killer
Playing as survivor is every day more frustrating and difficult. Also they change the matchmaking for SWF. So these waitings will get worse
I know and thats really sad since playing killer is what i enjoy the most. And i understand why especially during bloodhunt, everyone wants to play killer. a bad game as killer with bbq you will easily get around 60-70K bloodpoints and as a near perfect game as a survivor you get the same.
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Slippery meat is actually kind of broken on swf. Put 4 luck offerings and everyone eguip this perk. And everyone gets a free delivarance.
Playing against it is horrible since it is impossible to maintain pressure. And playing with it is just a free win basically.
So i would like to see it tweaked somehow. Since alone its utter garbage.
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@lynelmane said:
Ok so I guess there's going to be a battlepass in DBD? I didn't know this (I started a month ago) and I'm pretty disappointed.
Did anyone ask for this? Why?
I hate battlepasses because they feel like a money grab, even moreso than the cosmetics store.
Is it definite? Can it be stopped?
I might stop playing DBD when/if it's implemented, as I really can't support the idea of a battlepass.
Its never been asked for. And its definatly coming. The worst part is that rank rewards have practically been begged for since day 1, but we get this first... And the second worst part is that the battlepass will swallow up resources everytime it gets bugged, because it will gain an automatic first priority. Since monaay.
Edit: Note that im fine with the battlepass as long as it stays not pay to win, but the fact that this is coming Before other HIGHLY requested things is what upsets me.
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@AshleyWB said:
Introducing 'The Entity Code'
When playing with friends your rank will be +5 (upto 15) you will match will lower rank killers but you are unable to bring items into your matches for your play session.
Any items you find in matches will still be added to your inventory post game.
Honestly anything but this and the previous system is fine, i will take any penalty, but dont face my rank 16 friends against rank 1. Especially when there's just one of me. If we had been 3 red ranks then thats a completely different story.
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@pernil said:
tell your friends to ... umm... git gud ;D
Will do! In the meantime i will enjoy my 10-15 minutes queue times as killer until they have gotten gud.
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@samination said:
Ugh. We all know you want easy matches and play with your potato friends. Just wait for rank reset or they get better or realistically the devs cave.
easy matches with potato friends? Do you know how hard it is to play with potatoes? But hey atleast my killer games are real easy with all the new players playing with their friends.
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He needs a buff in deviousness scoring. And/or more scoring events. Its more or less impossible to max out deviousness on him right now.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/715590#Comment_715590
Even the middle ground has killers who can't compete with those in red ranks. That doesn't solve the issue and why it has been one of the most complained about situations.
The thing is survivors don't have to be bullied they have that choice. Having a choice and chosing it is on the person not the game. Most PvP games your friends won't be able to play with you in a ranked mode unless they learn the basics and start to rank up. Why should this be any different?
You are also not thinking about new killer players that come to the game gwtting bullied as getting to green ranks is easy for a killer as you cannot depip from 20 to 16. 15 to 10 is where most of the new players can end up and pretty quickly who have even a small knowledge of the game which is where the average game could pit them against those in your scenario.
New players should not be pitted against the best but at least new survivors have that choice now if they want to or not.
Your three new friends can easily play together for a while leaning the game. I don't really see why that is an issue if one person out of the four has to wait so its a fairer game for all.
To start with your last one. I guess you dont have any friends since you dont see the issue with me not playing with them. I introduced them to the game, they want to play with me and hear about all the different killers and what they do and so on.
And as for the so called "choice" we have, killers have an equally insufficent choice in the form of lobby dodging. The choice you have presented isn't good enough and if you think it did. Then yeah lobby dodging is a thing.
And lastly the new killers in the green ranks. They have learned the basics. If a new system was in place that would find the middle ground of the ranks. Then that killer can always avoid the best player like we ALL do in red ranks. This is the absolute basic of playing killer if you see someone clicking their flashlight at you with a legacy outfit you better wait chasing them until you have taken some of their friends.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/715300#Comment_715300
Can't you see an issue with how you are saying your fun should be priority over someone else's.
Killer players have had to put up with your scenario for years where they would be versing players too good for them due to the system.
Instead of thinking about only your circumstance put yourself in their shoes. Do you really think it was fair for them to not have fun in a match due to who you chose to play with?
Thats ok the game has been going to die numerous times with changes people didnt like since 2016 and here we still are.
Yes i have had to put up with the previously broken matchmaking as a killer main since 2016. And im not asking to have red ranks facing rank 20's again. I want a middle ground based on the amount of higher or lower leveled players to make it more fair. So if that is prioritizing MY fun over everybody else, then sure. I want this game to be able to keep its new players and not force them away.
The current situation with the complete opposite matchmaking is driving newcomers away in a really rapid succession.
And your statement is well contradictory... So since low level killers have been bullied for all these years its now time to let all new survivor players that have been brought in by a friend to be bullied? How about you put yourself in their shoes?
And saying this game will die by year 4 was a bit of a stretch i admit, but it will stop growing if all newcomers are driven away.
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@Nicholas said:
It's a good point. It solves one issue but introduces other problems such as high ranked killers getting easy wins. Not being able to play with friends is frustrating and I wish the game would launch a casual Quick Play mode. I basically have another account now to play with friends and that account is now Rank 9 after two days.
I have been thinking about doing that to (making a new account) but pipping is to easy as survivor. And i dont want to start from scratch. Already tried that on xbox...
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/714954#Comment_714954
This is why the matchmaking was partly changed as it works both ways and was being abused.
If the game is not competative and is casual what difference then does it make for your friends to die more often?
Think about what you said about a 1k hour killer. A survivor could also have 1k hours and party with someone who had 20 hours so the killer may not have a fun match.
The main difference is choice. You or your friends can chose to party and learn versus the better killers or they can party up with the other 2 While they learn against lesser skilled ones until they reach a point they can play with yourself.
People need to stop purley thinking about their own fun in this scenario and realise a killer who has 50 hours at rank 12 paired with the 1000 hour survivor wasn't fun for them.
Seems like you think this is a 1 vs 1 game. When i bring in three newbies i expect that we wont face the best of the best at the beginning. I dont want to face rank 20 killers either, but a fair middle ground would go a long way for both parties. Now there is 1 person having fun opposed to the 4 we had before. And even then that one person had up to three people of equal skill.
This change has already gotten my friends thinking about quitting. And that is saying something.
If this game is going to live to see anniversary 4 this change needs to be reverted or atleast tweaked.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/714954#Comment_714954
So who should get the short end of the stick? The single player or the team?
No more bullying new killer for you I guess
That kind of attitude is the reason this community is so toxic. I brought in three new friends to play the game with, and simply because im showing them the ropes that is bullying? Bullying is ussually 3 red ranks with flashlights and t-bagging and running the killer around for ages. I usually stay in the background and just come in when im really needed.
But hey guess im the toxic one.
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@MisterCremaster said:
You can chose try to play it casually, but IT IS a competitive game. Its one player VERSUS four other players. If thats not the idea of competition to you, then you need to look up the definition.
If he wants to play with his friends in a NOT COMPETITIVE game there are plenty on the market. Diablo, Borderlands, etc.
The minute you start going against other people, especially people you don't know (which is why I suggested they do custom games), its by definition competitive, and its not fair to your opponent or other random teammates to suggest otherwise.
So i guess you think it is fair then that a severeal thousand hour player is faced up against 3 newcomers and 1 veteran because one of them has played the equal amount that the killer has...
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@MisterCremaster said:
If you want it to be a casual party game, I suggest you and your friends play the Custom Mode.
Dead by daylight is to broken in survivors favour to ever be a competetive game, i mean of course you are competing against each other but it will never be E sports competetive.
But honestly people that is saying this new matchmaking is fine or in your case say i SHOULDN'T play with my friends have no friends...
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@MisterCremaster said:
Welcome to the same discussion that been going on for days now.
Like EVERY OTHER competitive, you're friends aren't playing at your level, so you should play a different game if you want to play with them.
Dead by daylight is not a competativ game, its a casual party game that is played with friends. Saying i cant play with friends because i played more than them is not a good marketing strategy.
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@Boss said:
Y'know, i don't think i've EVER versed a Doctor enough times for it to be double digits.
IDK if his wacky character is overrated or that people recognize he's on the weaker side, but they sure as hell don't play in my region.
i had completely forgotten about doctor, yeah havent seen him in a while at red ranks
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At rank 1 i usually never get to play against Pig, Myers, Plague, Clown, Legion, Wraith, Leatherface, Hag, Ghostface, but Myers is the killer i miss playing against the most.
EDIT: And Trapper
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No.
I recently brought in some friends to this game and we have had a blast, but even at brown ranks most of them die, now i cant even play with them and they dont want to play without me.
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@[Deleted User] said:
:( that's sad, man.
It is. Especially considering that the rumoured double bloodpoint event at 5-9 of september i had a long weekend off and i was so ready for it... :(
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fudge, its my only day of and then i have to work the weekend, guess i'll be missing out on most of the event then :(
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And just to clear things up. Its not franklins and its not returned to my inventory.
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its still possible to make good perks without making them OP or take over the meta. Perks like inner strength is situational making it not super good, but since it is VERY good in that situation and synergises well with other perks it will be used, but perks like mindbreaker is so situational AND is not even good when it maybe works making it such a bad perk.
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They are very weak. And i made some suggestions that would make them all meta and synergise well with other perks.
https://forum.deadbydaylight.com/en/discussion/88741/demogorgons-perks-feedback-suggestions#latest
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@Ksoni said:
It's desinged to counter exhaustion perks. You waste one perk slot to counter perks that survivors may not have, and even if so, this perk doesn't do it's job. As i can see this perk counter sprintburst the most. But it just takes 3 seconds to get your sprint burst back. You can just throw a pallet, then walk for few seconds, and it becomes old abusable sprintburst, you can use whenever you want. It actually makes SB better. What a joke perk.
We dont talk about it because we said this before the PTB was over (how bad the perk was) but they still launched it like that anyway, meaning they aren't gonna do jack frost about it.
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Is killers with an instadown ever going to get more points in brutality like you did with ghostface? Many killers are currently missing out on alot of juicy bloodpoints.
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@TWiXT said:
Because can you imagine Surge 8% + Pop 25% in a tight 3 gen situation? That's multiple gens suddenly dropping 33%!!! Yeah it would be cool, and the 40 seconds between Surge activations could give survivors enough leniency to make up for the damage in that time, but still... It would be crazy powerful in small maps and 3 gen situations.
Although I did discover today that unlike in the PTB, Surge doesn't activate on an already regressing gen anymore. It didn't feel broken in the PTB due to the cooldown, but whatever, at least Surge is more useful now and actually pairs great with Surveillance.
If they 3 gen themselves then thats on them. And as of the new perks they all suck so hard (the killer) survivors got some nice perks tho, but they had 6 chances to get a few right :P
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Rancor with furtive chase = dead by daylight’s version of russian roulette 😛 always a Good time when the last guy dont expect to get rancored :D
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@artist said:
ok
>meta changes
"the meta needs to be changed"
ok
>meta changes
"the meta needs to be changed"
ok
>meta changes
"the meta needs to be changed"
ok
>meta changes
"the meta needs to be changed"
ok
>meta changes
"the meta needs to be changed"
The meta haven't changed (permanently) in a looooong time, last killer meta change was spirit fury, but still its usually hex ruin and bbq each game and adrenaline, borrowoed time exhaustion perk and decisive strike on survivor since forever...
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Like the change to second wind making it a good perk, but all of the demogorgons perk is really underwhelming :(
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boring add ons, i wish all addons would get the wraith treatment, but no! Boring stats you will never see or feel during gameplay (except ultra rares). All add ons the last 3 chapters are really lackluster.
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@Eternal0088 said:
https://forum.deadbydaylight.com/en/discussion/85072/why-punish-killers-for-using-their-powers-perks
but yet legions feral frenzy counts as basic attack
YOU CANT DOWN PEOPLE AT ALL WITH LEGIONS POWER
Omg read the comments... feral frenzy Counts as a basic attack towards the perk save the best for last being a prime example. Legion gets stacks pig do not with their power. And Even tho downing someone with FF is near impossible it would trigger the perk. Because it «counts» as a basic attack.
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@Johnny_XMan said:
Because a nurse blink hit does not equal a chainsaw one shot.
That doesnt matter, they changed pigs dash to not count as basic attack guess thats as powerfull as a one shot. My point is perks should NOT discourage killers for using their power.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/666976#Comment_666976
Those don't require basic attacks.
Dark devotion for example specifically states that it requires a basic attack in order to proc yet Frenzy doesn't proc it.
It also doesnt say that it has to be basic attack on franklins demise or save the best for last, yet it doesnt work with pigs dash (not basic attack) BUT it works with feral frenzy! (counts as basic attack)
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@BlueFang said:
If surge gets reduced it should absolutely work with powers
Funny thing is that it got reduced because 3 gen strat could be strong with that perk, but now that it is reduced its only good when 2 gens are close A.K.A 3 gen strat! massive LMAO!
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It counts as a basic attack towards perk like sloppy butcher, third seal, save the best for last etc.
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If this perk is supposed to discourage facecamping, then it should work the opposite way. If NO survivors are within 16 meter range when you reach struggle phase. the struggle meter will be paused for 60 seconds. basically you expect your death, but waste alot of the killers time making him hopefully 1K
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@Peanits said:
We did mention that they were subject to change. That stream was recorded weeks in advance while the perks were still being balanced.
Basically we'd erred on the side of caution. On a small map like Coal Tower or in a three gen scenario, it could be overwhelming. If it's too good, that's going to make it hard to actually review feedback on the new killer (is it because the killer's too good, or just because of the perk?). If it's not good enough, worst case scenario we buff it before the update goes live. This is what the PTB is for, after all.
This is why we typically don't reveal numbers until they are final.
I really hope that is just a personal opinion of yours that the perk was balanced around 3 gen strat. If there are 3 gens close togheter at the end then that is on the survivors and killers should not be punished for that or even balanced around it.
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@RoKrueger said:
Good job!
I collect "Salt trophies" too. After a year I have gathered 200 of them :-) (I count as one when the same survivor leaves me more than one in a row).
How many do you have?
i have around 100. Opened them around christmas, but not all of them are bad tho :P around 70/30 salt/praise.
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@Peanits said:
That doesn't sound like a DDoS attack. Typically you would just lose connection, your computer wouldn't lock up. Since you're the killer, even if you're losing connection, you have authority over the survivors. You would still be able to move around, pick people up and even hook them up until the point where you lose connection.
In any case, if you were to get hit with a DDoS attack, you would likely have to report that to the police (double check for what the procedure is where you live first) if you're serious about. I would suggest contacting your ISP first though, since you'll want to be sure before going that route.
I think im just going to let this one pass, if it happens again i'll digg abit more into it and maybe get me a vpn or something to protect my ip address, when it happened i could still move around until i picked a survivor up then she kept wiggling put couldn't drop her or hook her. Then they all dced and i got frozen in the endscreen for a few minutes until my entire wifi got fricked up.
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@ElusivePukka said:
You aren't likely to have been DDOSed, and you'd be reporting this to police rather than BHVR. DDOS attacks are considered a federal crime if you live in the United States. You can contact your ISP or access the logs in your router to see if there was an issue.
It's more likely that a routing node experienced an issue, rather than any targeted attack, if it was the connection at all. Your PC freezing or crashing after the mouse and keyboard stopped working sounds like it was closer to your CPU crashing from the spaghetti code of this game trying to render things incorrectly - this used to happen if people used flashlight macros, and can still happen if you just have the wrong graphics card.
I was hit by something called "DNS server amplification attack" this attack fits the description of my experience and the aftermath of the attack. So i have no doubt anymore that i was DDoS'ed.
I live in Norway so im not sure how to report this. Tried looking it up but only get news articels and foreign sites. I've experienced DBD crashing before, but never like this (except one time which i also believe was an attack). And my internett is above excellent so that the crash affecting my router and DNS servers is highly unlikely. And as i said the timing was just too perfect for it to be a coincidence. pluss the above statement.
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they should not wait until next week. Since they have the double bloodpoints on september 5-9. Then people are going to stop testing the ptb the second double bp begins
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Im sorry OP but i fail to see how the killer can counter this idea. Even tho the aura is before if it counters all damage even oneshots then how is it countered? and the fact it can be used multiplie times is also a bad idea. It should maybe work like this instead. For every 3 health states inflicted by the killer you gain the ability to ignore the next attack. Stacks reset when hooked. This way if you manage to survive 3 attacks you get a free health state, but the counter for the killer is to hook you.
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He basically have leatherface stun time except its not lethal and always in effect
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@sailormars said:
He's a 115% movement speed killer who can catch up to you in a matter of seconds and get a free hit with his power. The stun time is totally okay where it is. If it was shorter, Legion would easily two tap survivors.
his FF is 10% faster than normal you dont catch up fast if survivors start running when someone in the area gets it legion wont catch up without add ons
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@BloodyTapp said:
My idea:
Upon exiting a locker, the Survivor's Aura is revealed for 5 seconds and they gain Exposed status effect for 10 seconds and additional 5 seconds for each second spent in a locker, up to 40/50/60 seconds.
This makes it so they don't get punished as heavily if they spend (let's say) 4-5 seconds there to hide from BBQ but they expose themselves to danger if they try to load Inner Strength
This is such a great idea. I absolutely love the idea of time spent resulting in addittional seconds on the exposed. You should make a new thread with this suggestion and hopefully someone with influence sees it :)
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I guess in real life i always scream and become exposed when i come out of the closet :P
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@Tru3Lemon said:
Right now legion will not get a change first they need to change some old killers and leave the new 1s first buff leatherface or a rework pig needs some addons buff wraith could get some buff trapper and clown also buff then when the old killers get the buff/nerf then legion even tho legion its a toxic killer and will always be
Personally i dont think they should wait that long. The only reason i was "ok" with the legion gutting was because he would start out weak and buff him up to a nice place, but instead of doing what they said they where going to do they just forgot about him. And that is not "ok" for me anymore since its been several months and not a single word of what they are going to do to him. Legion is straight up broken now, his power is more of a hindrance and work against him in many cases, unsafe pallets are safe in FF since the vault is to slow. Hitting an injured survivor increases the chase time drastically than just hitting them, double hitting does nothing except stun you for a really long time aswell as giving the survivors an undeserved speed boost. The state he is in is not ok. And should not be at the bottom of the list. Atleast the other killers power dont straight up cuck them except maybe clown. Which i think is soon agreed upon to be the new worst killer by the community. (Slow yourself down to maybe slow down survivors)
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@Talmeer said:
You have some good ideas and also in the right direction.
... But well, I am in love with the first concept of the Legion that has gone live and was active until the Legion patch and so I think that bhvr had everything made right with this version, besides that they have not delete the exploits before the knoweldge of how to do them has spread out and they should have take a better look at the addons. Then the op addons had maybe never annoy so many people.
Still I like the idea to make frenzy faster and reduce the stuns and what is around it. Even I am prefer "the other way", I still think that you have a great idea.
The only problem I see is, that survivors are later be able to see where the Legion is. That sounds like a nice idea first, but I ask me if that is in high ranks still necessary. I guess, I would need to see first how that plays out on an ptb. It's really hard for me to answer.
The survivors will only see people in deepwound not legion exactly, but they can use that info to see somewhat where he is. This is because when he hits 1 person i want him to be very VERY fast! So if the survivors in the area dont start running immediatly he will catch up no matter what.
And thanks for the nice feedback :)
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@CoffengMin said:
iron maiden is fine , it does its job well
Its not fine the exposed effect should then atleast last 30 seconds, the timer already starts when you push the exit locker animation that takes like 2-3 seconds (slow) so that means the killer only has actually 12 seconds to hit you wich you can avoid by simply running in straight line if the killer is anywhere but right at the closet.
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I made thread awhile back that explored some rework/buff options for the legion. Here you can take a look and see what you think :)
https://forum.deadbydaylight.com/en/discussion/80399/the-legion-needs-some-work#latest