JustZed32
JustZed32
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Comments
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2160448#Comment_2160448
Wait.. someone that genuinely doesn’t care?
are you a fictional person?
let me clarify, care about what exactly?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2160285#Comment_2160285
What facts could you possibly use to support being such a bigot?
Change my mind about being gay, cause rn my boyfriend exists and he makes me happier than I've been with any woman, so
i am in fear of getting banned because of my words, soo... well. @justzed32 telegram
and i thought i cant post
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no
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@eternalbeat said:
https://forum.deadbydaylight.com/en/discussion/comment/2141876#Comment_2141876
His "stealth mode" is almost utterly useless. Nobody uses it except they are forced to, to get to tier 2 which is when he can actually start playing it. Unless you're doing some kind of tier1 only myers game which is troll af and not a serious strategy.
mirror+any building map is maybe not op but, man, thats good. indefinite WH is damn bad in any situation
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well, thats obvious... first of all dont forget about tier 1 is his stealth mode, which is pretty wide aspect of myers.
2nd is, of course that no other killer is insta down without having any downsides
oh wait out w+m2 bubba,buut lets dont mind that
well, at least noone is 310 and can deny litterally any loop just by his ab
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2087057#Comment_2087057
BECAUSE I WANT TO PLAY HIM
why is he so ######### weak
i see horny🌚
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@Boss said:
I prefer a nice balance of both, but i'd put more weight on the scale of risks.
Though i should say reasonable risks instead.
A.k.a. Risks that are built on information they have, and not spent half their budget and manpower on it.
I feel like more safety than we currently have will make the game too stale.
you see, you are right, but about the info... i think Scott did a video recently(https://www.youtube.com/watch?v=Ot2-1p_mrNs&t=607s)
soo.... in short, Big data doesnt really work. i mean, you see, if we look at the big data, we have to buff nurse. but we dont, since she is the best killer already
so yeah, they dont really listen to a feedback, but what can we do
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as hag main none of my victims survive till endgame sooo... idk
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@GannTM said:
Yeah, let’s just leave and ruin the fun for the other three survivors and the Nurse. Seems about right.
you wont have fun playing against either
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@beached said:
As a nurse main the best way to play against her is to make distance and be unpredictable. I see so many people trying to run loops like she is a typical killer or even a spirit. The beauty of nurse over spirit is that you always see where she is and if you pay attention to the direction she is facing you can see where she intends on going. I will admit that in close contact you can feel a bit helpless but that’s why making distance when you hear her coming toward you is so important. In a weird way it’s like billy or bubba, you just want to stay away from them once they get close. Just try to go ways that don’t make sense and never commit to any particular direction or keep doubling back because a good nurse will catch on. I’ve been outplayed a lot as her, she’s difficult to go against but certainly not as miserable as spirit in my own opinion.
flicking exists
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not dark enough? i cant see ######### on reworked autohaven. its awful. worse then before. those green shadows just make it sooo bad...
Dont you understand that this game isnt about horror, but about gameplay now? cuz it definitely is.
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@Phasmamain said:
Dragons grip is only good if you go back on the gen within 30 seconds. 30 second of 1/4 gen speed regression.
Its fine
isnt it 1/2? idk
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@Sluzzy said:
In the state of the game today with survivors being so nerfed and oppressed, killer 1-shot perks are grossly unbalanced. If survivors are unable to have second chance perks to advance their game then perks like Dragon's Grip and NOED and others need to go. I played against a silent bell wraith with Dragon's Grip and it felt cheap as hell and I quit the game for the day to play a different game. The devs do need to recognize that they are creating an extremely unbalanced game where one side gets free reign and the other side has no options. Killer is way too easy and it is not fun playing either side. No wonder killrates are extravagant when killers have such strong perks and addons and survivors have little to work with.
"In the state of the game today with survivors being so nerfed and oppressed"
i think thats a joke lads
but dragons grip is actually good tho, ngl. pgtw, dragons, "That stealth gen-kicking perk" and whatever you want make 1-2 gens a hell
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@Animal_Mother said:
The correct tier list
https://us.v-cdn.net/6030815/uploads/R667X9CKHKET/dbd-tier-list.jpg
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@GlamourousLeviathan said:
https://forum.deadbydaylight.com/en/discussion/comment/2036395#Comment_2036395
https://us.v-cdn.net/6030815/uploads/TYU80F4NPTVZ/my-image-282-29.png
Here it is. (I have considered Quentin's actual actor in my judgement, since everyone can agree that his model in game is an abomination)
nooo jesus himself cant be so low
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Trapper with 2 traps actually makes him not that bad, thats not a slight change, but its needed badly
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@SocialDistomancy said:
lol make corrupt's effect baseline, but only for 30 seconds without the perk and on one less generator ... or what others suggested (possibly too complex for behavior though) rummaging through chests with an extra 2 or 3 on the map and generator parts are randomly placed in a couple or few chests to create slight delays before gens start getting slammed. even just one single part needing to be found immediately solves the issue with some matches spawning 2 or 3 if not all survivors near multiple gens they immediately begin working on. If they are run off of them, that's time needed to travel tot hem with a great deal of progress on them, time spent kicking them all, just way too much free time immediately thrown into progress on multiple generators giving a big headstart. that's the main issue, if that is handled well, then it's up to the killer once they get a chance to get moving to keep them off the rest of the game. that is the reason why corrupt is so good outside of needing time to set up traps.
Sorry, but thats terrible. About parts
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@Shaped said:
I think that is a weird comparison.
Love him or hate him he is spittin fax
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well, i dont play survivor matches much, but i felt like there were hits where i shouldnt have done, same with killer. even tho my ping is 40-60 i guess it doesnt matter that much.
i mean im a hag gamer, i dont really waste time checking if i hit or not, i just get that surv running in me
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1940729#Comment_1940729
It's Not even that good with Ub, both can used only one time.
yeah, both can be used 1 time, but each can be used 2 times. i mean you get it
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@Chchchcheryl said:
Yeah common sense dictates that but DS was able to be abused really heavily and if paired with UB (yes im bringing this up idc) it was a literal minute of full invincibility!
Yes, paired with ub its some other level #########
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@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/1919068#Comment_1919068
It was broken with UB it did indeed need a change
Yes, paired with ub its some other #########. But still, they went too far
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@SaintDorks said:
the nerf was needed.
That being said, I would the perk be 30 seconds but you are still aloud to do things.
The nerf was heavy handed to a point..But,in the same note..they wanted a "anti-tunnel" perk.
And It had be done in a way which did not let survivors weaponize It vs killers,which is where the problem was stimming from.
If someone gets hooked..then they get unhooked and while you are hooking someone else, run up in your face and unhook someone while at half heath cause they know D-strike will prevent them from facing punishment. that is a problem.
If a survivor gets unhooked and does gens right in the killers face and they know the got a miniate of basically protection. That is a problem.
It is a anti-tunnel perk now. But only that. No more,no less
Just slug them then
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@Pulsar said:
I'm gonna assume this is sarcasm.
I am the same opinion. Ds didnt need a change.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1918127#Comment_1918127
definitely not most of the people, but some were actually complaining.
I do. Im a killer main and i dont like it. I described it in my last post
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I rarily even got to use the perk. Like 4/10 games, this isnt what perk is meant to be
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@SaintDorks said:
the nerf was needed.
That being said, I would the perk be 30 seconds but you are still aloud to do things.
The nerf was heavy handed to a point..But,in the same note..they wanted a "anti-tunnel" perk.
And It had be done in a way which did not let survivors weaponize It vs killers,which is where the problem was stimming from.
If someone gets hooked..then they get unhooked and while you are hooking someone else, run up in your face and unhook someone while at half heath cause they know D-strike will prevent them from facing punishment. that is a problem.
If a survivor gets unhooked and does gens right in the killers face and they know the got a miniate of basically protection. That is a problem.
It is a anti-tunnel perk now. But only that. No more,no less
I mean, lmao, perks are weapon against killers, or perks are toxic? 😂
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@SaintDorks said:
the nerf was needed.
That being said, I would the perk be 30 seconds but you are still aloud to do things.
The nerf was heavy handed to a point..But,in the same note..they wanted a "anti-tunnel" perk.
And It had be done in a way which did not let survivors weaponize It vs killers,which is where the problem was stimming from.
If someone gets hooked..then they get unhooked and while you are hooking someone else, run up in your face and unhook someone while at half heath cause they know D-strike will prevent them from facing punishment. that is a problem.
If a survivor gets unhooked and does gens right in the killers face and they know the got a miniate of basically protection. That is a problem.
It is a anti-tunnel perk now. But only that. No more,no less
30 Seconds is not that much.
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@Rank_21 said:
The OP is a baiter, clearly.
The whole purpose of the DS was to be an anti-tunneling perk and the nerf will stress that. I play both killer and survivor and I know how the DS is used aggressively. The nerf is appropriate and, most importantly, HEALTHY for the game. If you do the objectives then you are not tunneled and the DS should be disabled Period
? Whats OP?
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@NoOneKnowsNova said:
The fact you make sure to say that you're not a survivor main three times in your post (including the title) makes me think you are infact a survivor main.
Regardless, I think the nerf was slightly overkill, I think it should've got a small time increase as compensation, or maybe the healing part removed. Otherwise I'm satisfied with the changes.
Find me, JustZed32 in dbd. I was 6th rank and now, in fact, i mostly face survs with blue ranks
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@KlapzCheeks said:
With the upcoming DS rework (its not a nerf) all the survivors who use it to make bad plays are out in full gear crying. Its sweet, nothing better than the tears of boosted survivors.
Im a killer main and that ######### makes perk useless
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Booba said sth like: "you dont have to enjoy killing. Some things are just have to be done."
Innocent (?)
No, i didnt watch his movie and know nothing about him.
PHub tortures people. Guilty and toxic.
Hag... As a kid she was tortured actually, slaved, but now shes a cannibal so MEH
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What was that?
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1900342#Comment_1900342
he's in my top 3. I personally have not put in the time YET with nurse, I just don't like spirit I'm not good at guessing and personally I took her to P3 and she not me. Bubba I know can lack map pressure at times but the insta down can down multiple enemies at once that is very dangerous. I run Infectious on him to keep the train going so ya my personal top 3 is not the usual spirit freddy nurse/billy. Well I do love freddy but that's a childhood thing not a dbd thing. he was my fav way before this game made him hated and OP.
oh boi booba slugger
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1898275#Comment_1898275
What? Where did I say she was? Where talkin fun killers to play not tournament style/ play for money style which is what I exactly said If you told me to pick a character to play for money I would choose freddy, bubba, or hag. Indicating those are the 3 I feel most comfortable with not that hag is licensed. Btw
booba for tournament?
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@Mister_Holdout said:
Blight and Huntress
lmao meet the sniper
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@chargernick85 said:
So to me fun does not mean to killer I am best with I actually have the most fun with lower tier killers. If you told me to pick a character to play for money it would be Freddy, Bubba, or Hag. However when I am done with the grind the characters I will use the most will be as follows based solely off the fun I have when using them even with 0 kills. Plague, Twins, Trapper, Hillbilly, Legion in that order.
hag isnt licence btw
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@MarouPotato said:
I personally have a lot of fun as The Plague plus she have 2 amazing perks : Corrupt Intervention and Infectious Fright :3
i cant get those spits properly at ALL. i often cant get a single particle hit for 2m chase even in some not tiles.
also she requires a planning i cant understand; i just bought hag and its so much easier
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as blight main i can say he is fun
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@Xyvielia said:
Nurse Demo Clown
meh nurse tryhard
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power shouldnt be that complicated
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@Phasmamain said:
Killers that rely on slugging to win( I know all killers can but oni and twins literally need to to win)
oh god you gotta mention nurse
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that as survivors there is such a thing as scratchmarks. i mean noone cares on open maps, but on inside maps.... damn
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1087633#Comment_1087633
This. Mmr coming soon.
oh god oh ######### not again
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hag is just better then trapper in almost every way and thats meh
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if then it has to make no sound when disarmed; sounds like a too big chonk of info
however, i guess hag doesnt really care and ok
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1893338#Comment_1893338
His traps would still be too visible on certain maps like the game, maps and OoO would still turn him into Machete man, and there would still be so many counters to him and no consequences to stepping in traps if injured so long as he isn't like RIGHT there.
Trapper is like 90% weaknesses and counters haha.
haha .-.
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@Vicc said:
This perk is so strong, it should only be usable against the spirit, with this perk you LITERALLY make no noise.
oh bohoo entitled spirit main
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why... why do you hate deathslinger? i dont even remember when i faced him for the last time
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@crowbarman said:
Don't worry, this will be fixed with the upcoming undying buff.
Oh wait, undying is being nerfed. Never mind.
My last 20 killer matches have been non-hex builds. Hexes are dead. Good job devs.
devour+undying is very good